Ooblets is a farming, town life, and creature collection game inspired by Pokémon, Harvest Moon, and Animal Crossing. Manage your farm, grow and train your ooblets, run a shop, explore strange lands, battle wild ooblets and other ooblet trainers, and unlock the mysteries of Oob.
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Available: 2018


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April 7

March 2018 Ooblets Devlog!!!

Check out the video here!

Welcome to the highly-anticipated March Devlog. And what a wonderful March we're having! It's the beginning of spring here, there's no international trade war, and we're all having a great time doing typical March things.

Okay okay so we're a little late getting this devlog out but we've been told that's just how indie games go 🤷

Without wasting any more time, let's jump right in to all the fun stuff we've been up to:

New characters

We've made a lot of character designs throughout development— over 40 so far. Here are just a few:

Most of these were designed with the main concern being speed of implementation. Over time, we've thought a bit more about what resonates with people and decided to take another pass at our core neighborhood cast to be more visually identifiable, unique, and interesting.

Making characters takes a long time, so we've only made a couple new ones so far, but lemme introduce them:


She's 1 part scientist to 1 part hipster, and can be found experimenting on things you probably haven't even heard about over in the Lernery. She's too cool for school because she was advance-placed right out of it.


Gimble is Badgetown's balloon pilot, which is much rougher work than it sounds. She's been through her share of scrapes but is always ready for the next ill-fated adventure. That ear-horn is so she can hear you ring the balloon bell from anywhere in Oob and come pick you up.


Tinstle is not only the most popular and well-liked girl in Badgetown, she's also the mayor. You can tell from her little hat and sash. She's all about helping people reach their potential and become good tax-paying citizens.


Okay, this one isn't all that visually distinguished but she's got a springbean in her hair so that's something. Urpa runs the café and we'll try to add some more character to her later. Check back with us.

If you're wondering who the green-haired hippie from the GIF at the top is, so are we... We haven't sorted out a character for that model yet.

Player level unlock tree

Besides building up your farm, house, ooblet team, and item collections, we wanted to add some personal development to all these progressions.

We decided to create a player level system where you meet different requirements to level up and then use your level points to unlock bonuses like faster crafting speed or more followbaby spots.

We'll probably make either the levels or the bonuses take the form of badges since we've not really implemented many badges in the game and need to live up to Badgetown's name.

Grumboire plant and ooblet panels

In the last devlog, we introduced the concept of the grumboire. We can now show you what it looks like:

So fancy!

And we can introduce a few of its features that have been implemented so far, like ooblet and plant panels:

Consider them introduced.

There's not much to say, but each ooblet or plant you grow will show up in your grumboire in these panels so you can keep track of what you've discovered so far.

Wild harvestables

Scavenging for items and clearing out weeds from town has been totally revamped. Throughout Badgetown and other regions, there will be set "grow points" where things can spring up. Each grow point has a list of potential items and will pick from them randomly when it's empty.

Direct sales system

While a lot of farming games tend to use a box at your farm to sell things to, we decided to go with selling things in the seed shop. To buy things you just interact with the physical items in the shop, but if you want to sell stuff from your inventory you interact with the cash register.

It's going to be limited to specific items that would reasonably fit the theme of a seed shop (mainly crops and craftables) so we may expand the system to the other types of shops for other things. I'm hoping we'll have enough time to make the player shop functional and fun enough to take on a lot of the sales gameplay, but we honestly haven't touched all that in a while.


I've snuck glimpses of Rebecca surreptitiously experimenting with different wavy flag techniques for months. It's clearly some sort of passion project; her white whale. But just the other day she comes up to me pleased as punch to announce she's now a flag expert and has figured out how to make the perfect low-resource-using flags by modulating frequencies and amplitudes and it involves sine waves or something— I wasn't really paying attention.

Regardless, this was a big step forward in Ooblets flag technology and it's bound to revolutionize Badgetown.

The cupcake graphic on the flag represents the Frunbuns ooblet club and was drawn by our lovely pal Bree Lundberg Here's the set:

In case you need help, the order is: Mimpins, Peaksnubs, Mossprouts, and Frunbuns.

Stuff for patrons

You may know that we have a little Patreon where we post more behind the scenes stuff and other oobletty goodness. Over the past month we shared:

- A set of phone wallpapers

- Ooblet concept designs by Miski

- Results of our first newsletter

- How we recolor assets with lazy unwrapping


- A sneak peek at our sales UI
- How we felt about missing GDC
- A bunch of cat GIFs, pictures, and videos for people in the Cat Weirdo tier

If you'd like to see more of this kind of thing, you should become a patron now!


Clicky here to get to her profile!

Rebecca has started using Instagram again and this time I'm intent on getting her to post to it more, so you should go follow her to justify my nagging.

Emojis for Discord

We asked our friend Mark Usmiani to design some new emojis for our surprisingly vibrant Discord server. You should join up now if you haven't already and then you can try to obnoxiously fit these babies into all your conversations.

That's it!

As always, make sure you're following along with all the Ooblets stuff on Twitter, Tumblr, and our new mailing list so you never miss anything. We're looking forward to sharing more with you as we continue our journey through making Ooblets, so I hope you stick with us!

Ben & Rebecca

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February 28

February progress on Ooblets!

Real quick before we start, you should join our newsletter! We haven’t sent any yet but I think we’re going to soon.

Hello! It’s me Ben writing to you. In case you’re unfamiliar, I do the game design, writing, and other odds and ends on the game. Rebecca does the programming and art, and we also have a couple wonderful freelancers to fill in the gaps.

For those of you who are tooootally unfamiliar with all of this and don’t know what this game is or where you are or how you got here, Ooblets is a game we’re working on that’s all about farming, creature collecting, and town life.

Let’s do a quick recap of all the stuff that’s gone on this month!

Want to check your quests, fiddle with some research tree junk, or see how your friendships are coming along? What about tracking all the ooblets and crops you’ve grown? You need a GRUMBOIRE!

A grumboire is a scientifimagical book you carry around (aka UI panel) that keeps track of all these things.

We were calling it “the almanac” internally but realized that name would not fit in the game at all, so I came up with the word grumboire which is a mix between grimoire and a nickname we gave to our cat (Grumbo).

One of the nice things about being an indie developer is that stuff doesn’t go through a committee for anything so all our dumb ideas maintain their dumbness completely intact into production.

Introductory quests
We actually have two introductions concepted for the game…

One is a long weird intro we haven’t talked about before that gives a lot of background as to why you’re arriving in Oob, but we’re not sure we’ll have time to implement it.

The second intro is everything that happens when you arrive in Oob after that first possible intro. It’s basically what you’d expect the game to start with, and it’s what we’ve been working on this month.

We’d really love to complete both intros, but besides the development constraints, we’re also a little worried that our entire intro sequence will take too long for players. For just the first two days of gameplay there’s already 9 pages of dialogue I’ve written…

New ooblet??
We just have one solitary little ooblet to introduce to everyone this month. Rebecca’s Patreon backers helped us name it Gumple:

We currently have 31 ooblets implemented so far and we’re aiming to have at least 40 on launch.

Pantsabear Hill

Probably the first region you’ll be visiting outside of Badgetown is the unassuming Pantsabear Hill. It’s got a similar biome to Badgetown but there will be new plants and ooblets for you to discover there… and possibly a dangerously-brittle bridge…

Oh, and it’s full of ticket scalpers in pantsabear costumes, but we’ll explain all that in the game.

This month we also actually reimplemented the Nullwhere region with a new level design, but you’d only be able to notice the difference if you were playing the game!

The Dance Barn

After we switched the Mossprouts clubhouse over from a barn to a treehouse, we had that spare barn lying around unused. Now it’s a dance barn! For when you want to dance in a barn.

10 million new hairdos

When Rebecca’s feeling overwhelmed or stressed out, she retreats to making hairdos for a while to regroup. This has resulted in us having a LOT of hairdos. Making games is stressful.

Loading screen
Up until now, when you’d open the game you’d be met with a blank screen for a few seconds while everything loaded. Now, we’ve finally got a loading screen. We’ve spent a lot of time perfecting the artistry of this and I hope you can appreciate the finer details of it. We wanted it to really show the depth of personality Ooblets has:

But seriously, there must be some work that goes into this I assume since Rebecca called me over to show it to me when she added it…

Our lovely pal and amazing freelanster Sander made a bunch of new furniture for folks to decorate their houses with. These are what they look like before being put into the game:


Are you one of those weirdos who does something other than scroll through thousands of posts on social media all day??

Then this is for you: Ooblets news tooted directly into your inbox!

We actually spend a lot of money on this dumb mailchimp subscription to be able to send out all these emails, so you’d better read them!!

That’s it for this devlog. We’d love to hear what you think about it all, so let us know through any of these social media-y thingies:
Talking about and sharing Ooblets stuff really helps us out as we try to get the word out to the unwashed masses. If you need even more Ooblets news and behind the scenes stuff, check out Rebecca’s Patreon.

Thanks for being our pals!
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Ooblets will be released in 2018!

That's a long way off but you can keep up with development until it's released. Get notified when it comes out by clicking the Add to your wishlist button above!

About This Game


  • Start life in a little rundown farm that you'll cultivate, improve, and customize

  • Customize your character's clothing, hair style, and general look

  • Battle wild ooblets and fellow ooblet trainers using a turn-based RPG battle system

  • Explore a variety of locations across Oob, all with their own biomes, plants, characters, and unique ooblets

  • Grow new friends by planting ooblet seeds that will blossom into baby ooblets

  • Join an Ooblet Club that matches your personality

  • Unlock new shops and buildings in town as you complete quests and explore

  • Upgrade your house with new decor, furniture, and upgrades

  • Run a shop selling the produce you've grown on your farm and any other junk you've scrounged up

  • Level up your ooblets and unlock new moves through battles and feeding them crops you've grown on your farm

  • Collect seeds, items, furniture, machinery, badges, and friends along the way

System Requirements

    • Storage: 2 GB available space
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