Fight on multiple fronts in Holdfast: Nations At War - A competitive multiplayer first and third person shooter set during the great Napoleonic Era. Charge into battle with over 150 players per server!
Recent Reviews:
Very Positive (523) - 90% of the 523 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,331) - 87% of the 2,331 user reviews for this game are positive.
Release Date:
Sep 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

Approximately how long will this game be in Early Access?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

How is the full version planned to differ from the Early Access version?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

What is the current state of the Early Access version?

“Holdfast: Nations At War is still under active development.

This Alpha state means that some of its features and content are more polished than others. Improvements are ongoing for the core mechanics of the game such as the melee and naval combat along with player count optimisations. On that base, we also plan on the inclusion of new features such as cavalry, new factions and maps. We know what the community wants and we’re working on it!”

Will the game be priced differently during and after Early Access?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.”

How are you planning on involving the Community in your development process?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

The development roadmap details a list of new features for all of the theatres of combat within the game as well as improvements to existing systems. We will be releasing this at the same time we release Holdfast: Nations At War on the 21st of September.
View the development roadmap.

The prioritisation of the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community. Visit the below board on our forums to get involved!
Go to the Polling Booth - Have your say on the game.
Read more

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Recent updates View all (41)

December 21, 2017

Holdfast: Nations At War is now 25% OFF! Progress

Holdfast: Nations At War is now 25% off for a limited time during Steam's winter sale.

Muskets with relatively long reload times, men marching into battle at the sound of drums, fifes and violins - Played by specific classes, Officers leading others to victory or to an inevitable death and mighty warships from the golden age of sail are some of the things that you’ll find in Holdfast: Nations At War. This all happens with over 150 players per server!

Things have been extremely busy here at the office! Keep on reading the blog post as we have a few rather exciting announcements to make. Your help with spreading the word around about the sale would be greatly appreciated. We’re doing our very best to bring this genre of Musket Warfare games that we all love in the limelight.

We’re Growing The Team!
There’s going to be an instrumental addition to the team coming next month! We have been listening very closely as to what the community wants. Improvements upon melee combat, the introduction of cavalry, more naval mechanics or even a map editor all require a programmer’s skill set to be developed.

As such, we are now embarking on a major investment towards the success of Holdfast: Nations At War - Another programmer will be joining the team! Dylan ‘Monroy’ Vassallo, will be working closely with our lead programmer Andreas ‘Dreas’ Grech to bring new and improved gameplay oriented features to the game.

There’ll also be another 3D Artist working on the game. We’ll do an official introduction for both of these good fellows later on next month.

Here’s a look at our progress on the new office space we mentioned in our previous blog post. We’re still awaiting the delivery of hardware but other than a few remaining aesthetics, everything’s pretty much done!

More About The Next Game Update!
The upcoming update is not ready just yet. We're working very hard towards its release! You’ll be seeing four new maps - two of which are specifically designed to cater for line battle gameplay, improvements to the free flight camera, the ability to go into melee combat while crouching, smoother transitions when going from running to aiming, other direct improvements towards melee combat and more.

This will only be the beginning of our work on improving the melee - There’ll be a lot more to come after the next patch. There has also been ample progress on preparing the game so it can be translated into other languages. We want to make sure that the game is widely available to everyone.
Let’s move forward with a few more sneak peaks, shall we? We have been gathering feedback from various regiments (clans) and event hosts to improve on our current designs for line battle maps. Desert Plains is another line battle map that will be available in the next patch.

A new class! Chosen from the strongest and largest soldiers, Grenadiers will excel at killing other infantry units. More information about the Grenadier class will be made available in the patch notes.

We won’t be revealing everything just yet! There’s more to the update than what we’ve shown above. In the spirit of this festive season, we’ll be providing you with another hint as to what you might be seeing get into the game relatively soon.

Loud and glorious. They are coming! But what could it be?

Join A Crew or Regiment! Clans.
Interested in organised play, firing volleys in a formation and all that goodness? Join a crew or regiment of your choice by posting an application in one of the threads on our forums. These clans partake in events which brings the game to a whole new level.

Apply to join a crew or regiment here.

Thanks again for your support. Be sure to keep forwarding us your feedback and suggestions.

There's a lot more in store for Holdfast: Nations At War in 2018! Stay tuned. From all of us here at Anvil Game Studios, we would like to wish you the best of holidays and as always, may good health be yours.

Feel free to give us a follow on our Facebook and Twitter.

- Anvil Game Studios
62 comments Read more

December 10, 2017

Office space. Prussia and the upcoming update

Things have been very busy the past few weeks setting up a new office space. We’re investing time into that with the sole purpose of growing the team! However, that doesn’t mean that we have halted our work on the next update.

The Upcoming Update
You’ll be seeing at least two new maps (maybe a third one as well), improvements to the free flight camera, the ability to go into melee combat while crouching, smoother transitions when going from running to aiming, other direct improvements towards melee combat, and more.

This will only be the beginning of our work on improving the melee - There’ll be a lot more to come after the next patch. There has also been ample progress on preparing the game so it can be translated into other languages. We want to make sure that the game is widely available to everyone.

The Next Nation. Prussia
It’s a good time to start showing off the Prussians! Here’s the very first look at one of the uniforms for the line infantry class - More to follow. We’re also head hunting voice actors as this faction will be requiring an entirely new set of voices along with tunes for the musicians.

Which regiments from the Prussian faction would you most like to see in the game? Let us know! Historical references are also greatly welcome.

Don’t let the new faction fool you, work isn’t finished on UK or France either. We have more units for the existing British and French nations done and ready, but we’ll be leaving them as a little surprise for future content.

IndieDB Awards. Cast Your Vote For Holdfast: NaW
Holdfast: Nations At War is in indieDB's Top 100! We now need your help for one last push.

Visit the below link to go cast your vote. Please do help us spread the word around!

Cast your vote for Holdfast: Nations At War!

Growing The Team. More Office Space
We promised to grow the team and we’ll be doing just that. Everyone would love to see more content-filled updates!

Therefore, we are now in need of more office space. Things are progressing smoothly but there are a few more things that need to be done - Segregating the office’s electricity outlets from the rest of the appliances, awaiting the delivery of furniture due to next week, hardware is being shipped over from overseas (our current PCs crash at random intervals and that doesn’t exactly make for the best of productivity) and network all the devices.

The Community. Events & Regiments
More updates to the game focused on promoting organised play are also being considered. Besides our ongoing efforts on improving melee combat, we have other things planned out such as more maps to cater for the regimental style of gameplay for instance.

Here’s a look at one of the new maps we’ll be introducing in the next patch! We’ve gathered feedback on our previous designs for line battle maps from various regiments and event hosts to create a second variation of the Grassy Plains maps. Similar maps will follow after the third map has been finalised.

Every Saturday, a Public Linebattle event is being hosted of which regiments and public players alike are more than welcome to attend! Join in on the “Saturday Public Linebattle Event” server between 19 and 21 UTC, follow the ruleset and you’re good to go.

We’ve been filling up the server during the past 3 weeks! For the next one, a second server will be launched to care for the demand.

Participate in the public linebattle.

Don’t shy away from chatting with us. We’re very open to suggestions! Once again, thank you very much for your support and may good health be yours.

- Anvil Game Studios
201 comments Read more
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About This Game

Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.

Charge into battle with over 150 players per server!

Play the way you want!
Command and crew historically inspired sailing vessels in powerful duels or within squadron operations where cooperation in running your vessels leads to victory. War at sea is an entirely different setting and these clashes will take place off the coast in a selection of beautiful arenas.

Take the King’s shilling or fight for the Emperor in glorious Napoleonic field battles. Join the ranks and keep the line steady or provide support from the rear with cannon fire as you strive for dominance over the battlefield.

Join the Navy
Experience what it’s like to be a crew member on board a military sailing ship. Raise the sails, fire the cannons, test the water depths and cooperate to keep your vessel afloat!

Enlist in the Army
Work with your comrades to storm enemy fortifications or support the fight from the rear with artillery fire. Keep the line steady in open field battles and lead your men to victory!

Play as a Captain, Sailor, Line Infantry and more! Every class comes with its own traits and roles which are crucial for your team’s survival.

Holdfast: NaW’s order-based system allows for intuitive cooperative play where your ability to work as part of a team matters just as much as your personal skill.

Whether you are manning a cannon, firing a musket or swinging a sword, Holdfast: NaW's combat mechanics are easy to learn but hard to master. The game rewards player skill via a precision and timing based directional melee system.

There will be plenty of chances for you and your mates to take on other groups in tournaments and fierce competitive events. Hone your skills because you can be sure that your opponents will too!

System Requirements

    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Direct X 11 Compatible Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: An Intel® HD Graphics 4000 card is capable of running the game at a low framerate when playing Army based game modes on minimum graphics settings.
    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 3 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
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