Skyfront VR is a fast and nausea-free zero-gravity multiplayer FPS. Ever dreamt of flying while blasting away your opponents with a wide array of weapons and awesome special abilities? Well, now you can.
All Reviews:
Positive (17) - 94% of the 17 user reviews for this game are positive.
Release Date:
Nov 10, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are excited to present you Skyfront VR - a game that is unlike any other in the VR scene. However, because of its unique qualities, there’s an enormous amount of details to figure out and test. And that’s where our most valuable asset - YOU - can help!

As a small indie developers teams, we are seeking for your feedback & support as we continue to develop the full scope of the game. Early Access provides us with the best way to do that.”

Approximately how long will this game be in Early Access?

“We are planning on 6-8 months of development depending on our goals for the final game. This may change depending on the list of new features and community feedback. We want to make the experience as fun and engaging as possible and we will keep working tirelessly until we get there.”

How is the full version planned to differ from the Early Access version?

“We’d like the full version on Skyfront VR to have:

- 5 game modes including Single Deathmatch, 3v3 Elimination and Capture The Flag
- 5-6 maps in different geographical settings
- 20+ weapons and special abilities to choose from
- A progression system
- Customizable character assets
- Play against AI feature
- Further single player content in some form”

What is the current state of the Early Access version?

“Currently Skyfront VR has:

- A functioning online multiplayer setting
- 2 gorgeous zero-gravity maps
- 2 game types: Deathmatch & Team Deathmatch
- 5 weapons + 1 Locomotion Device
- 5 special abilities
- Bot Shootout
- Voice-chat”

Will the game be priced differently during and after Early Access?

“Skyfront will have a gradual price increase as we release major new features and content.”

How are you planning on involving the Community in your development process?

“We will have regular updates on our development blog, where we’ll announce new features and bug fixes. We plan on releasing updates for the game every two weeks or so. We will also keep players updated on the Skyfront Steam Commuinity.
Additionally, we will engage with players through the Skyfront VR Discord Server, Reddit threads and Facebook.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (3)

December 7

December update vol 1

Hey, a semi-quick update!

We’ve been plowing on with new developments for Skyfront VR. Today, as promised, we're adding some features to make it easier to find and create matches.

- GAME HUB. You can now access match list straight from the Main Menu by selecting Play>Game Hub.

- WEAPON PROMPT. We added a holographic prompt to show you the weapons and key bindings are currently active. NOTE: You can disable this feature in the options menu.

- Revolver NERF! Due to community feedback we nerfed revolver damage from 100HP to 90HP. That means you can no longer one-shot your unfortunate opponents. Double headshot should still do the trick though!

Bug fixes:

- Reaching into a wall with the controller would allow you to shoot through it, leading to some very unfair kills with the sniper rifle. No longer. Fixed!
- Sometimes changes in loadouts wouldn’t save - Fixed!
- In case of leaving the match and going back to the Main Menu, the pointer would sometimes disappear - Fixed!
- Sometimes players weren’t able to re-join a match after the host migration - Fixed!
- Automatic Rifle reload animation issues after a weapon swap during reload animation - Fixed!
- Changed Automatic Rifle recoil to constant instead of cumulative animation.
- Fixed “Killed by…” tag visibility issue. It will now always face you as you move around.
- A player starting a match in Egypt map would be briefly positioned inside the pyramid floor - Fixed!

Next up, a personal User Profile with detailed gameplay statistics (wins, kills, deaths, k/d ratio etc), updates to the game menu and a special Christmas surprise.
We will also be announcing a COMMUNITY EVENT, the first on many, which will make better use of our current leaderboard and give players an equal chance to come up on top. Also, some sweet rewards!
In the meantime, get back to us on Discord, Facebook and Steam Community and let us know your thoughts on updates as well as what cool features we should be working on next!
4 comments Read more

November 21

November update

Hey guys,

We've been busy as hell and are excited to release our first Early Access update.

- Added recoil to all weapons! For some it's purely cosmetical, adding to the realness of using a weapon. For Revolver, Shotgun and Sniper Rifle it also works as a nerf. Each shot is followed by a vertical offset, which makes it harder to score several hits in quick succession, a method that more experienced players were quick to exploit.
- Shotgun has been buffed. Amount of bullets per shot is up from 10 to 16, damage per bullet reduced from 30 to 20 HP, reload time reduced from 2 secs to 1,5 secs.
- Added support for WINDOWS MIXED REALITY headset! Remapped the controls to the joystick so everything should work same as on Oculus.
- Lot's of updates to the Egypt map, including graphical optimizations and replacing missing collision boxes.
- Team Deathmatch max size is now 5v5, instead of 3v3.
- Bots now react to Stealth and X-ray special abilities, ie Stealth makes the player invisible to bots and X-ray reveals the location of all bots on the map.

We also fixed several bugs:
- A bug where a shotgun trails remained in the air when shot close to a shield or a map dome.
- A bug where revolver became stuck after rapid firing and would only work again after a respawn.
- A bug with the game stats window which in some cases continued to show results from a previous match.
- some other minor fixes to the menu and maps.

Our next update will focus on accessibility, making it easier to learn the controls and finding and creating matches. We also have some bigger updates in store. In the meantime, check out the new features and let us know what you think on Discord, Facebook and Steam Community. We'll be listening and playing with you!
4 comments Read more
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System Requirements

    • OS: Windows 7
    • Processor: Intel Core i5-4590 or AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows 10
    • Processor: Intel Core i5-4590 or AMD FX 8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 or AMD Radeon RX 480
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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