NEVRDEAD is a old school, run-and-gun fast paced shooter survival. There is more that meets the eye though in this world, skill progression, base building, or just slaughtering of the hordes - the choice is yours.
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Release Date:
Aug 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To see what can grow from it! The game spawned as an old college project and has swapped from several game engines. NEVRDEAD will be unique from most games of it's kind, mixing in different genres but remaining as an old school shooter at it's core.”

Approximately how long will this game be in Early Access?

“Development will be ongoing for the next few years, a completed version may be ready by 2020. The date may be later extended if I feel the game is not in a ready state for release. I do not want to rush the development phase and considerable time is going into creating art for the final product. Nearly all profits on the game will be going back into funding development for it as I am the only one working on it.”

How is the full version planned to differ from the Early Access version?

“Performance, better animations, better models, new art direction, things can only get better. The community will play a huge role in shaping the game's future.”

What is the current state of the Early Access version?

“The current 1.1 version includes an simplified progression system and base building mechanics. The current playable area is quite large, but will be later expanded into an much greater area with future updates. Later versions will introduce a simple, easy to learn inventory system as well as an improved progression tree. Certain features may be changed, added or removed over development to better accommodate the player's wishes.”

Will the game be priced differently during and after Early Access?

“No, the price is final, only thing from here will be discounts!”

How are you planning on involving the Community in your development process?

“The community's involvement is crucial! Not only can game bugs, balance, and issues be discussed, the community can also chime in on the game's development and truly shape their product!”
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Recent updates View all (8)

November 18

Extended 1.5 Trailer Out Now! + News

How is everybody? Ready for turkey?

With Thanksgiving around the corner, I've been working overtime to bring everybody the best update yet. I do apologize for the slow development as I am on my own for right now. I've posted an extended trailer teasing 1.5's release as well as the date for when I'd like to release a beta, or something more along the lines of a demo. I'm not exactly sure how I feel on this (hint the asterisk*) considering I'd like to release the whole update in it's entirety versus a cut up section. You may have paid for the full game already and you can see where I am going with this. So there may or may not be a demo, let me know what you want in our discussions.

As for 1.5, the portion of the world you see is only about 3% of a larger city. I've cut the idea of travelling from city to town because you'd be walking most the time - now you got a huge city to explore. Most of the structures are enterable (for cost/trigger) and can be fortified to however you like. Demon models have been completely overhauled finally into something much more enjoyable. I want NEVRDEAD to be more of a dark, classic FPS shooter that will spark that nostalgia we all have. We are now using sprites vs our old 3D blobby placeholders, sounds will be inherited from them however. I've created 8 sprite demons with inspiration from other classic shooters, so enjoy ripping and tearing these guys apart, there is MORE on the way!

Various animations have been implemented for all the different gun types. Huge changes to UI, loot tables, demon/weapon stats, visuals, and plenty more. I'll have more details on the 7th, if you truly enjoy what you see please let me and the community here know! Have a great Thanksgiving day!

As Always
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November 8

New Trailer/Info. for 0.1.5 Coming Soon!

Can you hear it..? They're Here..

Attention Survivors,

I'm excited to announce a new, upcoming trailer for EA v 0.1.5! Our biggest update yet is returning fully loaded with new weapons, mob types, features, optimizations, and much more. Not everything will be showcased in the trailer.* It will feature mainly huge graphical changes and the new world you'll be playing in. Release should be around early December IF possible to get it out before Christmas. There will be no guarantees though since the scale of the update is massive, a complete new experience. Things will get rough out there... the hordes are always hungry!

Creation of the demon models is being fleshed still, once modelled I will provide more information. Just get use to the blobby guys for now, because when they change you won't feel so safe anymore...

and always Thank-You!

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About This Game

"For nearly a millennia, heaven and hell have been at balance. The horrors of hell were confined in anguish while peace blossomed across the known world. Only mortals could disturb this balance, for which mortals will only come to repent.." Nevalem

NEVRDEAD is a old school, run-and-gun fast paced shooter survival. There is more that meets the eye though in this world, skill progression, base building, or just slaughtering the hordes - the choice is yours. Hell maybe if your strong enough you could possibly find an end to it all, a prophecy in which it began. Just survive, that's all that matters because you only got one life.

This game is in early access! Things may not work properly and the game may crash. Graphics quality/resolution adjustment may improve game play experience. If you wish to proceed in purchasing the game, please join the community here on Steam and help improve this game! Please report bugs/glitches to the referenced contact email to have them quickly addressed and fixed.
  • 3D antagonists currently use placeholder models, art design is still ongoing
  • Terrain, buildings, scenery does not represent the final product in any way, most of what is seen is subject to change. ex: repeating buildings, trees, etc.
  • Performance/optimizations

  • A larger, open world with vast areas to explore and build upon!
  • An new art direction that will dramatically change the game!
  • More weapons, build options, enemy types, skills, and much, much more!

System Requirements

    • OS: Windows 7 (or later)
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5K+
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce GT 650M (or better)
    • Storage: 6 GB available space
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