You're on your own in the most advanced and complex survival game to date. Discover the cluster based endless world and face the most challenging weather system taken from the real Pacific! Master the realistic sailing and navigate using triangulation and a Sextant. Protect your fire. Fight for your life.
Recent Reviews:
Mixed (21) - 47% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Mixed (157) - 56% of the 157 user reviews for this game are positive.
Release Date:
Feb 23, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity for us and for the players to help build Lost in Pacific the way the players will like and love it at most. Our game engine offers almost any combination of survival situations (latitude, season, weather, player statistics) so we look forward to see the community share their thoughts, opinions and ideas with us in this early development stage.”

Approximately how long will this game be in Early Access?

“We plan to stay in EA stage for about 1-2 years. The exact time will depend on the amount of work to be ultimately done and is also influenced by the feedback from the community during the Early Access process/phase.”

How is the full version planned to differ from the Early Access version?

“The full version is going to include all the functionalities and features from the then up-to-this-point early access version and will have more models, recipes and quests added to offer the planned gameplay quality and immersion. The game engine will be polished and balanced. The actual 3D models and animations will be replaced with more detailed, higher quality ones. After the full game is released we plan to start adding more extra fauna, flora and gameplay elements to expand the base game to a fully detailed huge world.”

What is the current state of the Early Access version?

“The game has the majority of its features implemented and is already working. All the objects and items needed to play the game in its current state are in place. Some extended features such as storyline, environmental disasters, co-op, ... are not implemented yet. In this early stage the game is under heavy development while the soon to come alpha builds can have bugs, malfunctions, missing features and other possible serious game breaking issues. We are continuously working on balancing the game and on optimizations as well as implementing new features on a regular basis.”

Will the game be priced differently during and after Early Access?

“We want to compensate the expenses for Early Access players with a lower price for the less content and possible bugs. The full version will be priced slightly higher to reflect the added content and features during Early Access.”

How are you planning on involving the Community in your development process?

“We are proud to say the community has been already involved into development processes from the very beginning when we have published our first article about Lost in Pacific. In exactly this manner we will continue to publish articles and content about new game features and our progress to allow the community to share their valuable feedback. It is essential to know what the community thinks about the game and what could be improved.”
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Recent updates View all (22)

April 13

Alpha 08 - Sleep system & Gameplay fixes


Hi everyone,

the new Escape the Pacific version 'Alpha 08' is now available.

For this update we were mainly focusing on the new Sleep system. The 'disappearing brown coconut' and a couple of save/load issues were also solved. Some UI improvements were done too.

The issues with not displaying built structures on other islands (except the starting island) along with the Ramp not attaching to the Raft are now finally fixed.

Newly added 'Show Player Stats' element in the Options screen toggles displaying players vital statistics added in the last Alpha 07 build on/off. The second new element in the Options screen is 'V-Sync on'.

The "Tiredness increase speed" is set to even lower values when running, fast swimming and fast paddling to avoid getting annoyed by the new basic Sleep system. For this the Sleep screen has got some new interactive controls and added a Hint screen for explanation purposes: When tiredness exceeds some high value, player character begins to yawn and blink with increasing probability. Your player character could even fall asleep for a few ingame minutes (some seconds in real time). Yawning, blinking and Microsleeping probability is higher at night than during the day. In the future the time needed to fully recover by sleeping will depend on bed quality.

Changelog:

New features:

01. Added: New interactive Sleep screen
02. Added: Hint Screen for Tiredness
03. Added: Bed can be used with items equipped in hands
04. Added: Sleeping with an Axe in hands possible
05. Added: Sleep Screen can be closed with Escape key
06. Tweak: Tiredness increase value is even slower when running/swimming/paddling

Options:

01. Added: Options element for 'V-Sync on'
02. Added: Options element for 'Show Player Stats'

Save system:

01. Fixed: Fixed an issue causing buildings on other islands after save/load not shown
02. Fixed: Fixed an issue with rafts causing not being able to continue/load a previously saved game
03. Fixed: Fixed another issue with floatable objects causing not being able to continue/load a previously saved game

General:

01. Fixed: Ramp built on Rafts is correctly registered to that Raft
02. Fixed: 'Stop Sailing' and 'Stop Steering' in ActionBar shows correct Key information again
03. Fixed: Brown Coconuts do not disappear after knife hits
04. Fixed: Hint Screens are not shown when Main Screen is shown
05. Fixed: Sleeping process will not stop because of Hint screens
06. Fixed: Sailing re-assigned keys works correctly
07. Fixed: Steering re-assigned keys works correctly

As the Raft system still has some major issues we will continue with extensive testing and we will try to fix as many of those issues as possible. Besides the raft system fixes we will finalize the Sleep screen and implement the functionality for 'Sleep till SunSet' and 'Sleep till SunRise' buttons.

There will also be new gameplay elements, models and functionality as far as fixing the remaining Save system/Raft issues allows us which we'll take care of based on their severity.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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April 6

Alpha 07 - #Railing, #Tides and #FixingTheRaftII


Hi everyone,

the new Escape the Pacific version 'Alpha 07' is now available.

Although due to Easter holidays we had a little less time for the development, we are bringing some new features and some fixed issues to you with Alpha 07.

For this update we were mainly focusing on fixing raft issues and some other issues regarding key re-assignment functionality. 'Flying coconut' and 'Magic hands' bugs were also solved. Possible issues causing a previous savegame not being loaded properly we could take care of too.

The first small feature we have added in this update is the dynamic ocean Tide system. In its actual implementation the tide level is depending only on the Moons position and the players latitude in the Pacific area. Later in the development cycle the Tide system will make use of even more sophisticated and realistic game mechanics.

We have added a new cheap buildable Railing. Add those to buildings placed on land or build them on rafts to prevent falling off into the ocean.

Furthermore we decreased the setting of how fast the value for Tiredness rises in certain situations. Thirst and Hunger values are from now on displayed in reversed form: 0 indicates minimum, 100 stands for maximum value. Also from now on more human-readable hints will be shown when vital functions reach their high/low and critical values. With additional hint screens for this we hope to make it easy to understand how it all plays together.

Along with that we added new options for 'Show Hints' and 'Main Volume'.

Changelog:

New features:

01. Added: New cheap Railing
02. Added: Basic Tide functionality (maximum level for now is +/-0.5 m)
03. Added: Status Notification for Thirst
04. Added: Status Notification for Hunger
05. Added: Status Notification for Body Temperature
06. Added: Status Notification for Tiredness
07. Added: Status Notification for Health
08. Added: Hint Screen for Hunger
09. Added: Hint Screen for Thirst
10. Added: Hint Screen for High Body Temperature
11. Added: Hint Screen for Low Body Temperature

Save system:

01. Fixed: Chopped but not touched palm frond heads are saved/loaded correctly
02. Fixed: Chopping previously saved/loaded palm frond head won't generate flying and non-destructible coconuts
03. Fixed: Some possible issues causing previously saved games not being loaded are fixed
04. Fixed: Some possible issues causing some of the Raft Base modules not being loaded correctly are solved

Raft:

01. Fixed: Buildings on Rafts won't make rafts rotate or sink
02. Fixed: SailMast, Sail and Rudder won't collide with the player character or make the raft rotate or sink

Options:

01. Added: Options element for Show Hints
02. Added: Options element for Main Volume

General:

01. Added: BluePrints of buildable objects can be rotated in both direction while not placed
02. Tweak: Tiredness is increasing many times slower now
03. Tweak: Thirst and Hunger are displayed the other way around (0 is the minimum value, 100 maximum)
04. Fixed: Coconut positioning on Palms won't make chopped palm trees rotate around on the ground

We will begin to work on some basic Sleep mechanic which will be later expanded to a fully featured system to bring additional immersion to our game. There will also be new gameplay elements, models and functionality as far as fixing the remaining Save system/Raft issues allows us to which we'll take care of based on their severity.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


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About This Game

In Story Mode play as a lonely adventurer in the most advanced and complex survival game to date.
Discover the cluster based endless world and face the most challenging latitude driven weather system taken from the real Pacific!
The totally customizable raft mechanism offers perfect freedom in designing and building your ideal water vehicle.
Master realistic sailing and navigate through the world using triangulation and a Sextant.
Experience the advanced dynamic fire and protect it from the wind and weather.
Immerse yourself into atmosphere of the early 1800's, search for clues and find a way back to civilization!

Please make sure you read our 'Important Release Announcement' before actually buying the game. Thank you!

World

    • Procedural generated map - map generation is driven by a random seed number given by the player
    • Endless or ~5500 x 5500km (3500 x 3500 miles) map in story mode
    • Clusters with bigger distances between them - players can spend days on the open ocean traveling between island clusters.
      Players must be in possession of:
      - enough food and water
      - sailing knowledge (based on wind direction)

    Navigation and Cartography

    • Compass - Used for navigating between local islands. For local map making
    • Triangulation - Used mainly for mapping the islands in the actual cluster

    Weather and Seasons

    • Real Pacific islands weather data is used in our weather engine
    • 27 different modifications for weather engine - players can choose between different weather models:
      Normal (default), hot, cold, wet, dry, windy, calm modifiers. Every weather scenario results in a totally different gameplay. Imagine a calm scenario making sailing difficult whereas a scenario with lots of storms and high humidity makes managing fires a real challenge.
    • Latitude based weather and season - the actual weather is depending not only on the actual day of the year but also from the players actual latitude. Don't like the winter season in the northern zones? Simply travel to the south for a warm summer breeze.
    • Complex temperature system (sun, shadow, wind, rain …) - Player can experience the temperature as in real life: Hide from the direct sun among the shades. Know to use the direct sun and the wind to speed up drying when you and clothes got wet. And when it's cold and windy without protection you'll feel the breeze of the freeze.

    Fire and Rain

    • Dynamic - the fire engine reacts to the environment and to the used burnable material:
      - Wind - Wind ensures a quick burning fire process but can also make igniting a fire place much more difficult. In some cases you need to protect your fire places from the wind.
      - Rain - Rain makes the used resources wet and affects stability and intensity of fire places. If fires are not placed under a roof or trees those will go out over time because of the rain.
      - Moisture - Reliable fires depend on the 'wet property' of added resources. All burnable resources can get wet due to rain events or when those were found in the ocean. Of course, damp resources dry up fast in the sun or in a windy environment.

    Building and Crafting

    • Blueprints - Craft and build in 3 simple steps:
      - Place the blueprint of your desired object
      - Insert the required resources you see in the placed blueprint
      - Finalize your project - Some building projects require a certain amount of hits with a finishing tool

    Sailing

    • Realistic sailing mechanic - Traveling by raft is an act of art! You will need wind, an intact sail, a rudder - and knowledge.
    • Sail - Gets the raft moving. How high up sails are hoisted and how they are oriented compared to wind direction all takes into account how the wind force eventually affects your rafts moving capabilities. In heavy storms you want to take your sails in or those will be torn apart or blown away. With many different sail types available also different sailing behaviour is to be expected.
    • Rudder - Steer your raft in an old fashioned way

    Raft

    • Modular rafts - Rafts can be modified and dismantled any time. Their components can be reused then again to build a better, faster, heavier water vehicle
    • Building on rafts - Build your own shelters on rafts or convert a plain raft to a houseboat (used also by native people or indians at those times). When traveling long distances it is essential to have a shelter on the raft to protect the player from direct sun, rain, wind, ...

    Custom

    • Realistic sun, moon and celestial bodies movement based on latitude and the season - Can you spot a total eclipse of the Sun or Moon? (Achievement)
    • Different difficulty levels: easy, normal, hard (realistic)
    • Different time flow constants (how much real time is 1 day ingame): 30 minutes, 1 hour, 2 hours and - for hardcore players - 4 hours
    • Complex player statistics and experience system - Every value is dynamically developing over time to level up after all. Choose which statistic you want to spend level up points for.
    • Tiredness and 'need for sleep'

    What is planned for implementation:

    Sextant - Used for navigating between island clusters or for finding interesting spots on the world map. For global map making
    Story driven or sandbox survival
    • Material aging
    • Building repair
    • Building degradation by weather
    • Different island biomes: rocky, mixed, “green”, maybe forest
    • Fauna and flora dependant on actual latitude
    • Realistic tides based on moon movement
    • Tsunamis, typhoons and wide variety of atmospheric and oceanographic weather elements
    Illnesses and craftable cure system
    • Achievement system
    • Refined UI
    • 2 player coop mode
    • Third-Person game mode
    • VR support

    System Requirements

      Minimum:
      • Requires a 64-bit processor and operating system
      • OS: Windows 7 or higher
      • Processor: 2.5GHz Intel quad-core and above
      • Memory: 8 GB RAM
      • Graphics: NVIDIA GTX460
      • DirectX: Version 11
      • Storage: 2 GB available space
      • Additional Notes: Escape The Pacific is an Early Access game, and minimum specifications may change during development
      Recommended:
      • Requires a 64-bit processor and operating system
      • OS: Windows 7 or higher
      • Processor: 3GHz Intel 6-core and above
      • Memory: 16 GB RAM
      • Graphics: NVIDIA GTX970
      • DirectX: Version 11
      • Storage: 4 GB available space
      • Additional Notes: Escape The Pacific is an Early Access game, and recommended specifications may change during development
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