Empuja, haz combos y encadena a través de una ensoñación pulsante en technicolor mientras expandes tu consciencia a 130 latidos por minuto.
Análisis de usuarios: Muy positivos (150 análisis) - El 81% de los 150 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 29 nov. 2011

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Comprar Fractal: Make Blooms Not War

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Packs que incluyen este juego

Comprar Particles, Colors, and Light - The Cipher Prime Bundle

Incluye 5 artículos: Auditorium, Fractal: Make Blooms Not War, Splice, Splice Soundtrack, Splice: Epilogue Soundtrack

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Acerca de este juego

Del galardonado equipo que te trajo Auditorium y Pulse: Volume One llega Fractal, una cautivadora experiencia de puzles musicales. Empuja, haz combos y encadena a través de una ensoñación pulsante en technicolor mientras expandes tu consciencia a 130 latidos por minuto.

Con tres exclusivos y desafiantes modos de juego, increíbles gráficos de calidad HD y una banda sonora en continua evolución, Fractal destruirá con toda seguridad esa poca productividad que te queda.

Características principales:

  • 3 modos distintos de juego: Campaña, Puzle y Arcade
  • El nuevo Musicbox Audio Engine compone música basándose en cómo juegas
  • ¡Colores! ¡Hexágonos! ¡Efectos de partículas! ¡Acepciones ridículas!

Requisitos del sistema

Mac OS X
    • SO: Windows XP / Vista / 7
    • Procesador: Dual Core a 1.2 GHz o superior
    • Memoria: 2 GB de RAM
    • Disco Duro: 50 MB de espacio libre
    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Dual Core a 1.2 GHz o superior
    • Memoria: 2 GB de RAM
    • Disco Duro: 50 MB de espacio libre
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
3.8 h registradas
Publicado el 12 de noviembre
I've owned Fractal since it was a standalone Flash game (it's since been redone in Unity) - I like the concept and I've played a fair-bit but there are some gotchas with the game as-a-whole which make it hard to recommend to others.

First-up, the game has power-ups which are not explained in any way. You're simply expected to guess what they do!? You shouldn't have to ask in the forums to find-out how a game works!?

The career mode seems designed to teach you how to play (once you figure out the power-ups) and it works upto a point, but by Level 23/24 it's descended into a horrible potluck mess of a thing. Level 24 is, imo, impossible 99% of the time - you need a very lucky layout to be able to clear it (23 isn't much better)

The game is also missing some basic features such as the ability to adjust music/sfx levels and any sort of online highscoring - this seems odd in an otherwise polished product when schoolboy designed games have this stuff?

It's all a bit disappointing really - I struggle to recommend it but I emphasise the the game at the core is a fine puzzle, it's just let down by a feeling of being half-baked and abandoned.
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A 2 de 2 personas (100%) les ha sido útil este análisis
5.7 h registradas
Publicado el 5 de agosto
It seems i can't get enough of this game. Played much more than it's simple design should warrant for.

Annoying in the beginning as you can't quite get into the flow of making blooms. (fill up blobs of 7 to make a 'block' which make them dissapear). Also just when the game starts to feel stale they introduce bombs, lightning and suddenly you start getting chains.

Campaign game is nice as it introduces new elements slowly. For variance one can just try the arcade or puzzles too.

Great value for it's price really. Just be warned that it takes awhile for this game to start shining. early game is entirely different to bombing clusters and chain-electrocuting large areas of the map.
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A 3 de 4 personas (75%) les ha sido útil este análisis
2.7 h registradas
Publicado el 11 de julio
Very relaxing strategy/puzzle game. Beautiful but becomes quite challenging. Play this when you need to relax.
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A 1 de 2 personas (50%) les ha sido útil este análisis
0.7 h registradas
Publicado el 27 de diciembre de 2013
Está bien. A ver: lo de magníficos gráficos es una exageración como un mundo (con mirar los vídeos ya se comprueba) pero el juego, como puzzle, mola bastante y es enredante. La música se va adaptando a tus movimientos pero tampoco os penséis que es algo fuera del otro mundo. Se ve que han cuidado bastante el acabado para darle un toque... no sé decir como: ¿elegante? El juego mola pero sobre todo si viene en algún pack. No es que 2,00€ sea una fortuna pero en Steam hay cosas mucho más elaboradas por ese precio.

Eso sí: hubiera sido un detallazo que pusieran un tutorial inicial explicando un poco la cosa porque al principio estuve a punto de pasar de él porque no pillaba la mecánica del juego. Una vez te das cuenta de como va es bastante simple pero nadie nace adivino. Básicamente tienes que hacer grupos de fractales mediante empujones. Dependiendo de por donde empujes aparecen unas piezas y para que se 'fijen' tienen que tener otras fichas alrededor. Al completar una forma se crea el fractal, te dan puntos y a determinada cantidad pasas de nivel. Simple pero a medida que subes niveles se va complicando completar las jugadas con los 'empujones' disponibles.

Aparte del modo campaña (con niveles) tiene otras modalidades para jugar de forma libre, con lo que en conjunto hay juego para pasar rato.

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A 20 de 22 personas (91%) les ha sido útil este análisis
5.6 h registradas
Publicado el 20 de enero de 2014
Fractal is a surprisingly enjoyable brain teaser, casual, puzzle like game where you make fractals of one color. A fractal is a diamond of 7 tiles / cubes / gems / whatever. 2 on the left, 2 on the right, 3 in the center. How do you arrange them? You simply click an empty space on the grid or the border of the level. When you click that empty space, the spaces around it push out with whatever color gem you have next in your cue. Let's say green gem in your cue you will push out in all directions shifting all the gems in all directions 1 space over. Like pushing lines in 6 directions. You only get a certain amount of 'pushes' per level. To beat a level you need to get X amount of points. When you make a fractal, other gems appear in the level, which may lead to a chain of fractals or mess you up. Sometimes you need to think 2 or 3 moves ahead and when different colored gems get involved you need to make sure one move doesn't mess up something else you've been planning.


The campaign won't take more than a few hours, but I can see there being replay value in the way that Tetris is replayable. While the score isn't a big focus of the game, it still gets your brain going. There's no pressure or time limit, its soothing. The puzzle mode has several continuous puzzles.

Eventually the game throws different kinds of tiles your way. If those special tiles are in your fractals, you will get their bonuses. Things like adding more tiles to your cue, exploding all connected tiles of the same color, pushing tiles apart from the fractal and so on. It adds a needed level of depth.

Luckily there are two other modes, arcade and puzzle. Puzzle mode has you completing objectives such as making a triple fractal in X number of pushes or clearing all of the diamonds. It is a nice diversion, but hardly the meat of the game. The arcade is more of a time attack to get as many fractals in a limited amount of time. There are time tiles that will add to the clock when they're in a fractal.

Fractal feels like its more suited for relaxing with a touch screen and mobile devices rather than for people sitting in a chair at a computer. Its still an engaging and relaxing game for a while.
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