Enter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, and beautiful environments meet deep roguelike gameplay for adventures that are different every time you play.
Recent Reviews:
Very Positive (22) - 90% of the 22 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (80) - 91% of the 80 user reviews for this game are positive.
Release Date:
Jul 18, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tangledeep is already a beautiful, polished game with dozens of hours of gameplay. Its procedurally-generated maps, hundreds of items, 9 jobs, and diverse monsters give it high replayability even though the game isn't 100% done yet. Through Early Access, we can continue iterating on the game - expanding the dungeon, the story and lore, more items, more jobs, etc. - while also collecting valuable and useful feedback from players!”

Approximately how long will this game be in Early Access?

“Tangledeep will be in Early Access until December 2017. We have a clear development roadmap and we expect the full, final game will be released in either November or December.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will have significantly expanded story and lore content, more art (i.e. character directional sprites, attack animations), many more items, side areas, jobs, abilities, and secrets, fine-tuned balance, and additional challenge modes, among other things.”

What is the current state of the Early Access version?

“Tangledeep has been in development since February 2016 and already has rich gameplay, Windows & OSX support (Linux works on some distros), full controller support, 50+ monsters hundreds of items... It's in great shape! We are constantly working on the game with new builds every few days.”

Will the game be priced differently during and after Early Access?

“There will be no price difference from Early Access to the final game launch.”

How are you planning on involving the Community in your development process?

“Tangledeep's development has been very open to the community since day 1! We post development updates on Twitter and our Discord server regularly, as well as through our email list. Andrew (the lead developer) streams development weekly on Twitch as well.

Your feedback, suggestions, comments, and concerns will continue to be heard and rolled into ongoing development!”
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Recent updates View all (21)

October 6

Friday Patch Notes, October 6 2017 + Tangledeep is coming to Switch!

Happy Friday, adventurers! Let's start with the big news... Tangledeep will be coming to Nintendo Switch in Q2 2018! This is really exciting for me, as I grew up with Nintendo consoles and handhelds, and many Nintendo games have greatly influenced Tangledeep. But I also think it's going to be a great way to introduce an entirely new audience to the game!

If you're not a Switch owner, or you somehow DON'T want the awesome experience of playing Tangledeep on a handheld (or on your TV)... don't worry! 100% of my dev time is going toward the PC version. Jim, our second programmer, is handling the Switch port in addition to helping with various code cleanup, features, and engine optimizations.

In short - This port will be a really good thing for the game, but it won't get in the way of the PC version!

On to the patch notes!

NEW JOB: EDGE THANE

Inspired by the roguelike Sil and epic stories like Beowulf and the Der Ring des Nibelungen, Tangledeep's latest playable job is a mighty warrior that charges into battle with the power of song. Edge Thanes thrive when fighting challenging enemies, preferring melee combat and two-handed weapons to run-and-kite tactics.

This job introduces a new mechanic, "Songs", powerful self-buffs that grow in duration and intensity as you fight. The longer and more challenging the battle, the more effects your song will have! You can then ADD to songs by using Verses, which all have their own unique effects as well.

We hope you'll enjoy the Edge Thane and all her awesome new skills!

CHARACTER SHEET UPGRADE

Many effects in the game affect attributes like your overall damage/defense, or elemental damage output. However, they were not reflected anywhere on your sheet... until now! Put on a Shock Ring and you'll see the appropriate bonus to +Lightning damage (along with all other Lightning boosts). Many buffs/debuffs that seemed subtle will now be more visible with a quick glance at the character sheet.

TEXT RENDERING IMPROVEMENTS

All text in the game is now rendered with 'meshes', which provide greater clarity at all resolutions. Previously, lower resolutions would produce more blurry and low-contrast text.

Switching to this new technology also allows us to properly localize all elements of the UI and player HUD. We even did a test with Japanese characters, and they look awesome!

TWO-HANDED SWORDS
You will now find five ranks of two-handed swords throughout the world! The spritework/flavor text is not quite done, but the gameplay is all there. Two-handed swords have the highest damage of any weapon type to date, at the cost of not having an offhand item or weapon. On the other hand, two-handers can have up to EIGHT magic mods instead of just five...

CODE CLEANUP + OPTIMIZATION
Not the most exciting thing, but we've made some incredible progress here which will help keep the game as easy as possible to maintain and expand upon. Also, Jim has been working on some incredible optimizations to make data loading lightning-fast, something that is very important for Switch.

COMING SOON...
Ability orbs! A special Halloween patch! Get hype!

-Andrew
9 comments Read more

September 29

Friday Patch Review Roundup: September 29, 2017

Hello adventurers! Today brings some huge under-the-hood changes for Tangledeep. As a result of these changes, your map/dungeon progress will be reset as of this patch. However, your character progress will be preserved - XP, JP, equipment, monster corral, bank.

Here's what we've done since last week!

DATA COMPRESSION AND OPTIMIZATION
One of our biggest goals recently has been optimizing the size of save data files, and generally optimizing read/write performance. This is not really an issue on PC, but it definitely impacts other platforms. We're not done with all this yet, but already we've been able to reduce save sizes by about ~50%.

MULTI-WEAPON PAIRING
Thanks to your feedback, we've now made it possible to pair the same offhand item with multiple weapons. For example, you can now pair Legendary Shield 1 with three of your weapons, but then Legendary Shield 2 with your fourth weapon. This is great for ease of switching your main/offhand setup in the dungeon.

TONS AND TONS OF BUG FIXES
This includes both recently-created bugs from new systems, as well as older bugs with things like line of sight, specific character abilities, certain magic mods not working 100% properly, etc etc.

GIANT BOSS HEALTH BARS
Need I say more?!

NEW MONSTER ROMANCE MINI-QUEST
You'll now get a little quest related to Rose Petals and monster romance once you have at least two critters in the corral, and you've made some progress in the dungeon.

WHAT'S NEXT?
Most of the last week was focused on engine work, which is not particularly exciting, but absolutely necessary for maintenance and growth. Moving forward we have some awesome new stuff in the pipeline including a NEW playable JOB! Stay tuned!
4 comments Read more
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About This Game

Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich, tactical, turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting


For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated and handcrafted gameplay as you fight challenging monsters, complete quests, and collect rare items.
  • Master deep, tactical turn-based combat across 9 unique jobs. (More to come!)
  • Choose between two game modes – including Adventure Mode, which removes the pain of permadeath.
  • Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).

Multiple Platforms and Control Methods

  • Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OSX 10.8+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space
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