Dead Cells is a rogue-lite, metroidvania action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Recent Reviews:
Very Positive (727) - 94% of the 727 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (13,211) - 95% of the 13,211 user reviews for this game are positive.
Release Date:
May 10, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TLDR: Dead Cells is lots of fun right now, Early Access will make it even better. It'll last about 8 - 12 months. We will try to double the content. Right now you have about 16 - 20 hours on average for one playthrough. The price will probably increase during/after the EA. We will work very closely with the community to improve the game.

Now the full version:

Early access is a fantastic way for us to put what is already a fairly solid game in your hands and take the time to turn it into something really special. The Steam community is loaded with experienced rogue-lite fans and we don’t want to miss out on taking advantage of your feedback, suggestions and ideas.

In its current state, the concept and mechanics are definitely far enough along to give the community a good idea about what we want to do with this title. However it’s still early enough for us to catch any mistakes that we might have made, or to take on board new concepts and propositions. This is why we think now is the right time to be part of Early Access.

Fresh perspectives from what we hope will be a bunch of qualified and implicated players? That’s how you take a step back and improve your game, beyond what you could have done all alone in your studio.

Dead Cells is currently in Beta, which means that while it is relatively bug free and feature complete, we’re planning on breaking things and trying out new ideas. Get involved if you like what you see, bring us bug reports, ideas, complaints or cookies.”

Approximately how long will this game be in Early Access?

“We will need at least 8 months to implement everything that we already have planned. Taking into account community feedback and requested features, we could go up to 12 months or even more.

We feel like this is a reasonably accurate estimation of the time we'll need, as we've been working on this iteration of the game for a bit over a year now, starting from the ground up. Of course this is early access, anything could happen and our crystal ball refuses to be drawn on the result of the French elections or the exact date we'll leave Early Access.”

How is the full version planned to differ from the Early Access version?

“Ultimately we would like to come near to doubling the currently available content. So that means more; levels, enemies, items, bosses and meta skills. The core of the game right now is very fun, the combat is tight and punchy, the difficulty is pretty well balanced and there is a solid amount of variation in monsters and levels.

However we plan to iterate over every aspect of the game until it is as close to perfect as you can get. That means everything is subject to change, we might add; new locked areas that need new powers to access, new weapon classes, new meta game systems, new skins for monsters, basically if it’s not 150% awesome and you let us know, we’ll make it better.”

What is the current state of the Early Access version?

“At day one of the Early Access we have:

  • 11 Levels - Each one with varied monsters, level designs and secrets to discover.
  • 2 Bosses - We're really hoping to do these guys right, so go forth and destroy them.
  • 50 or so weapons and skills
  • 2 special powers, for unlocking new areas (metroidvania gear lock items)
  • 1 Complete, fluid and fun to play combat system
  • Hours of fun (depending on your skill, anything from 10 to 30 hours or more)
  • A few rage-quits

In practical terms Dead Cells is an attempt at combining the progressive exploration of a Metroidvania, with the high stakes replayability of a Rogue-lite. Special powers that unlock new areas and paths, secret rooms, big boss battles and character progression, with randomised loot, permadeath, fast paced punishing combat and massive replayability.

On the game design side of things, we've got the monsters, combat and loot system down. All of this takes place in hand designed levels that are proceduraly assembled each run, meaning you never know where the secrets are or exactly where you're going. However we're still building the world you'll be exploring, so you'll be playing regular updates with new levels, bosses and ways to explore the levels and progress through the game. Meaning that the game will only reach its full potential as we keep adding content.

But don’t worry, what you see here is well and truly enough for you to risk losing your job because: “one more run”.”

Will the game be priced differently during and after Early Access?

“Yes. We will probably increase the price during or after the early access based on the amount of content available and feedback from the community.”

How are you planning on involving the Community in your development process?

“We're looking forward to working with the community on a number of fronts:

Balancing the game:
We want a tough but fair experience. Unjust situations should be hunted down and eliminated. We’re aiming for that sweet spot between a (very) challenging game and a broken controller and we’re counting on the community helping out alot with this.

Suggestions and ideas:
We actively encourage members of the community to contribute their ideas on how to improve the game with new content or design ideas. We have a pretty clear vision of what we want to create, but we'd like to be able to incorporate any awesome ideas we receive from you where possible.

Bug hunting:
We’ve done our best to provide as bug free an experience as we can. However, there will inevitably be crashes or performance issues. Whether they're caused by thousands of players with thousands of different rigs and a gazillion configurations, or just us having a brain fart while coding, we want them bugs! I gotta get me my bugs Morty! I need my bugs MORTY!

We are currently investigating ways of letting the community help us translate the game and bring Dead Cells to as many people who want to get involved. More to come on this.

Test Branches:
During the Early Access, two versions of Dead Cells will be available to players. A beta branch will allow the most hardcore of the hardcore to come and test out our latest ideas. It’s here that we’ll do most of our patching and fixing. Once it passes muster we’ll push it to the rest of the community and then clean up any mess that we made coding without coffee.”
Read more

Buy Dead Cells

Buy Dead Cells + OST BUNDLE (?)

Includes 2 items: Dead Cells, Dead Cells - Soundtracks

Downloadable Content For This Game


Recent updates View all (37)

March 6

Update 6: The Hand of the King is live for everyone! + 33% off in Steam Midweek Madness!

Hey all,

Man what a day! We’ve been hard at work getting everything ready to launch the Hand of the King update onto the main branch, thus exposing all the rest of you poor souls to the final major content update before we leave Early Access!

If, like some in Northern England you’ve been buried under 20 foot of snow, your internet down, living by candlelight wondering what’s been happening in the outside world and you missed our last update on what’s new… Then here’s a brief recap:

  • New boss! - He’s a real stinker, very little room to maneuver around him, rapid attack patterns and of course stacks of damage.
  • New level: Originally named “The Castle” it’s all shiny and fit for the habitation of some royal highness. We’ve made up for the bogus name by including some familiar, but interesting enemies.
  • Nightmare Difficulty: Mouhahaha (Dr Evil style laugh). Ok really it’s a fourth difficulty level designed to induce controller smashing rage in the truly masochistic. You asked, we delivered... Just bear that in mind when you’re holding the smashed remains of your controller in your hands.
  • Loads more stuff: We’ve updated the roll, shortened a bunch of levels, added more weapons and of course done a bunch of balancing.
  • Check out the patchnotes here and the previous more detailed beta post here.

For those of you who can’t be bothered reading fiddly patch notes, check out our latest vlog entry! It sums up everything we’ve done for this update and a little of what we’re planning for the next few months (spoiler: polishing, lots of polishing).
That Discount:

For anyone who doesn’t like to suffer alone, those who like to share and the real sadists out there… The game is on sale! Tell a friend, lure them in with “oh man the controls are so nice…” then make some popcorn and settle in.

It’ll be 33% off most of this week so get it while it’s hot!

Tuto video from DocFirebird:

The intrepid DocFirebird has put together a little video for people getting started in the game, or those who might be wanting to start pushing further into the game. Check it out here:
75 comments Read more

February 28

Sixth update released in the beta branch! New level and boss

Concept by Thomas. 1920 x 1080 version available here

Hey friends,

A little post to let you know that the Alpha bug hunting phase is pretty much over so now is time for the beta balancing phase.

The sixth update, code-name: A four-star Castle according to TripAdvisor, is bringing in a big new chunk of content:
  • A whole new level, called the Castle, which is, as the sharpest among you may have guessed from its name, a castle. We know, it’s a very risky choice for an action-platformer, but what can we say? We're all about innovation around here.

Concept by Gwen

Ingame render

  • Two new enemies: will provide a suitable distraction while you’re strolling around in the castle, admiring its breathtaking portraits and daring architecture.

Let it gooooooo

We're not safe anywhere these days...

  • The HotK (yes, that’s what the cool kids are calling the Hand of the King these days), is the final boss of the game. I won’t lie, he doesn’t go down easily. Try to remember that WE are the culprits before throwing your innocent controller at the wall. Also try to bear in mind that we do love you, in spite of what that boss might lead you to believe.

  • Of course, if the boss isn’t hard enough for you, you will now be able to access the 4-cell “nightmare” difficulty. If you do decide to play on 4 cells, maybe book an appointment with the nearest doctor, because something is definitely not right with you.

  • Colour balancing: the HP you get when collecting a scroll depends on the colour; Survival will get you more HP than Brutality, which will give you less HP than Tactics. Also, the grenades are now Brutality items by default, with some being dual-coloured (Tactics or Survival). All in all, Tactics has been slightly nerfed.
  • The dodge mechanic has been tweaked to let you roll in the middle of a series of strikes without rebooting the attack pattern of your weapon, which can be especially useful for weapons with a long windup followed by quick or stronger strikes.

  • Fog Fjord/Graveyard/Sepulchre/Ossuary‘s level design have been reviewed. The reduced length of these levels is the most notable difference.
  • New weapons and skills: you can now punch your enemies to death, if it’s your thing. It might even help you manage your stress levels when playing on nightmare difficulty...

That pretty much covers it all, however you can find a detailed list of changes by clicking here. We’re planning to stay in beta for approximately a week, which should be enough time to get your feedback and do a bit of a balance pass. Please note the emphasis put on the conditional in the previous sentence. The implicit, subtle, carefully hidden, message here being that it could be shorter (lol, as if) or longer.

Time for the ever incredible highlights from the most excellent community:

The prisoner, as seen by @EyedSiU and some black and white goodness, by The Dumbs Khaotix

An original take on the electric whip by Davi Sa

Thank you for reading, and more generally speaking, for bearing with us this long!

The MT team.

152 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“Dead Cells may be the most fun I've had in a game all year.”
9/10 – Polygon

“[...] The game smartly dissects what’s so exciting about Metroidvanias (exploring labyrinthine levels packed with variety, unlocking new abilities that re-contextualize areas you already passed through) and reassembles those things around a compulsive roguelike core.”

“[...] Dead Cells is worthy of its own invention. It’s not just a roguevania – it’s a damn good roguevania.”
Rock Paper Shotgun

About This Game

Roguelite? Metroidvania? Roguevania!

You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).


  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
  • Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...

Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.

At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

Dead Cells is currently in Early Access and comes with:

  • 11 Levels - Each one with its own atmosphere, foes and secrets to discover.
  • 2 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
  • 50 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
  • 2 special powers, unlocking new areas and paths (metroidvania gear lock items).
  • 1 epic responsive, fluid and fun to play combat system.
  • 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
  • Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
  • A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.

System Requirements

    • OS: Windows 7+
    • Processor: Intel i5+
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+
    • OS: Windows 7+
    • Processor: Intel i5+
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...