Startup Company is a business simulation sandbox game. You play as the CEO of a newly formed software company. Your job is to either complete client contracts to make money, or build your very own products.
Recent Reviews:
Mixed (145) - 66% of the 145 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (983) - 76% of the 983 user reviews for this game are positive.
Release Date:
Aug 11, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Startup Company is now stable and playable. We believe this is the perfect time to start inviting the community to help optimize existing features, polish the game balance and most importantly deciding what new features should be added.”

Approximately how long will this game be in Early Access?

“Until we all agree it's done. Probably less than 1 year.”

How is the full version planned to differ from the Early Access version?

“New features are constantly being added, but our current roadmap looks like this:

  • New employee type: Marketers (including marketing campaigns)
  • New employee type: Supporter (including support tickets)
  • Employees requiring raises and eventually switching to competitors
  • Random events
  • Improved sound effects
  • Achievements
  • Improved usability and tips/help
However we recommend only purchasing the game if you want to play it as it is right now.”

What is the current state of the Early Access version?

“The game is stable on all platforms and completely playable. Current content is providing up to 8 hours of playtime.

Please be aware that the game currently doesn't contain any tutorials.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Startup Company is already built by the community. From the beginning all development has been streamed on Twitch. Bugtracking is kept publicly available to everyone and new features has always been based on requests.

We will continue down this path and inviting Steam Early Access players to join the conversation.”
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Recent updates View all (24)

January 19

Friday Update #8

Hi everyone,

I’ve had another fantastic week in terms of productivity. The number of bugs and error reports has been very low, which has allowed me to really focus on development.

The Friday Update gives a sneak peek into what has been developed on the game over the past week. It is not a new release and is not available yet. New features are always released as official Beta releases.


Bad Reviews and Big Changes
Since December, Startup Company’s review score has decreased from 89% (Very Positive) to 64% (Mixed). To be honest, I don’t entirely understand the reason for this, except that the proportion of negative reviews has increased. In response to this downturn, I believe the best thing I can do is listen and make improvements. This has led to a number of changes in the game:

Auto-repeat for everyone!
Players have always disliked the first 10 minutes of the game because of the high volume of clicking that is required. Together with the “Production feature”, I’ve unlocked the Auto-Repeat function for all employees, whether they are assigned to a manager or not. Instead, the manager’s main purpose is to help assign tasks and boost productivity by adding the speed bonus. This should help get rid of a substantial portion of early-game clicks :-)

Revised vacation controls
The vacation feature is being renamed to “Send home”. You can now choose between 1 and 3 days. 3 days still guarantees that an employee’s mood will be at 100% upon their return to work, but most of the time 1 day is sufficient.


Employee Training
Yes, it’s finally here! Following a large number of requests on Conflux, I have decided to add an employee training feature:

Each employee now has a “Max Speed” or “Potential Speed”. Once you’ve trained your employee to his/her maximum speed, you’ll be able to upgrade the employee. After upgrading, a higher “Max Speed” will now be available, until the employee reaches “Expert” level. The employee’s final “Max Speed” will vary from employee to employee. Putting hours into training employees will result in higher speeds than simply hiring “Expert” level employees.

Various changes/fixes
🔵 Fixed issue that was preventing achievements being unlocked in Steam.
🔵 Added achievement sync on game startup.
🔵 Corrected various typos in English translation.
🔵 Added “Controlled by Manager” label to all production employees. Allows the player to quickly switch to the manager.
🔵 Fixed issue where employees could not quit their job if seated on another floor than the one currently selected by the player.

Wrapping up Beta 14
I believe that I have enough new content to start preparing to ship Beta 14. I’ll now start to heavily playtest the game and ensure we catch all the bugs before releasing it. Here is a list of all the new features included in Beta 14:

🔵 Shared schedules: controlled by HR Manager. Introducing days off/weekends.
🔵 Stock tracking: See how stocks change over time.
🔵 Activity Log: The player is no longer required to close notifications.
🔵 Production Feature: Managers can now control their team’s production of components/modules.
🔵 Rebalanced products: Users are now capped at approximately 2bn and revenue has been nerfed a lot.
🔵 Bigger Skyscraper: Skyscraper increased to 5 floors (120 workstation limit).

You can read more about all these features in the previous Friday Updates.

I still don’t have a public release date for Beta 14, but I hope to release it by early next month.

Do you have suggestions or ideas for the game? Check out our Conflux board.

That’s all for now. Thanks for reading. I’ll be back next Friday :-)

All the best,
Jonas
13 comments Read more

January 12

Friday Update #7

Hi everyone,

This week has been extremely productive! In addition to the changes below, I’ve also been working on launching Startup Company on another large online gaming platform. I recommend following Hovgaard Games on Twitter if you’re interested in finding out more.

The Friday Update gives a sneak peek into what has been developed on the game over the past week. It is not a new release and is not available yet. New features are always released as official Beta releases.

Changes this week

🔵Fixed issue that was occurring when clicking “auto repeat” at the exact same time a task was completed.
🔵Fixed issue where it was impossible to rotate workstations after an employee was fired.
🔵Fixed issue where two Researchers working simultaneously would cause an error.
🔵Fixed issue where clicking notifications for deleted products would cause an error.
🔵Converted notifications into the new activity log.
🔵Added two new floors to the skyscraper, upping the maximum number of desks to 120 and the maximum number of floors to five.
🔵Fixed issue where product expenses were not showing when the game is paused.
🔵Reduced the number of server crashes.
🔵Improved error handling for corrupt savegames.
🔵Fixed NaN bug that was occurring when efficiency hit 90%.
🔵Fixed bug caused by Christmas Tree being removed.
🔵Added recovery feature to ensure savegames work with both the testing branch (beta 14) and beta 13.

Production Functionality
The new automated production feature is currently being tested. Currently, you have to manually set the minimum stock amount for each available component/module. Once the limit is reached, employees stop working. I’m not entirely happy with the result as you never really want employees to stop working. Instead, I’m going to rewrite the feature to evenly produce items with a defined and met minimum stock.


The Activity Log
The new activity log replaces the current notification system. Instead of hiding your notifications, you now get a static overview of all activity in the game.


Right now, I’m working on the most requested feature in Beta 13 – the ability to move items/employees between floors.

That’s all for now. Thanks for reading. I’ll be back next Friday :-)

All the best,
Jonas
11 comments Read more
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About This Game

About the game

Startup Company is a business simulation sandbox game. You play as the CEO of a newly formed software company. With an empty bank account you are forced to complete client contracts, but as soon as you get enough money you will be able to start competing against the largest tech giants, building your very own products and services.

Startup Company includes:

* Build Mode: Design your very own office.
* Contract Work: Win contracts by competing on price and service.
* Crafting System: Merge components to create modules. Use modules to create products.
* Products: Build outstanding products by adding features, managing servers and running marketing campaigns.

Hiring

A great company is built by great people. Optimize your staff benefits and working conditions to attract the best employees.

Win Contracts

You'll be facing hundreds of available contracts, but not all of them will be good for your team. Work your way up and compete with the best in the industry to win the big contracts!

Develop, Merge, Repeat

That's right, even software needs a little piecing together!

No matter if you want to deliver contracts or build your own product you need components and modules. Use developers, designers and lead developers to produce what you need.

Startup Company includes a fully featured crafting/development system where you will be able to merge components into modules, servers or product features.

Release, Update and Expand

Creating successful products is all about making the right decisions. Implementing or upgrading the right features is what generates hype. Hype generates users and users generate money.

You'll have to constantly pay attention to your hype otherwise users will start to drift away from your product. Keeping the product under constant development and releasing new versions is key to success.

It's your sandbox, let your imagination run wild!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 570 or similar
    • Storage: 200 MB available space
    Minimum:
    • OS: OS X 10.9
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 570 or similar
    • Storage: 200 MB available space
    • Additional Notes: Only 64-bit
    Minimum:
    • OS: Ubuntu 12.04 and later
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 570 or similar
    • Storage: 200 MB available space
    • Additional Notes: Only 64-bit. The game may be working on other distributions, but not guaranteed or supported.
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