This war is almost lost... But you won't give up. Find allies, cauterize wounds, heal the ills, pour bad luck with alcohol and drugs. You are a mere mortal, although you still have a chance.
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Available: 2018

 

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December 11

Devlog: Lore (Part I)



Greetings!

Finally we've moved close enough to the lore. Today's journal is all about the game setting. From now on we are going to tell you interesting facts about the game, so that you'd be a more experienced traveler and don't confuse dwarfs and gnomes (which is deadly dangerous, by the way).

Starting from the basics.



So, where and when?

Aldor, who would say this kingdom used to be powerful and prosperous, now is ruled by the Grand Magistrate, the alliance of City-States. During the Discord Grand Magistrate stopped the Civil War by defeating all the opposing Noble Houses. Well, when peace came, the role of the Grand Magistrate diminished. The alliance members walked different paths and peace has left the kingdom. Only power nowadays can guarantee safety.

The ruins remind us about the War of the Fallen and the Discord that followed. No medicine can heal that wound. The signs of war can't be wiped from the face of Aldor. Fragile balance was violated and the blood spilled was worthless after the Last King returned. The great orc migration and another political race added fuel to the fire of war. In a blink of an eye the whole Aldor was split into zones, influenced by fractions.



The Last King? The Fallen? What happened before the game occured?

Half a century before the cliff-hanger, Aldor was swept by the wave of bloodshed, the historians call War of the Fallen. Aldor initiated it against the elven Jade Kingdoms. The result was crucial for Aldor, a lot of cities fell along with the monarchy itself and the Last King disappeared under mysterious circumstances. The war was called that way and the historians meant it. Making the last stand the Last King revived a lot of fallen warriors, that formed half of his army. This terrifying blasphemy was doomed to failure, the Last King was vanquished and left horrific legacy.

That didn’t fill the cup, the Discord, the notorious game of thrones period came. After the Jade armies left, all the pretenders appeared, and the civil war started. For a decade the feud prospered, and only the Grand Magistrate was capable of stopping that insanity, formed by nobles, tired of hatred and violence.

The Last King personality, sides of the conflict, folks of Aldor, they all need to be mentioned, so stay tuned and don’t miss the news. See you soon!

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December 4

Devlog: Knockback And Other News



Greetings elves, dwarves and players!

Another devlog that sheds light on mechanics before we reveal interesting innovations. A fun, but quite important knockback mechanic is a necessary part of Stoneshard combat system. We will also show you the UI we are developing and take a little look forward.

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So, the knockback. In a genre where correct positioning traditionally means half of the success, the "enforced" movement of the hero and enemies looks like an interesting opportunity, adding a challenge and making the player evaluate the situation carefully.

Knockback can be triggered by some skills after usage, as well as maces, two-handed hammers or simply by large creatures – in case of critical hits. By the way, if there is another enemy behind the knocked enemy, an impenetrable tile or some other object, they both receive additional crushing damage, the amount of which depends on the number of HPs of the colliding objects. Throwing an ogre on the back of a standing rat (or vice versa), you are most likely to crush a poor animal. This opens many interesting tactical opportunities, for example to watch how the collapsing enemies die, or how a heavily armored skeleton breaks the crates behind him, is hell a lot of fun.

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Now a more complete teaser of what takes the most time from us last week. The new interface that came to replace the simpler previous one. Perhaps some players liked our old design much more, but we were prompted by the obsolete obsolescence of the previous UI. It was created at the very beginning of our work on the game, and now just doesn’t meet our requirements. Attempts to adapt turned out to be meaningless, and we drew again most of the menus and windows from scratch taking into account new features and capabilities. However, we will return to this topic in one of the following devdiaries when we finish the work.

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And finally, a little announcement of our plans for the future. Many asked us if there would be a possibility of pre-ordering Stoneshard. No, we do not plan such an opportunity. However, if you really want to support our team at a pre-release stage, we are happy to announce that in the first months of 2018 we are planning to launch our Kickstarter campaign. For us crowdfunding is a great way to improve the quality of the game and hire new people, speeding up the development process. And for our potential supporters, Stoneshard's developers will give you a chance to leave a mark on the game world or even affect the developing process, as well as to receive various bonus content.

Stay tuned!

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Please note that the prologue isn't released yet. The release date will be announced in the future. Signing up guarantees you'll receive it when it's ready.
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About This Game





Stoneshard is a turn-based RPG that presents classic roguelike gameplay in a new way, welcoming for both newcomers and veterans alike.

You start out as an ordinary mercenary. Mighty forces have clashed over your once prosperous homeland, now ravaged by war, feud and famine. The Grand Magistrate is about to fall, when mysterious stranger makes you an offer you can’t refuse. Travel across the lands as a leader of the Caravan of Companions, as you gather followers for your cause. Along your path not only will you face hundreds of enemies, but also struggle with hunger, fear and pain - as well as internal conflicts within your company.



  • Travel across the lands of Aldor

    Explore procedurally-generated lands and cities, liberate villages, plunder caverns and dungeons for fame and loot.

  • Lead the Caravan

    Find new allies and persuade them to join you as you build up the Caravan of Companions. Keep the morale high enough to avoid quarrels, and remember - each follower has his own goals, views and traits.

  • Become a true warrior

    As you progress, your character will develop attributes, learn helpful skills and obtain traits and talents. Build a hero in a unique way that matches your playstyle!

  • Survive the overwhelming odds

    Getting cut in half by a skeleton’s broadsword or having a ghoul rip your throat out are just a few among many ways to die in StoneShard - struggle with hunger, thirst, injuries, fear, insanity and various maladies.

  • Fend off invaders

    Try out the vast arsenal of weapons, equipment and enhancing potions. Take part in a fair, face-to-face combat, hunt down your prey using stealth, or cast mystical spells to vanquish those who stand in your path.

  • Pray for victory

    Maintain balance between several rival deities or choose a single patron - and receive astonishing power for a terrifying price.

  • Die… to fight another day

    The player character only has one life, but his death won’t mean the end of the game - continue your journey with another hero as a leader of the Caravan, keeping part of your progress.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/10
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: El Capitan
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Recommended:
    • OS: El Capitan
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Intel Core 2 Duo E6320 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
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