Fight on multiple fronts in Holdfast: Nations At War - A competitive multiplayer first and third person shooter set during the great Napoleonic Era. Charge into battle with over 125 players per server!
All Reviews:
Very Positive (1,122) - 85% of the 1,122 user reviews for this game are positive.
Release Date:
Sep 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

Approximately how long will this game be in Early Access?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

How is the full version planned to differ from the Early Access version?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

What is the current state of the Early Access version?

“Holdfast: Nations At War is still under active development.

This Alpha state means that some of its features and content are more polished than others. Improvements are ongoing for the core mechanics of the game such as the melee and naval combat along with player count optimisations. On that base, we also plan on the inclusion of new features such as cavalry, new factions and maps. We know what the community wants and we’re working on it!”

Will the game be priced differently during and after Early Access?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.”

How are you planning on involving the Community in your development process?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

The development roadmap details a list of new features for all of the theatres of combat within the game as well as improvements to existing systems. We will be releasing this at the same time we release Holdfast: Nations At War on the 21st of September.
View the development roadmap.

The prioritisation of the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community. Visit the below board on our forums to get involved!
Go to the Polling Booth - Have your say on the game.
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Recent updates View all (34)

October 22

Prussia is leading the poll! Vote for the next nation

Prussia is leading the poll for the next faction that will be introduced into the game! There’s still time to cast your vote if you haven’t done so already.

It closes on October the 28th.

Just register an account on our forums and you're good to go. You can vote here:
Go to the Polling Booth - Cast your vote today!

- Anvil Game Studios
13 comments Read more

October 21

Holdfast: NaW - Organised Play & Team Chat! Changelog 8

Holdfast: Nations At War has been updated! Today we would like to start with a big thanks to all the crews and regiments in the game. In this update we made sure to pay some well-deserved attention to facilitate the administration of events, introduce a new linebattle map, chat channels and increasing the player count limit from 126 to 150 players for the army based game modes per server - All aimed towards promoting and aiding organised play.

Event Hosting - Admin Tools
After a lot of great feedback and suggestions from our community were received, we started improving upon existing and developing new administration tools.

In addition to the spectating functionality introduced during the previous week, event hosts (server administrators) are now able to easily kill (slay), kick or even ban other players through the ‘Round Players’ panel. You can now also state a reason before taking your desired action further facilitating the administration of events.

Is your regiment interested in hosting Public Linebattles? It would certainly serve as a great introduction for new players to organised gameplay and gather some recruits while you’re at it! We’ll be here to develop additional administration tools pending on community feedback.

We know that improvements on melee combat are also vital to encourage more hosting of events. Throughout this week, we have worked on more back-end changes in preparation for more direct improvements towards this system.

Linebattle Map - Grassy Plains
A new line battle map - ‘Grassy Plains’ is now in the game! This map is the first in a series of line battle maps that we have planned for the game. They feature different terrain elevation, environments and are specifically designed to cater for organised gameplay.

150 Players - Bigger Events!
This is not all we have planned for organised play in this patch. We are now excited to announce that Holdfast: Nations At War supports 150 players per server for the Army based game modes! We’re looking forward to seeing bigger events being hosted. Will we be stopping here? Most definitely not! Work on increasing the player count per server will always be ongoing.

Encouraging Team Play - Round, Team & Officer Chat
The in-game chat has been redesigned to include several chat channels within it. If you’d like to speak to everyone make use of the Round Chat, to send a message over only to your teammates use the Team Chat and more importantly, the Officer Chat is reserved for communication amongst those of command.

To change from one chat channel to another, you can do this very easily by using the ‘Tab’ key. Oh yes, and of course this key is customisable from the key settings.

There are also chat channels specifically dedicated for musicians to coordinate their musical genius in the field of battle and another one for riflemen. We hope that all the chat channels will help with encouraging team play to occur on public servers!

Favourite Servers & Persistent Voice Chat Mute
You can now favourite a server of your choice through the server browser. It’s quite nifty to quickly find the location of your event or training.

Muting someone through voice chat (3D VOIP) will now persist through rounds! This should make your great muting endeavours just a little bit easier.

There have also been other changes than the ones we’ve discussed above of course. Go ahead and read the full changelog down below.

Changelog 8 - Game Version 0.8.6504.412
  • Grassy Plains - A new linebattle map! More to come. They’re all specifically designed to cater for organised play.
  • The number of Officer spawns has been increased from 6 to 10. We want to encourage more organised play to take place on public servers!
  • The chat is now split into multiple channels, the two primary channels being ‘Round’ and ‘Team’. Players can switch the chat channel using the 'TAB' key (This is adjustable from the Key Settings).
    » In addition to the two primary channels, Officers, Riflemen and Musicians also have access to their own class-specific channels. This will help teams coordinate better when conducting and coordinating assaults on the battlefield.
  • The Server Browser now allows players to mark their favourite servers to make them easier to locate. Favourited servers are marked with a yellow star, and the Favourites column is clickable for sorting. A new filter in the Filters dropdown also allows players to only show their favourite servers.
  • Official and Community tabs have been added to the Server Browser to allow for more specific filtering.
  • Server Admins can now kill (Slay), kick or ban players directly from the Round Players window 'P' to allow for easier administration of events.
  • Administrators can also input their own message that is displayed to the other player when slaying them. Is someone firing out of line during an event? You can very easily inform them of this!

  • Setting a player as VOIP-muted from the Round Players window 'P' is now persistent. This means that once you mute someone, you will need to manually unmute them if you want to hear them speak again. A player will still remain muted even if they disconnect and then reconnect back to the server.
  • Voice phrases in chat have been disabled from the game. They're now only visible to server administrators.
  • Fixed an issue where the reinforcement’s numbers were not always showing the correct values.
  • Fixed an issue with the Server Browser where it would flicker a lot while the server rows were still updating their data.
  • Fixed an issue were the Line Infantry Spawn limit on Arendan River (Army Siege) was less when compared to other maps.
  • Holdfast: NaW now supports instancing. Players should see a slight increase in performance.
  • Optimised the Snow particles. You should see a slight increase in frame rate when this weather affect is on the map.
  • Snow particles now follow the camera more smoothly when you move around.
  • Disabled water accumulation on the terrain for snow maps.
  • Fixed and issue where the snow was falling through the roof inside the windmill on Fort Christina.
  • Fixed several floating trees on Fort Christina.
  • Fausberg Forest has been renamed to Snowy Plains.
  • Fixed an issue where other player's character models would appear on their corpse for a split second when respawning before moving to the new spawn position.
  • Fixed an issue where naval captains could not hear their crew's VOIP communication when driving the ship using the third person camera.
  • Fixed an issue where the rotation of other players while they are interacting with an object was not always correct.
  • Players who are currently dead now appear in red on the Round Players panel 'P'.
  • Grassy Plains has been included in the official server map rotation.
  • The round timer for the Coastal Siege game mode on the official servers has been increased from 20 to 40 minutes. Defenders now have a total of 300 reinforcements instead of 200.
  • Anvil Game Studios Official NA1 - Army Battlefield player capacity has been increased to 150.

Known Issues
  • The first time you join a server hosting the Naval or Coastal game modes, you will spawn in the middle of the ocean instead of on a ship. Kindly respawn again when this occurs. We're working on a fix.
  • The Riflemen specific chat is not functioning correctly.

Once again, thank you very much for your support! Until next time, may good health be yours.

- Anvil Game Studios
57 comments Read more
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About This Game

Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.

Charge into battle with over 125 players per server!

Play the way you want!
Command and crew historically inspired sailing vessels in powerful duels or within squadron operations where cooperation in running your vessels leads to victory. War at sea is an entirely different setting and these clashes will take place off the coast in a selection of beautiful arenas.

Take the King’s shilling or fight for the Emperor in glorious Napoleonic field battles. Join the ranks and keep the line steady or provide support from the rear with cannon fire as you strive for dominance over the battlefield.

Join the Navy
Experience what it’s like to be a crew member on board a military sailing ship. Raise the sails, fire the cannons, test the water depths and cooperate to keep your vessel afloat!

Enlist in the Army
Work with your comrades to storm enemy fortifications or support the fight from the rear with artillery fire. Keep the line steady in open field battles and lead your men to victory!

Play as a Captain, Sailor, Line Infantry and more! Every class comes with its own traits and roles which are crucial for your team’s survival.

Holdfast: NaW’s order-based system allows for intuitive cooperative play where your ability to work as part of a team matters just as much as your personal skill.

Whether you are manning a cannon, firing a musket or swinging a sword, Holdfast: NaW's combat mechanics are easy to learn but hard to master. The game rewards player skill via a precision and timing based directional melee system.

There will be plenty of chances for you and your mates to take on other groups in tournaments and fierce competitive events. Hone your skills because you can be sure that your opponents will too!

System Requirements

    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Direct X 11 Compatible Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: An Intel® HD Graphics 4000 card is capable of running the game at a low framerate when playing Army based game modes on minimum graphics settings.
    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 3 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
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