Making History® har samma öppna spelupplägg som klassiska strategispel, men med övertygande nya ekonomi-, militär- och diplomatisystem och ingående forskning som låter dig spela med verkliga historiska utmaningar.
Användarrecensioner: Väldigt positivt (396 recensioner) - 83% av 396 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 13 mar, 2007

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Köp Making History®: The Calm & the Storm

 

Om detta spel

Making History® har samma öppna spelupplägg som klassiska strategispel, men med övertygande nya ekonomi-, militär- och diplomatisystem och ingående forskning som låter dig spela med verkliga historiska utmaningar.

Du befinner dig mitt i en detaljrik miljö från andra världskriget där alla länder strider för sig själva, och där händelser kan avgöras genom en enda allians. Arbeta med ditt lands historiska styrkor och svagheter. Bygg upp industri, infrastruktur, ekonomi och militär. Bilda allianser. Utforma sedan din strategi allt eftersom världen utvecklas.

  • Detaljerad miljö från andra världskriget: I MAKING HISTORY: The Calm & the Storm ingår det över 80 nationer och över 800 regioner. Alla nationer har tilldelats detaljerade egenskaper baserat på omfattande forskning, som ekonomiska och militära styrkor, diplomatiska relationer, ideologi och tekniska framgångar. Alla regioner består av terräng, infrastruktur, resursproduktion och mycket mer.
  • Du och din nation: Bege dig in i en värld där varje nation har sin egen plan och där händelser står och faller på en enda allians. Utforma strategier baserat på din nations styrkor och svagheter historiskt sett och gå igenom dina planer allt eftersom världen förändras på grund av dina åtgärder. Som spelare kan du välja att vara Storbritannien, Frankrike, Tyskland, Italien, Japan, Ryssland, USA eller Kina.
  • Strider med variation: Ett innovativt stridssystem som ger möjlighet till flera typer av sammandrabbningar – allt från massiva anfall till att hålla stånd. Förnödenheter, förstärkningar och geografi påverkar stridsplanen.
  • Flera militära alternativ: Använd unika enhetsegenskaper till blitzanfall med vapen, slåss i utmattningskamper med horder av infanteri, decimera fiendens industri med strategisk bombning och bomba flottor på avstånd med en specialstyrka till havs. Genom vetenskaplig forskning kan du få fram mer avancerade militära enheter och alla enheterna har en detaljerad 3D-modell.
  • Sofistikerad världsekonomi: Spelets ekonomisystem modellerar kopplingarna mellan världsmakt och ekonomisk styrka. Spelarna styr handel, hjälp, industriell utveckling, infrastrukturella investeringar och ingående forskning.
  • Kraftfullt allianssystem: När du skapar och bryter allianser, förklarar krig och föreslår fred, påverkar varje handling din relation med andra nationer och deras villighet att ingå i en allians med dig. Om du inte har starka allierade kan det hända att andra nationer attackerar dig mer.
  • Historiska scenarier: I sex olika scenarier kan du starta vid en avgörande historisk tidpunkt, fokusera på en viss händelse eller spela hela kriget. Bland scenarierna hittar du till exempel Frankrikes fall, Pearl Harbor, dagen D, Sudetenland-krisen och mycket mer som allt är baserat på noggranna undersökningar. Du kan jobba för att lyckas där andra misslyckades, eller välja en annan väg och se vad som händer.
  • Utmärkt omspelbarhet: I varje scenario befinner du dig i en ny sorts strid. Varje nation du spelar innebär unika utmaningar. Allt utvecklas – från dina ekonomi- och militäralternativ, till vilka allianser du kan skapa och handlingar och respons från andra nationer i världen.
  • Omgångsbaserat spel för en eller flera spelare: Innovativt simultanomgångsbaserat spel som är snabbt och reaktivt och som låter dig behålla kontrollen utan att behöva vänta. Spela med upp till åtta andra i flerspelarläge, och chatta medan ni spelar för att forma gemensamma strategier och hemliga pakter. Är du en trogen bundsförvant eller svekfull despot?
  • Byggt för att modifieras: Med den inbyggda redigeraren för scenarier kan du modifiera olika scenarier eller skapa egna.

Systemkrav

    Minst: Windows XP, 2000 eller Vista, Pentium III- eller Athlon 1,0 GHz-processor, 512 MB arbetsminne, 850 MB ledigt hårddiskutrymme, 32 MB grafikkort, Internetanslutning för flerspelarläge.

Hjälpsamma kundrecensioner
17 av 17 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
38.7 timmar totalt
Upplagd: 24 oktober, 2015
When I first got the game for $1.24 on sale, I was shocked at how good the game actually is.

For starters, the in game tutorial is relatively good. It teaches the core and advanced concepts of the game, without being too confusing or too long.

You can play as any nation in the world, and lead your nation towards world domination, without being forced to play the game historically. The AI also doesn't completely act historical either. In one game, the UK declared war on Russia, when Russia invaded Poland.

The game doesn't end at a specific time, while it does say that it has a set amount of max turns, you can continue on and play indefinitely.

The map is easy to navigate, the economy of the game is easy to understand, there are overview windows that display everything your cities and mines are producing so you don’t have to hunt them down individually, and there is an easy to understand tech tree that even my nephew could operate efficiently. In fact, I often play this game with my young nephew and he is able to fully comprehend and play the game (which is a true testament as to how easy to understand the basic concepts are and the controls of the game are.)

However, the game is not that easy to win. The AI will take full advantage of its navy, air force, and land armies to efficiently defend themselves, flank your armies, invade your homeland when you lest expect it, and even nuke you if you're not too careful.

Another plus, is that the multiplayer in this game doesn’t have lag or syncing issues.

The game also runs well on older computers as well, I got it to run rather well on an old 2003 XP laptop of mine.

The game also comes with an scenario editor which is easy to use and adds lots of replay value.

In essence, this game is somewhat similar to the Hearts of Iron games, except that it’s more simplistic and turn-based.

In all, I would highly recommend this game to anyone seeking a sandbox turn-based WW2 strategy game. The game's low price is also a nice plus. However, if you are looking for an extremely in depth realistic game of WW2, I would suggest looking elsewhere.
Var denna recension hjälpsam? Ja Nej Rolig
11 av 13 personer (85%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
60.7 timmar totalt
Upplagd: 10 oktober, 2015
A very excellent turn-based, global-scale, war-game, with tons of freedom and options.
"Making History" as the title is perfect, because you basically pick out your nation and then engage in World War II. Everything plays out independently. No scripted historical events.

You can play starting in different time-frames, but at its heart, the game is a giant "WW2 sandbox" game. **NOTE: Although game "scenarios" have an "end-date", GAME IS ENDLESS. You can keep playing. You can adjust Scenario setttings to customize.

Some aspects remind me of:
Superpower 2 (RTS game) you can wage war on any nation, make treaties, do whatever you want on a 3D Google-Earth like map.
Supreme Ruler 2020 (RTS game) is like that but on flat 3D map, and more complicated, in that you can build unique, individual structures on each territory you control.

Making History is sort of like a fusion of both, you don't quite have "buildings" on each territory, rather just cities and oil wells mostly on some, but you have all the tools needed to manage each individual territory. Boost production of Goods in Alaska, upgrade farms in Florida, improve infrastructure in New York. Etc.

Biggest downside to this is that it's USELESS, and the interface/menu system is cumbersome and confusing. BUT THAT'S OK. The game is actually WAY more simple than you think.

The biggest problem most people will have with this game is simply "overthinking" the game

WHY?

I played as the USA starting around 1935 or 1936, and spent 10 years of game time, actually BALANCING my budget, selling resources to warring alliances, and making a profit; trying to balance trade, etc. HOWEVER, I couldn't figure out how the computer was producing massive amounts of tanks, ships, troops, etc. Not only were the computer players producing them fast, the computer was producing them in large numbers.

There was no way I could product as fast without destroying my economy.
How could the computer balance it's economy and do this?

The answer: IT DIDN'T!

YES, the computer nations all went into MAJOR debt.
Like a few other strategy games, you can go "into debt". If you reach zero, you then go into the red.
And NO, your assets don't start getting magically "sold off" like in certain other games.
No, you still have everything, you just owe a lot of money......to SOMEONE. Who?

WHO CARES!

SO, when you get this game, FORGET about managing the economy, it's all a waste of time.
In this game, when you go into "debt", it only lowers the effectiveness of your units and a few things, but I found it rather unnoticeable.

ALL YOU HAVE TO DO:
Set all of your areas to maximize production.
As for what to produce: set about 90% of them to upgrade industry. A city's industry is rated by a simple point system. A city worth 20 industry points, is usually "Light Industry". If you set production to whatever "Industry" option it has, after X number of turns, it will gain a point. Turns can go fast, so before you know it, it might become "Heavy Industry" and later to "Advanced" (Advanced can build units others can't, like Advanced tanks, nuke bombers, super-carriers, etc).

WHY DO THIS?
Because the higher it's industry point rating, the FASTER you can produce units.
You'll need to set the rest to produce Research and Transport Capacity (if not enough Transport Capacity points, you won't be able to move all your units overseas at once, they'll have to 'wait for the next ride').

That's about it. You'll be spamming out units in no time, and sending them into the grinder of an endless World War.

You will go into massive debt, but it doesn't affect gameplay all that much at all.
I was like $149 billion or trillion in debt by the end of my game. NO BIG DEAL.
That's too bad, but I guess maybe the developers found the economic system too restricting on enjoying the game.

That was the problem Supreme Ruler 2020 had, the economy system was made by people who didn't know how economies work. They tried to make it the way they "envisioned" only to have it cripple the game (not to mention all the ridiculous click-fest with logistics) that detracted from enjoying the game. Yikes. Making History keeps it simple and let's you focus on gameplay.

DIPLOMACY:
Very, very limited. It's basically you can join an alliance, leave an alliance, or try to get another country to join in an alliance with you. The computer players will leave/join alliances all the time. Like "1984", you'll be at war with mortal enemy "Eurasia" for a long time, only until one day, to now be at peace with them, and at war with new mortal enemy "East Asia", the next day.
This aspect of the game can actually turn out to be pretty fun at times, watching nations for "super alliances" and then stab each other in the back. I wish there were more diplomacy options, but this is a war game after all. HAHAHAH.

Territories/provinces can also break off and become part of a new nation.
You can even grant independence to conquered areas and make them an alliance, you'll see new nations formed frequently. You'll see Nazi Germany maybe take over Ireland and form a Nazi Ireland. Or Soviets take over India and form Communist India.
There are competing ideologies in the game that are visible and those with similar ideologies will favor relations with each other over others.

CONTROL:
Controlling armies is EASY. You just click on a unit, and tell it where to go. Sort of like the Europa Universalis games. Only thing, sometimes, seems like units not moving but it's really they need time to cross out of large territory and enter next one. In those EU games, you'll see a meter or bar that shows progress but no in this one. Not a big deal, just a cosmetic thing.
You can also stack and split units, so no problem there.

NO NEED to load units on ships or anything. When you tell them to go overseas, they are automatically converted into a "ship" fleet unit. Of course, they are weak. Best to clear the way or have ships patrolling the zones they must go through to stop enemy raiders.

EDITOR:
The game comes with an editor so you can make your own mod/world, edit unit stats, edit countries, anything. Can be a bit cumbersome to put together. People have made some online you can download through developer's site. I haven't tried any though.

CONS:
-The economic system, while totally useless, the menus/navigating suck. You won't use it much anyways, but finding out it's useless after wasting so much time, was frustrating "You mean I don't have to manage any of this, I can go into trillions of dollar in debt and still fight on just fine?!" I hear the "Gold" version of this game, makes the menus easier.

-Nukes! You can build ICBM and mobile-nuke units, HOWEVER, they fight like regular units, that only do major damage; but they are weak and get destroyed easily. STRATEGIC NUKE BOMBERS are the only "real" nuke units. You can direct them to nuke a city. If it succeeds, the city is permanently destroyed. It will just be ruins without any production ability.

-Subs can't be set to auto-defend an area. If an enemy surface ship enters water area you have a surface ship in, they automatically fight. If you have a sub, they don't fight. You have to manually order them, which enables enemies to sail right by. FAIL!

-Loading game, you have to remember to reselect your nation. You can load your saved game, play as other nation. By default, the nation you saved game playing as should already be selected.

If you're looking for some "historically accurate" WW2 game, you can forget about it.
It's MAKING HISTORY: you make your own history---ITS FUN TO DO!
The game goes on for however long it takes for you to reach your goal.
I conquered the entire world around 1957. I had modern supercarriers and jet fighters by that time, 638 warships, like 1300 armored divisions.

Very rewarding game.
Var denna recension hjälpsam? Ja Nej Rolig
4 av 4 personer (100%) fann denna recension hjälpsam
88.1 timmar totalt
Upplagd: 7 december, 2015
How i put so many hours into such a simple game is just amazing
Var denna recension hjälpsam? Ja Nej Rolig
3 av 3 personer (100%) fann denna recension hjälpsam
94.6 timmar totalt
Upplagd: 23 augusti, 2015
This game is a very good game buy it. But one problem was that after awhile of owning it says "coulden't find valid license."
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
138.5 timmar totalt
Upplagd: 7 november, 2015
Great game to play with 4 or more friends i highly reccomend it.
Var denna recension hjälpsam? Ja Nej Rolig