Push, Combo, and Chain your way through a pulsing technicolor dreamscape all the while expanding your consciousness at 130 BPM.
Recenzje użytkowników: W większości pozytywne (158) - 79% z 158 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 29 Lis, 2011

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Kup Fractal: Make Blooms Not War

Pakiety zawierające tę grę

Kup Particles, Colors, and Light - The Cipher Prime Bundle

Zestaw 5 produktów: Auditorium, Fractal: Make Blooms Not War, Splice, Splice Soundtrack, Splice: Epilogue Soundtrack

 

O tej grze

From the award-winning team that brought you Auditorium and Pulse: Volume One comes Fractal, an enthralling music puzzler experience. Push, Combo, and Chain your way through a pulsing technicolor dreamscape all the while expanding your consciousness at 130 BPM.

With 3 unique and challenging game modes, amazing HD-Quality graphics, and an ever-evolving soundtrack, Fractal is sure to destroy what little productivity you have left.

Key Features:

  • 3 Distinct modes of play: Campaign, Puzzle, and Arcade
  • All-new Musicbox Audio Engine composes music based on how you play
  • Colors! Hexagons! Particle Effects! Ridiculous Callouts!

Wymagania systemowe

Windows
Mac OS X
    • OS: Windows XP/Vista/7
    • Processor: 1.2 GHz Dual-Core or higher
    • Memory: 2GB or higher
    • Hard Disk Space: 50MB
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.2 GHz Dual-Core or higher
    • Memory: 2GB or higher
    • Hard Disk Space: 50MB
Pomocne recenzje klientów
15 z 19 osób (79%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
3.8 godz. łącznie
Zamieszczono: 12 listopada, 2015
I've owned Fractal since it was a standalone Flash game (it's since been redone in Unity) - I like the concept and I've played a fair-bit but there are some gotchas with the game as-a-whole which make it hard to recommend to others.

First-up, the game has power-ups which are not explained in any way. You're simply expected to guess what they do!? You shouldn't have to ask in the forums to find-out how a game works!?

The career mode seems designed to teach you how to play (once you figure out the power-ups) and it works upto a point, but by Level 23/24 it's descended into a horrible potluck mess of a thing. Level 24 is, imo, impossible 99% of the time - you need a very lucky layout to be able to clear it (23 isn't much better)

The game is also missing some basic features such as the ability to adjust music/sfx levels and any sort of online highscoring - this seems odd in an otherwise polished product when schoolboy designed games have this stuff?

It's all a bit disappointing really - I struggle to recommend it but I emphasise the the game at the core is a fine puzzle, it's just let down by a feeling of being half-baked and abandoned.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
1.6 godz. łącznie
Zamieszczono: 4 czerwca, 2014
Czy ta recenzja była pomocna? Tak Nie Zabawna
23 z 25 osób (92%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
5.6 godz. łącznie
Zamieszczono: 20 stycznia, 2014
Fractal is a surprisingly enjoyable brain teaser, casual, puzzle like game where you make fractals of one color. A fractal is a diamond of 7 tiles / cubes / gems / whatever. 2 on the left, 2 on the right, 3 in the center. How do you arrange them? You simply click an empty space on the grid or the border of the level. When you click that empty space, the spaces around it push out with whatever color gem you have next in your cue. Let's say green gem in your cue you will push out in all directions shifting all the gems in all directions 1 space over. Like pushing lines in 6 directions. You only get a certain amount of 'pushes' per level. To beat a level you need to get X amount of points. When you make a fractal, other gems appear in the level, which may lead to a chain of fractals or mess you up. Sometimes you need to think 2 or 3 moves ahead and when different colored gems get involved you need to make sure one move doesn't mess up something else you've been planning.

1

The campaign won't take more than a few hours, but I can see there being replay value in the way that Tetris is replayable. While the score isn't a big focus of the game, it still gets your brain going. There's no pressure or time limit, its soothing. The puzzle mode has several continuous puzzles.

Eventually the game throws different kinds of tiles your way. If those special tiles are in your fractals, you will get their bonuses. Things like adding more tiles to your cue, exploding all connected tiles of the same color, pushing tiles apart from the fractal and so on. It adds a needed level of depth.

Luckily there are two other modes, arcade and puzzle. Puzzle mode has you completing objectives such as making a triple fractal in X number of pushes or clearing all of the diamonds. It is a nice diversion, but hardly the meat of the game. The arcade is more of a time attack to get as many fractals in a limited amount of time. There are time tiles that will add to the clock when they're in a fractal.

Fractal feels like its more suited for relaxing with a touch screen and mobile devices rather than for people sitting in a chair at a computer. Its still an engaging and relaxing game for a while.
Czy ta recenzja była pomocna? Tak Nie Zabawna
11 z 11 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
1.4 godz. łącznie
Zamieszczono: 26 listopada, 2013
Very enjoyable. This game didn't last me long; I quickly reached a stage where it was just too hard to complete the levels. However, I really enjoyed it. The music is enjoyable, the graphics are very aesthetically pleasing, and the gameplay itself is simple to understand but fun to play.

I would be interested in seeing more from this developer.
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 8 osób (100%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
4.6 godz. łącznie
Zamieszczono: 11 grudnia, 2013
Fractal: Make Blooms not War (Nth Review)

This game has a few problems: The difficulty curve is rather wavy, going up and down through the levels. Some are ridiculously easy and some are not only pretty hard, but also depend on luck - because your starting field is randomized in campaign mode, you can get everything from a 60 points head start to an unsolvable mess.

The graphical presentation is nice, but doesn't go beyong functional, really. Same goes for the Sound.

The game modes are fairly diverse, though the campaign is rather "puzzle"-y, safe for the previoulsly mentioned randomness - which can be really annoying and warrents constant restarts. The puzzles are pretty good and serve as the only "sort-of" tutorial, because a really detailed introdution is missing. The arcade mode is boiled down to frantic clicking, which becomes a bit more strategic with practice.

All in all this is a nice puzzler, with some rather annoying problems. If you're looking for a small game to play in between other things to do, this fits the bill. But it is no game to sit back and relax, because it will annoy you from time to time.

Rating: Only just recommendable.
Czy ta recenzja była pomocna? Tak Nie Zabawna