Desarrolla un complejo de ocio vanguardista en Las Vegas utilizando todo el dinero y todas las habilidades de gestión que puedas. Los clientes de Las Vegas, una ciudad emocionante y llena de vida, son muy difíciles de complacer. ¿Podrás ganarte los corazones y las carteras de Las Vegas?
Análisis de usuarios: Variados (75 análisis)
Fecha de lanzamiento: 21 dic. 2006
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Acerca de este juego

Desarrolla un complejo de ocio vanguardista en Las Vegas utilizando todo el dinero y todas las habilidades de gestión que puedas. Los clientes de Las Vegas, una ciudad emocionante y llena de vida, son muy difíciles de complacer. ¿Podrás ganarte los corazones y las carteras de Las Vegas?

Los sorprendentes gráficos 3D en tiempo real harán que tu complejo de ocio se luzca al máximo. Disfruta de espectaculares vistas panorámicas o pon a punto el interior y el exterior de tu paraíso perfecto en Las Vegas.

  • Satisface las necesidades de más de 5.000 clientes
  • Más de 500 vehículos entre los que se incluyen coches, taxis, limusinas y helicópteros
  • 10 estilos de complejo de ocio, inspirados en culturas y temáticas sorprendentes
  • Las tranquilas atracciones proporcionan agradables momentos de relax
  • Crea sin pensarlo una capilla para la celebración de bodas
  • Juegos y atracciones que cortan la respiración
  • Los controles fáciles de usar hacen que la construcción del complejo de ocio sea muy sencilla
  • Totalmente personalizable: ajusta los objetivos, la competitividad y la dificultad
  • Desarrolla tanto el exterior del complejo, como el interior del mismo
  • Contrata y despide al personal, basándote en habilidades y cualidades reales
  • Ajusta las apuestas a tu favor y llega a lo más alto


VEGA$: Make It Big © 2003 Empire Interactive Europe Limited. Diseñado y desarrollado por Deep Red Games Limited. Empire, "E" y "Make It Big" son marcas comerciales o marcas registradas de Empire Interactive Europe Limited en el Reino Unido, Europa y en otros países. Todos los demás nombres o marcas comerciales pertenecen a sus respectivos propietarios. Todos los derechos reservados.

Requisitos del sistema

    Configuración mínima: Pentium® III a 600 MHz, Windows® 98, tarjeta de vídeo 3D de 16 MB, 192 MB de RAM. 500 MB de espacio libre en disco duro. DirectX® 9.0, ratón, teclado.

    Configuración recomendada: Pentium® III a 800 MHz, tarjeta de vídeo 3D de 32 MB, 256 MB de RAM, unidad de CD de 8x, ratón con rueda.

Análisis útiles de usuarios
A 5 de 5 personas (100%) les ha sido útil este análisis
79.0 h registradas
Publicado el 13 de abril
This is actually quite a decent game though flaws with the AI hamper it from reaching its full potential. The biggest upsides are the number of options and how much you can customize the interiors of casinos to your wishes. You can make your casino as lush or barren as you want, make it a blackjack/craps paradise or only focus on slots. With the largest casino, you can do both, but not every customer will like or appreciate all the gambling options. Craps creates noise (ever been near one in Vegas?) while high rollers won't care for your low-limit slots.

The negative/positive benefit system is actually quite rewarding and nice. The trick is that negatives can be offset by positives, once you learn that, you won't be bothered by people complaining about smell or noise, just add fountains or something else that creates positive calm or beauty. Those positive objects though, come at a price, including maintenance, electricity and water if appropriate, but realy once you learn how to play the game, money isn't much of an issue anymore, which is something that could be improved.

Learning not to build everything is another lesson that takes time. Your property and casino can't be everything to everyone. High rollers want luxury and high stakes games, while degenerate gamblers want drinks and your typical family want entertainment and lower stakes. Unfortunately, the best way to make money is to cater to the high rollers, but then that might be realistic since I haven't seen a new casino in Vegas built for penny slot players either.

The flaws of the game are in the AI and will require micromanagement to solve. Maintenance workers won't fix buildings or objects until they break, meaning that you will have to manually direct them to actually maintain buildings and objects before that happens. The worst part though is with the janitors who will just stand around and have to be told to specifically go to an area in order to clean the trash. This becomes tedious and no matter what, you'll have to live with some litter on your properties and inside that lush casino you built.

In all, this game is fun and addictive, but is too easy once you figure it all out. Plus the AI issues make it annoying at times. Still it's easily worth $5, you'll get many hours of fun playing and building your dream casino.
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A 38 de 59 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
22.0 h registradas
Publicado el 25 de junio de 2014
Vegas: Made it Bad

This game is difficult to pick up and easy to put down. A potentially fun game ruined by random game crashes, horrible AI for your support staff, and a ridiculously steep learning curve. Even for less than a dollar I feel like I wasted my money.
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A 11 de 12 personas (92%) les ha sido útil este análisis
13.7 h registradas
Publicado el 13 de diciembre de 2014
This game has so many negative reviews and I've played enough hours now that I feel I should write my own review: a positive one.

Although the visuals are not as fancy and modern as other city-builders, I found this game was far more complex and detailed than Sim City Societies while having the same kind of fun aspect.

You have different screens to monitor things like income, reputation, which demographic of people a certain building or lot appeals to, the state of repairs of buildings and gambling machines. You can click on some staff buildings and see the employee's skills, speed, attention and charisma and how much their wage are, you can hire more employees and fire them. You can upgrade certain buildings so that they more attract the people you wish them to (e.g. you can add a bell boy to the hotel so that the VIPs are happier to stay there) . You can click on each individual visitors and see their line of thought, this will let you know of things like if your restrooms are too hard to find, if the place is dirty, if your guests would like to do some drinking while they are gambling etc. Clicking on the visitors also allows you to see what they prefer (gambling, activity, rest er whatever) and what demographic they belong to (family, tourist, high roller or else) and you can build your lot to target certain people specifically because you can't please every one (people who are looking to relax will not like a lot that has many loud buildings such as casinos and circus' that appeal to people looking for activities).

The game has the option of sandbox or campaign. You set the difficulty in the sandbox to be as you are comfortable with and it is useful for practicing in preparation for the campaign which gets pretty challenging. The campaign includes the tutorial which is a bit annoying to go through. Also, the game doesn't save automatically and you can't save before finishing each campaign chapter it seems, bit annoying. The second campaign is not a tutorial at all and has events that require actions that were not covered in the tutorial, a bit of digging and trying things out is required to win. The third campaign chapter is more challenging even and I haven't been able to win it but as I'm learning it's getting closer and closer to beating my competitor neighbour.

A few things I dislike about the game: there is no undo button, when you accidentally place a staircase a square away from connected to the upper-level floor, for example, your only options to correct the mistake is to sell the staircase for regain of a percentage of what it cost to place or to leave the staircase there. This makes it so you have to be very careful where you put down things and it's kind of hard to gauge where they'll go because there is no truly visible grid inside the casino.

Also this game seems to require a lot of management: Buildings will get in very poor state of repairs if you don't tell the mechanics to go visit them, slot machines will get nonfunctional because the cashier hasn't gone to empty them and this is on top of you having to monitor each building's reputation, income generation (which you can control by choosing within a range of fees charged and, on casino games, house advantage among other things).

Overall, I like the game. Quite a lot actually. It's definitely not a game everyone would like though but if you like city-builders and management-heavy games that have only okay graphics I would recommend this game.

I got it on sale and I have no regrets whatsoever 7.5/10
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A 11 de 13 personas (85%) les ha sido útil este análisis
2.5 h registradas
Publicado el 28 de junio de 2014
$0.74 of Summer Sale frustration... ;)

Honestly, if you're going to buy this, get it on one of the big sales. I personally like little crappy tycoon games like this (Lemonade Tycoon, Fish Tycoon, ect...) It's not a hard game, just has a lot of micro-managment that isn't explained well, and the interface isn't great. I kind of enjoyed it once I figured things out. Graphics aren't a big deal for me, but if they are for you, then definately stay away. I reccomend you at least get through the tutorial and a few das past before you give up on it.

Bottom line: Good, so long as you don't mind figuring things out on your own and some bad graphics. But once you understand it, it's not too horrible.
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A 22 de 35 personas (63%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.7 h registradas
Publicado el 24 de mayo de 2014
Vegas: Make It Big was produced by a company who thought that "Make It Big" would be a viable trademark. How a tiny video game company managed to trademark this before any fast food giant is beyond me but well done to them. If you've ever been to Vegas you'll see how everything just looks bloody awful. This video game manages to make everything look awful too. The core gameplay is Sims-like management of casinos, so you place furniture and stuff in order to make money. The customers inexplicably vomit/throw red cups everywhere and your staff just refuse to clean it up unless you drag them to the vomit. That's my lasting memory of this game. I literally can't remember anything else about Vegas: Make It Big which really does echo that famous saying: "What Happens in Vegas Is A Forgettable Experience and You Should Only Bother If You Can Get It for Less Than A Quid".
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