Enter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, tons of skills, items, and diverse environments with deep, turn-based roguelike gameplay. A different adventure every time you play!
Recent Reviews:
Very Positive (19) - 84% of the 19 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (251) - 90% of the 251 user reviews for this game are positive.
Release Date:
Feb 1, 2018
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Recent updates View all (38)

April 11

Patch Notes 1.09: Workshop Support is Live!

Hello adventurers! Today's patch marks an exciting milestone in the world of Tangledeep: support for player-created content (mods) and integration with Steam Workshop! We're very proud of Tangledeep's vibrant and friendly community, and we can't wait to see what kind of mods you create.

Mod support v1.0 allows you to do all of the following:

  • Edit or replace job sprites, animations, and portraits
  • Edit or replace monster and NPC sprites, animations
  • Create or edit any kind of item, including gear sets and legendaries, and create new item sprites
  • Modify every loot drop and shop table
  • Edit existing monsters or create entirely new ones
  • Modify every monster spawn table or create new ones
  • Create new dungeon side areas, paths, or side-dungeons with custom layouts

To show what you can do, we've launched FIVE official game mods that include a new palette swap from Soulkeeper, new deadly consumable items, a treacherous high-level side dungeon and boss, new early-game monsters, and a 'wilcard' shop mod that randomizes every merchant in the game.

We plan on continuing to expand and support mod capabilities to include things like editing or adding abilities, status effects, battle FX, map objects, dialogs, and more. Stay tuned :-)

Click here for complete modding information and resources!

COMPLETE PATCH NOTES

ART/VISUALS
  • Powerups should now stack above other items and objects in a tile

AUDIO/MUSIC
  • Fixed loop point in the dungeon track “Mirai the Hero”

BALANCE
  • Spirit Wolf (Hunter summon) no longer takes damage from lava or spikes
  • Reduced monster aggression when you are already engaged with multiple monsters, particularly champions (Does not apply to New Game+)

BUGS
  • Fixed bug with starting challenge runs sometimes
  • Fixed typo in Coffee’s effect description
  • Fixed bug where Friendly Fire game modifier allowed you to hit yourself with abilities (made many abilities 100% useless)
  • Attempted fix at Monster Letters ‘sticking’ on ground sometimes
  • Fixed bug where a certain campfire encounter could visually softlock the game
  • Fixed cursor & frog flicker on game load / game start
  • Fixed bug where skill orb version of Aether Barrage did not extend range when spending Echoes
  • Fixed bug where the wrong version of Guardian Arachnoid was being used in the monsterpedia (boss ver instead of regular encounter)
  • Bandit Library boss should no longer show up as a target for rumors
  • Attempted fix at bug where stat values in non-US countries were sometimes written incorrectly to XML
  • Fixed bug where the Wild Nature set’s 3pc bonus (Bed of Thorns upgraded) was dealing Physical damage, instead of Poison
  • Fixed bug where some sprites or sprite effects would stick around after beating final boss phase 1
  • The “Consumable Burnout” game modifier no longer applies to food
  • Fixed bug with Emblem stat display
  • Fixed bug where the “NO” option when trying to manually sell a Favorited item did not work
  • Fixed bug that prevented abilities from being used from the menu sometimes
  • Fixed bug where using keyboard/controller to scroll to the top of the equipment list (while scrolled past the first page) would not scroll up and instead go to the category buttons
  • Attempted fix at issue where monsters were occasionally visible but not targetable at range
  • Skill Orb version of Radiant Aura should no longer constantly mark you as being in combat
  • Experimental fix to slow memory leak

CONTENT/GAMEPLAY
  • Mod support added: Item data, job portraits, item sprites, spawn tables, shops, loot tables, monsters, dungeon rooms / floors, and job, monster, or NPC sprite sheets!

  • Two new potions: Camouflage Perfume and Essential Monster Oils, each offering a burst of stealth for a short time (reducing monster aggression significantly)

ENGINE
  • Various engine optimizations (better performance, smoothness, framerates)
  • Added support for dungeon expansion in existing save files, without restarting or refreshing the current save. If game updates or player mods add new side areas, those will now be dynamically added and connected to the dungeon even in older saves.

QUALITY OF LIFE
  • A quick search bar has been added to the Equipment sheet! Since this is built for use with a keyboard, you must CLICK the search bar to begin typing. You can type any part of an item name, any part of a magic mod name, a weapon or armor type, etc. You can even add multiple search terms (comma-separated) to get results that match ANY of those terms.

  • The same search bar has also been added to the Dreamcaster, shops, and Inventory UI
  • You can now use fast travel FROM the Desert Oasis if you have cleared the map of monsters
  • You will no longer EVER move toward a monster or destructible if you click ON the object while out of range to attack it. This has tripped up many players thinking they were in range, when they actually were not.
  • Added some code that should (probably) prevent you from getting the same rumor twice in a row if you rejected the first one.

STEAM STUFF
  • In-game workshop integration!

WRITING
  • Nigiri is now Makizushi. Did I get it right this time?
11 comments Read more

March 28

Patch Notes 1.08: World Seeds, Challenges, and Leaderboards!

Greetings adventurers! In the latest version of the game, we've added some exciting new online-related features that will please both casual and competitive players alike. Plus, Tangledeep is now available on the Humble store!

WORLD SEEDS
Introduced in patch 1.07, World Seeds are a way to experience and share the same exact Tangledeep experience: dungeon layout, drops, monster positions, loot, etc. As the name suggests, the "seed" is what influences the state of the game when you first start. Your actions afterward may change things!

You can view your World Seed from the Options menu. Naturally, since you can view this seed number, you can also *input* a seed number during character creation to play in a specific game world!

This is a fun way to challenge friends to see if they can beat YOUR dungeon, and vice versa. You could also use it as a way to practice the game by re-using the same seed for future characters.

DAILY & WEEKLY CHALLENGES
For those interested in testing their skills in fresh new ways, Daily and Weekly Challenges are now available! Challenges are universal to all players (all over the world) each day and week. They give you a pre-determined job, set of feats, game modifiers, and dungeon seed to play with. It is then up to you to see how far you can get with these settings, and compare results with fellow Tangledeep adventurers!

Challenges begin at midnight each day (Eastern Standard Time), and each week (Monday). If your current challenge expires, you can continue to play the file, but you will not get any ‘credit’ for it in the form of achievements or leaderboard rankings (see below).

**Note that Challenges will OVERWRITE your existing save data (including meta progress) in a given slot, so it’s best to use an unused slot for them. Also, the game mode is automatically set to HARDCORE.

***Also note that you must be connected to the Internet (Steam not required) to download challenge data.

LEADERBOARDS
Participants of Daily & Weekly Challenges can now compete on Steam Leaderboards to see who reached the highest floor in the challenge! (And if you’re thinking about cheating, we added a few security measures. Tsk tsk!)

You can view both global and friends-only leaderboards in-game from the "COMMUNITY" button on the main menu.

Based on your feedback we may add other types of leaderboards later!

---

Moving on, here are all the notes from both 1.07 AND 1.08 combined (sorry for missing a week's post - I was at the Game Developers Conference last week!)

ART/VISUALS
  • When you (the hero) are Rooted, the icon above your head now pulses more obviously to indicate that you cannot move.

BALANCE
  • Deafening Dream Drums can now occasionally be found as drops in the world.
  • Weapons could previously be upgraded infinitely in the Dreamcaster to gain more base power with each Item Dream completion by removing a magic mod and re-adding new mods. This is now capped at a total of 10 upgrades. A 5-mod item naturally uses 5 of these upgrades. You can do the removal and re-addition “trick” another 5 times ;)

BUGS
  • You can no longer mark your own corral pet as hostile.
  • Fixed keyboard/controller behavior where moving the targeting square above an enemy would not show that enemy’s info (while targeting an ability or firing a ranged weapon)
  • Fixed ^number^ tags appearing when viewing some abilities, including on the character creation screen at first load
  • Removed visible “\n” tags from certain areas (please let us know if you see more of these!)
  • Fixed (again?) visual issue where Floracondas / Guardian Spheres could pull you beneath Deadly Void tiles in Item Dreams sometimes
  • Tents should now be removed from the hotbar if you use your last one
  • Fixed bug where Delayed Teleport was triggering its emblem-only effect all the time
  • Jellies spawned by friendly jellies should now be your faction instead of neutral/hostile
  • Heavy Golem’s forcefield no longer lasts forever
  • Fixed display error when removing/extracting certain magic mods via Dreamcaster, such as Sheltering
  • Fixed inconsistency with Job Trial callout
  • Fixed bug with regen Stamina/Energy game modifier
  • Removed jank from game credits when at 4k resolution
  • Fixed log bug when withdrawing items from the bank
  • Fixed bug where Spellshaper’s elemental resist boost from Auras was always in effect regardless of Emblem, and also the bug where Spellshaper’s tier 3 Emblem effect granting elemental resistance based on elemental damage taken was not triggering
  • Fixed bugs related to abilities learned from items causing weird states on your hotbar
  • Fixed bug where Edge Thane’s low-health effects were sometimes not triggering, stacking, or appearing in your Status list
  • Snow Panthox Claw proc rate is now actually 50% as intended, instead of 100%
  • Added yet more checks to ensure achievements and events in the special Item Dream occur properly
  • Fixed game error that could occur with Butler’s Bell
  • Fixed bug when upgrading to Tier 2 Gambler emblem
  • Fixed bug where Soulkeeper’s “reflect” emblem effect was not working properly
  • Fixed bug where Sword Dancer’s ‘pierce fire resistance’ emblem was not affecting enemies with Fire absorption, such as Ember Spirits.
  • Fixed bug where saving and exiting the game in a Campfire area in an Item Dream would cause the game state to get messed up on load (Item Dream would be lost, along with your item)
  • Fixed bug where Gambler’s tier 3 emblem Card Toss ability visually cleared your hand, despite only using one card
  • Fixed bug with disappearing cursor in the key bindings page (which could cause the cursor to disappear until game restart)
  • Your pets can no longer pickup the rewards from K. Dox

CONTENT/GAMEPLAY
  • Pandora’s Boxes now ALSO grant slightly higher treasure find (about 0.75%) and gold find (about +1%) per box. Treasure find = chance of getting extra and/or magical items, Gold Find = multiplier on gold drops. Even more tempting, eh?!
  • New mid-rank legendary Axe

  • New game modifier: Abilities that normally affect one faction (player or monster) affect both. In other words, “Friendly Fire”!

ENGINE
  • Optimizations to map creation time (it should be about 25% faster overall now)

QUALITY OF LIFE
  • You can now fast travel to side areas while *in* a safe / cleared side area (from the Portal menu)
  • The Skill screen now shows ability cooldowns in your ability list, marking these abilities in yellow instead
  • Added a “BACK” button on the ‘Feed Monster’ UI which returns you to the monster list
  • If you have an equipped Job Emblem, you can now ask Jorito to destroy it. Doing this will allow you to start that job’s trials again and select different bonuses, should you choose. Of course, you must also pay JP again.

  • It is now possible to forcibly close an Item Dream by speaking to the Dreamcaster with a Dream open. Doing so will return the item you put in the Dream, but it will not be upgraded. You will lose any gold, JP, and orbs put into the Dream, and everything else in it (such as items on the ground) will be destroyed.

  • The “Mark As Hostile” mouse action is now user-assignable in the keybinds section, and is now default set to *middle mouse click* instead of right click

  • When manually selling items, if you attempt to sell a Favorited item you will now get a confirmation popup first.

  • Active skill sort is now remembered on save/load

  • Random pet names should no longer use names already used by any of your living pets

STEAM STUFF
  • Four new achievements related to Daily & Weekly Challenges.

WRITING
  • Fixed inconsistency with Pandora’s Box/Chest - it is now a BOX


2 comments Read more

Reviews

“Few games are as vibrant as this one, and that joy it exudes makes the deep combat and vast progression systems so much more fun to explore and master.”
Gold Plated games

“Tangledeep is like the platonic ideal of RPGs: it has everything you want in a dungeon crawling roguelike without all the mess of outdated graphics or frustrating UI. The gem evokes memories of 16-bit Super Nintendo RPGs from back in the day. Do yourself a favor, grab Tangledeep before it gets more popular, and just try it for a couple twenty hours. Did I mention there’s great replay value?”
OP Noobs

“Tangledeep feels like a solid follow-up to games like Dungeonmans. Great music and atmosphere, straightforward gameplay. Accessible and fun!”
90% – DLH

About This Game

Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich, tactical, turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting


For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated and handcrafted gameplay as you fight challenging monsters, complete quests, and collect rare items.
  • Master deep, tactical turn-based combat across 12 unique jobs with over 100 skills.
  • Choose between three game modes – including Adventure Mode, which removes the pain of permadeath.
  • Capture nearly any monster in the game and raise them in the Monster Corral as a pet, or breed them with other monsters!
  • Make your experience easier, harder, or just plain wackier with over 10 included Game Modifiers
  • Share some of your progress between characters by using the banking system and planting magic trees
  • Explore ITEM DREAMS, randomized mini-dungeons where anything goes, and power up your gear!
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack inspired by the most legendary RPGs of the SNES era, composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana), Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth), and Norihiko Hibino (Metal Gear Solid 3, Bayonetta)
  • Participate in daily / weekly challenge runs and compare to your friends with Leaderboard support!
  • Full support for Steam cloud saves, trading cards, and crafting with lovely badges, emoticons and profile backgrounds
  • Steam Workshop: Create and download player mods with new monsters, items, spritesheets, areas, and more!

Multiple Platforms and Control Methods

  • Runs on PC, Mac, and Linux!
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OSX 10.8+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space
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