Fight on multiple fronts in Holdfast: Nations At War - A competitive multiplayer first and third person shooter set during the great Napoleonic Era. Charge into battle with over 150 players per server!
Recent Reviews:
Very Positive (166) - 81% of the 166 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,717) - 87% of the 2,717 user reviews for this game are positive.
Release Date:
Sep 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

Approximately how long will this game be in Early Access?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

How is the full version planned to differ from the Early Access version?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

What is the current state of the Early Access version?

“Holdfast: Nations At War is still under active development.

This Alpha state means that some of its features and content are more polished than others. Improvements are ongoing for the core mechanics of the game such as the melee and naval combat along with player count optimisations. On that base, we also plan on the inclusion of new features such as cavalry, new factions and maps. We know what the community wants and we’re working on it!”

Will the game be priced differently during and after Early Access?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.”

How are you planning on involving the Community in your development process?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

The development roadmap details a list of new features for all of the theatres of combat within the game as well as improvements to existing systems. We will be releasing this at the same time we release Holdfast: Nations At War on the 21st of September.
View the development roadmap.

The prioritisation of the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community. Visit the below board on our forums to get involved!
Go to the Polling Booth - Have your say on the game.
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Buy Holdfast: Nations At War


Recent updates View all (46)

March 17

Dev Insight. First In The Series!

There’ll be a new blog post series starting from this week! Developer Insight. We want to keep the community up to date on the game’s development as we progress towards the release of an update. It’ll also be a great opportunity for all those interested to provide us with early feedback on content.

The Developer Insight blog posts will be short in format. It won’t be entirely possible to reveal everything from the get-go we’ve been working on that particular week as new additions or improvements to the game could still be under an early design or development phase.

Here’s what the team has been up to this week.

Andreas ‘Dreas’ Grech - Lead Programmer
Thanks to the various optimisations that Dreas has been working on since our release on Early Access, the game is now running on a solid back-end. This means that he is now in a position to start placing more of his priorities towards core mechanics of the game.

Melee combat will be seeing improvements in the upcoming update. As things are still under development, we’ll be going into more detail on this in our game update changelog.

You’ll also be seeing more bug fixes on 3D VoIP and performance optimisations by Dreas in the next update.

Dylan ‘Monroy’ Vassallo - Programmer
Monroy has been with us for a little over two months and you’ve already seen his work on Bagpipers amongst other things such as the Hardcore mode. After his work on the regiment (clan) focused updates, he’s now developing an objective based game mode for everyone to enjoy.

Monroy is also making sure that this mode features plenty of server-side configuration settings.

Julian ‘Rycon’ Farrugia - Lead 3D Artist
Rycon has been working with Monroy in ensuring that all of Holdfast’s existing maps support the new game mode. He’s been putting a lot of thought into where to place objectives for each and every map and designing new models to make sure that this game mode is as polished as possible before its release.

He’s also in the final phases of the required implementation tasks to get Walki’s new map into the game.

Walentin ‘Walki’ Lamonos - Level Designer
Meet our latest addition to the team! We’ll be sure to provide a more official introduction for Walki in our game update blog post. This week, Walki has finalised his work on designing a new game level that you’ll be seeing in the upcoming update.

Here’s the very first look at the map. We’re eagerly looking forward to seeing this map play out! It will also support the new objective based game mode.

We’d like to end this post with a shout out to Auha! He organised a Public Linebattle event for a good cause and raised a total of 1400 GPB for the Help For Heroes and Mission 22 charities. Our heartfelt thanks go to all the regiments and players alike who participated in the event.

Feel free to give us a follow on Facebook, Twitter or hop in Discord for a chat.

Thanks again for your support and as always, may good health be yours.

- Anvil Game Studios
43 comments Read more

March 3

Game Update. Bug Fixes & Stability

Holdfast: Nations At War has been updated. We’ve decided to place our focus on stability and bug fixes for this one. It might not be as exciting as new content but it’s just as important! If you’re looking for a couple of new things to try out, there’ll be plenty of that coming with the next update.

We’ve gone ahead and re-worked the firearm recoil mechanics so they feel less restrictive, optimised 3D VoIP to reduce latency spikes on servers, fixed a whole lot of graphical issues including the flickering green screen on naval and coastal maps and more.

Changelog 12 - Game Version 0.12.6636.11365
  • Improvements on firearm recoil mechanics. Players now have more control over their mouse movement after a shot is fired. Big thanks to the community for their feedback on this.
  • Fixed a bug which caused a flickering green screen to appear when playing on Naval or Coastal maps. This was a hardware specific issue so please do let us know if you experience it again.
  • Fixed a bug which caused all players to forcefully disconnect from the server when the 254th round starts.
  • Server-side optimisations to improve performance for 3D VoIP. This system has undergone an entire re-work in an effort to reduce latency spikes on servers.
  • A number of exceptions from the error logs we receive have been fixed.
  • Updated and re-worked multiple game shaders to improve performance and reduce the possibility of graphical issues occurring for players with low-end hardware.
  • Reduced the number of shaders the game utilizes. This is in an effort to improve stability.
  • Fixed multiple layout issues for different languages.
  • Introduced additional language characters in the game which were previously appearing to be missing.
  • Fixed a graphical which caused to rocks on Crosshills to appear entirely black.
  • Fixed a graphical issue which caused the sandbags on Fort Christiana to appear entirely black.
  • Fixed an issue which caused the watermill on Arendan River not to animate.
  • The background terrain on Sharpton and Fort Christina now support dynamic weather.
  • The Training Grounds spawn locations have been moved to the debrief area.
  • Fixed an issue which caused players to get stuck in the chimney on the Training Grounds map.
  • Fixed multiple floating props on the Training Grounds map.
  • Fixed an issue which caused players to get stuck on the church stairs when playing on the Training Grounds map.
  • A map loading screen for Training Grounds map has been added to the game.
  • Fixed an issue with the lobby status always appearing in Chinese irrespective of the selected language.
  • The Training Grounds and Snowy Plains II map names now show in the lobby when those maps are being played.
  • Players with low-end hardware will be seeing a slight increase in performance.

If you encounter any issues whilst playing the game, we would be extremely grateful if you were to report them to us. You can do so by posting a thread in the following section on our official forums.

Report a bug.

That’s all for today folks. We’re working on the next update.

Thank you very much for your support and as always, may good health be yours.

- Anvil Game Studios
66 comments Read more
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About This Game

Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.

Charge into battle with over 150 players per server!

Play the way you want!
Command and crew historically inspired sailing vessels in powerful duels or within squadron operations where cooperation in running your vessels leads to victory. War at sea is an entirely different setting and these clashes will take place off the coast in a selection of beautiful arenas.

Take the King’s shilling or fight for the Emperor in glorious Napoleonic field battles. Join the ranks and keep the line steady or provide support from the rear with cannon fire as you strive for dominance over the battlefield.

Join the Navy
Experience what it’s like to be a crew member on board a military sailing ship. Raise the sails, fire the cannons, test the water depths and cooperate to keep your vessel afloat!

Enlist in the Army
Work with your comrades to storm enemy fortifications or support the fight from the rear with artillery fire. Keep the line steady in open field battles and lead your men to victory!

Play as a Captain, Sailor, Line Infantry and more! Every class comes with its own traits and roles which are crucial for your team’s survival.

Holdfast: NaW’s order-based system allows for intuitive cooperative play where your ability to work as part of a team matters just as much as your personal skill.

Whether you are manning a cannon, firing a musket or swinging a sword, Holdfast: NaW's combat mechanics are easy to learn but hard to master. The game rewards player skill via a precision and timing based directional melee system.

There will be plenty of chances for you and your mates to take on other groups in tournaments and fierce competitive events. Hone your skills because you can be sure that your opponents will too!

System Requirements

    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Direct X 11 Compatible Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: An Intel® HD Graphics 4000 card is capable of running the game at a low framerate when playing Army based game modes on minimum graphics settings.
    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processor: 3 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
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