Enter the magical world of Tangledeep, a beautifully polished dungeon crawler inspired by classic 16-bit RPGs! Colorful characters, a unique job system, and beautiful environments meet deep roguelike gameplay for adventures that are different every time you play.
All Reviews:
Very Positive (106) - 89% of the 106 user reviews for this game are positive.
Release Date:
Jul 18, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tangledeep is already a beautiful, polished game with dozens of hours of gameplay. Its procedurally-generated maps, hundreds of items, 12 jobs, and diverse monsters give it high replayability even though the game isn't 100% done yet. Through Early Access, we can continue iterating on the game - expanding the dungeon, the story and lore, more items, etc. - while also collecting valuable and useful feedback from players!”

Approximately how long will this game be in Early Access?

“Tangledeep will be in Early Access until February 1st, 2018. We have a clear development roadmap and are currently working on additional polish and bugfixing.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will have expanded story and lore content, more items, side areas, secrets, fine-tuned balance, and spritework.”

What is the current state of the Early Access version?

“Tangledeep has been in development since February 2016 and already has rich gameplay, Windows & OSX support (Linux works on some distros), full controller support, 50+ monsters hundreds of items... It's in great shape! We are constantly working on the game with new builds every few days.”

Will the game be priced differently during and after Early Access?

“There will be no price difference from Early Access to the final game launch.”

How are you planning on involving the Community in your development process?

“Tangledeep's development has been very open to the community since day 1! We post development updates on Twitter and our Discord server regularly, as well as through our email list. Andrew (the lead developer) streams development weekly on Twitch as well.

Your feedback, suggestions, comments, and concerns will continue to be heard and rolled into ongoing development!”
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Recent updates View all (28)

January 11

Three weeks to launch! Polish, balance tweaks, new guest composer

Happy new year, adventurers! It's the most exciting month for us yet as we near the completion of Tangledeep 1.0, exiting Early Access and sharing the game with the whole world.

Something you'll see sooner than February 1st is a new trailer, which will feature the voice of one of our favorite actresses. She's someone who embodies the character of Tangledeep's heroine perfectly. There's also more badass new digital art in the works which will launch with the game as part of Steam trading cards and profile backgrounds.

As always, there's lots more to share, so let's dive right in!

In addition to my own ongoing work on the soundtrack, I'm pleased to welcome the work of esteemed composer Norihiko Hibino to the world of Tangledeep! Hibino-san has worked extensively on such series as Metal Gear Solid, Yakuza, and Bayonetta, among many others. He's penned the theme to a very important Tangledeep character that has not yet been revealed... stay tuned for more!

Our big focus has been making the game look, feel, and sound as awesome as possible. Loot and coins now 'pop' up out of enemies instead of just appearing on the ground, the screen shakes with mighty critical hits, many SFX have been added where there was only silence before, a number of abilities have new visual effects... We want the game to be a real joy not just to play, but also to watch.

We've decided to make some small adjustments that should make the game a bit easier, especially for those not accustomed to roguelikes. For example, the resource costs of using abilities has been reduced across almost all skills, Campfire floors now show up more consistently, and you will find a Fountain near each campfire as well. Rumors are now more rewarding and offer a chance of legendary items, and certain overwhelming floors have been toned down.

Another balance issue we've been looking at is how melee combat is often far riskier and less rewarding than ranged combat, particularly early on in the game. As you accumulate skills and equipment this gap diminishes, but it was still a problem as playing a class like Edge Thane or Paladin was substantially harder than Hunter or Floramancer.

The ideal tactics in Tangledeep should involve multiple types of combat, not just ranged, and so we've been making changes to help bridge this gap. For example, there are new "Whirlwind" champions that pose little threat to melee, but will give ranged fighters a harder time. Hitting monsters in melee may now generate a bonus powerup, and *ranged* monsters will deal less damage if you're standing right next to them.

One frustrating thing that can happen in Adventure Mode, particularly if it's your first time playing the game, is running out of all resources and being unable to continue because you have no way of healing yourself. In Normal or Hardcore modes, permadeath is expected, but Adventure mode is intended to be more forgiving. This "lame duck" situation is not a fun way to lose the game and we thought about how to address it.

Now, if you're between levels 3-9 in Adventure Mode and you return to town with an empty Flask and minimal healing items, Percy (the healer) will offer to restock you for free - in exchange for one experience level. Think of it as a "get out of jail free" card. You can do this twice (ever) but it should help those who might have made early mistakes to keep playing the game.

Naturally, this won't help you BEAT the game, but hopefully the lesson of resource management will be remembered!

Oops, I said we were going to lock down features and content but I guess I couldn't help myself! Since the last news posts, there have been new legendary items, new quests, and various new convenience features like cooking from your recipe book. Had to get a few last ideas in there...

Here's a limited edition plush of everyone's favorite loot-filled critter created by Deia "DragonAvenger" Vengen! Right now this is only one of two in the world, but hey, if you want one, let us know!

15 comments Read more

December 19, 2017

Mid-December Patch Roundup, Launch Date Announced

Hello adventurers! First, the big news:

Tangledeep launches out of Early Access on February 1st, 2018!

We hope you are excited about this as we are! Though this is later than our original planned release period (Dec/Jan), our progress has not slowed down, plus we want to make sure the game isn't lost in the holiday chaos.

To that end we've been hurtling along full speed and improving the game in every way imaginable. Let's cover some of the major changes and additions since our last big update post...

The visuals of Tangledeep are among its best features, and we've been continuing to make them pop. New spell animations, battle FX, number popups, and other effects have been added to juice up just about every aspect of the game and make it look fantastic.

Oh, and there's new music and sound effects too!

New recipes, consumables, accessories, and both legendary AND set gear are available for you to find - happy hunting!

Crawling through the dungeon is good and fun, but interesting and memorable side areas, environments, and events are equally important. You can now explore a desert maze, thaw out a frozen research area, rematch Duke Dirtbeak, and find a lost pet - plus meet some new NPCs and merchants too!

Getting your first pet - the escaped frog in Riverstone Grove - is now a guarantee, once you hit level 3 and head down to that area. Also, raising happy monsters is now much easier at lower levels. Previously it could take a ton of time and food to raise even a simple Moss Jelly to the point where it would be usable as a pet. Now, the investment is only about 25% of where ti was; however, this does scale up with higher level monsters. Don't expect that Verdigrizzly to be as easy to tame!

There are more reasons than ever to head to the Casino! There's a third game now (Chinchirorin), and you can bet up to 10,000g in all three games. Plus, winning gold in the casino wins you Casino Tokens, which can be used exclusively at the new Casino Shop to get all sorts of awesome items.

For the most experienced among you, the placeholder 2nd phase final boss fight has been redone from the ground up. Though the actual boss sprite is still placeholder - we need to roll out the rest of the story, first - the fight mechanics are there.

We've remade the Equipment, Inventory, and Skill pages of the UI totally from scratch with all new code and layout. This will continue to change as we skin and perfect the UI, but these changes were necessary to fix bugs, provide more functionality, and allow better compatibility with the Nintendo Switch port.

Three of the game’s jobs (HuSyn, Gambler, Wild Child) are now locked initially. This is for any or all of these reasons: the jobs are a little more unusual OR difficult to play, the story requires it, to reduce ‘analysis paralysis’ for new players, and provide a sense of accomplishment as you progress through the game. (Don't worry, no lootboxes here!!)

If you have been playing the game for awhile, the unlock requirements will not be too difficult. There are also two new feats, which - along with rager - are also locked, but not too hard to unlock.

What great RPG doesn't have a beautiful ending sequence and credits roll?
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“Few games are as vibrant as this one, and that joy it exudes makes the deep combat and vast progression systems so much more fun to explore and master.”
Gold Plated games

“Tangledeep is like the platonic ideal of RPGs: it has everything you want in a dungeon crawling roguelike without all the mess of outdated graphics or frustrating UI. The gem evokes memories of 16-bit Super Nintendo RPGs from back in the day. Do yourself a favor, grab Tangledeep before it gets more popular, and just try it for a couple twenty hours. Did I mention there’s great replay value?”
OP Noobs

“Tangledeep feels like a solid follow-up to games like Dungeonmans. Great music and atmosphere, straightforward gameplay. Accessible and fun!”
90% – DLH

About This Game

Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich, tactical, turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting

For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated and handcrafted gameplay as you fight challenging monsters, complete quests, and collect rare items.
  • Master deep, tactical turn-based combat across 12 unique jobs with over 100 skills.
  • Choose between three game modes – including Adventure Mode, which removes the pain of permadeath.
  • Share some of your progress between characters by using the banking system, planting magic trees, or capturing and raising monsters in town.
  • Explore ITEM DREAMS, randomized mini-dungeons where anything goes, and power up your gear!
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana), Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth), and Norihiko Hibino (Metal Gear Solid 3, Bayonetta)

Multiple Platforms and Control Methods

  • Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • OS: Mac OSX 10.8+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space
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