NEVRDEAD is a old school, run-and-gun fast paced shooter survival. There is more that meets the eye though in this world, skill progression, base building, or just slaughtering of the hordes - the choice is yours.
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Release Date:
Aug 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To see what can grow from it! The game spawned as an old college project and has swapped from several game engines. NEVRDEAD will be unique from most games of it's kind, mixing in different genres but remaining as an old school shooter at it's core.”

Approximately how long will this game be in Early Access?

“Development will be ongoing for the next few years, a completed version may be ready by 2020. The date may be later extended if I feel the game is not in a ready state for release. I do not want to rush the development phase and considerable time is going into creating art for the final product. Nearly all profits on the game will be going back into funding development for it as I am the only one working on it.”

How is the full version planned to differ from the Early Access version?

“Performance, better animations, better models, new art direction, things can only get better. The community will play a huge role in shaping the game's future.”

What is the current state of the Early Access version?

“The current 1.1 version includes an simplified progression system and base building mechanics. The current playable area is quite large, but will be later expanded into an much greater area with future updates. Later versions will introduce a simple, easy to learn inventory system as well as an improved progression tree. Certain features may be changed, added or removed over development to better accommodate the player's wishes.”

Will the game be priced differently during and after Early Access?

“No, the price is final, only thing from here will be discounts!”

How are you planning on involving the Community in your development process?

“The community's involvement is crucial! Not only can game bugs, balance, and issues be discussed, the community can also chime in on the game's development and truly shape their product!”
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Recent updates View all (7)

November 8

New Trailer/Info. for 0.1.5 Coming Soon!

Can you hear it..? They're Here..

Attention Survivors,

I'm excited to announce a new, upcoming trailer for EA v 0.1.5! Our biggest update yet is returning fully loaded with new weapons, mob types, features, optimizations, and much more. Not everything will be showcased in the trailer.* It will feature mainly huge graphical changes and the new world you'll be playing in. Release should be around early December IF possible to get it out before Christmas. There will be no guarantees though since the scale of the update is massive, a complete new experience. Things will get rough out there... the hordes are always hungry!

Creation of the demon models is being fleshed still, once modelled I will provide more information. Just get use to the blobby guys for now, because when they change you won't feel so safe anymore...

and always Thank-You!

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October 14

Progress Preview for EA v 0.1.5


Much has been overhauled and added for our next biggest update. I tackled texturing, UV lighting, 3D Modeling, NavMesh generation, and much more the past two months. The page has been quiet since launch and I didn't want to leave you survivors in the dark!

I've attached an handful of images from 1.5 ranging from the new texturing/vegetation to the signal drop concept and implementation. Many buildings with interiors have also been added, (which was highly requested considering only a handful were in 1.4, much the same prefab copy & pasted around the map) some being shanty metal structures to more apocalyptic concrete city buildings.

The world now will feel a bit more weathered and apocalyptic versus modern considering the hordes of hell have been unleashed. It just didn't feel right - so I have added poorly propped up shanty buildings to show the struggles of survivors trying to survive the onslaught. An concept for NPC survivors amongst the world has come about, but will definitely not make 1.5.

Shadows are being worked on heavily too this update, getting them perfect is not an easy task! Bugs have popping up here/there and I'm scrambling to fix them all before 1.5's release. The flashlight was never casting shadows off objects which had me scratching my head, but is now implemented and shown in a screenshot. (expect a delay in release if issues are taking longer then expected to fix) There has been also many changes to weapon stats, demon stats, loot tables, loot rolls, door costs/build costs, and plenty more. (everything will be in patch notes post release)

Well I do hope you all love the new things being added/fixed this update, I sure as hell can't wait till it goes live!! It's going to be game changing, and not to mention the world size has grown 4x the size then 1.4! The AI is much smarter too, so do everything you can to survive! :)

(images shown here will also be added to the artwork tab for enhanced viewing)

Thank you all!
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About This Game

"For nearly a millennia, heaven and hell have been at balance. The horrors of hell were confined in anguish while peace blossomed across the known world. Only mortals could disturb this balance, for which mortals will only come to repent.." Nevalem

NEVRDEAD is a old school, run-and-gun fast paced shooter survival. There is more that meets the eye though in this world, skill progression, base building, or just slaughtering the hordes - the choice is yours. Hell maybe if your strong enough you could possibly find an end to it all, a prophecy in which it began. Just survive, that's all that matters because you only got one life.

This game is in early access! Things may not work properly and the game may crash. Graphics quality/resolution adjustment may improve game play experience. If you wish to proceed in purchasing the game, please join the community here on Steam and help improve this game! Please report bugs/glitches to the referenced contact email to have them quickly addressed and fixed.
  • 3D antagonists currently use placeholder models, art design is still ongoing
  • Terrain, buildings, scenery does not represent the final product in any way, most of what is seen is subject to change. ex: repeating buildings, trees, etc.
  • Performance/optimizations

  • A larger, open world with vast areas to explore and build upon!
  • An new art direction that will dramatically change the game!
  • More weapons, build options, enemy types, skills, and much, much more!

System Requirements

    • OS: Windows 7 (or later)
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5K+
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce GT 650M (or better)
    • Storage: 6 GB available space
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