Karnage Chronicles is an action RPG for the VR platform. Unravel your past, and shape your present, as you vanquish your enemies in this high fantasy epic.
All Reviews:
Very Positive (122) - 90% of the 122 user reviews for this game are positive.
Release Date:
Apr 24, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The VR platform is still in its infancy, and developers are still figuring out the works when it comes to game mechanics and general user experience. Some people feel nauseated when moving about, others do not, and hardware has yet to meet an industry standard. We get it. But we also get that players are hungry for something with more substance. We want to provide this, and being in Early Access allows us to get unfiltered feedback from you, the community, and use that to tweak the game’s direction and improve the overall experience.”

Approximately how long will this game be in Early Access?

“We don’t expect Early Access to last more than 9-12 months.”

How is the full version planned to differ from the Early Access version?

“The full launch version of Karnage Chronicles will feature two extra classes, additional content including numerous monster types, additional RPG elements with player progression, hand-crafted Steam Trading Cards, a full range of Steam Achievements, and full 1-4 player co-op (with friendly fire, so watch your back).”

What is the current state of the Early Access version?

“The game is fully playable. There will be bugs in need of fixing and optimization to be done, and some features and play areas have not yet been added, but overall we believe that the current state of the game is a decent representation of the finished product.”

Will the game be priced differently during and after Early Access?

“Pricing of the final launch version of Karnage Chronicles is yet to be decided. We're likely to raise the price during Early Access to reflect that the game is closer to a finished state, but the overall Early Access price will be lower than the final launch version.”

How are you planning on involving the Community in your development process?

“We want feedback! Both the Good, the Bad, and the Ugly will help us improve the game. What aspect of the game do you find enjoyable, what do you dislike, and what bugs are you encountering? We want to know everything so we can improve the experience.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Buy Swords and Sorcery VR Bundle BUNDLE (?)

Includes 3 items: Dungeon Knight, The Wizards, Karnage Chronicles


Recent updates View all (44)

February 22

Patch #10 - Version - Windows MR Support

  • Added support for Windows MR. With this comes the ability to choose between different controller setups by accessing "settings" from inside the game.

  • Changed the heart on the inventory belt to be a health bar, and added showing how much health consumed food will give back. Thus reducing the chance of wasting good food by overeating.
  • Made it more clear how to use the Town Portal scroll.
  • Changed how the fire from the Potion of Fire Breath moves.
  • Changed the angle of the teleport beam on Windows MR.

  • Fixed a lighting issue with the ship frozen in ice.
  • Fixed an issue where dead goblins would poke through the roof of the frozen ship.
  • Fixed an issue where the rope in the tutorial wasn't always cut even if weapon velocity was high enough.
3 comments Read more

February 14

Patch #9 - Version

  • Lowered gravity on arrows and bolts, resulting in a much more forgiving curve.
  • Added crowd control. By hitting enemy legs they will now run slower for a short time, critically hitting a leg will cripple them for the same duration.
  • Added riposte to melee combat. Blocking or parrying an enemy attack will prevent them from parrying and blocking attacks for a short duration.
  • Added ragdoll to enemy death.
  • Added additional traps to Wyvernscale.
  • Added additional loot drops and increased chance of getting weapons, armor, and magical drops.
  • The Vulture Bear is now dropping Vulture Bear Shredder.
  • The Corrupted Troll is now dropping Bone Breaker.
  • Added a buckler to the Archer class. It can be found in the player room.
  • Added a new potion; Potion of Fire Breath. It can be bought in the shop and also found as random loot.
  • Levels load much faster.
  • Added volumetric lighting and blob shadows.
  • Added a new Easy mode that is vastly easier than the previous mode. At the same time the old easy mode is now called Normal mode (which we did not have), and this mode is also balanced to be easier than what the old mode used to be.

  • Changed chests to always drop an item, and increased the chance of getting something good.
  • Added an additional starter sword for warriors, making it possible to dual wield swords from the beginning. It can be found in the player room.
  • Reduced enemy melee attack speed for all difficulties.
  • Reduced enemy run speed on lower difficulties.
  • Reduced damage from enemies on Easy and increased damage from enemies on Impossible.
  • Moved start point in Lobby, this should mitigate the out of play area issue with Omni Machines that are placed outside of the room-scale middle point.
  • Made it easier to spot the secret area in Wyvernscale.
  • Moved the half-hidden lever inside the throne room of Wyvernscale. Is should now be easier to find, and thus easier to continue the adventure.
  • Reduced the difficulty of the Spider Queen encounter.
  • Removed basic gear from the shop, and added improved gear instead.
  • Increased damage values of some weapons.
  • Increased damage boost from wearing Ring of Suffering.
  • Reduced cost of several items, especially potions have become cheaper.
  • Added a slight shield bump animation for player shield when hit.
  • Added sprint/walk toggle. Simply click the touch pad / thumb stick to toggle between sprinting and walking. No need to keep it pressed down anymore.
  • Reduced sound volume from picking up items. It was sometimes uncomfortably loud when playing with earphones.
  • Added an effect to the Vulture Bear egg while lying in the nest, as most players missed looting it.
  • Added a portcullis blocking progress until player room has been visited, as too many players rushed on and missed out on important gear before entering first combat. Thus making the game feel much harder than what was intended.
  • Loot items dropped by enemies and chests will now be saved. Leaving the level and returning will no longer cause the item to disappear.
  • Items dropped on the ground will now be saved. Players short on inventory space can use this feature to store items. We recommend using the player room for this.
  • [Oculus specific] Added a check box for toggling 180 degree turning on Oculus.
  • [Oculus specific] Playing on Oculus will now default with HMD based direction for free movement, and 180 degree quick turn will default as off. Smooth turning is still staying as default. As always, if you don't like the default feel free to chance it in settings to something more suitable to your own needs.

  • Fixed an issue where enemy weapons was seen passing through the warrior shield even when the attack was successfully blocked.
  • Fixed an issue where the drop bag did not properly show that an item was in the drop zone.
  • Fixed an issue that made it possible to teleport on top of the fireplace inside the player room.
  • Fixed an issue where initially knocked enemy arrows was huge. They have now been shrunk to size.
  • Fixed an issue with the middle section of the bridge in "The Eye of the Dwarves". Enemies should no longer get stuck.
  • Fixed an issue where player arrows sometimes passed harmlessly through an enemy neck area.
  • Fixed an issue where players would sometimes be shown a loading screen during the last fight inside The Crystal Mines.
  • Removed the levitating portcullis from the area behind the Town portal location.
  • Plugged a hole in the ground in the first mosquito room inside Wyvernscales.
  • Fixed an issue with the portcullis entrance to the Dwarven Ruins. They should now always be open after the key has been used, except if the level is reset.
  • Fixed a few wrongly set loot locations that was making players lose out on dropped loot from certain enemies.
  • Fixed an issue where toggle for strafing on Oculus was not saved between levels.
  • Fixed an issue where the Imp shopkeeper would never greet the player properly if his shop was not visited early on.
  • Game window should now also be set as active when playing. No need to mouse click it anymore.
  • Shield Goblin should never run around with glowing feet anymore.
17 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“It's really good! [...] The ambiance of the levels were perfect, the character design was interesting, they had voiced parts that actually made sense, they told a story, and the two different modes that you could play as was totally unique and didn't feel like the same thing at all.”
CryMor Gaming

“I am absolutely blown away by this. The graphics are gorgeous, the combat is really good, the audio, the atmosphere, I mean, this thing got it all. And it's still in Early Access.”

“That was hard. No joke. And I didn't even do it on Normal.”
OldSchool Gamer

About This Game

What path will you choose when your world is under siege? In Karnage Chronicles you play a Murkwraith on a mission to defeat enemies of the lands and restore order onto the world, in a high fantasy epic where good and evil are mere shades of the same color. Where you come from, and what is your purpose, are questions you'll need to uncover to shape your future.


The current version of Karnage Chronicles averages between 5-7 hours of gameplay depending on playstyle. We continue to aggressively expand the amount of content during Early Access.


The current version of Karnage includes RPG elements such as coin drops, treasures, consumables, quests, breakable pots, weapons, armors, your own room, secrets and simple puzzles, one full scale dungeon and two smaller dungeons that are awaiting their upgrade. As always, we'll continue to improve on the experience until full release of the game.


Fighting in Karnage Chronicles requires quick thinking and fast reflexes. Dodge, strafe, block, and deflect incoming attacks, use your ranged weapons with precision, and swing your blades as you would in real life. In this game, you cannot tickle your enemies to death!


Karnage Chronicles supports several types of movement: Free locomotion, teleportation, and a combination of both. We also support old-school HMD-tracked locomotion and Controller-tracked locomotion. Oculus users can also enjoy dual thumb stick movement. On top of this we fully support Virtuix Omni for a truly immersive experience.


Who are you, where do you come from, and what is your purpose? Karnage Chronicles has more to offer than slaying enemies. Discover the truth about your past to shape your destiny in the future.


Each region in the game will feature several unique monsters and boss encounters, some featuring new twists on old tropes. We have a Vulture Bear!


Find the play style that works best for you! Wreak karnage upon your enemies as a Warrior or an Archer, both equipped with a unique set of close combat and long ranged weapons catered to the class's strengths and weaknesses. During Early Access we also aim to add Mage and Cleric to the mix.


Available for Arcades on SpringboardVR

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7+
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970 or AMD equivalent
    • Storage: 3 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i7 or equivalent
    • Memory: 16 GB RAM
    • Graphics: GTX 1070 or AMD equivalent
    • Storage: 3 GB available space
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