You're on your own in the most advanced and complex survival game to date. Discover the cluster based endless world and face the most challenging weather system taken from the real Pacific! Master the realistic sailing and navigate using triangulation and a Sextant. Protect your fire. Fight for your life.
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Feb 23, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity for us and for the players to help build Lost in Pacific the way the players will like and love it at most. Our game engine offers almost any combination of survival situations (latitude, season, weather, player statistics) so we look forward to see the community share their thoughts, opinions and ideas with us in this early development stage.”

Approximately how long will this game be in Early Access?

“We plan to stay in EA stage for about 1-2 years. The exact time will depend on the amount of work to be ultimately done and is also influenced by the feedback from the community during the Early Access process/phase.”

How is the full version planned to differ from the Early Access version?

“The full version is going to include all the functionalities and features from the then up-to-this-point early access version and will have more models, recipes and quests added to offer the planned gameplay quality and immersion. The game engine will be polished and balanced. The actual 3D models and animations will be replaced with more detailed, higher quality ones. After the full game is released we plan to start adding more extra fauna, flora and gameplay elements to expand the base game to a fully detailed huge world.”

What is the current state of the Early Access version?

“The game has the majority of its features implemented and is already working. All the objects and items needed to play the game in its current state are in place. Some extended features such as storyline, environmental disasters, co-op, ... are not implemented yet. In this early stage the game is under heavy development while the soon to come alpha builds can have bugs, malfunctions, missing features and other possible serious game breaking issues. We are continuously working on balancing the game and on optimizations as well as implementing new features on a regular basis.”

Will the game be priced differently during and after Early Access?

“We want to compensate the expenses for Early Access players with a lower price for the less content and possible bugs. The full version will be priced slightly higher to reflect the added content and features during Early Access.”

How are you planning on involving the Community in your development process?

“We are proud to say the community has been already involved into development processes from the very beginning when we have published our first article about Lost in Pacific. In exactly this manner we will continue to publish articles and content about new game features and our progress to allow the community to share their valuable feedback. It is essential to know what the community thinks about the game and what could be improved.”
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Available: February 23

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Recent updates View all (13)

February 19

Important Release Announcement

Hi there,

with the release date not being further way than a week we would like to make an announcement up front which is important to us. Please read the following carefully.

The upcoming Early Access release is going to be the very first public Alpha version of Escape The Pacific. This means there may be and will be bugs, malfunctions, missing or misbehaving functionalities and gameplay elements, and incorrect animations. Audio/Sound effects and 3D models are not final yet.

If you do not feel excited to play this game in this early development state please wait and see if further game development plans goes to your liking. We appreciate every buyer but even more we want our player base to be satisfied with our product from the very beginning, helping us improve the game in our common interest. For us a participating community providing feedback and ideas from the very start is not only valuable but also what makes the game the game you want it to be.

Be on the same page with us of what's to come and feel invited to read "What is planned for implementation" for details on our Escape the Pacific Steam Store page.

For more info please see: Devlog #7 - Preparing for Release

Gamers4Gamers Team
17 comments Read more

February 15

Devlog #7 - Preparing for Release



Hi there,

a month after Devlog #6 we now bring news to you again about current game development state.

Almost all of the major features are implemented, some features are still missing. The more complex, higher-level features we announced in previous articles will find their way into the game over time as we first want to have a reliably functioning base game.

Currently we are working on eliminating most of the major issues and are also solving the minor ones that constantly appeared throughout testing. Furthermore we are tweaking gameplay elements and try to make the basic UI more user-friendly. Of course, the UI is not yet in its final state and required to be worked on for all of the planned features. However with community feedback we'll have the UI changed and polished during development phase providing the best user experience.

As we are soon going to release our very first EA build, please expect more or less major and minor issues. Those are the first things we'll address during early release cycles after EA release.

Some issues exist in the global map/sextant and the save system. We are working hard to have them fully functional at EA release but there is also a chance we'll have those features ready shortly after first public release version. The price for the EA game will still be lower than the price for the final game to reflect the limited and/or missing functionality. At EA release we are offering an additional 15% discount for a full week.

G4GTeam is actually a small team consisting of two base members. Lately our team was expanded by one external team mate - Chris who is very helpful to us. With experienced skills mostly in coding only and as time and development advances we are going to be in need of hiring more professionals. On our list there is a good soundFx/music designer (already in contact with one), a 3D modeler/graphics specialist and a good animator/animation designer.

We all have our full time jobs but we are dedicating all of our free, spare time to game development and pushing the game's progress forward to make your and our ideas come true.

Thank you all for your support, for your ideas and suggestions during our pre-EA stage! We hope we can continue in that good manner also after the release.

The game will be released on february 23rd 2018 at 10:00am Pacific Time (PST, UTC-8) :-D

Thank you!
G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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About This Game

In Story Mode play as a lonely adventurer in the most advanced and complex survival game to date.
Discover the cluster based endless world and face the most challenging latitude driven weather system taken from the real Pacific!
The totally customizable raft mechanism offers perfect freedom in designing and building your ideal water vehicle.
Master realistic sailing and navigate through thr world using triangulation and a Sextant.
Experience the advanced dynamic fire and protect it from the wind and weather.
Immerse yourself into atmosphere of the early 1800's, search for clues and find a way back to civilization!

Please make sure you read our 'Important Release Announcement' before actually buying the game. Thank you!

World

    • Procedural generated map - map generation is driven by a random seed number given by the player
    • Endless or ~5500 x 5500km (3500 x 3500 miles) map in story mode
    • Clusters with bigger distances between them - players can spend days on the open ocean traveling between island clusters.
      Players must be in possession of:
      - enough food and water
      - sailing knowledge (based on wind direction)

    Navigation and Cartography

    • Compass - Used for navigating between local islands. For local map making
    • Triangulation - Used mainly for mapping the islands in the actual cluster

    Weather and Seasons

    • Real Pacific islands weather data is used in our weather engine
    • 27 different modifications for weather engine - players can choose between different weather models:
      Normal (default), hot, cold, wet, dry, windy, calm modifiers. Every weather scenario results in a totally different gameplay. Imagine a calm scenario making sailing difficult whereas a scenario with lots of storms and high humidity makes managing fires a real challenge.
    • Latitude based weather and season - the actual weather is depending not only on the actual day of the year but also from the players actual latitude. Don't like the winter season in the northern zones? Simply travel to the south for a warm summer breeze.
    • Complex temperature system (sun, shadow, wind, rain …) - Player can experience the temperature as in real life: Hide from the direct sun among the shades. Know to use the direct sun and the wind to speed up drying when you and clothes got wet. And when it's cold and windy without protection you'll feel the breeze of the freeze.

    Fire and Rain

    • Dynamic - the fire engine reacts to the environment and to the used burnable material:
      - Wind - Wind ensures a quick burning fire process but can also make igniting a fire place much more difficult. In some cases you need to protect your fire places from the wind.
      - Rain - Rain makes the used resources wet and affects stability and intensity of fire places. If fires are not placed under a roof or trees those will go out over time because of the rain.
      - Moisture - Reliable fires depend on the 'wet property' of added resources. All burnable resources can get wet due to rain events or when those were found in the ocean. Of course, damp resources dry up fast in the sun or in a windy environment.

    Building and Crafting

    • Blueprints - Craft and build in 3 simple steps:
      - Place the blueprint of your desired object
      - Insert the required resources you see in the placed blueprint
      - Finalize your project - Some building projects require a certain amount of hits with a finishing tool

    Sailing

    • Realistic sailing mechanic - Traveling by raft is an act of art! You will need wind, an intact sail, a rudder - and knowledge.
    • Sail - Gets the raft moving. How high up sails are hoisted and how they are oriented compared to wind direction all takes into account how the wind force eventually affects your rafts moving capabilities. In heavy storms you want to take your sails in or those will be torn apart or blown away. With many different sail types available also different sailing behaviour is to be expected.
    • Rudder - Steer your raft in an old fashioned way

    Raft

    • Modular rafts - Rafts can be modified and dismantled any time. Their components can be reused then again to build a better, faster, heavier water vehicle
    • Building on rafts - Build your own shelters on rafts or convert a plain raft to a houseboat (used also by native people or indians at those times). When traveling long distances it is essential to have a shelter on the raft to protect the player from direct sun, rain, wind, ...

    Custom

    • Realistic sun, moon and celestial bodies movement based on latitude and the season - Can you spot a total eclipse of the Sun or Moon? (Achievement)
    • Different difficulty levels: easy, normal, hard (realistic)
    • Different time flow constants (how much real time is 1 day ingame): 30 minutes, 1 hour, 2 hours and - for hardcore players - 4 hours
    • Complex player statistics and experience system - Every value is dynamically developing over time to level up after all. Choose which statistic you want to spend level up points for.
    • Tiredness and 'need for sleep'

    What is planned for implementation:

    Sextant - Used for navigating between island clusters or for finding interesting spots on the world map. For global map making
    Story driven or sandbox survival
    • Material aging
    • Building repair
    • Building degradation by weather
    • Different island biomes: rocky, mixed, “green”, maybe forest
    • Fauna and flora dependant on actual latitude
    • Realistic tides based on moon movement
    • Tsunamis, typhoons and wide variety of atmospheric and oceanographic weather elements
    Illnesses and craftable cure system
    • Achievement system
    • Refined UI
    • 2 player coop mode
    • Third-Person game mode
    • VR support

    System Requirements

      Minimum:
      • Requires a 64-bit processor and operating system
      • OS: Windows 7 or higher
      • Processor: 2.5GHz Intel quad-core and above
      • Memory: 8 GB RAM
      • Graphics: NVIDIA GTX460
      • DirectX: Version 11
      • Storage: 2 GB available space
      • Additional Notes: Escape The Pacific is an Early Access game, and minimum specifications may change during development
      Recommended:
      • Requires a 64-bit processor and operating system
      • OS: Windows 7 or higher
      • Processor: 3GHz Intel 6-core and above
      • Memory: 16 GB RAM
      • Graphics: NVIDIA GTX970
      • DirectX: Version 11
      • Storage: 4 GB available space
      • Additional Notes: Escape The Pacific is an Early Access game, and recommended specifications may change during development
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