NEVRDEAD is a old school, run-and-gun styled shooter inspired by great classics such as; Duke Nukem, Goldeneye, and Doom. There is more that meets the eye though in this world, skill progression, base building, or just slaughtering of the hordes - the choice is yours.
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Release Date:
Aug 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To see what can grow from it! The game spawned as an old college project and has swapped from several game engines. NEVRDEAD will be unique from most games of it's kind, mixing in different genres but remaining as an old school shooter at it's core.”

Approximately how long will this game be in Early Access?

“Development will be ongoing for the next few years, a completed version may be ready by 2020. The date may be later extended if I feel the game is not in a ready state for release. I do not want to rush the development phase and considerable time is going into creating art for the final product. Nearly all profits on the game will be going back into funding development for it as I am the only one working on it.”

How is the full version planned to differ from the Early Access version?

“Performance, better animations, better models, new art direction, things can only get better. The community will play a huge role in shaping the game's future.”

What is the current state of the Early Access version?

“The current 1.1 version includes an simplified progression system and base building mechanics. The current playable area is quite large, but will be later expanded into an much greater area with future updates. Later versions will introduce a simple, easy to learn inventory system as well as an improved progression tree. Certain features may be changed, added or removed over development to better accommodate the player's wishes.”

Will the game be priced differently during and after Early Access?

“No, the price is final, only thing from here will be discounts!”

How are you planning on involving the Community in your development process?

“The community's involvement is crucial! Not only can game bugs, balance, and issues be discussed, the community can also chime in on the game's development and truly shape their product!”
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Recent updates View all (4)

September 5

News for EA v 0.1.5 !!

Hey survivors,

Huge changes are coming to NEVRDEAD in 1.5! Expect an expanded map, continuation of the main story, some new items such as airdrop signal grenades, melee weapons, and more! The terrain and natural vegetation will be getting overhauled as well as new POI's to explore! An quick patch is around the corner for some much needed fixes to 1.4 within the next day or so. A save feature is in the works but isn't guaranteed to make 1.5. Standard mode will have savable progress up until you die - then its game over. (save will be deleted) Hardcore mode will NOT feature saving for those wanting a challenge, as well as mobs will have increased attributes. Frame rates are getting much better, specially with the new update to Unity 5.6. Much of my attention the past couple days has been optimizations and crash fixes. Resource/crafting is being worked on as well in tune with the currency system but isn't guaranteed to make 1.5. Stay tuned though because 1.5 surely won't disappoint! As for fully rigged 3D modelled antagonists they are still very early in development (concept art is still being drawn out) so expect our familiar demonic blobs. Of course there will be some new variations of these demons such as ranged ones and flying demon spawns, so watch out!

As always,
Thanks for all your support and for being so awesome,
I'll be seeing you out there survivor!

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August 31

EA v 0.1.4 Patch Notes


  • added distant fog
  • added texture quality, v-sync, antialiasing, fov options
  • reduced render distance for increased performance
  • reduced cost of weapon crate from 3000 to 2000$ (+)
  • reduced cost of ammo crate from 1500 to 1250$ (+)
  • adjusted occlusion on weapons, no longer disappears from crate
  • adjusted occlusion on buyable ammo, no longer is invisible (+)
  • adjusted demon spawn counts to help performance (+)
  • adjusted highlights for option customization UIs (+)
  • adjusted door prices to better match loot (+)
  • adjusted text on maltheus book, displays correctly now (+)
  • fixed ak47 pickup, now appears in warehouse (+)
  • fixed ak47 spawn rates in weapon crates (+)
  • fixed loot spawn crates collider detection (+)
  • changed texture on buildable wall, barricade (+)
  • changed deadbody blood puddles, still w.i.p (+)
  • sniper rifle damage increased from 45 to 65
  • player fov changed from 65 to 55
  • version # matches current version (+)
  • unity engine updated to 5.6.3 from 5.5.2 (+)

    (+) post patch add-ons
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About This Game

"For nearly a millennia, heaven and hell have been at balance. The horrors of hell were confined in anguish while peace blossomed across the known world. Only mortals could disturb this balance, for which mortals will only come to repent.." Nevalem

NEVRDEAD is a old school, run-and-gun styled shooter inspired by great classics such as; Duke Nukem, Goldeneye, and Doom. There is more that meets the eye though in this world, skill progression, base building, or just slaughtering the hordes - the choice is yours. Hell maybe if your strong enough you could possibly find an end to it all, a prophecy in which it began. Just survive, that's all that matters because you only got one life.

This game is in early access! Things may not work properly and the game may crash. Graphics quality/resolution adjustment may improve game play experience. If you wish to proceed in purchasing the game, please join the community here on Steam and help improve this game! Please report bugs/glitches to the referenced contact email to have them quickly addressed and fixed.
  • 3D antagonists currently use placeholder models, art design is still ongoing
  • Terrain, buildings, scenery does not represent the final product in any way, most of what is seen is subject to change. ex: repeating buildings, trees, etc.
  • Performance/optimizations

  • A larger, open world with vast areas to explore and build upon!
  • An new art direction that will dramatically change the game!
  • More weapons, build options, enemy types, skills, and much, much more!

System Requirements

    • OS: Windows 7 (or later)
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5K+
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce GT 650M (or better)
    • Storage: 6 GB available space
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