Fight on multiple fronts in Holdfast: Nations At War - A competitive multiplayer first and third person shooter set during the great Napoleonic Era. Charge into battle with over 150 players per server!
Recent Reviews:
Very Positive (216) - 89% of the 216 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,599) - 88% of the 2,599 user reviews for this game are positive.
Release Date:
Sep 21, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

Approximately how long will this game be in Early Access?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

How is the full version planned to differ from the Early Access version?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

What is the current state of the Early Access version?

“Holdfast: Nations At War is still under active development.

This Alpha state means that some of its features and content are more polished than others. Improvements are ongoing for the core mechanics of the game such as the melee and naval combat along with player count optimisations. On that base, we also plan on the inclusion of new features such as cavalry, new factions and maps. We know what the community wants and we’re working on it!”

Will the game be priced differently during and after Early Access?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.”

How are you planning on involving the Community in your development process?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

The development roadmap details a list of new features for all of the theatres of combat within the game as well as improvements to existing systems. We will be releasing this at the same time we release Holdfast: Nations At War on the 21st of September.
View the development roadmap.

The prioritisation of the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community. Visit the below board on our forums to get involved!
Go to the Polling Booth - Have your say on the game.
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Recent updates View all (44)

February 15

Constant Game Updates! Holdfast: Nations At War is now 20% Off



After the release of two massive updates during the past few weeks, Holdfast: Nations At War is now 20% off for a limited time during Steam's lunar sale.

Muskets with relatively long reload times, men marching into battle at the sound of pipes, drums, fifes and violins - Played by specific classes, Officers leading others to victory or to an inevitable death and mighty warships from the golden age of sail are some of the things that you’ll find in Holdfast: Nations At War. This all happens with over 150 players per server!

http://store.steampowered.com/app/589290/Holdfast_Nations_At_War/

Constant Updates! Ongoing Dedication
There’s been plenty of major recent additions to the game with more to come in the coming weeks! You can have a look yourself at some of the things we’ve introduced down below. Bagpipers, new units, classes, maps and more.



Recent Additions
  • We’ve brought forth kilted men into the field of battle with the addition of the Bagpiper! A grand total of 22 tunes are available for this class. You can check them out by joining the British faction.
  • Yet another class. Grenadiers! Chosen from the strongest and largest of soldiers. They’re available to be played in both the British and French factions.
  • 6 New Maps. Sharpton, Dutch Canals, Training Grounds, Grassy Plains II, Snowy Plains II & Desert Plains.
  • 2 new line infantry units. The 92nd Gordon Highlanders and Polish Vistula Legion.
  • Melee combat improvements. You’ll be seeing more updates on this from us in future patches.
  • Multiple language support. Holdfast: Nations At War is now playable in French, German, Spanish, Portuguese (Brazilian), Russian, Chinese (Traditional & Simplified), Japanese and Korean.
  • Single life official servers. Strategise, coordinate and make good use of cover to turn the tide of battle in your favour!
  • Hardcore mode. A mode specifically designed for organised and competitive play.
  • Firearm recoil. Giving you that extra kick whilst you’re burning powder.
  • Quality of life additions, performance optimisations and a whole lot more.

Prussia! Another Sneak Peek
Have you ever met an Officer who turned the tide of battle with their unparalleled leadership and tactical knowhow? We certainly have! Here’s a very first look at one of the most important roles on the battlefield for the upcoming Prussian faction.



We’ll keep you updated on our progress. We’re very much looking forward to introducing them into the game!

Join our Community! Discord
If you’d like to become more involved with the community, we highly recommend that you join in on our Discord! You’ll also find us there engaging with the community and answering your questions. Don’t shy away from providing us with feedback. We’re always on the lookout for great ideas.

https://discordapp.com/invite/XsHBUNs



Enlist in A Crew or Regiment (Game Clans)
Crews and regiments (clans) host weekly events where they follow the rules of engagement relevant to the Napoleonic era. It is a delight of ours seeing servers fill up to the brim with players, as regiments battle in formation.

You should definitely consider participating in one of these events. Head over to our forums and enlist in a crew or regiment to your liking.

Enlist in a Crew or Regiment.



Thank you very much for your support and as always, may good health be yours.

- Anvil Game Studios
26 comments Read more

February 14

Game Update. Single Life! Linebattles & Organised Play



Holdfast: Nations At War has been updated. Ever took part in an organised event and experienced the thrill of the single life game mode? Within today’s addition, we’ll be bringing that on our official servers! We’ll also be paying more well-deserved attention towards organised play.

In addition to all of this, you’ll also find new maps being added to the game and more of our work on localisation.

Army Assault! Single Life Game Mode
Strategize, coordinate and make good use of cover to turn the tide of battle in your favour! You’ll have to wait until the round finishes before you can respawn if you meet an unfortunate end. New players joining the server will be unable to spawn if the three-minute mark has already passed.

Hop in on one of the official servers today to check it out yourself.
  • Anvil Game Studios Official EU3 - Hardcore Assault
  • Anvil Game Studios Official NA3 - Hardcore Assault

Hardcore Mode! Organised Play
As new strategies and tactics evolve within the line battle scene so must the game! Crews and regiments (clans) host weekly events where they follow the rules of engagement relevant to the Napoleonic era. It is a delight of ours seeing servers fill up to the brim with players, as regiments battle in formation.

In the Hardcore Mode, enemies are no longer visible on the minimap, you’ll find yourself spawning with limited ammunition and most importantly, the accuracy of firearms over long distances have been reduced. This will encourage closer range engagements to take place and promote tactical play.



Hardcore Mode
  • Your accuracy with firearms over long distances is reduced. The distance at which you engage your enemy is vital to increase your success at hitting your target!
  • Your ammunition is limited. Every shot counts!
  • Enemies don’t show on the minimap when they fire. Pay attention to your surroundings!
  • Friendlies are only displayed on the minimap at a close distance. Officers must pay attention to the ongoings of the battlefield!

If you haven’t done so already, we highly suggest that you enlist in a crew or regiment and join in the good fun. You can also form your own if you’re up to the task. Head over to our forums using the link down below to do so.

Enlist in a Crew or Regiment.

Firearm Recoil! Pistols, Muskets, Rifles & Blunderbusses
We’ve now introduced firearm recoil into the game to give you that extra kick whilst you’re burning powder. Kills are now also more satisfactory when your shot hits your intended target!

Your aiming reticule will no longer remain in the same position after you fire. During line battles and other forms of organised play, it has now become increasingly important for officers to teach their rankers how to fire at various distances. It is in your best interest to maximise the effectiveness of volley fire.



New Map! Training Grounds
A place for regiments to call home! An Officers’ quarters, a shooting range, melee arenas, field guns, mortars, several areas to host promotions at and most importantly, plenty of open space to train formations in.

Feedback is greatly welcome. If you’d like to provide us with suggestions on how we can improve the Training Grounds, you can do so on our Forums or Discord. One thing we have in mind is to place multiple spawn locations on the map so players can save time travelling from one area of the map to another.



New Map! Snowy Plains II
We have another map coming in with today’s patch! Snowy Plains II has been specifically designed for organised play. You can find the code to play this map on your community hosted server further down the changelog.



Localisation! Multiple Languages
We’ve now finalized the underlying system that takes care of localisation! Holdfast: Nations At War is now playable in French, German, Spanish, Portuguese (Brazilian), Russian, Chinese (Traditional & Simplified), Japanese and Korean.

You can change your desired language by clicking on the ‘Language’ button on the main menu.

Our heartfelt thanks go to these members of our community for their assistance with translation.

Language Translators
  • Chengda 'FeX Xcd' Xu
  • Lingyun Zeng
  • Refrain Song
  • Hutao
  • ilam
  • George 'Winterfell' Miracle
  • Sang-Min 'Bomulsun' Lee
  • Ken R 'Hyuga' Kaminski
  • Kimura 'Kagra' Kenta
  • Obata 'Date' Takuto
  • Sergei 'Mousecatcher' Zybin
  • Oleg 'Haxor' Lukin
  • Nico 'Deathstar' Jakobs
  • Sergio 'Tenford' Cobo Peláez
  • Alex 'Viriathus' Alexandre
  • Charles 'iWeester62' Margueritte
  • Alexandre 'Nastax' Lefeuvre
  • Yann 'Black Wolf' Lopez

As this is our very first pass on these translations, there are bound to be mistakes. You can inform us on our Forums or Discord if you encounter any grammatical errors. We’ll continue improving upon and adding new languages as the game progresses.



Game Engine Upgrade
Holdfast: Nations At War has now undergone another game engine upgrade. We’ve decided to embark on this massive undertaking in an effort to improve stability. Engine upgrades also provide us with additional features to optimise the game.

You’ll definitely be seeing more of these happening as we progress further through the game’s development.


There’s more to this update than what we’ve mentioned above! You can check the full changelog out yourself down below. We’ve also put more effort this time around into a couple of quality of life additions to aid with the administration of events.



Changelog 11 - Game Version 0.11.6620.1843
  • Single life official servers. Strategize, coordinate and make good use of cover to turn the tide of battle in your favour!
  • Hardcore mode! A mode specifically designed for organised and competitive play.
    » Playable on all the existing game modes. Army Siege, Coastal Siege, Army Battlefield and more.
    » Input the following parameter per map rotation to enable the Hardcore mode on your community server: game_type Hardcore
  • Firearm recoil! Giving you that extra kick whilst you’re burning powder.
  • New map! Snowy Plains II is now playable in the game.
    » Input the following parameter to host this map on your community server: map_name snowyplainsII
  • New map! Training Grounds. A place for regiments to call home.
    » Input the following parameter to host this map on your community server: map_name traininggrounds
  • Game engine upgrade. A massive undertaking in an effort to improve stability and broaden our options to further optimise the game.
  • Localisation! Holdfast: Nations At War is now playable in French, German, Spanish, Portuguese (Brazilian), Russian, Chinese (Traditional & Simplified), Japanese and Korean. We want to make sure that the game is widely available to everyone.
  • NA Coastal Siege Server! We’re now hosting an official Coastal Siege server in North America.
  • The round timer on the Coastal Siege official servers has been reduced by 5 minutes.
  • Game information panel. To the top right of the spawn menu, a flashing question mark resides which if clicked on will present you with various information relative to the game mode you are playing.

  • The Crews & Regiments button on the main menu now links directly to the recruitment section our forums. You better start planning ahead to keep your regiment thread more active! New players looking to join one will be browsing our forums more often.
  • Players will now receive a notification if they are unable to join the round in the Army Assault game mode. This can either be caused by the player’s death or if they attempt to join the round after the round close timer has been surpassed.
  • Server administrators can now privately message other players in the server through the ‘Round Players’ panel. We’re sure that this will come in handy for the administration of events! You no longer have to bother everyone with intrusive broadcast messages unless necessary.

  • We’ve also introduced search functionality in the ‘Round Players’ panel. It’ll make scrolling through a list of 150 players just a little bit easier.

  • Players now have the option to always show player names whilst using the Free-Roam Camera. Once again, we’re sure that this will come in handy for the administration of organised events.
    » The 'Show Player Names' option can be found in the 'Game' tab under Free-Roam Camera.
  • You can now adjust the volume of firearm and artillery shots. We’ve done this so players can communicate better through VoIP.
    » This can be done by adjusting the ‘Weapon Volume’ slider found in the 'Audio' tab.

  • Voice phrases in chat no longer show for Administrators.
  • Client-side optimisations. Players running the game on low-end hardware should now see a slight performance improvement.
  • Server-side optimisations. Servers will be seeing a slight increase in performance with this update.
  • Chinese, Russian, Japanese and Arabic characters in broadcast messages now appear in white.
  • Fixed an issue which caused 3D VoIP not to work for certain players.
  • Additional tips have been included in the game. These tips are displayed when a map is loading.
  • Desert Plains received a graphical re-work! In addition to this, two camps located near the spawns of both factions have been reinforced with mortar emplacements. The loading screen has been updated to reflect the new looks.

  • Graphically improved the snow and desert environments. ‘Cold’ particle effects have been added on all snow themed game levels. The looks of the Atmospheric Scattering effect has also been improved.
  • The British should now be able to destroy the French cannon using their own artillery piece on the Grassy Plains II map.
  • Sharpton now has more artillery pieces when played on the Siege game mode.
  • Added a natural crossing next to the bridge near one of the spawn locations on Sharpton.
  • Fixed an issue which caused one of the wooden bridges on Sharpton to be inaccessible.
  • Fixed an issue which caused players to get stuck underneath one of the shooting platforms on Sharpton.
  • Fixed several issues with objects culling early on Sharpton.
  • Several assets have been re-textured.
  • Improved the grass wind animation.
  • Improved the looks of the Polish Vistula’s shako.
  • Improved the looks of grass on Dutch Canals and Sharpton.
  • Adjusted the spawn points for the Army Assault, Army Battlefield and Deathmatch game modes on Southsea Castle.
  • Fixed several issues with destruction on Fort Imperial.
  • Fixed an error that occurred whilst loading the Spanish Farm map.

You’re welcome to join us on our Discord for a chat.

Thank you very much for your support and as always, may good health be yours.

- Anvil Game Studios
69 comments Read more
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About This Game






Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.

Charge into battle with over 150 players per server!

Play the way you want!
Command and crew historically inspired sailing vessels in powerful duels or within squadron operations where cooperation in running your vessels leads to victory. War at sea is an entirely different setting and these clashes will take place off the coast in a selection of beautiful arenas.

Take the King’s shilling or fight for the Emperor in glorious Napoleonic field battles. Join the ranks and keep the line steady or provide support from the rear with cannon fire as you strive for dominance over the battlefield.










Join the Navy
Experience what it’s like to be a crew member on board a military sailing ship. Raise the sails, fire the cannons, test the water depths and cooperate to keep your vessel afloat!

Enlist in the Army
Work with your comrades to storm enemy fortifications or support the fight from the rear with artillery fire. Keep the line steady in open field battles and lead your men to victory!










Play as a Captain, Sailor, Line Infantry and more! Every class comes with its own traits and roles which are crucial for your team’s survival.

Holdfast: NaW’s order-based system allows for intuitive cooperative play where your ability to work as part of a team matters just as much as your personal skill.












Whether you are manning a cannon, firing a musket or swinging a sword, Holdfast: NaW's combat mechanics are easy to learn but hard to master. The game rewards player skill via a precision and timing based directional melee system.










There will be plenty of chances for you and your mates to take on other groups in tournaments and fierce competitive events. Hone your skills because you can be sure that your opponents will too!


System Requirements

    Minimum:
    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Direct X 11 Compatible Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: An Intel® HD Graphics 4000 card is capable of running the game at a low framerate when playing Army based game modes on minimum graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 3 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
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