INSIDIA is a tactical game of turn based duels. Carefully move your team of powerful champions and weave their attacks together to claim victory in the field of battle. Conquer your foes and claim the spoils of the post-apocalyptic world.
Recent Reviews:
Mostly Positive - 75% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (125) - 74% of the 125 user reviews for this game are positive.
Release Date:
Sep 7, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Crafting high quality games requires time, skill, a bit of luck and a great deal of passion. We’ve been developing INSIDIA driven by the desire to create something special, something meaningful, that one game we’d love to play ourselves and share with a growing community. In the past months we’ve laid the foundations of Insidia, carefully assembling its core mechanics and painting its colorful art, in preparation for the challenges ahead. Still, as an independent studio, we can’t overcome the odds alone. We need your help. Together, we can accomplish everything.

For this reason, we decided to launch INSIDIA as an Early Access product. We firmly believe that only by working together with our community, constantly sharing ideas, listening to feedback and involving the players themselves in the development process, we can create a great game.

At the moment, except for the core gameplay, INSIDIA is incomplete in a lot of ways but together we can both develop all the missing features and reach a balance point suitable for an aspiring e-sport.”

Approximately how long will this game be in Early Access?

“Thanks to your support, we will be able to work on INSIDIA until it’s ready for the official release. Our aim is to launch the game once you’ve validated the core gameplay mechanics, the missing features have been added and we’re satisfied with the balance level. The goal is to release INSIDIA in the first months of 2018.”

How is the full version planned to differ from the Early Access version?

“During the Early Access period, we’ll use your feedbacks to constantly evolve and improve the game. For us, the most important part of the whole EA is finding out what features you would like to see in INSIDIA, but here is a list of what you can expect:
  • Gameplay balance
  • Gameplay improvement across all mechanics
  • An ever increasing roster of Champions
  • A proper introductory experience, with multi-layered tutorials
  • New Arenas and game modes
  • Ranking System
  • Replay System
  • Spectator Mode
  • Progression System
  • Dozens of new customization and cosmetic items

What is the current state of the Early Access version?

“The core of the game is fully playable. This includes 6 unique Champions, a fully working arena with special objectives and map-specific interactions, a solid menu and in-game interface and the very first draft of character progression.”

Will the game be priced differently during and after Early Access?

“INSIDIA will be free-to-play both during the Early Access and after the official release. New content, such as champions and cosmetic items will be progressively added to the game and available for in-game currency or micro-transactions.

A unique founder bundle will be available for the duration of the Early Access. By purchasing this pack, you are granted all present and future champions, unique skins, a prestigious title and our everlasting gratitude.”

How are you planning on involving the Community in your development process?

“Interactions with the community will be the core of our development process once the game enters its Early Access stage. We will be constantly listening to feedback and ideas from our players and the most engaged ones may have the opportunity to be invited to the private Discord meetings and internal tests.
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Recent updates View all (32)

February 20

Weekly Update #23 - STILL ALIVE



Greetings, Wastelanders! The release date is getting closer and It’s time to share with you our final weekly update. Today, two long-awaited features are being added to the game: a matchmaking system and the shop! But don’t worry: we hate pay-to-win games, remember?

The real challenge begins!

From this week, a matchmaking system will be in place to ensure you always find an opponent with a skill level similar to your own! The good old times of stomping newcomers or being horribly defeated by DrJester are finally over!
Of course, to avoid extremely long waiting times, the system will widen the range of opponents you can be matched with as you spend more time in queue.

However, if you want to be sure to find a balanced match, you can choose to activate the strict matchmaking option. While this can considerably increase your queue time, it will provide you with a fair and challenging match no matter what!

We advise you to use this option only after the game is officially released.

The shop opens

Developing games can be an extremely rewarding task, but while you appreciation can sustain our spirit, we also have bills to pay :P

So, well, ladies and gentlemen, our Shop is finally open!

From the shop you can use Keres Crystals or Diamonds, a new currency that can be bought with real money, to unlock skins or new champions. We want to remark that with the new currency you can NOT buy anything that will give you an in-game advantage and that champions will ALWAYS be purchasable using only Keres Crystals, the in-game currency.

We’re (almost) out of beta,
We’re releasing (almost) on time

23 weeks have passed since we started our Early Access. 23 weeks of updates, improvements, reworks, fateful choices and sacrifices to the cruel gods of game development. 23 weeks have passed and now we’re (almost) ready to release the full version of INSIDIA.

Next tuesday, at 10:00 AM CET, we will bring down our servers for some hours, to prepare them for the full launch of the game. At that moment, our Ranked Beta Season will be over and the very top player will find his name forever engraved in our Hall of Fame! When the servers will be back online, all ranks will be reset, and a fresh pre-season will start!

Before moving on, we want to say a huge THANK YOU to our Discord community! We couldn’t have made this game without your help, your passion and your constant support. While everyone of you is special and important for us, we want to express our gratitude to the most active members of the community. So, well, DrJester, Dissolvautr, DaChoir, Megaverage: THANK YOU!
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February 13

Weekly Update #22 - Twisted Sister



Greetings, Wastelanders! This is a very special week, for Coma the Shadeslinger, our newest champion, joins the battle and the clans of the Black Roads celebrate the day from which they make WAR, not LOVE.

Coma - Champion Overview

Quick and deadly, Coma can dish out powerful chained attacks at middle range. However, to sustain her damage output, the Shadeslinger must carefully choose when to reload her gun, to avoid being caught with an empty barrel.

Coma was born in the Black Roads, among the ranks of the Burning Valves. When her sister, Trauma, was exiled from the clan, the young girl fled towards the Reaping Fields, where she discovered a different way of life. The Shadeslinger devoted herself to bring back some beauty in this wrecked age and to perform mission on behalf of the elusive Aurora Society, a secretive group of free thinkers devoted to build a new future for the people of the Reaping Fields.

Unique feature: Bullets!

Coma uses bullets to fuel her attacks. She spawns with 3 and can hold a maximum of 5. While she can fire her passive skill unlimited time each turn, or have a huge burst of damage using her ultimate, she must keep tracks of how many rounds are in her barrel, for the Shadeslinger won’t be able to attack at all if her gun is empty.

Strengths and Weakness

Coma, with her high movement is perfectly suited to provide advanced zone control and area denial. Her chain attacks, triggered by movement, are also a good counter to some melee fighters, such as Shiryo and Angor. Additionally, with her ultimate, Coma has access to a potentially very high single target damage burst.

However, Coma needs to be carefully placed on the battlefield or she will find a quick and rather painful demise. While fast and powerful, her gun has a less than average area, inferior to all other ranged champion. Also, the Shadeslinger’s health pool is quite low and a melee fighter can swiftly dispose of her, if she has not enough bullets to defend herself.

Abilities

Trigger Happy

Every time an enemy Champion moves in a tile near Coma, she quickly shoots him. This passive can trigger multiple times during each turn as long as Coma has enough bullets.

Reload

Coma reloads some bullets and heals herself.

Barrage

Coma unloads her gun against a single target, dealing damage for each fired bullet.

Make WAR not LOVE

Valentine’s Day draws near and the clans of the Black Roads are ready to celebrate...well, not exactly love, but something equally complicated: war!

During the Make WAR not LOVE festival you can complete special achievements to unlock a unique title and the awesome Heartbreaker Coma skin!

Are you wondering why our octane-crazed punks should celebrate Valentine’s Day? Keep reading to find it out!

Tonight, drums echoes likes thunders and propane-fuelled flames burn bright against the darkness, as the occasional explosion signals the time for happiness and revelry. Tonight, screams of joy and cries of pain resonate together when knives are drawn for a cheerful killing spree. Tonight, the marauding clans of the Black Roads celebrate the day in which their merry life style of pillage and plunder was saved from the most insidious enemy: love.

It all happened one hundred years ago. The fearsome Propain, warleader of the Bleeding Hearts, had just proven, through an extensive application of maim and murder, his superiority over all other clans. Everyone was expecting, under his rule, a jolly future of ravaging devastation. But then, tragedy struck. Propain fell in love. Intoxicated by that nefarious disease, the warleader forced his warriors to change their lives. He forbade any new raid and used the dissidents as slaves to grow flowers and to write nonsensical cards about happiness and joy. Those who refused, along with those charged of forgetting the date of a birthday or an anniversary, were sentenced to an excruciating painful death. The once respected flag of the Red Heart became a dreadful symbol of oppression.
This tirrany went on for several months, until an unknown hero, with a single, great deed, was able to turn the tides of history. One night, with his crossbow he shoot a flaming arrow against the great banner of the red Bleeding Heart, burning it to the ground. That was enough to give the fierce warriors of the Black Roads enough pride to start a rebellion.

From that night, every year, the Clans celebrate the demise of love and the hated Red Heart. From that night, every year, arrows are fired and hearts are burned, songs are sung and innocent are killed. From that night, in the Black Roads, they make war not love.


PATCH NOTES

Daily Quests
Common basic quests no longer require to win games in order to be completed
Quests that are impossible to complete with your currently owned heroes will no longer appear
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About This Game





INSIDIA is a tactical game of swift and frantic duels. Assemble your team of four champions from a roster of steam knights, fierce punks, odd mutants and other survivors of a post apocalyptic fantasy world, then claim victory in the battlefield. Never let your guard down: simultaneous turns and a flexible combo system will always keep you plugged into the action!



When playing INSIDIA, it’s always your turn! Issue your orders in a handful of seconds, then watch your strategy unfold.





Blend your champions’ abilities to deliver devastating blows.



INSIDIA is not a simple deathmatch. Seize critical locations to control the battlefield and then lay waste to your opponent’s base.



Fight for glory in less than 15 minutes!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: 64-bit Windows 7, Windows 8.1, or Windows 10
    • Processor: Dual-Core 2.0 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible graphics card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.10 or higher
    • Processor: 2.4 GHz Intel or Higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: SteamOS - Ubuntu 16.04 or higher
    • Processor: 2.4 GHz Intel or Higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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