Fight on multiple fronts in Holdfast: Nations At War - A competitive multiplayer first and third person shooter set during the great Napoleonic Era. Charge into battle with over 150 players per server!
Recent Reviews:
Very Positive (302) - 85% of the 302 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,404) - 85% of the 1,404 user reviews for this game are positive.
Release Date:
Sep 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

Approximately how long will this game be in Early Access?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

How is the full version planned to differ from the Early Access version?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

What is the current state of the Early Access version?

“Holdfast: Nations At War is still under active development.

This Alpha state means that some of its features and content are more polished than others. Improvements are ongoing for the core mechanics of the game such as the melee and naval combat along with player count optimisations. On that base, we also plan on the inclusion of new features such as cavalry, new factions and maps. We know what the community wants and we’re working on it!”

Will the game be priced differently during and after Early Access?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.”

How are you planning on involving the Community in your development process?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

The development roadmap details a list of new features for all of the theatres of combat within the game as well as improvements to existing systems. We will be releasing this at the same time we release Holdfast: Nations At War on the 21st of September.
View the development roadmap.

The prioritisation of the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community. Visit the below board on our forums to get involved!
Go to the Polling Booth - Have your say on the game.
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Recent updates View all (38)

November 19

Official server linebattle map rotation. Cast your vote!

We have another question that needs answering today! Should we make line battle maps rotate more frequently in the official server map rotation? This means that you’ll be seeing them more often.

Linebattle maps such as Tahir Desert, Grassy Plains and Snowy Plains feature a lot of open spaces that allows players to organise and fight in formations. We’ll be introducing another map focusing on this style of gameplay in the next update!

Head over to the polling booth on our forums to cast your vote. You need to register an account on our forums in order to do so.

Go to the Polling Booth - Cast your vote today!

Another set of line battle maps will be included in the rotation if we receive the go-ahead from the community. There needs to be 70% more ‘Yes’ than ‘No’ votes for this to pass.

An Overview Of The Map Rotation
Here’s how the map rotation on the official servers hosting the Army Battlefield game mode looks like.
  1. Sharpton (New Map Present In The Next Patch)
  2. Canyon
  3. Arendan River
  4. Highlands
  5. Tahir Desert (Linebattle Map)
  6. Fort Christina
  7. Crosshills
  8. Desert Ruins
  9. Spanish Farm
  10. Grassy Plains or Snowy Plains (Linebattle Maps)

Holdfast: NaW. The Next Update
You’ll be seeing at least two new maps, improvements to the free flight camera, the ability to go into melee combat while crouching, smoother transitions when going from running to aiming, other direct improvements towards melee combat and more.

This will only be the beginning of our work on improving the melee - There’ll be a lot more to come after the next patch.

Prussia! Community Vote
We’re quite sure that a lot of you are already aware that Prussia has passed the poll with almost a thousand votes from the community. We're extremely looking forward to starting work on this! You’ll be hearing more from us as soon as some other units we have planned for the existing British and French factions are finalised. 

All we can say for now is that things will be getting relatively loud and glorious.

View the previous poll.

51st Saturday Public Linebattle - Community Event
Interested in attending an organised event? The 51st Regiment of Foot is hosting a public line battle every Saturday between 19 and 21 UTC. Officers lead others to victory or to an inevitable death whilst fighting in formations!

We highly recommend you check out one of these events hosted by the community. They serve as a great introduction to organised gameplay.

Visit the dedicated thread on our forum for more information about the event. Everyone’s welcome to participate.

Participate in the public linebattle.

Holdfast Grand Campaign - Community Event
The Peninsular War! Crews and regiments (clans) fight over territory in a turn-based campaign - Linebattles, skirmishes, sieges and naval battles. Movement for the British and French factions over the campaign map is controlled by war councils made up of representatives from the participating clans.

Are you a leader of a crew or regiment interested in taking part? Head over to the link below and fill up the form. The event hosts of this campaign have assured us that they’ll find something for you and your fellows to do no matter the number of men that you can field!

Participate in the campaign.

If you haven’t joined a regiment yet, you can look for one on our forums.

Join a crew or regiment.

Let us know if you're hosting your own event where the public can participate. We’ll help you get the word out.

Big thanks for your support! Until next time, may good health be yours.

- Anvil Game Studios
25 comments Read more

October 28

Holdfast: NaW - New Map & Freeroam Camera! Changelog 9

Holdfast: Nations At War has been updated! For this update you’ll be seeing a brand new map, a free roam ‘spectator’ camera, an option to toggle the entirety of the User Interface, surround sound support and many other changes and additions to the game. This update also includes more backend work in preparation for direct improvements on melee combat.

Improvements on stability has been a primary focus of ours during this week's patch.

A New Map! Canyon
Another map for Holdfast: Nations At War is here! Canyon is designed to promote close quarter engagements through bridges, tunnels and other pathways that can be found around the map.

Free-Roam Spectator Camera
You now have the option to see the battle unfold through a free-roam spectator camera! This will continue to further facilitate the administration of events.

You can control your ascend and descend through a selection of customisable key-binds, speed up with the shift key as well as adjust its field of view. The camera itself collides and bounces off the terrain and objects around the map. It can also go through doors and windows.

We’re very much open to ideas on how we can continue improving upon the free-roam camera.

Toggle User Interface
The entirety of the in-game User Interface is toggle-able through the ‘ScrollLock’ key. We'll be crossing this one off of our development roadmap.

Surround Sound Support
Holdfast: Nations At War supports surround sound! You can select from a variety of modes specific to your setup through the Audio options. The red icon to the right of the drop down menu is used to test your speaker setup in the game.

There have also been other changes and additions. The full changelog for this update can be found further down below.

Holdfast: Nations At War Is 15% Off (Halloween Sale)
Holdfast: Nations At War is 15% off for a limited time during Steam's Seasonal Halloween sale. Play with your friends! Lead your men into battle as an officer, show your musical genius with the drummer, fifer or violinist, captain and crew a naval vessel and more.

We want to continue strengthening the following behind the game as it grows and develops.

Changelog 9 - Game Version 0.9.6511.1337
  • A new map has been added into the game! Canyon.

  • Added a new Free-roam Spectator camera. This will allow spectating players to get a better bird's eye view of the unfolding battles. Controls for the Free-roam Spectator camera are customizable from the Keys Options menu. You can also adjust a variety of settings related to the Free-roam camera from the Game settings.
  • Added Speaker Mode settings in the Audio Options to allow for surround sound setups. The Speaker Mode options are Mono, Stereo, Quad, 5 Speaker Surround, 5.1 Surround, 7.1 Surround and Dolby Pro Logic 5.1. The red icon to the right of the drop down menu is used to test your speaker setup.
  • Added a new key bind option to toggle on and off the entirety of the User Interface in the game. The default key is set to ‘ScrollLock’. You can use this key to toggle the entire set of in-game elements without individually toggling them from the Game Options menu.
  • When friendly fire is disabled, ships will now no longer take damage from other friendly ships.
  • Decreased the amount of simultaneous entries in the kill feed to prevent it from taking up too much screen space.
  • Fixed an issue where the Riflemen's chat channel was not working as intended.
  • Fixed an issue where the reinforcements and scores that are shown in the top part of the screen were not showing the correct values when a player is spectating before he spawns the first time
  • Fixed an issue where admin-killing (slaying) a player on the Assault Game Mode still allowed them to respawn back in the game.
  • The grass on Grassy Plains is now slightly darker.
  • Changed the spawning positions on Grassy Plains for the Army Assault game mode.
  • Fixed an issue with the snow particle effects.
  • Fixed an issue with gaps on the rock formations of the Desert Ruins map.
  • The admin 'broadcast' message has been re-designed to match the rest of the User Interface.
  • Canyon has been added to the Official Server map rotation.

Known Issues
  • In the Naval Battlefield game mode, an issue might occur after a relatively long time which causes other players to start floating or become invisible on a ship. This is an engine side issue and we're currently awaiting for a fix. Kindly restart your game if this occurs.

We'll be including functionality that displays player names when using the free roam camera in the upcoming patch.

Once again, thank you very much for your support! May good health be yours.

- Anvil Game Studios
67 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.

Charge into battle with over 150 players per server!

Play the way you want!
Command and crew historically inspired sailing vessels in powerful duels or within squadron operations where cooperation in running your vessels leads to victory. War at sea is an entirely different setting and these clashes will take place off the coast in a selection of beautiful arenas.

Take the King’s shilling or fight for the Emperor in glorious Napoleonic field battles. Join the ranks and keep the line steady or provide support from the rear with cannon fire as you strive for dominance over the battlefield.

Join the Navy
Experience what it’s like to be a crew member on board a military sailing ship. Raise the sails, fire the cannons, test the water depths and cooperate to keep your vessel afloat!

Enlist in the Army
Work with your comrades to storm enemy fortifications or support the fight from the rear with artillery fire. Keep the line steady in open field battles and lead your men to victory!

Play as a Captain, Sailor, Line Infantry and more! Every class comes with its own traits and roles which are crucial for your team’s survival.

Holdfast: NaW’s order-based system allows for intuitive cooperative play where your ability to work as part of a team matters just as much as your personal skill.

Whether you are manning a cannon, firing a musket or swinging a sword, Holdfast: NaW's combat mechanics are easy to learn but hard to master. The game rewards player skill via a precision and timing based directional melee system.

There will be plenty of chances for you and your mates to take on other groups in tournaments and fierce competitive events. Hone your skills because you can be sure that your opponents will too!

System Requirements

    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Direct X 11 Compatible Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: An Intel® HD Graphics 4000 card is capable of running the game at a low framerate when playing Army based game modes on minimum graphics settings.
    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 3 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
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