Experience the thrill of flying as you explore the natural beauty of a vast voxel world. Relax and feel as free as a bird as you create your own adventure, with no time constraints or set goals. Discover and observe hundreds of unique animals whose features your shape-shifting bird can absorb.
Recent Reviews:
Mixed (12) - 66% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (89) - 86% of the 89 user reviews for this game are positive.
Release Date:
Sep 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fugl has already been developed with a lot of feedback from early testers. We have posted a lot online and gone to a lot of trade shows to get feedback, and so the next natural step seems to be Early Access, so we can hear what the community here thinks.

Fugl is still under heavy development, so there will be bugs, missing features, and the occasional surprise unlock as we add content. Please only buy the game if you are ok with the game not being finished yet and you are willing to provide occasional feedback to the development team.

The full launch version of the steam version of the game is included in the early access purchase.”

Approximately how long will this game be in Early Access?

“We currently expect to be in Early Access for around 6 months. If that timeline holds, it will depend a lot on how the feedback we get from the Steam Community matches what we have seen in other places so far. We do tend to not want to release anything, until we feel it is done.”

How is the full version planned to differ from the Early Access version?

“For a start, we still want to improve the core experience of feeling like a bird as much as we can. We want to improve the controls, so that it offers something for everyone; from the more casual player looking for a chilled out experience, over those who are seeking a more arcade-like experience, to those who are looking for a fuller, more complete simulation.
In addition we are looking to improve the animals and deepen the interaction with them, improve the sound layer, add more features to the procedurally generated world, improve the editor tools and release more of them to the steam community, and much more.”

What is the current state of the Early Access version?

“We tend to think of the current version of Fugl as a late Alpha. Most of the basic systems are in; infinite procedural terrain generation, flying, shape-shifting, animal AI and rudimentary interaction with the wild life. From here on, we are primarily focusing on building out and improving those systems.”

Will the game be priced differently during and after Early Access?

“We are planning on Early Access starting out at a lower price, and then incrementally raising the price each time we feel we hit an important milestone. That way, we reward people who get in early to support the game.”

How are you planning on involving the Community in your development process?

“Fugl has been developed with the community ever since the beginning. While we do have a specific vision we want to see fulfilled, the game has also changed a lot already through feedback from people. We expect this process to continue through Early Access.”
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Recent updates View all (16)

December 12

Teaser video, improvements, bugfixes and languages

As you might know, Johan is working hard on a radical rethink of the level editor. Here is a preview video showing a jungle biome that was made with the level editor.


Besides that, we have a lot of smaller improvements:
  • Now using openal-soft for sound on all platforms. This should improve the sound on most platforms.
  • Fixed bugs in the avatar editor.
  • Fixed problems with a few missing avatars.
  • Misc performance improvements and bug fixes.

Lastly thanks to a lot of kind volunteers, we have been able to translate the store text into over 10 different languages. We are still looking for help with Korean, Simplified Chinese and Traditional Chinese, and are giving out 2 steam keys in return. Please email fuglsupport@kotoristudios.com if interested.

This is the full list of languages, we currently have.
  • Czech
  • Danish
  • English
  • French
  • Japanese
  • German
  • Norwegian
  • Portuguese - Brazil
  • Russian
  • Spanish
  • Turkish
  • Ukranian

Have a great week!

Team Fugl
4 comments Read more

November 27

Steam Workshop Support is live now!

Most importantly, we have implemented the first version of our Steam Workshop support. Steam workshop has a huge number of features, so will be expanding and improving the implementation as we get feedback from the community.

Once the new version of the much-talked about level editor arrives, we will also add workshop support to that.

Here is a youtube video giving an introduction to the workshop implementation.

We do also have a number of other fixes in this build, so here is the complete list:

  • Initial Steam Workshop integration with the avatar editor
  • Removed simulate button in the avatar editor
  • Fixed pose resets in the avatar editor
  • Fixed non-responsive ui in the avatar editor
  • Fixed bug where setting avatar morph speed didn't work
  • General Performance boost when no editor ui is visible
  • Fixed classic mode giving black screen on Windows & Linux
  • Added support for anti-aliasing on Windows & Linux
  • Added support for variable vsync on Windows & Linux
  • Added support for unicode characters in file system folder and file names
  • Remember window resolution when exiting application
  • Remember which display the game ran on, for setups with multiple monitors
  • Fixed crash related to multi-threading
  • A number of smaller fixes
5 comments Read more
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“Lovely meditative bird flying experience”
Featured in “The nine most fascinating new indie games at Gamescom” – The Guardian

“An enjoyable getaway from the blood, bullets and brutality of many other games”
PC Gamer

About This Game


Fugl is currently in alpha, meaning we are still adding new features to the game and improving stability and performance. We are looking for players who want to play the early version of the game, and hopefully also get involved in its development.


Fugl is a sandbox game where you create the story, playing as a shape-shifting bird. Relax and feel the breeze under your wings as you glide serenely across picturesque landscapes, or kick up the excitement and soar up steep cliffs like an eagle. With no set rules the free roaming gameplay lets you discover the beauty and secrets of the world at your own pace and dares you to make your own meaning for a stress-free experience.

Fugl’s world is a vast and unique voxel playground. It is procedurally generated yet carefully crafted, with diverse areas to explore, from icy wind blown caves to tropical paradises to great deserts and old growth forests. Each environment is rich in diverse wildlife with hundreds of animals to find. You may even be lucky enough to stumble across rare mythical creatures. Come close to any of these creatures and you have the chance to take on new visual characteristics and flying behaviours inspired by them.

Give the world of Fugl your own creative touch by personalising it in the extensive level creator and craft your custom bird in the avatar editor.


  • Freely control a bird and enjoy the thrill of flying
  • Experience meditative and task free gameplay at your own pace
  • Sink into the beautiful voxel art style
  • Discover the vast carefully crafted world
  • Explore varied areas - from tropical beaches to snowy mountains and alien worlds
  • Take on new visual characteristics and flying behaviours inspired by other animals
  • Make your own custom bird in the avatar editor
  • Shape your personal world with the level creator
  • Enjoy the relaxing soundtrack created with the sounds and ambience of nature
  • Receive regular content updates throughout Early Access, including new areas, new animals and new features


We are very proud of what we have accomplished so far, but we still have a few things we'd like to add to the game, before we come out of Early Access. The following are features that we'd really like to add, but everything is subject to change as development is still on-going.

Feel Free as a Bird
  • Expand on the core experience of flying: Add wind, thermals, clouds, day/night-cycle and different kinds of weather.
  • Just as there are many different types of birds, we'd like to be able to support many different ways of enjoying life as a bird in Fugl. Some are looking for a more chilled experienced, and some for a frantic challenging experience. We are working on ways to support different modes of play.
  • Birds can do more than just glide on the winds, break, speed up or hop on the ground and we want to support as many special manoeuvres and abilities as we can!
  • Fugl is not the only living thing in the world. We want the wildlife to be able to influence you, and you to influence them!

A Living World
The animals in Fugl are really important for providing a sense of life, interaction and immersion in the world.
  • Improved AI For the animals
  • Better physics For the animals
  • Physics interactions between the player and the animals
  • Faster and improved distribution of animals in the world
  • Animal motivations to make them more interesting to interact with
  • More animations

Environments & Level Creator
  • Steam Workshop integration for the level creator
  • Support for more procedurally generated content
  • More support for user generated content like voxel models

Rendering, Hardware and Platforms
  • Linux Support
  • We are old-school so we are still looking to improve performance and reduce memory requirements wherever we can!
  • We still have a few rendering tricks up our sleeve that we are working on

  • Support More Languages

Fugl Discord server: https://discord.gg/8Cb4Uya

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2.6 GHz Intel Quad Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 750M, 2 GB Memory
    • Storage: 15 GB available space
    • Additional Notes: Requires Open GL 4.3
    • OS: Windows 10
    • Processor: 2.8 GHz Intel Eight Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce GTX 980, 2 GB Memory
    • Storage: 25 GB available space
    • Additional Notes: Requires Open GL 4.3
    • OS: El Capitan
    • Processor: 2.5 GHz Intel i7 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Dedicated graphics card (not integrated)
    • Storage: 15 GB available space
    • Additional Notes: Requires Metal 1.1
    • OS: Sierra
    • Processor: 2.8 GHz Intel l i7 Quad Core
    • Memory: 16 GB RAM
    • Graphics: Dedicated graphics card (not integrated)
    • Storage: 25 GB available space
    • Additional Notes: Requires Metal 1.1
    • OS: Ubuntu 14.04 LTS or Steam OS2
    • Processor: 2.6 GHz Intel Quad Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 750M, 2 GB Memory
    • Storage: 15 GB available space
    • Additional Notes: Requires Open GL 4.3. Nvidia / AMD cards only
    • OS: Ubuntu 16.04 LTS or Steam OS2
    • Processor: 2.8 GHz Intel Eight Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce GTX 980, 2 GB Memory
    • Storage: 25 GB available space
    • Additional Notes: Requires Open GL 4.3. Nvidia / AMD cards only
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