Skyfront is a fast-paced multiplayer FPS built exclusively for VR. The game launches you into mesmerising zero-G arenas. But not before equipping you with an array of awesome weapons and impressive special abilities.
All Reviews:
Positive (33) - 84% of the 33 user reviews for this game are positive.
Release Date:
Nov 10, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We don’t want to toot our own horn too much, but Skyfront’s approach to locomotion is pretty damn unique on the current VR market. That means an enormous amount of details to figure out and test. We are using our time in EA to make sure that the final version of Skyfront is as thrilling as we envision it!

As a small indie developer, the support and feedback we get from our players during EA is what keeps us pushing hard to polish Skyfront to its shiny perfection!”

Approximately how long will this game be in Early Access?

“Our plan is to spend about eight to ten months on development. But that being said, community feedback is what ultimately shapes the final version of Skyfront. We want to make the experience as fun and engaging as possible and we will keep working tirelessly until we get there.”

How is the full version planned to differ from the Early Access version?

“The full version of Skyfront is set to have:

- Five game modes, incl. Single Deathmatch, 3v3 Elimination and Capture The Flag;
- Five to six maps;
- 20+ weapons and special abilities to cater to the player’s personal preferences;
- A progression system;
- Customizable character assets;
- A play against AI feature;
- Additional single player content.”

What is the current state of the Early Access version?

“Skyfront currently has:

- Two gorgeous zero-gravity maps – Greece and Egypt;
- Two game types – Deathmatch & Team Deathmatch;
- Five weapons + one Locomotion Device with a grappling hook function;
- Five special abilities, incl. Shield and Shockwave;
- A private room function;
- Bot Shootout;
- In-game voice chat.”

Will the game be priced differently during and after Early Access?

“Skyfront will have a gradual price increase as we release major new features and content.”

How are you planning on involving the Community in your development process?

“Our primary channels for chatting with our community are Skyfront’s Discord channel and our social media. That is where we get to know the community and toss around new ideas.
We also regularly post updates and announce new features and bug fixes on Skyfront’s Steam Community page and on our dev blog. The plan is to release updates about every two weeks or so.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (19)

March 14

Skyfront Skirmish: Shockwave Showdown Winners + Rollback

Congrats Damocles, vr and RSSmoker on your win! :steamhappy:

On a slightly more dreary note, we're doing a rollback. The last few days have revealed some really annoying networking bugs. We're working super hard to find a definitive fix to these asap and will keep you updated on our progress on Steam and Discord!

Also a huge thanks to everybody that pointed our attention to the bugs! We couldn't do it without you!
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March 8

Skyfront Skirmish: Shockwave Showdown + Patch 13

Patch 13 Brings You the New and Improved Shockwave and a Ton of Overdue Bug Fixes

The star of Patch 13 and this weekend's Skirmish is our Shockwave special ability. Did you know that the underrated Shockwave does a whopping 180 HP of damage? To make it even better, Shockwave now shoots through walls! And as the cherry on top, we also pumped the speed of the Shockwave from 50 m/s up to 75 m/s!

Since it turns out that we greatly miscalculated how long it takes for someone to grab a glass of soda or tell their dog to stop eating the headset's wires (again!), we upped the AFK detector's wait-time from 30 seconds to 3 minutes.

In this patch, our professional exterminators got rid of the following bugs:
  1. Say byebye to the networking bug that froze the voice chat settings after the host left the match;
  2. And to the networking bug that reset the player's score after the host left the match;
  3. Got rid of a minigun muzzle VFX preload bug that caused a slight delay when the minigun was used for the first time;
  4. The skybox on the Egypt map now properly renders in the Sniper Rifle's scope;
  5. And the Shield hitbox problem that left the character vulnerable in extreme positions has also been removed – You can now stretch and jump as much as you want, safely tucked away in your Shield's hitbox.

Skyfront Skirmish: Shockwave Showdown

March 9th 8 PM UTC until March 12th 5 AM UTC
Shockwave Showdown is our first Skirmish dedicated to a special ability. In this week’s update, we pumped the Shockwave up to penetrate walls! Aim the Shockwave the same way you aim with any of the weapons – just point in the direction you want to blast the Shockwave. Even if your opponent thinks they’re super sneaky by hiding behind a wall, you know better! Send those waves rippling and may the King or Queen of the Shockwave be crowned by the end of this Skirmish!

Date and Time
Skyfront Skirmish: Shockwave Showdown will begin Friday March 9th at 8 PM UTC and end Monday March 12th at 5 AM UTC.

First place – $ 50 Steam gift card
Second place – $ 25 Steam gift card
Third place – $ 10 Steam gift card

  1. Players will compete for the most kills with the Shockwave special ability during a single Deathmatch game.
  2. Your death count will not affect your chance of winning – we are only looking at your kills with the Shockwave special ability.
  3. A player’s high score with the Shockwave will be registered at the end of the game or when the player exits the game.
  4. You may use other weapons and special abilities, but only the kills you make using the Shockwave will be counted towards your high score.
  5. Players are forbidden from teaming up and assisting each other or using bugs or glitches with the intention of getting a better high score.
  6. Abusive behaviour will not be tolerated in-game, especially in VOIP – keep it friendly!
  7. The high scores will be counted for games with a minimum of 3 players at the start of the game. NOTE! If the game starts with three players and two players leave before the end of the game, the high score of the last remaining player will be locked the moment the second to last player leaves the game.
  8. The winners are the players with the top three highest scores at the end of the Skirmish.
  9. Arcade accounts are excluded from the Skirmishes (see Important Notes below).
  10. Prizes will be awarded at the end of the Skirmish.
  11. Skyfront will attempt to contact the winners of the Skirmishes, but to guarantee that you get your due prize asap, please contact the devs on Skyfront’s social media or Discord channel.

Important Notes
High scores from arcades will not be included in the Skirmishes. Separate events will be organised for arcades. That being said, arcade players are still more than welcome to join in on the Skirmishes, but their scores will not be counted towards anything.

All Skyfront Skirmishes will be moderated to ensure no one is cheating or breaking any rules.

Skyfront Skirmish – Overview
Skyfront Skirmishes are weekend challenges that Skyfront organises every couple of weeks. During each Skirmish, players will compete for a certain high score (e.g. most kills, best multikill, killstreak, most kills with a certain weapon, etc.) that will be announced the week of the event. Play time is limited to the duration of the Skirmish and all weapons and special abilities are allowed, unless stated otherwise (e.g. if the Skirmish is devoted to a specific weapon).

Each future Skyfront Skirmish and the prizes of future Skirmishes will be announced separately.

If you love the Skirmishes or have any suggestions for what we could do better or differently, give us devs a shoutout on our Discord channel at
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System Requirements

    • OS: Windows 7
    • Processor: Intel Core i5-4590 or AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows 10
    • Processor: Intel Core i5-4590 or AMD FX 8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 or AMD Radeon RX 480
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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