Hunt For Gods is an RTS/ Hero TPS game for competitive MMO players, for when you want to fight without giving up on strategy.It's the only game In which two roles cooperate in the same team: lead your team as a God or fight as a Hunter in a last-man-standing battle among 3...
All Reviews:
Mixed (66) - 66% of the 66 user reviews for this game are positive.
Release Date:
Nov 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strongly believe in working closely with our community to make great games. Being available on Steam in Early Access allows us to engage our community to help make Hunt For Gods great.”

Approximately how long will this game be in Early Access?

“We patch the game every week, and you will see it improve as additional content is added consistently over time. We will officially launch the game once we feel it is ready. All of your progress and purchases will be carried over from the Beta (Early Access) into the full release.”

How is the full version planned to differ from the Early Access version?

“We are adding tons of content with every patch. By the time the game goes live, players can expect a host of awesome new Characters, in-game content, and game modes as stable and bug-free as possible”

What is the current state of the Early Access version?

“We are still very much in Alpha and iterating on ideas and player feedback. We have frequent patches so players can expect the game to continue evolving throughout the Early Access period. Moreover, we're working hard to improve the graphics aswell”

Will the game be priced differently during and after Early Access?

“No, Hunt For Gods will always be Free-to-Play.”

How are you planning on involving the Community in your development process?

“Give us feedback on our Official Forums or Reddit. Complete the surveys we frequently send to the Alpha community on Telegram. And follow the dev team's progress via Twitch, Youtube, Instagram, Facebook and Reddit
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Play Hunt For Gods

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Recent updates View all (43)

February 12

Patch 1.15.0A: Major Gameplay changes, Divine Soldiers new Gameplay effects and various improvements and bugfix


[NEW] Each God now gives an additional effect to their Divine Soldiers.

[Feature] at the beginning of the new match, each team respawns on a base other than the previous one (counterclockwise)
[Feature] Now Bots respond correctly to the ping of the God

[Change] (God) When you send soldiers to a target point, soldiers are located around that point instead of trying to reach exactly that destination
[Change] (God) The Minimap no longer reacts to clicks with the right and central mouse button
[Change] Modified The 1th skill of Eris: Tooltip is available in client and in game
[Change] (Bot) Increased enemy detection radius

-- Jack --
Damage for enhanced base attack: 100 % to -> 120 % to

-- Mavi --
Base Attack:
[Function] Now can defuse the barrels of Jack's second skill

[FX] Updated the sound of Illouase's first skill
[FX] Added a new sound effect to Mavi's base attack

[VFX] Modified the length of the eye trails of Demonic Yokpull
[VFX] The Demonic Yokpull eyes now appear correctly in the character selection screen
[VFX] Modified effect and particle effect of the Artemis' Third Skill's arrow
[VFX] modified the particle effect of Artemis's second ability

[Bugfix] Improved collision system
[Bugfix] Corrected a Bug for which the wrong target could be hit if more targets were aligned
[Bugfix] Corrected a Bug for which it targets could be hit beyond walls
[Bugfix] The buff particles are now turned off at the beginning of a new round
[Bugfix] Solved some projectile visualization bugs of the Pirate Bay and Cemetery Guardians
[Bugfix] Wyzo's Ultimate Skill's spheres now deal damage only to the actual target and not to all enemies on their trajectory
[Bugfix] Anais is no longer permanently invisible if she dies while invisible
[Bugfix] Now Bots that get hit by an ally under Friendly Fire won't keep trying to attack him for the rest of the game
[Bugfix] (God) The allies' status indicators in the HUD now update correctly
[Bugfix] (God) The "Summon Divine Soldiers" skill's tooltip is back visible
[Bugfix] (God) If you are in Commander Mode, the block icon will show regularly on the interface after a skill is no more in cooldown
[Bugfix] (God) Now the results of matches in the HUD are correctly shown during spectate mode


[UI] (Lobby) Added the "Summon Divine Soldiers" skill in the screen that appears after locking a God

[Localization] In the "Characters" screen it is now possible to read the descriptions of the extra effects given to soldiers by each different God
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February 6

Patch 1.14.0A Minor gameplay changes, new sounds effects and Mavi improvements

[Feature] Defeating a guardian also restores 20% of maximum mana over 10 seconds (10% if you defeat a hunter)

[UI] When you recover mana, an indicator with the icon of the killed entity is shown

[VFX] Added the effect of the footprint of Yokpull's first skin

[FX] Added an additional sound effect to Blud's Ultimate
[FX] Updated the sounds of Mya's First skill

[Bugfix] Now the God chat no longer freeze in the spectator mode
[Bugfix] Fixed a bug where the on-screen indicators that indicate the amount of HPs recovered after being healed, could be shown in random positions on the screen

[Optimization] Network optimization

Mavi's basic attack (also enhanced):
[Change] Now it also hits the enemies behind the allies
[Bugfix] The inflicted damage are properly updated according to Mavi's current AP (even when the laser is already active)
[Bugfix] Fixed an error about the range (it was smaller than one unit compared to the normal length)
[Bugfix] Fixed a bug related to the icons on the minimap of the divine soldiers

NOTE: we suggest you to check out the video and audio settings, as they have been reset after a bugfix concerning the settings file
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About This Game

Hunt For Gods is a Competitive Strategic Online Battle Arena game with VR support.
It's like a chess match among 3 players, in which the pawns are not simple pawns: they're your teammates.

Hunt For Gods is completely Free-to-Play. Anything that affects the gameplay can be unlocked simply by playing, except for the cosmetic items available for purchases.

A game in Hunt For Gods lasts about 5 minutes. No need to stay there for an hour before the game ends. And if you lose, you can start a new game instantly.

In Hunt For Gods, 3 Teams made up of 1 God and 4 Hunters fight each other:
The God, a strategic player that can also play in VR, guides his pawns (the "Hunters") from the sky, ensuring their victory thanks to his global vision, custom skills and soldiers.

The Hunters, which can choose among several characters with an unique skill set, fight in the arena in order to defeat the Guardians and collect the Divine Pages before their enemies.

You choose what role you want to play at the beginning of each game.

Friends make everything better. In Hunt For Gods, you can team up with your friends and play together vs. other players or bots.

As a God, you lead real humans instead of just bots. You can finally show who the real leader is after all these years spent playing RTS games.

There's no respawn, so it's GAME OVER as soon as you die. As an Hunter, your priority is to stay alive and crash your enemies before they crash you. You'll have to use all your skills and masteries to stay alive. Are you ready for the challenge?

15 players, 3 teams, one rule: get the pages and survive.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or superior (64-bit only)
    • Processor: Intel core i3-370M 2.4 ghz 3mb L3 cache
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 720 2GB or equivalent (for hunters and NON-VR Gods) And NVIDIA GTX970 (for VR Gods)
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Additional Notes: May change in the future
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or superior (64-bit only)
    • Processor: Intel Core i7-2600 3.40GHz or equivalent
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce GTX 750 Ti 2GB or equivalent And NVIDIA GTX970 (for VR Gods)
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Additional Notes: May change in the future
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