In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
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Q4 2017
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Like any other game in Early Access, we need your help to decide what goes in the game and what does not. Trailmakers is a construction game made out of thousands of small parts. There is an endless opportunity to adjust and add to the features in the game, and we have a general idea of where we want the game to head. It’s up to you to tell us if that is the right direction. We will make frequent developer updates on Steam, our forums, mailing list and social media to tell you where the game is headed. Write your suggestions and comments about the game on any of these platforms and we will see it.”

Approximately how long will this game be in Early Access?

“Our current plan is to have a 1.0 release and move out of Early Access in 2018. It is an estimate that we are prepared to change if this adventure in open development opens our eyes to big features we simply can't release without.”

How is the full version planned to differ from the Early Access version?

“In the first versions of Trailmakers, we are setting out to prove that the vehicle construction genre needs more purpose than simply building. That is why we introduce “Expedition Mode” as a campaign where you will actually USE your vehicles for something. Our plans of expanding Trailmakers are:
  • Adding many many more building parts, both functional and cosmetic
  • Continuously making the world bigger and more exciting
  • Expanding the Expedition Mode with new challenges
  • Public and private multiplayer for all game modes
  • A platform where players can share their vehicles, personal records and gifs
  • A system where players can challenge each other’s achievements and make their own game modes
  • Mod support

What is the current state of the Early Access version?

“The Early Access version of Trailmakers is the foundation of the game. It has the Expedition Mode which is a challenging campaign mode, and it has the Creative Mode which is a sandbox style experience. The two modes combined have enough content to give you an idea of where the game is headed and serve as a basis for discussion. What is most important to work on and expand?”

Will the game be priced differently during and after Early Access?

“The price of Trailmakers will increase as the game moves forward in development and more content is added.”

How are you planning on involving the Community in your development process?

“It should be as easy as possible to tell us what you think of Trailmakers. Here is the current system we have in place to involve you in our development process. We are open to suggestions, if you feel like this is lacking your favorite means of contacting developers.
  • We’re active on the Steam Forums so start a thread or check if your issue has already been addressed.
  • Press Feedback in the main menu in the game! This brings up our catch-all feedback form. You can write what you like, what you don’t like, suggestions or anything else. Include a screenshot/gif and some game data if you have encountered a bug - it greatly helps our programmers track down the bug.
  • If you have a Facebook or Twitter account, you can write to us on http://www.fb.me/PlayTrailmakers and http://www.twitter.com/PlayTrailmakers. These channels are best for shorter comments of less importance, since they might slip through the cracks of a busy social feed.
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Available: Q4 2017

 

Recent updates View all (8)

September 13

Trailmakers World Tour

Hi everyone!

I hope you’ve had a great summer! On the Trailmakers team, we are revving up our engines, and getting ready for a very busy fall. We have even done a bit of hiring over the summer so the team is bigger than ever! Oh, and before you ask: Trailmakers is still planned for Steam Early Access Launch at the end of the year 🚀

The past month we have been showing off Trailmakers at Gamescom in Cologne and at PAX West in Seattle. It was great meeting so many of you at these events, and seeing how excited you are for Trailmakers. We also met some interested journalists which have resulted in a bit of press:
Click on the gif to see a highlight video from PAX West!

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July 18

Development Update #7 - The Big Brush

Hi everyone! Hope you are enjoying the summer as much as we are. Today I’d like to tell you a bit about how we are designing the world in Trailmakers.

Did you know that with just six 2x4 LEGO bricks you can make 915,103,765 different combinations? A truly staggering number of different constructions with only a few bricks. The problem is, most of them look very similar and none of them are particularly interesting. That’s what happens if you randomly put stuff together, with LEGO or with game development for that matter: Lots to see, not much to do with it.



Couldn’t fit pictures of the remaining 915,103,763

In Trailmakers, our world is not randomly generated, but we are using procedural tools that helps us make new landscapes faster. Tools like the ones in the timelapse gif below where we are first deforming the earth to make an island in the sea, then using another tool to shape some mountains on the island and finally adding vegetation in the form of trees with a third tool. These tools carry an element of randomization without being totally random.


Croissant Island

The way that island was made in just a few minutes is comparable to painting with a big paint brush. It’s quick and effective, but it’s missing the finer details, and it’s the fine details that makes the game fun to play. In Trailmakers, you will do a lot more than just explore the world - we want the environment to challenge you. For that to be certain we need carefully craft the challenges. The big brush can make the mountain, but we will handcraft the roads that lead to the mountain peak to ensure that it is sufficiently challenging.

The same principles apply when you start building vehicles in Trailmakers. We are giving you the different parts and making a few rules about how they can be stuck together. If you put them together randomly they might not function very well, but there are still thousands of possible combinations that will work magnificently.


It’s rainbow road all over again

As development of Trailmakers progresses, we are making more and more tools that makes it easier for us to create new worlds fast. We hope this will pay off in the long run when we can make worlds quicker for the content-hungry Early Access players.

Do you have any cool examples of procedural or random generation? Are you going to spend the summer making all 915,103,765 LEGO combinations?

Till next time!
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About This Game

Welcome to the Ultimate Expedition!


Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find on your way.

Engineering made easy

Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.

Expedition in the making

Expedition Mode is the challenging survival mode of Trailmakers. You have volunteered to join a DIY off-road rally expedition in a distant world. With only a few building blocks, you must build, tinker with and rebuild your machine to progress. Traverse a big world, overcome deep gorges, angry wildlife and all kinds of weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity. With the next checkpoint in sight but no wheels or wings, how do you and your four jet-engines get across the canyon?

Pure creative freedom

Creative Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the sky is not the limit.

Play with friends

Trailmakers is even more fun if you play it with a friend. Put two seats on your vehicle or race each other towards the next checkpoint - it is up to you. Both Creative and Expedition Mode support multiplayer.

System Requirements

    Minimum:
    • OS: Windows 7 64 Bit
    • Processor: i5-4440 (3.1 GHz quad-core)
    • Memory: 8 GB RAM
    • Graphics: GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
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