Skyfront is a fast-paced multiplayer FPS built exclusively for VR. The game launches you into mesmerising zero-G arenas. But not before equipping you with an array of awesome weapons and impressive special abilities.
All Reviews:
Positive (36) - 80% of the 36 user reviews for this game are positive.
Release Date:
Nov 10, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We don’t want to toot our own horn too much, but Skyfront’s approach to locomotion is pretty damn unique on the current VR market. That means an enormous amount of details to figure out and test. We are using our time in EA to make sure that the final version of Skyfront is as thrilling as we envision it!

As a small indie developer, the support and feedback we get from our players during EA is what keeps us pushing hard to polish Skyfront to its shiny perfection!”

Approximately how long will this game be in Early Access?

“Our plan is to spend about eight to ten months on development. But that being said, community feedback is what ultimately shapes the final version of Skyfront. We want to make the experience as fun and engaging as possible and we will keep working tirelessly until we get there.”

How is the full version planned to differ from the Early Access version?

“The full version of Skyfront is set to have:

- Five game modes, incl. Single Deathmatch, 3v3 Elimination and Capture The Flag;
- Five to six maps;
- 20+ weapons and special abilities to cater to the player’s personal preferences;
- A progression system;
- Customizable character assets;
- A play against AI feature;
- Additional single player content.”

What is the current state of the Early Access version?

“Skyfront currently has:

- Two gorgeous zero-gravity maps – Greece and Egypt;
- Two game types – Deathmatch & Team Deathmatch;
- Five weapons + one Locomotion Device with a grappling hook function;
- Five special abilities, incl. Shield and Shockwave;
- A private room function;
- Bot Shootout;
- In-game voice chat.”

Will the game be priced differently during and after Early Access?

“Skyfront will have a gradual price increase as we release major new features and content.”

How are you planning on involving the Community in your development process?

“Our primary channels for chatting with our community are Skyfront’s Discord channel and our social media. That is where we get to know the community and toss around new ideas.
We also regularly post updates and announce new features and bug fixes on Skyfront’s Steam Community page and on our dev blog. The plan is to release updates about every two weeks or so.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (21)

April 11

Skyfront Skirmish: Pineapple Pop



Skyfront Skirmish: Pineapple Pop

April 13th 8 PM UTC until April 16th 5 AM UTC
With summer and the season of Piña Coladas fast approaching, we thought we’d let you practice lunging pineapples at your opponents!
Skyfront Skirmish: Pineapple Pop is dedicated to our long-awaited grenade launcher! The weapon lets you blast pineapples at your opponents and detonate them remotely! Do you need all three grenades to kill an opponent? No. Does the combined explosion look hella cool? Yes!
The player with the most kills with the Pineapple at the end of the Skirmish will take home the win!

Date and Time
Skyfront Skirmish: Pineapple Pop will begin Friday April 13th at 8 PM UTC and end Monday April 16th at 5 AM UTC.

Prizes
First place – $ 50 Steam gift card + DM002 RC Drone with Camera & Goggles
Second place – $ 25 Steam gift card + Skyfront T-shirt
Third place – $ 10 Steam gift card + Skyfront beanie

Rules
  1. Players will compete for the most kills with Pineapple the grenade launcher during a single Deathmatch game.
  2. Your death count will not affect your chance of winning – we are only looking at your kills with the grenade launcher.
  3. A player’s high score with the grenade launcher will be registered at the end of the game or when the player exits the game.
  4. You may use other weapons and special abilities, but only the kills you make using the grenade launcher will be counted towards your high score.
  5. Players are forbidden from teaming up and assisting each other or using bugs or glitches with the intention of getting a better high score.
  6. Abusive behaviour will not be tolerated in-game, especially in VOIP – keep it friendly!
  7. The high scores will be counted for games with a minimum of 3 players at the start of the game. NOTE! If the game starts with three players and two players leave before the end of the game, the high score of the last remaining player will be locked the moment the second to last player leaves the game.
  8. The winners are the players with the top three highest scores at the end of the Skirmish.
  9. Arcade accounts are excluded from the Skirmishes (see Important Notes below).
  10. Prizes will be awarded at the end of the Skirmish.
  11. Skyfront will attempt to contact the winners of the Skirmishes, but to guarantee that you get your due prize asap, please contact the devs on Skyfront’s social media or Discord channel.

Important Notes
High scores from arcades will not be included in the Skirmishes. Separate events will be organised for arcades. That being said, arcade players are still more than welcome to join in on the Skirmishes, but their scores will not be counted towards anything.

All Skyfront Skirmishes will be moderated to ensure no one is cheating or breaking any rules.

Skyfront Skirmish – Overview
Skyfront Skirmishes are weekend challenges that Skyfront organises every couple of weeks. During each Skirmish, players will compete for a certain high score (e.g. most kills, best multikill, killstreak, most kills with a certain weapon, etc.) that will be announced the week of the event. Play time is limited to the duration of the Skirmish and all weapons and special abilities are allowed, unless stated otherwise (e.g. if the Skirmish is devoted to a specific weapon).

Each future Skyfront Skirmish and the prizes of future Skirmishes will be announced separately.

If you love the Skirmishes or have any suggestions for what we could do better or differently, give us devs a shoutout on our Discord channel
0 comments Read more

April 11

Major Updates in Patch 14



KABOOM! POW! CRACK!
Yes, we’re finally introducing our grenade launcher, Pineapple! This weapon is a heck of a lot of fun and shoots three grenades with 60 pellets each with a reload time of just 1.5 seconds! The grenades have a range of 500 metres and travel at a speed of 60 m/s. The damage radius of each grenade is 15 m with a splash damage of 20 to 100 hp and an additional 40 hp damage per pellet hit. Talk about versatile, right?!

Some additional features include the grenades bouncing off walls and a distance indicator that turns green when an opponent is within the grenade’s damage radius.



The second big update in this patch is the tutorial that will take the player through basic game functions, e.g. how to use the thrusters, how to fly, use the grapple and select and use weapons. We haven’t included some of the more complicated features – like how to use two-handed weapons more efficiently – into the tutorial, but we’re working to add these into the game very soon.

By adding the tutorial, we also cleaned up the Main Menu hierarchy to make the Tutorial and Loadouts section more visible.

Of course, this patch also includes quite a few bug fixes. We fixed:
  • A bug that allowed players to place the Locust minigun inside structures and essentially shoot through walls;
  • A bug that displayed opponents as holding two weapons even when they were actually using one two-handed weapon;
  • A bug with particles from the rocket launcher’s explosions that gave the particles’ infinite lifetime thus causing vfx build-up and visual lag;
  • Several sound vfx bugs;
  • And some other tiny, barely noticeable bugs. :steamhappy:
1 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5-4590 or AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i5-4590 or AMD FX 8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 or AMD Radeon RX 480
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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