In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
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Release Date:
January 31st
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Like any other game in Early Access, we need your help to decide what goes in the game and what does not. Trailmakers is a construction game made out of thousands of small parts. There is an endless opportunity to adjust and add to the features in the game, and we have a plan of where we want the game to head. It’s up to you to tell us if that is the right direction. We will make frequent developer updates on Steam, our mailing list, twitter, facebook and discord to tell you where the game is headed. Write your suggestions and comments about the game on any of these platforms and we will see it.”

Approximately how long will this game be in Early Access?

“Our plan is to move out of Early Access, and have a 1.0 release in 2018. It is an estimate that we are prepared to change if this adventure in open development opens our eyes to big features we simply can't release without.”

How is the full version planned to differ from the Early Access version?

“In the first versions of Trailmakers, we are setting out to prove that the vehicle construction genre needs more purpose than simply building. That is why we introduce “Expedition Mode” as a campaign where you will actually USE your vehicles for something. Our plans of expanding Trailmakers are:
  • Adding many many more building parts, both functional and cosmetic
  • Continuously making the world bigger and more exciting
  • Expanding the Expedition Mode with new challenges
  • Public and private multiplayer for all game modes
  • A platform where players can share their vehicles, personal records and gifs
  • A system where players can challenge each other’s achievements and make their own game modes

What is the current state of the Early Access version?

“The Early Access version of Trailmakers is the foundation of the game. It has the Expedition Mode which is a challenging campaign mode, and it has the Creative Mode which is a sandbox style experience. The two modes combined have enough content to give you an idea of where the game is headed and serve as a basis for discussion. What needs work? What do you want more of?”

Will the game be priced differently during and after Early Access?

“The price of Trailmakers will be reviewed as we move on from Early Access.”

How are you planning on involving the Community in your development process?

“It should be as easy as possible to tell us what you think of Trailmakers. Here is the current system we have in place to involve you in our development process.
  • Chat with the developers and other players on our Discord https://discord.gg/eHnCpBA
  • Start a thread on the Steam Forums
  • Open our catch-all feedback form in-game. You can write what you like, what you don’t like, suggestions or anything else. Please include a screenshot/gif and some game data if you have encountered a bug - it really helps our programmers track down the bug
  • Write to us on www.facebook.com/PlayTrailmakers and www.twitter.com/PlayTrailmakers
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Available: January 31st

 

Recent updates View all (13)

December 15

Patch Notes - Trailmakers Alpha2 (0.3.0.9073)


Here’s the patch notes for the latest update to Alpha2 (0.3.0.9073)!

General
  • The Enter Seat key has changed to E, not all UI elements have been updated to display this!
  • Incredibly early + basic Xbox One controller support! Other controllers may work but we haven’t tested. You can now drive vehicles with your Xbox One controller, as long as it has the default keybindings. Left stick to move, Left trigger to brake and right trigger to accelerate.
  • New, super early Sandbox world! Entering Sandbox mode from the main menu will take you here. You can still play Sandbox mode in the Expedition world by loading that world, and selecting Game Mode from the Escape Menu when in game!
  • Some new camera choices added. Press C to check them out!

  • Builder Tutorial is now always shown the first time you enter the builder - if you have not completed it already.
  • New micro explosion added.
  • New block welding system v. 0.1! (I don’t know either!)
  • Tiling on rocks increased = prettier mountains
  • Ambient light at day time is now brighter.
  • You now enter the nearest seat, without the need to be looking at it.
  • Turbulence, lava material, wheel impacts and more have had either new sounds added or improved.
  • New loading screen when continuing expedition.
  • Lots of backend changes to network code.

Multiplayer
  • Multiplayer now has more options when creating a server! Infinite Power Cores, No canons, you choose!
  • Multiplayer now has some pretty UI!

  • Added new King of the Hill Introduction screen.
  • New players that have not completed the builder tutorial in expedition mode will go through it in King of the Hill game mode.
  • You can now steal the crown by colliding with someone. Tag, you’re it!
  • You can now text chat in Multiplayer! Just hit enter to type! Sorry for the definitely placeholder Comic Sans!
  • Removed player spawn positions from center island in King of the Hill
  • Updated the bridges.
  • More spawn points.
  • Implemented hooks and data flow to detect one player damaging or killing other player (work in progress) + added full wheel trigger to wheels to allow bullets to hit and puncture wheels

Expedition
  • Climb Island has been slightly redesigned to improve the new player experience.
  • Ball Puzzles are now placed around the islands, good luck!
  • Fixed some issues with arrows clipping into cliffs.
  • Fixed some rocks not having collision.
  • Updated terrain on Wind Island.
  • Updated terrain on Hover Island.
  • Removed the TM from small ramps and made them more metallic looking.
  • Added crates around the islands.
  • Added more mines around the islands.
  • Pickups have been highlighted.
  • Tweaked mines on Jump Island.
  • Warning signs added in numerous places around the islands.
  • The path down to Hover Island from Wind Island is improved.
  • Improved lava look!

Blocks
  • (Changed) Aerodynamic Block - New look!
  • (Changed) Streamline 4x2 Block - New look!
  • (Changed) Cannon - New look!

  • (Changed) Cannons - Increased size of cannon bullets from 0 to 0.25 meters.
  • (Changed) Cannons - Added projectile hit effects to cannon.
  • (Changed) Cannons - Improved sound!
  • (Changed) Cannons - Added physical properties particle effect to bullet impacts.
  • (Changed) Wheels - Added puncture logic to wheels.
    (Changed) Wheels - Added wheel brake sounds.
  • (Changed) Jets - Jet fire is now prettier.
  • (Changed) Large Hinge - Add sound effect.
  • (Changed) Hover Block - Added more connection points.
  • (Changed) Steering Hinge - You can now increase/decrease the speed which the hinges turn.
  • Aerodynamics function whilst transforming.
  • Various blocks have had their weight values tweaked. Let us know if you feel any of these changes are negative!
  • Suspension is working.. better.

Builder
  • Refactored Builder - We did an overhaul of the builder so things like snapping, group snapping and performance in builder should be much better!
  • We changed the highlight of where a block will snap to to make it clearer.
  • Copying Blocks - Copying a block with custom keybinds should now correctly copy the bindings.
  • Custom Keybindings - Custom keybinds should now save correctly.

Performance
  • New quality settings for Fast and ugly: Maximum LOD level is now 1 but hard shadows are enabled.
  • Added GPU instancing support to some materials.
  • Forcing AnistropicTextures in the quality settings for Slow and Pretty + Medium settings.
  • LED arrows no longer cast shadows.
  • Cannon muzzle fire optimized.
  • Big change in how blocks are now controlled graphics wise!
  • All blocks now should be batching materials properly depending on whether they are in the world, inventory, builder or have become garbage.
  • New quality settings for Fast and ugly: Maximum LOD level is now 1 but hard shadows are enabled.

Bug Fixes
  • You will no longer need to repeat the tutorial when entering Sandbox mode.
  • The checkpoints between islands now activate correctly.
  • Fixed the issue with repairing blocks causing custom key bindings resetting.
  • The Piston block now has functioning initial key binding.
  • Fix for multiple crown pickups spawning in King of the Hill.
  • Fixed missing countdown in King of the Hill game mode.
  • Fixed the Trailmakers Logo remaining visible after the epic jump.
  • Fix for rotation of hinges in builder.
  • Numerous marquee tool and hover fixes in builder
  • Engine glow fixed.
  • Fixed some ramps not having colliders.
  • Fixed structures not being removed when respawning players.
  • Fixed Powercore stacking in HUD
  • Fix for the weird particle system bug.
  • Fixed build-sounds on various new blocks.
  • Fix for clients crashing server when joining from an old session.
  • Localization fixes.
  • Fixed builder categories screwing up when switching categories rapidly.
  • Rubber vs metal is now only smoke.
  • Fixed single frame without jets.
  • Fixing issue where seat could not be placed because of an issue with obfuscated compression hints.
  • Fixed players respawning without their current structure when a round ends while they are in the builder, and have yet to exit the builder. This error also made them unable to reenter the builder upon leaving it.
  • Changes to make sure players have a minimum number of Power Cores when they reach hover island.
  • Fixed customaxes input being set when reseating a character in transformations.
  • Fixed all multi-part blocks, if they end up in same weld group.
  • Fixed Power Core cost of multi-part blocks.
  • Fixed stupid issue in hingeblock logic + implemented TakeDamageResult in damage system.
  • Added colliders to the triangular checkpoints.
  • Standard impact is now a subtle smoke effect. Sand particles are for sand impacts only.
  • Fixed being able to pick up the crown while repairing.
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December 13

Launch Date!

We are finally ready to announce the release date for Trailmakers on Steam Early Access. We initially hoped to have it ready in Q4 2017, but we didn't quite hit that mark. Trailmakers launches on Steam Early Access January 31st! We can't wait to show you the game!



We also have a very special invitation. On January 11th-14th, we will have an Open Weekend for Trailmakers. This is your chance to try the game before launch, and EVERYONE is invited. All you need to do to get invited is sign up on our website. Tell your friends to join, and make sure they sign up. The Open Weekend is multiplayer only, and entirely FREE.



Lastly, check out our brand new Early Access Announcement Trailer below!

https://www.youtube.com/watch?v=5banoxNEkzE
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About This Game

Welcome to the Ultimate Expedition!


Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.

Engineering made easy

Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.

Expedition in the making

Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.

Pure creative freedom

Creative Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.

Play with friends

Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. As we get further in Early Access development, Sandbox and Expedition Mode will also be multiplayer game modes.

System Requirements

    Minimum:
    • OS: Windows 7 64 Bit
    • Processor: i5-4440 (3.1 GHz quad-core)
    • Memory: 8 GB RAM
    • Graphics: GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
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