Fight on multiple fronts in Holdfast: Nations At War - A competitive multiplayer first and third person shooter set during the great Napoleonic Era.
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Release Date: 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

Approximately how long will this game be in Early Access?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

How is the full version planned to differ from the Early Access version?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

What is the current state of the Early Access version?

“Holdfast: Nations At War is still undergoing development so some of its features and content are more polished than others. Once the game has passed the closed-beta phase sometime this year, we will be releasing it as Early Access on Steam. We’re doing our utmost best to bring the game to the players as soon as humanly possible.”

Will the game be priced differently during and after Early Access?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.

Holdfast: Nations At War will be 19.99 EUR when it is out on Early Access.”

How are you planning on involving the Community in your development process?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

We will be revealing our roadmap for Holdfast: Nations At War soon after it goes into Early Access. Prioritising the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community.

Your very own chance to play Holdfast: Nations At War before Early Access!

We will be hosting both testing and promotional events before our release into Early Access this year. To do this we need players and therefore we will be handing out a number of keys on our social media. Be sure to like our Facebook page and give us a follow on Twitter so you don’t miss this opportunity!”
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Available: 2017

 

Recent updates View all (3)

April 16

Exclusive Interview. Historia Games



Instead of our usual Q&A blog, we have an exclusive and rather lengthy interview we did with Historia Games for you this week. Interested in taking a look at yet another class for Holdfast: Nations At War? Or perhaps a sneak peek at one of the maps we’re working on right now? Go ahead and check the interview out!

Click on the 'In English' tab to read the interview.
Historia Games - Holdfast: Nations At War Interview

We’re working as hard as possible to bring Holdfast: Nations At War into your hands this year. Feel free to join in the discussion for the following blog here.

Big thanks to everyone for your support and may good health be yours.

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April 2

Sailors & Marines. Crew your ship



Greetings ladies and gentlemen. Welcome back to another developer blog for Holdfast: Nations At War. The selection of classes available for the navy military branch shouldn’t go amiss! Today we’ll be revealing two classes which are essential to crewing your ship -The Sailor and the Marine.

Seeing as this is our first time we’re revealing some of the classes available to be played on our ships, it would be a great opportunity to start by announcing that swimming will be present in Holdfast: Nations At War. Certain classes will be able to swim for a temporary amount of time while others won’t.



We have previously given an overview of the entire class system in one of our blogs. For a better understanding of what it all entails, we suggest that you give it a read.


Sailor
Role: Support

The main brunt and force of a ship’s crew. Excels at doing various tasks on a ship.





Abilities
Deckhand - Drilled with knowledge on how to operate a ship. You are able to raise and lower sail, launch rowboats and do a variety of other tasks.

Artillery Basics - Trained with the use of cannons. You are able to fire them.

Swim - Familiar with the ways of the sea. You can swim for a short amount of time.

Traits
Hasty Swimmer - Lightly equipped. Your swimming speed is slightly increased.

Weaponry
Pistol - Single-shot muzzle loaded firearm limited by its short range. Pistols can be reloaded more quickly when compared to other firearms.

Melee Weapon Selection - Equip a 1-Handed Axe, Cutlass or a Boarding Pike.





Marine
Role: Offense

Equipped with a bayoneted musket, they excel at killing other infantry. You will find the Marine class present in greater numbers aboard ships during an assault on coastal emplacements.





Abilities
Guard - Duty bound to guard the high-command. You passively increase the HP of nearby allied captains.

Swim - Familiar with the ways of the sea. You can swim for a short amount of time.

Traits
Bayonet Specialisation - Excels with using bayonets. Your melee damage when wielding a bayoneted musket is slightly increased.

Weaponry
Bayoneted Musket - Muzzle loaded firearms equipped with a pointy end. They’re your best bet at making quick work of your enemy if things get up close and personal.




Giveaway - Play Before Early Access
We have recently announced that we will be providing some members of our community with a chance to play and test Holdfast: Nations At War before it is out on Early Access this year.

If you’d like to give it a shot, be sure to like our Facebook page and follow us on Twitter.


Do you have any ideas or suggestions for these classes? Join in the discussion on our developer blog here and tell us about it.

That is all we have for today folks, stay tuned for more developer blogs on Holdfast: Nations At War!

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About This Game






Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.


Play the way you want!
Command and crew historically inspired sailing vessels in powerful duels or within squadron operations where cooperation in running your vessels leads to victory. War at sea is an entirely different setting and these clashes will take place off the coast in a selection of beautiful arenas.

Take the King’s shilling or fight for the Emperor in glorious Napoleonic field battles. Join the ranks and keep the line steady or provide support from the rear with cannon fire as you strive for dominance over the battlefield.










Join the Navy
Experience what it’s like to be a crew member on board a military sailing ship. Raise the sails, fire the cannons, test the water depths and cooperate to keep your vessel afloat!

Enlist in the Army
Work with your comrades to storm enemy fortifications or support the fight from the rear with artillery fire. Keep the line steady in open field battles and lead your men to victory!










Play as a Captain, Sailor, Line Infantry and more! Every class comes with its own traits and roles which are crucial for your team’s survival.

Holdfast: NaW’s order-based system allows for intuitive cooperative play where your ability to work as part of a team matters just as much as your personal skill.












Whether you are manning a cannon, firing a musket or swinging a sword, Holdfast: NaW's combat mechanics are easy to learn but hard to master. The game rewards player skill via a precision and timing based directional melee system.










There will be plenty of chances for you and your mates to take on other groups in tournaments and fierce competitive events. Hone your skills because you can be sure that your opponents will too!


System Requirements

    Minimum:
    • OS: Windows 7
    • Network: Broadband Internet connection
    Recommended:
    • Network: Broadband Internet connection

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