Delve Deeper is a turn-based Adventure/Strategy game for Windows that combines HD pixel art, tile placement, and RPG elements in a bright and humorous atmosphere. Up to four players take command of Dwarf mining teams in this fast and furious dungeon adventure meets devious puzzler, building the map as you play for an ever-changing,...
User reviews: Mixed (315 reviews) - 58% of the 315 user reviews for this game are positive.
Release Date: Sep 24, 2010

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About This Game

Delve Deeper is a turn-based Adventure/Strategy game for Windows that combines HD pixel art, tile placement, and RPG elements in a bright and humorous atmosphere. Up to four players take command of Dwarf mining teams in this fast and furious dungeon adventure meets devious puzzler, building the map as you play for an ever-changing, endlessly replayable strategy experience for you and your three best friends, or three devious AI teams.
Key features:
  • Gorgeous HD Pixel art, quirky humor, and the ever-present King of Dwarves!
  • Pick your own team of 5 Dwarves from Fighters, Scouts and Miners
  • Battle 20 powerful Monsters including Goblins, Evil Dwarves, and huge Dragons!
  • New! Level Builder allows you to create and share your own designs!
  • Challenge your friends in up to Four Player Hotseat Multiplayer
  • Collect over 100 relics to power up your Dwarves, and view them later in The Royal Gallery!

System Requirements

    • OS: Windows XP SP2 or better, Windows Vista, Windows 7
    • Processor: 1.4 GHz
    • Memory: 512 MB
    • Graphics: Must Support Shader Model 2.0
    • DirectX®: DirectX 9
    • Hard Drive: 60 MB
Helpful customer reviews
5 of 5 people (100%) found this review helpful
11.7 hrs on record
Posted: September 4
5min of this game

this is like a turn based board game
you play as 1 of up to 4 dwarven teams venturing into a mine full of monsters and loot.
you have 5 dwarves of 3 classes (fighters-slow but hit hard, miners-can carry more and hit ok, scouts-fast but week).
each turn you can dig out 1 space then you move your dwarves.
they can grab from piles of loot or artifacts (you can only carry one and when you turn it in it has a random value) without stopping but will need to end a turn in front of a deposit to take 1 chunk of ore or gems from it.
you need to take all loot back to your base or find a bank for it to count.
if you run into an opposing dwarf or any dungeon critters you'll have to stop and attack them.
you win by having the most loot at the end of all the turns.

not everything in the depths want to kill you, here are some things that will help you out.
gnomes - these guys will collect ore & gems for a small cut of the take.
beholders - they will turn in artifacts for you.
fairies - if you start your turn on one of these fields you'll be healed to full health.
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121 of 146 people (83%) found this review helpful
10.7 hrs on record
Posted: December 2, 2013
I gave this game a shot, I really did. I wanted to like it, and even with it's obvious, glaring flaws, I dug deeper to see if there was something there, but after it was all said and done, there wasn't.

The game presents an interesting idea, and it reminded me of something like Dungeon Keeper. You have dwarves, and you have them mine these caves for you in real-time, collecting resources, which you use to attack the other team. You can find treasures, and different items that give you temporary upgrades for that match, and eventually, one team becomes the victor.
Sound great, right? Well, no, actually.

On paper, the game sounds like it'd be cool, and really fun, but in practice, the controls are just awful. You're forced to move the camera around by clicking and dragging, and issuing commands to your units just feels really cumbersome. The artstyle is interesting for a bit, but once you realize how limited the whole thing is, and how many assets they changed the colors on and re-used. that also begins to lose it's appeal. There is basically no storyline to speak of, and what little bit of flavor text they do try to put in there just comes off as bland and annoying.

I could forgive ALL of these things if the design of the game was fun... but it also fails in that aspect. Nothing I did in the game felt rewarding or satisfying, and I think that's the most damning thing you can say about it. It just feels like a bunch of cumbersome clicking without any payoff. It's a bland, useless, mess of a game, and nobody should waste their time or money with it.
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39 of 51 people (76%) found this review helpful
2.7 hrs on record
Posted: June 24, 2014
Delve Deeper is a local 1-4 player game where you play against each other to try to get the most treasure. At the beginning of the game, you choose from 4 different coloured dwarf mining teams (red, blue, green, yellow), each consisting of 5 dwarfs. There are 3 different "classes" of dwarf, these being miner, scout, and fighter. Each class differs in fighting ability and the number of tiles they can move in each turn.

At the start of your turn, you can choose a tile from the right side which basically causes one area of the map to be auto-mined, creating a tunnel. Once the tile has been placed, you can move some or all of your dwarfs, having them pick up treasure, mine for gold, and fight monsters or other dwarves. When a dwarf's inventory is full, you direct them to go back to base to off load their treasure. Rinse and repeat until the game is finished.

This is a very simple game, and it's actually pretty fun. Until it crashes. And it crashes a lot. In fact, looking at the forums and other reviews, it seems that this bug has been in the game from the very beginning and in two years since the game's release on Steam, the developers still haven't fixed it.

Until this bug is fixed, I can not recommend this game.
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36 of 51 people (71%) found this review helpful
4 people found this review funny
7.9 hrs on record
Posted: December 4, 2013
Fun little game, though without much DEPTH to it. I'd still say I rather DIG this game, despite some of its FAULTS. Like, say, no saving feature when a single game can last for over an hour so it can be TUFF to finish it in one sitting if you lack the time, and it eventually gets a little BORING. DD's devs have been STONE silent for a while though so don't expect any bug fixes or new content, however the free DLC is still quite a GNEISS addition. But you just gotta admit that this little game is just a STEPPING STONE towards something greater.

Speaking of which.

A sequel with multiplayer included is currently in the works, as far as I'm aware, but devs are taking their sweet time with it, and as for the ETA for its release... Well, your guess is as good as MINE.

I'm done.
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16 of 17 people (94%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: October 9, 2014
Very amusing game best suited for a causal play during a lul at a small party. Playing solo more than three or four times will pretty much end most of the interest in the game for you - so I strongly suggest hooking this up to your TV and passing the controller around.

Drinking rules encouraged.

The other reviews, I think, want this game to be more than it is. But it's a short, fun, game that doesn't take itself too seriously or try to be a time sink. And you know what, it's ok for a game to be that (especially with the quality put into this one.)
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