Making History® ofrece la mecánica de juego abierta de los juegos de estrategia clásicos, pero con convincentes nuevos sistemas económicos, militares y diplomáticos y una investigación compleja que te permite jugar con verdaderos desafíos históricos.
Análisis de usuarios: Muy positivos (396 análisis) - El 83% de los 396 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 13 mar. 2007

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Comprar Making History®: The Calm & the Storm

 

Acerca de este juego

Making History® ofrece la mecánica de juego abierta de los juegos de estrategia clásicos, pero con convincentes nuevos sistemas económicos, militares y diplomáticos y una investigación compleja que te permite jugar con verdaderos desafíos históricos.

El juego te sitúa en un rico mundo de la Segunda Guerra Mundial donde cada nación tiene sus propios intereses y donde los acontecimientos pueden cambiar con una simple alianza. Trabaja con los puntos fuertes y débiles de tu nación. Construye tu propia industria, infraestructuras, economía o ejército. Crea alianzas. A continuación reorganiza tu estrategia a medida que el mundo evoluciona con cada vuelta.

  • Completo mundo de la Segunda Guerra Mundial: MAKING HISTORY: The Calm & the Storm incluye 80 naciones y más de 800 regiones. Cada nación presenta características detalladas que han sido desarrolladas mediante una investigación exhaustiva, incluyendo fuerzas económicas y militares, relaciones diplomáticas, ideología y avances técnicos. Cada región dispone de su propio terreno, infraestructura, producción de recursos y mucho más.
  • Tú eres tu propia nación: Entra en un mundo donde cada nación intenta llevar a cabo sus propios planes y donde los acontecimientos pueden dar un giro inesperado con la ruptura de un simple alianza. Idea estrategias basadas en los puntos fuertes y débiles históricos de tu nación y modifica tus planes a medida que el mundo evoluciona en respuesta a tus acciones. Juega como el Reino Unido, Francia, Alemania, Italia, Japón, URSS, Estados Unidos o China.
  • Combates por turnos múltiples: Un innovador sistema de combate que permite muchos enfoques diferentes de cara a los enfrentamientos, desde asaltos masivos hasta tácticas de retención. Los suministros, los refuerzos, la geografía... todo puede afectar a tu plan de batalla.
  • Más opciones militares: Usa habilidades de unidad únicas para realizar ataques relámpago con armamento, librar batallas de desgaste con hordas de infantería, diezmar la industria enemiga con bombardeos estratégicos y bombardear flotas a distancia con destacamentos de portaaviones. Con la investigación científica podrás desbloquear unidades militares más avanzadas, cada una presentando un detallado modelo en 3D.
  • Sofisticada economía mundial: El sistema de economía del juego emula las conexiones entre la potencia mundial y la fuerza económica. Los jugadores controlan el comercio, las ayudas, el desarrollo industrial, las inversiones en infraestructuras y un amplio campo de investigación.
  • Potente sistema de alianzas: A medida que formes y rompas alianzas, declares guerras y propongas la paz, cada acción afecta a tus relaciones con las demás naciones y su voluntad de aliarse contigo. Si careces de aliados fuertes, es probable que otras naciones sean propensas a atacarte.
  • Escenarios históricos: Seis escenarios te permiten empezar en un momento histórico crucial, centrarte en un acontecimiento específico o jugar la guerra entera. Los escenarios incluyen la caída de Francia, Pearl Harbor, la invasión del día D en Europa, la crisis de los Sudetes y muchos más, cada uno basado en investigaciones detalladas. Puedes trabajar para triunfar donde los demás fracasaron o tomar un camino diferente y ver qué ocurre.
  • Juega una y otra vez: Cada escenario te sitúa en una tormenta de fuego diferente. Cada nación con la juegues te presenta retos únicos. Todo evoluciona basándose en tus elecciones económicas y militares, las alianzas que hagas y las acciones y reacciones de las demás naciones del mundo.
  • Juego para un jugador y multijugador basado en turnos: El innovador sistema de turnos simultáneos es rápido y con respuestas constantes, además te mantendrá en el control sin necesidad de esperar. Juega junto a un máximo de ocho jugadores, utilizando el chat del juego para idear estrategias de cooperación y pactos secretos. ¿Serás un aliado en el que confiar o un tirano traidor?
  • Preparado para modificaciones: Utiliza el editor incluido para modificar o crear tus propios escenarios.

Requisitos del sistema

    Mínimo: Windows XP, 2000 o Vista, procesador Pentium III o Athlon 1.0 GHz, 512 MB RAM, 850 MB de espacio disponible en disco, gráfica con 32 MB, conexión a Internet para multijugador

Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
18.0 h registradas
Publicado el 30 de noviembre de 2015
La verdad es que por 15 pesos valio la pena.
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A 17 de 17 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
38.7 h registradas
Publicado el 24 de octubre de 2015
When I first got the game for $1.24 on sale, I was shocked at how good the game actually is.

For starters, the in game tutorial is relatively good. It teaches the core and advanced concepts of the game, without being too confusing or too long.

You can play as any nation in the world, and lead your nation towards world domination, without being forced to play the game historically. The AI also doesn't completely act historical either. In one game, the UK declared war on Russia, when Russia invaded Poland.

The game doesn't end at a specific time, while it does say that it has a set amount of max turns, you can continue on and play indefinitely.

The map is easy to navigate, the economy of the game is easy to understand, there are overview windows that display everything your cities and mines are producing so you don’t have to hunt them down individually, and there is an easy to understand tech tree that even my nephew could operate efficiently. In fact, I often play this game with my young nephew and he is able to fully comprehend and play the game (which is a true testament as to how easy to understand the basic concepts are and the controls of the game are.)

However, the game is not that easy to win. The AI will take full advantage of its navy, air force, and land armies to efficiently defend themselves, flank your armies, invade your homeland when you lest expect it, and even nuke you if you're not too careful.

Another plus, is that the multiplayer in this game doesn’t have lag or syncing issues.

The game also runs well on older computers as well, I got it to run rather well on an old 2003 XP laptop of mine.

The game also comes with an scenario editor which is easy to use and adds lots of replay value.

In essence, this game is somewhat similar to the Hearts of Iron games, except that it’s more simplistic and turn-based.

In all, I would highly recommend this game to anyone seeking a sandbox turn-based WW2 strategy game. The game's low price is also a nice plus. However, if you are looking for an extremely in depth realistic game of WW2, I would suggest looking elsewhere.
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A 11 de 13 personas (85%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
60.7 h registradas
Publicado el 10 de octubre de 2015
A very excellent turn-based, global-scale, war-game, with tons of freedom and options.
"Making History" as the title is perfect, because you basically pick out your nation and then engage in World War II. Everything plays out independently. No scripted historical events.

You can play starting in different time-frames, but at its heart, the game is a giant "WW2 sandbox" game. **NOTE: Although game "scenarios" have an "end-date", GAME IS ENDLESS. You can keep playing. You can adjust Scenario setttings to customize.

Some aspects remind me of:
Superpower 2 (RTS game) you can wage war on any nation, make treaties, do whatever you want on a 3D Google-Earth like map.
Supreme Ruler 2020 (RTS game) is like that but on flat 3D map, and more complicated, in that you can build unique, individual structures on each territory you control.

Making History is sort of like a fusion of both, you don't quite have "buildings" on each territory, rather just cities and oil wells mostly on some, but you have all the tools needed to manage each individual territory. Boost production of Goods in Alaska, upgrade farms in Florida, improve infrastructure in New York. Etc.

Biggest downside to this is that it's USELESS, and the interface/menu system is cumbersome and confusing. BUT THAT'S OK. The game is actually WAY more simple than you think.

The biggest problem most people will have with this game is simply "overthinking" the game

WHY?

I played as the USA starting around 1935 or 1936, and spent 10 years of game time, actually BALANCING my budget, selling resources to warring alliances, and making a profit; trying to balance trade, etc. HOWEVER, I couldn't figure out how the computer was producing massive amounts of tanks, ships, troops, etc. Not only were the computer players producing them fast, the computer was producing them in large numbers.

There was no way I could product as fast without destroying my economy.
How could the computer balance it's economy and do this?

The answer: IT DIDN'T!

YES, the computer nations all went into MAJOR debt.
Like a few other strategy games, you can go "into debt". If you reach zero, you then go into the red.
And NO, your assets don't start getting magically "sold off" like in certain other games.
No, you still have everything, you just owe a lot of money......to SOMEONE. Who?

WHO CARES!

SO, when you get this game, FORGET about managing the economy, it's all a waste of time.
In this game, when you go into "debt", it only lowers the effectiveness of your units and a few things, but I found it rather unnoticeable.

ALL YOU HAVE TO DO:
Set all of your areas to maximize production.
As for what to produce: set about 90% of them to upgrade industry. A city's industry is rated by a simple point system. A city worth 20 industry points, is usually "Light Industry". If you set production to whatever "Industry" option it has, after X number of turns, it will gain a point. Turns can go fast, so before you know it, it might become "Heavy Industry" and later to "Advanced" (Advanced can build units others can't, like Advanced tanks, nuke bombers, super-carriers, etc).

WHY DO THIS?
Because the higher it's industry point rating, the FASTER you can produce units.
You'll need to set the rest to produce Research and Transport Capacity (if not enough Transport Capacity points, you won't be able to move all your units overseas at once, they'll have to 'wait for the next ride').

That's about it. You'll be spamming out units in no time, and sending them into the grinder of an endless World War.

You will go into massive debt, but it doesn't affect gameplay all that much at all.
I was like $149 billion or trillion in debt by the end of my game. NO BIG DEAL.
That's too bad, but I guess maybe the developers found the economic system too restricting on enjoying the game.

That was the problem Supreme Ruler 2020 had, the economy system was made by people who didn't know how economies work. They tried to make it the way they "envisioned" only to have it cripple the game (not to mention all the ridiculous click-fest with logistics) that detracted from enjoying the game. Yikes. Making History keeps it simple and let's you focus on gameplay.

DIPLOMACY:
Very, very limited. It's basically you can join an alliance, leave an alliance, or try to get another country to join in an alliance with you. The computer players will leave/join alliances all the time. Like "1984", you'll be at war with mortal enemy "Eurasia" for a long time, only until one day, to now be at peace with them, and at war with new mortal enemy "East Asia", the next day.
This aspect of the game can actually turn out to be pretty fun at times, watching nations for "super alliances" and then stab each other in the back. I wish there were more diplomacy options, but this is a war game after all. HAHAHAH.

Territories/provinces can also break off and become part of a new nation.
You can even grant independence to conquered areas and make them an alliance, you'll see new nations formed frequently. You'll see Nazi Germany maybe take over Ireland and form a Nazi Ireland. Or Soviets take over India and form Communist India.
There are competing ideologies in the game that are visible and those with similar ideologies will favor relations with each other over others.

CONTROL:
Controlling armies is EASY. You just click on a unit, and tell it where to go. Sort of like the Europa Universalis games. Only thing, sometimes, seems like units not moving but it's really they need time to cross out of large territory and enter next one. In those EU games, you'll see a meter or bar that shows progress but no in this one. Not a big deal, just a cosmetic thing.
You can also stack and split units, so no problem there.

NO NEED to load units on ships or anything. When you tell them to go overseas, they are automatically converted into a "ship" fleet unit. Of course, they are weak. Best to clear the way or have ships patrolling the zones they must go through to stop enemy raiders.

EDITOR:
The game comes with an editor so you can make your own mod/world, edit unit stats, edit countries, anything. Can be a bit cumbersome to put together. People have made some online you can download through developer's site. I haven't tried any though.

CONS:
-The economic system, while totally useless, the menus/navigating suck. You won't use it much anyways, but finding out it's useless after wasting so much time, was frustrating "You mean I don't have to manage any of this, I can go into trillions of dollar in debt and still fight on just fine?!" I hear the "Gold" version of this game, makes the menus easier.

-Nukes! You can build ICBM and mobile-nuke units, HOWEVER, they fight like regular units, that only do major damage; but they are weak and get destroyed easily. STRATEGIC NUKE BOMBERS are the only "real" nuke units. You can direct them to nuke a city. If it succeeds, the city is permanently destroyed. It will just be ruins without any production ability.

-Subs can't be set to auto-defend an area. If an enemy surface ship enters water area you have a surface ship in, they automatically fight. If you have a sub, they don't fight. You have to manually order them, which enables enemies to sail right by. FAIL!

-Loading game, you have to remember to reselect your nation. You can load your saved game, play as other nation. By default, the nation you saved game playing as should already be selected.

If you're looking for some "historically accurate" WW2 game, you can forget about it.
It's MAKING HISTORY: you make your own history---ITS FUN TO DO!
The game goes on for however long it takes for you to reach your goal.
I conquered the entire world around 1957. I had modern supercarriers and jet fighters by that time, 638 warships, like 1300 armored divisions.

Very rewarding game.
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A 4 de 4 personas (100%) les ha sido útil este análisis
88.1 h registradas
Publicado el 7 de diciembre de 2015
How i put so many hours into such a simple game is just amazing
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A 3 de 3 personas (100%) les ha sido útil este análisis
94.6 h registradas
Publicado el 23 de agosto de 2015
This game is a very good game buy it. But one problem was that after awhile of owning it says "coulden't find valid license."
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