Making History® delivers the open-ended gameplay of strategy-game classics, but with compelling new economic, military, and diplomatic systems and deep research that lets you play with real historical challenges.
ユーザーレビュー: 非常に好評 (350 件のレビュー) - このゲームのユーザーレビュー 350 件中 83% が好評です
リリース日: 2007年3月13日


Making History®: The Calm & the Storm を購入する

オータムセール! 終了まで残り



Making History® delivers the open-ended gameplay of strategy-game classics, but with compelling new economic, military, and diplomatic systems and deep research that lets you play with real historical challenges.

The game drops you into a rich WWII world where every nation has its own agenda, and where events can turn on a single alliance. Work with your nation's historic strengths and weaknesses. Build up your industry, infrastructure, economy, military. Create alliances. Then reshape your strategy as the world evolves with each turn.

  • Rich WWII world: MAKING HISTORY: The Calm & the Storm includes over 80 nations and 800+ regions. Each nation is given detailed characteristics built on extensive research, including economic and military strengths, diplomatic relations, ideology, and technical advancement. Each region features terrain, infrastructure, resource production and more.
  • You are your Nation: Jump into a world in motion where every nation is pursuing its own agenda, and where events can turn on the breaking of a single alliance. Devise strategies based on your nation's historic strengths and weaknesses' and revise your plans as the world evolves in response to your actions. Play as the United Kingdom, France, Germany, Italy, Japan, the USSR, the United States, or China.
  • Multi-Turn Combat: An innovative combat system allows many approaches to engagements from massive assaults to holding actions. Supplies, reinforcements and geography all affect your battle plan.
  • More Military Options: Use unique unit abilities to blitzkrieg with armor, fight attrition battles with hordes of infantry, decimate enemy industry with strategic bombers, and bomb fleets from a distance with a carrier task force. With scientific research you can unlock more advanced military units, and every unit features a detailed 3D model.
  • Sophisticated World Economy: The game's economic system models the connections between world power and economic strength. Players control trade, aid, industrial development, infrastructure investments, and a deep field of research.
  • Powerful Alliance System: As you make and break alliances, declare war and propose peace, each action affects your relations with other nations, and their willingness to ally with you. If you lack strong allies, you may find other nations are more are more likely to attack.
  • Historic Scenarios: Six scenarios let you start at a crucial historic moment, focus on a specific event, or play the whole war. Scenarios cover the fall of France, Pearl Harbor, the D-Day invasion of Europe, the Sudeten crisis and more, and each is based on detailed research. You can work to succeed where others failed, or take a different path and see what happens.
  • Superb replayability: Each scenario drops you into a different firestorm. Each nation you play presents unique challenges. Everything evolves from your economic and military choices, the alliances you make, and the actions and reactions of the world's other nations.
  • Single and Multiplayer Turn-Based Gameplay: Innovative simultaneous-turn-based play is quick and responsive, and keeps you in control with no waiting. Play with up to eight others in multiplayer mode, using in-game chat to devise joint strategies and secret pacts. Will you be a trusted ally or a backstabbing tyrant?
  • Built for Modding: Use included Scenario Editor to modify scenarios or create your own.


    Minimum: Windows XP, 2000 or Vista Operating System, Pentium III or Athlon 1.0GHz Processor, 512 MB RAM, 850 MB available hard drive space, 32 MB Video Card, Internet connection for multiplayer

56 人中 51 人 (91%) がこのレビューが参考になったと投票しました
30 人がこのレビューが面白いと投票しました
記録時間: 308.7 時間
投稿日: 6月13日
When I first bought the game for 75 cents, I didn't think this was a strategy type of game. Traditionally with World War II games, I picked Germany (my homeland) as who I want to play as. Instead of being evil, I hightened my reputation with neighboring countries, gave aid to countries in need, and was just being plain friendly. Then I realized that in order to make best friends with other countries, I needed their same goverment. Since I was trying to be buddies with France, I decided to go for Democracy. The only way I could think of changing my goverment was to declare war on them and immediately ask for peace by changing goverment fourm.

This was a DISASTER. France chose to decline in a millisecond. Instead of the Nazis blitzkrieging the French, the French blitzkrieged ME. After losing, I was libberated into a COMMUNIST country from the USSR who recently took Poland due to greed. I fell out of my chair laughing now since I had the support of the communists from the East, and the Italians from the South. France fell in 3 turns after I was liberated. Eventually I grew strong enough to fight back the Soviets all the way to Leningrad just like real World War 2, until they demolished me with aircraft.

The Americans were coming from the West while this happened. I had an amazing defence on the boarder of Germany and France, and when the Allies saw this, the United States of America declared war on the Allies. I was crying by this point. America has ruined the plan for all the Allies to defeat Nazi Germany, and I retook annexed France under my wing.

While Americans were fighting British men in Normany (where the American men were suppose to fight the Nazis), I was marching into Moscow with my swastika flag. Eventually I took over Italy, and the rest of my European allies.

I must say; America avoided the Cold war by reenacting the Revolutionary war of 1775-1783 in 1945. 10/10 will play as America next time to create World War III = The United States of America against The United Kingdom against The USSR.
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10 人中 9 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 222.5 時間
投稿日: 6月19日
GREAT Game! This game wants to be like HOI 3 and is similar in a few ways but is much easier to learn. The real thing that SOLD me on this game was the fact that it comes with scenario editor! The editor is also very easy to figure out and allows you to make and play your very own games!!!!! Makeing History also has multiplayer, I have only ever used Hamachi to play multiplayer games and it works every time with out a flaw.

Over all if your thinking about this game I would say STOP and just buy it! Its worth every cent!

A must have for ww2 nerds like me :D

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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 38.7 時間
投稿日: 10月24日
When I first got the game for $1.24 on sale, I was shocked at how good the game actually is.

For starters, the in game tutorial is relatively good. It teaches the core and advanced concepts of the game, without being too confusing or too long.

You can play as any nation in the world, and lead your nation towards world domination, without being forced to play the game historically. The AI also doesn't completely act historical either. In one game, the UK declared war on Russia, when Russia invaded Poland.

The game doesn't end at a specific time, while it does say that it has a set amount of max turns, you can continue on and play indefinitely.

The map is easy to navigate, the economy of the game is easy to understand, there are overview windows that display everything your cities and mines are producing so you don’t have to hunt them down individually, and there is an easy to understand tech tree that even my nephew could operate efficiently. In fact, I often play this game with my young nephew and he is able to fully comprehend and play the game (which is a true testament as to how easy to understand the basic concepts are and the controls of the game are.)

However, the game is not that easy to win. The AI will take full advantage of its navy, air force, and land armies to efficiently defend themselves, flank your armies, invade your homeland when you lest expect it, and even nuke you if you're not too careful.

Another plus, is that the multiplayer in this game doesn’t have lag or syncing issues.

The game also runs well on older computers as well, I got it to run rather well on an old 2003 XP laptop of mine.

The game also comes with an scenario editor which is easy to use and adds lots of replay value.

In essence, this game is somewhat similar to the Hearts of Iron games, except that it’s more simplistic and turn-based.

In all, I would highly recommend this game to anyone seeking a sandbox turn-based WW2 strategy game. The game's low price is also a nice plus. However, if you are looking for an extremely in depth realistic game of WW2, I would suggest looking elsewhere.
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 60.7 時間
投稿日: 10月10日
A very excellent turn-based, global-scale, war-game, with tons of freedom and options.
"Making History" as the title is perfect, because you basically pick out your nation and then engage in World War II. Everything plays out independently. No scripted historical events.

You can play starting in different time-frames, but at its heart, the game is a giant "WW2 sandbox" game. **NOTE: Although game "scenarios" have an "end-date", GAME IS ENDLESS. You can keep playing. You can adjust Scenario setttings to customize.

Some aspects remind me of:
Superpower 2 (RTS game) you can wage war on any nation, make treaties, do whatever you want on a 3D Google-Earth like map.
Supreme Ruler 2020 (RTS game) is like that but on flat 3D map, and more complicated, in that you can build unique, individual structures on each territory you control.

Making History is sort of like a fusion of both, you don't quite have "buildings" on each territory, rather just cities and oil wells mostly on some, but you have all the tools needed to manage each individual territory. Boost production of Goods in Alaska, upgrade farms in Florida, improve infrastructure in New York. Etc.

Biggest downside to this is that it's USELESS, and the interface/menu system is cumbersome and confusing. BUT THAT'S OK. The game is actually WAY more simple than you think.

The biggest problem most people will have with this game is simply "overthinking" the game


I played as the USA starting around 1935 or 1936, and spent 10 years of game time, actually BALANCING my budget, selling resources to warring alliances, and making a profit; trying to balance trade, etc. HOWEVER, I couldn't figure out how the computer was producing massive amounts of tanks, ships, troops, etc. Not only were the computer players producing them fast, the computer was producing them in large numbers.

There was no way I could product as fast without destroying my economy.
How could the computer balance it's economy and do this?

The answer: IT DIDN'T!

YES, the computer nations all went into MAJOR debt.
Like a few other strategy games, you can go "into debt". If you reach zero, you then go into the red.
And NO, your assets don't start getting magically "sold off" like in certain other games.
No, you still have everything, you just owe a lot of SOMEONE. Who?


SO, when you get this game, FORGET about managing the economy, it's all a waste of time.
In this game, when you go into "debt", it only lowers the effectiveness of your units and a few things, but I found it rather unnoticeable.

Set all of your areas to maximize production.
As for what to produce: set about 90% of them to upgrade industry. A city's industry is rated by a simple point system. A city worth 20 industry points, is usually "Light Industry". If you set production to whatever "Industry" option it has, after X number of turns, it will gain a point. Turns can go fast, so before you know it, it might become "Heavy Industry" and later to "Advanced" (Advanced can build units others can't, like Advanced tanks, nuke bombers, super-carriers, etc).

Because the higher it's industry point rating, the FASTER you can produce units.
You'll need to set the rest to produce Research and Transport Capacity (if not enough Transport Capacity points, you won't be able to move all your units overseas at once, they'll have to 'wait for the next ride').

That's about it. You'll be spamming out units in no time, and sending them into the grinder of an endless World War.

You will go into massive debt, but it doesn't affect gameplay all that much at all.
I was like $149 billion or trillion in debt by the end of my game. NO BIG DEAL.
That's too bad, but I guess maybe the developers found the economic system too restricting on enjoying the game.

That was the problem Supreme Ruler 2020 had, the economy system was made by people who didn't know how economies work. They tried to make it the way they "envisioned" only to have it cripple the game (not to mention all the ridiculous click-fest with logistics) that detracted from enjoying the game. Yikes. Making History keeps it simple and let's you focus on gameplay.

Very, very limited. It's basically you can join an alliance, leave an alliance, or try to get another country to join in an alliance with you. The computer players will leave/join alliances all the time. Like "1984", you'll be at war with mortal enemy "Eurasia" for a long time, only until one day, to now be at peace with them, and at war with new mortal enemy "East Asia", the next day.
This aspect of the game can actually turn out to be pretty fun at times, watching nations for "super alliances" and then stab each other in the back. I wish there were more diplomacy options, but this is a war game after all. HAHAHAH.

Territories/provinces can also break off and become part of a new nation.
You can even grant independence to conquered areas and make them an alliance, you'll see new nations formed frequently. You'll see Nazi Germany maybe take over Ireland and form a Nazi Ireland. Or Soviets take over India and form Communist India.
There are competing ideologies in the game that are visible and those with similar ideologies will favor relations with each other over others.

Controlling armies is EASY. You just click on a unit, and tell it where to go. Sort of like the Europa Universalis games. Only thing, sometimes, seems like units not moving but it's really they need time to cross out of large territory and enter next one. In those EU games, you'll see a meter or bar that shows progress but no in this one. Not a big deal, just a cosmetic thing.
You can also stack and split units, so no problem there.

NO NEED to load units on ships or anything. When you tell them to go overseas, they are automatically converted into a "ship" fleet unit. Of course, they are weak. Best to clear the way or have ships patrolling the zones they must go through to stop enemy raiders.

The game comes with an editor so you can make your own mod/world, edit unit stats, edit countries, anything. Can be a bit cumbersome to put together. People have made some online you can download through developer's site. I haven't tried any though.

-The economic system, while totally useless, the menus/navigating suck. You won't use it much anyways, but finding out it's useless after wasting so much time, was frustrating "You mean I don't have to manage any of this, I can go into trillions of dollar in debt and still fight on just fine?!" I hear the "Gold" version of this game, makes the menus easier.

-Nukes! You can build ICBM and mobile-nuke units, HOWEVER, they fight like regular units, that only do major damage; but they are weak and get destroyed easily. STRATEGIC NUKE BOMBERS are the only "real" nuke units. You can direct them to nuke a city. If it succeeds, the city is permanently destroyed. It will just be ruins without any production ability.

-Subs can't be set to auto-defend an area. If an enemy surface ship enters water area you have a surface ship in, they automatically fight. If you have a sub, they don't fight. You have to manually order them, which enables enemies to sail right by. FAIL!

-Loading game, you have to remember to reselect your nation. You can load your saved game, play as other nation. By default, the nation you saved game playing as should already be selected.

If you're looking for some "historically accurate" WW2 game, you can forget about it.
It's MAKING HISTORY: you make your own history---ITS FUN TO DO!
The game goes on for however long it takes for you to reach your goal.
I conquered the entire world around 1957. I had modern supercarriers and jet fighters by that time, 638 warships, like 1300 armored divisions.

Very rewarding game.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 15.7 時間
投稿日: 7月22日
70 people have had the problem: "Couldn't Find Valid License Key. Please try reinstalling this product". From the forums, there seems to be no solution that's working. Game works a few rounds then you get hit with above message.
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