Fight on multiple fronts in Holdfast: Nations At War - A competitive multiplayer first and third person shooter set during the great Napoleonic Era.
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Release Date: 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

Approximately how long will this game be in Early Access?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

How is the full version planned to differ from the Early Access version?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

What is the current state of the Early Access version?

“Holdfast: Nations At War is still undergoing development so some of its features and content are more polished than others. Once the game has passed the closed-beta phase sometime this year, we will be releasing it as Early Access on Steam. We’re doing our utmost best to bring the game to the players as soon as humanly possible.”

Will the game be priced differently during and after Early Access?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.

Holdfast: Nations At War will be 19.99 EUR when it is out on Early Access.”

How are you planning on involving the Community in your development process?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

We will be revealing our roadmap for Holdfast: Nations At War soon after it goes into Early Access. Prioritising the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community.

Your very own chance to play Holdfast: Nations At War before Early Access!

We will be hosting both testing and promotional events before our release into Early Access this year. To do this we need players and therefore we will be handing out a number of keys on our social media. Be sure to like our Facebook page and give us a follow on Twitter so you don’t miss this opportunity!”
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Available: 2017

 

Recent updates View all (7)

May 21

2-Gun Schooner. A worthy adversary



Sail off the starboard bow! This week we are leaving shore to take a look at one of the vessels that will be included within Holdfast: NaW at our Early Access release. This 2-Gun Schooner modelled after the ‘Axel Thorsen’, packs quite the unique and original design for a sail ship. While these vessels were primarily used as coastal patrol and harbour defence, under a good crew their powerful armaments can inflict serious damage on far larger warships.

Go to the link below to check out the in-game footage:
Holdfast: NaW - 2-Gun Schooner. Sailing around Harouti Islands

While sailing around on the 2-Gun Schooner, one of our dearest developers did a great job at aiming his spyglass in the other direction. However, don’t your worry, he’s well suited for the Captain’s role. Three cheers for the good fellow!

The 2-Gun Schooner
This gunship is armed with two 46-pounder long guns situated on two rotating platforms at it’s front and back. These cannons are much larger than is common aboard a warship and so pack a tremendous punch.



With careful, diligent and tactful use of this ship, a good crew can have a significant impact in the game. Due to its size and lateen-rigged sails, this ship manoeuvres much more nimbly than the larger vessels so it can potentially leap into strike before dancing away from danger. One should never forget the devastating might of the 46-pounder guns under the hands of a good gun crew!

This ship will also be present in many of our coastal assault maps, making it ideal for destroying coastal defences before leading the landing party ashore.

Improved sailing mechanics
Each and every sail has an effect on how fast it can make the ship go and it’s turning rate. Lateen rigged sails will give you greater manoeuvrability while square rigged sails will give you better speed.

Square-rigged sails however, reduce your capability of sailing into the wind. This means that it would be best to lower them if you want to go towards that direction. Lateen sails are triangular in shape while square rigged sails are more rectangular.

Sails for each ship are grouped up and can be raised using the ‘W’ key or lowered using the ‘S’ key. The ship will gain speed according to the amount and type of sails raised rather than by direct user input. It isn’t like stepping on the gas!

To allow for even further control over a ship for those who wish to master the art of sailing you can raise or lower a specific sail group by using the number keys (1 to 6). For instance, one of our biggest ships has 6 separate groups of sail while the 2-Gun Schooner shown in this blog has only 3 groups.

We did this, of course, to give ship combat more tactical depth and to encourage competitive play to occur on our oceans as well. Under skilled hands, these ships will move gracefully through the water until the enemy fills them with holes of course.

Holes? Yes! Our ships are fully destructible with cannon shots breaking parts of the ship that they hit. Want to immobilise one of these gunships? Try destroying her mast to cripple her before boarding. Are the enemy cannons doing you damage? Break them!

Steering changes. Plans for future sailing mechanics
We also have plans on making the ships steer according to how far the captain's wheel or tiller is turned. This is because we would like to change the mechanics for ship steering to properly reflect steering an actual vessel.

You will press the ‘D’ or ‘A’ keys to rotate the captain’s wheel a certain amount of degrees depending on how hard a turn you would like to make. The ship’s wheel will visually turn according to the direction you’re steering towards. Much like the ship’s speed, this means that it will increase the complexity of the system to give players a chance to further increase their skills.



Harouti Islands
You’ve most likely already caught a snippet of the following map from the video of the 2-Gun Schooner. Harouti Islands is a naval only map which features several large rock formations and tropical islands that offer a great deal of cover. Make good use of these natural formations to outwit or flank your enemy.




Thanks for joining us in the water! As we get inexorably closer to an Early Access release we are increasingly focused on finalising the game mechanics and assets needed to create a standalone quality release which we can then build on. Having firm foundations will mean we can push higher than if we attempted to rush something out of the door so thank you all for being patient with us.

Feel free to join in the discussion for the following blog hereand tell us what you think.

Until next time, may good health be yours.

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May 14

Musicians! In-game footage



Drum roll, please. You heard me! Make wood hit leather because today we are taking a look at the musician class. This time around, we also coupled it with some in-game footage to give this class the proper attention it deserves.

Go to the link below to check out the in-game footage:
YouTube Video - Musicians! Fifers, drummers and violinists

The objectives user interface to the left of the screen, the buff icons as well as the menu to select music from shown in the video, are all placeholders.

Play me some tunes! How does it work?
The music system is designed with cooperation in mind. A team-mate playing a tune in your vicinity can be joined at any point in the tune. Tracks are selected from a list that are colour coded to show which songs are being played around you (yellow) as well as which song you are currently playing (green).

The current selection
We have selected a list of music associated with the era from upbeat tunes like Rule Britannia to slower ballads such as Over The Hills and Far Away. Each tune has an accompanying percussive element to it for joint play. The idea was to represent many iconic sounds and to have players share this experience with each other.

The British Grenadiers
Lilliburlero
Men of Harlech
Rule Britannia
Over The Hills and Far Away
Hearts of Oak
Spanish Ladies
La Victoire est à Nous
Pas Cadencé
Auprès de ma Blonde
Le Chant de L'Oignon
Cadet Rouselle
Trois Jeunes Tambours
A drum roll
A selection of tunes by Bach for the violins.



Fifer
Role: Support

It takes powerful lungs and a constitution of stone to play a fife into battle. This class supports nearby allied troops with bonuses.





Traits
Musician - Inspiring presence. You increase firearm reloading speed of nearby allies when playing music.

Resilient - A strong sense of duty. This trait slightly increases the HP of the fifer to give him a better chance of survival in battle.

Weaponry
Pistol - Single-shot muzzle loaded firearm limited by its short range. Pistols can be reloaded more quickly when compared to other firearms. A solid defensive choice for a front-line support unit.

Sword & Sabre Briquet - The French musicians come equipped with a sabre briquet while the British have a sword available at their disposal. Sometimes the fighting gets uncomfortably close, even for a musician.

Equipment
Fife - There is a reason that a high pitched mouth instrument was used on the battlefield; you can hear the higher notes playing across the field of battle despite the deeper sounds of fierce conflict. Pierce the orchestra of war with your tunes.



Drummer
Role: Support

An old favourite; Drums are the percussion of war, inspiring warriors with their thudding tempo since man first learned to kill. Like the fifer, nearby allied troops are supported with bonuses.





Traits
Musician - Inspiring presence. You increase firearm reloading speed of nearby allies when playing music.

Resilient - A strong sense of duty. This trait slightly increases the HP of the drummer to give him a better chance of survival in battle.

Weaponry
Pistol - Single-shot muzzle loaded firearm limited by its short range. Pistols can be reloaded more quickly when compared to other firearms. A solid defensive choice for a front-line support unit.

Sword & Sabre Briquet - The French musicians come equipped with a sabre briquet while the British have a sword available at their disposal. Sometimes the fighting gets uncomfortably close, even for a musician.

Equipment
Drums - Thud, bang, crash and WAR! You know that chaos is around the corner when the war drums start to beat the percussion of battle.



Violinist
Role: Support

The violinist isn’t just for jaunty dancing tunes in small taverns, ship crews need their morale regular kept high by their ship’s musician prancing around the deck. We have a variety of deckhand outfits which the violinist will use. Keep the ship moving!





Traits
Musician - Inspiring presence. You increase firearm reloading speed of nearby allies when playing music. Violins make infantry more accurate, everyone knows it!

Resilient - A strong sense of duty. This trait slightly increases the HP of the violinist to give him a better chance of survival in battle.

Weaponry
Pistol - Single-shot muzzle loaded firearm limited by its short range. Pistols can be reloaded more quickly when compared to other firearms. A solid defensive choice for a front-line support unit.

Cutlass - A brutal slashing weapon primarily associated with naval troops. A scary choice for a close encounter, stay away from the violinist’s sword arm.

Equipment
Violin - A slender neck, gracefully curved body and smooth finish. In the hands of a master, it sings like the haunting Siren’s call. In the hands of an unskilled layman, it screeches like chalk on a wall.



Piano
Here’s a little extra something! You can find these scattered across a variety of maps, find them and become a master pianist in the midst of the chaos of war.




This was a brief glimpse into a selection of different musician classes that we have currently in the game. We have plans to increase this roster as the game progresses. On top of that our hope is to expand the music available to play by hiring professional musicians to introduce later in the game’s development. Our priority at the moment is creating a stable, cohesive build for an early access release.

Currently, our thoughts for the benefits musicians give to players is that when a group plays together, a further bonus to friendly player’s reload experience will be applied. We are keen to hear feedback on this system and others like it from our early access adopters. Feel free to head over to our forums here to join in the discussion.

Once again thank you for taking the time to read this and know that it brings us one week closer to getting the game into your hands!

May good health be yours.

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About This Game






Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.


Play the way you want!
Command and crew historically inspired sailing vessels in powerful duels or within squadron operations where cooperation in running your vessels leads to victory. War at sea is an entirely different setting and these clashes will take place off the coast in a selection of beautiful arenas.

Take the King’s shilling or fight for the Emperor in glorious Napoleonic field battles. Join the ranks and keep the line steady or provide support from the rear with cannon fire as you strive for dominance over the battlefield.










Join the Navy
Experience what it’s like to be a crew member on board a military sailing ship. Raise the sails, fire the cannons, test the water depths and cooperate to keep your vessel afloat!

Enlist in the Army
Work with your comrades to storm enemy fortifications or support the fight from the rear with artillery fire. Keep the line steady in open field battles and lead your men to victory!










Play as a Captain, Sailor, Line Infantry and more! Every class comes with its own traits and roles which are crucial for your team’s survival.

Holdfast: NaW’s order-based system allows for intuitive cooperative play where your ability to work as part of a team matters just as much as your personal skill.












Whether you are manning a cannon, firing a musket or swinging a sword, Holdfast: NaW's combat mechanics are easy to learn but hard to master. The game rewards player skill via a precision and timing based directional melee system.










There will be plenty of chances for you and your mates to take on other groups in tournaments and fierce competitive events. Hone your skills because you can be sure that your opponents will too!


System Requirements

    Minimum:
    • OS: Windows 7
    • Network: Broadband Internet connection
    Recommended:
    • Network: Broadband Internet connection
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