Paris in the Fall... a brutal murder at the Palais Royale. When Nico Collard is invited to interview statesman Pierre Carchon, she finds herself inextricably drawn into a terrifying conspiracy. One of the all-time classic adventures, multi BAFTA-nominated "Broken Sword: Director's Cut" pitches sassy journalist Nico Collard, and...
User reviews: Very Positive (528 reviews)
Release Date: Sep 2, 2010

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Buy Broken Sword 1: Director's Cut

Packages that include this game

Buy Broken Sword Trilogy

Includes 3 items: Broken Sword: Director's Cut, Broken Sword 2 - the Smoking Mirror: Remastered, Broken Sword 3 - the Sleeping Dragon

 

Recommended By Curators

"Remake of one of the best Point & Click Adventures ever made. Good story, gameplay, gfx-art, music and voice acting, hard puzzles. A Must-Play Game!"

Reviews

A – Just Adventure

8/10 – Alternative Magazine Online

“Superb”
92% – Gamespot (all formats)

Localized Titles

French Title: Les Chevaliers de Baphomet - The Director's Cut
German Title: Baphomets Fluch - The Director's Cut

About This Game

Paris in the Fall... a brutal murder at the Palais Royale. When Nico Collard is invited to interview statesman Pierre Carchon, she finds herself inextricably drawn into a terrifying conspiracy.

One of the all-time classic adventures, multi BAFTA-nominated "Broken Sword: Director's Cut" pitches sassy journalist Nico Collard, and intrepid American George Stobbart into a mysterious journey of intrigue and jeopardy. Guide George and Nico on their globe-spanning adventure, exploring exotic locations, solving ancient mysteries, and thwarting a dark conspiracy to reveal the secret truths of the Knights Templar.

"Broken Sword: The Director’s Cut" introduces an intricate new narrative thread, alongside the classic story that has charmed millions of players. It’s time to experience George and Nico’s worldwide adventure in a whole new way, with brand new puzzles, hilarious new jokes, and the distinctive, rich story that made the series so deservedly renowned. This is adventure gaming at its very best.

Key features:

Director’s Cut of the classic – Reinvented and enhanced:
  • Whole new story arc added, with 2 hours of additional gameplay
  • Addition of contemporary first person perspective minigames
  • New facial expressions drawn by Dave Gibbons, co-creator of Watchmen
  • Help system incorporated – ensure that player won’t get frustrated
  • Enhanced audio – both music and voices

System Requirements

    • OS: Windows XP/Vista/Windows 7
    • Processor: Pentium
    • Memory: 64 Mb
    • Hard Disk Space: 1.5 GB
    • Video Card: Any video card with 64 Mb video RAM
    • Sound: Any sound card
Helpful customer reviews
45 of 53 people (85%) found this review helpful
3.4 hrs on record
Posted: January 9
Buy the original rather than this version! Simply put I compared this version with the original version which is available to watch on a YouTube walkthrough, and it seems that more than half of the dialogue is cut out in the "director’s cut". Not only that but many of the interactive options throughout the game are also cut, unless they are directly involved in progressing the games story. I guess the aim was to streamline the game or move the story along more quickly, but by cutting out much of the dialogue and gameplay they have inadvertently cut out most of the charm and humour that I experienced when playing the original game. Would definitely recommend finding the original rather than this version, I brought this as part of a trilogy so just hoping the other two games haven't been butchered as well!
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81 of 115 people (70%) found this review helpful
7.6 hrs on record
Posted: December 31, 2013
Broken Sword: Director’s Cut does a lot of the little things wrong. Back in 1996, the player was thrown out into a graphic noir world very much like our own, one brimming over with unique personalities who don’t think of themselves as cogs in a giant machine, but people getting suitably annoyed at the pushy American who won’t stop showing people the soiled tissue he found in the sewers and asking them if it means anything to them. Now updated, a lot of the dialogue options are cut in an attempt to streamline the adventure, making the Templar mysteries a significantly greater focus point, but in doing so, it robs the title of so much of its former wealth. Interactive hotspots are not only slashed in half, but are made instantly visible, taking away the nagging frustration of room-sweeping with your mouse to find them yourself, but also highlighting just how much the new version wants to hold your hand. Including an in-game hint system is understandable: a stuck player only needs visit numerous online walkthroughs should they decide coping with their frustration early is better than the cerebral rewards of working through a puzzle, but gone also are the numerous instances where George could make a fatal mistake. Leave an exclusive French hotel with an important and newly-discovered clue, and fail to remember the pair of Italian gangsters hanging around the entrance, and the last thing you’ll remember before being gifted a pair of concrete shoes and invited for a swim is an aggressive frisking and an insincere goodbye. Now, try and leave through the same door, and George will warn you that it’s not a good idea. Then tells you exactly why!

Full review -- http://www.honestgamers.com/9033/pc/broken-sword-directors-cut/review.html
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27 of 34 people (79%) found this review helpful
1.8 hrs on record
Posted: August 27, 2011
I love Broken Sword. It's one of my favorite adventure games of all time, I grew up with it. Hearing about an update to one of my favorite games made me weary but I remained optimistic. Naturally, I tried to like it. But I just can't.

This revision completely butchered the original on so many levels; it's a disgrace. I am majorly disappointed with how this was handled.
The new arc doesn't bring anything new or interesting to the table (especially if you never played the original before, newcomers get nothing out of this new story) and seems unnecessarily tacked on. It explores a side story that is negligible in the greater context and waters down the impact of the original story's writing and pacing immensely.
The new environments, icons and character models look really out of place when displayed right next to their by now 17 year old assets which in my opinion negatively impacts the immersion and cohesiveness: the clashing art styles and different asset qualities make the game feel terribly stitched together.
The shoddy new UI (which is optimized for touchscreen devices; use of a cursor feels awkward which is a disaster considering the original is a Point & Click classic), automatically displayed points of interaction as well as the help system make the game unbearable when you are familiar with the original.

Revolution went to the extremes with the handholding which is terribly annoying: everything is pointed out to you and instantly made visible. You never feel taken seriously as a player and it's almost as if the game doesn't want or need your skills to be solved. It rather points at everything with a flashy sign as if you were near-blind.

Sadly, Revolution took the phrase Directors 'Cut' a bit too literally. Removed were details like waving flags, idle animations and ambient sounds but also integral parts of the game like dialogue and entire scenes. The cut narrative aspects break the game's story and writing, which was already impaired by the new sidestory.
The missing details destroy the charm the original used to have, the charm that made players fall in love this game. This content was removed for absolutely no logical reason and is a decision of the developer I can't understand or get behind. Who thought this was a good idea? Cutting parts of your story doesn't do the game's pacing any favors whatsoever.

The most jarring of all the omissions however is that you can't die. This is absolute nonsense.
The original version of Broken Sword had a ton of situations where wrong decisions could get you killed (Video Contains Spoilers). Presumably, this was done in order to save the player from losing too much or all of their progress. Removing this aspect however, eliminates incredibly much suspense and is a case of game design decisions meant to appeal to a contemporary audience causing the loss a lot of suspense, gameplay, atmosphere and ultimately enjoyment for the player.

Regardless whether you experienced the original or not, use ScummVM to play the original release if you can obtain it (Or purchase it via GOG where you will receive both versions with one purchase) and let this abomination rot in the store. You will get a more polished, detailed and cohesive gameplay experience out of it.
Who knows what Charles Cecil and Revolution were thinking. But it certainly wasn't anything good.

--
EDIT: Fixed a few typos and revised wording.
Please note that I previously purchased this version of the game outside of Steam (iOS) and completed it.
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23 of 30 people (77%) found this review helpful
0.7 hrs on record
Posted: November 25, 2013
What can i say. I first played Broken Sword when i was around 12 on the PSone. From the moment i started, i couldnt stop playing. The story, characters, whole atmosphere kept me playing and coming back for me.

The puzzles within the game are great and range from all difficulties. Sometimes of course you get frustrated because you trying to figure out this puzzle and in no damn way you can make it work. BUT, when you finally do get through, a sense of achievement and satisfaction comes through that gets your back into the groove again.

The story itself is one big buildup from the start to finish with interacting with interesting characters all over.

The art style is great aswell, even though its quite dated now, it still brings a classic feel towards it and really dosnt dampen the gameplay itself like other titles might.

Having the game to play through again brings back the great feeling i had when i was young. Recommend this classic to everyone who is looking for a point and click.
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17 of 22 people (77%) found this review helpful
7.9 hrs on record
Posted: May 25, 2014
Years before Dan Brown's Da Vinci's Code made headlines for its religious subject, there was another story that had a similar setting even starting in Paris and ending in Scotland.This gem was Broken Sword: The shadow of the templars a point and click adventure game released 1996 and re-released in 2010 for the PC with more content as Director's Cut.

First I'll talk about the main game and after I will talk about the director's cut.The game begins in Paris where our main character George Stobbart is enjoying his vacations.Just as he drinks his coffee and enjoying the Parisian autumn two people enter the Caffe: a man with a briefcase who stops to order a coffee and after a short time a clown with a musical instrument.The clown takes the mans briefcase and leaves his instrument which is revealed to be a bomb which goes off and that's how the game begins.The whole story is about George's quest to find the costume killer, and as the plot advances we find out the whole story arc is about the conflict between Templars and Assassins and the templars called here Neo-Templars are the bad guys(sounds familiar? :) ).Besides Paris, other places you get to visit are Scotland(twice), Spain and Siria, each with its own feel and colorful characters which make this a game a joy to play even after you finished it once.The game has hand-drawn animations which look gorgeous, the voice acting is solid and the music works very well with the whole game.

The original game has from me a 10/10 rating, I find no issue with it, its a great adventure game with great characters and a good story.

Now about the director's cut, after the success of the first game the game got 4 more sequels: Broken Sword The Smoking Mirror, Broken Sword The Sleeping Dragon, Broken Sword The Angel of Death and recently Broken Sword The Serpents Curse.Between Broken Sword 4 and 5, the first 2 games The Shadow of the Templars and The Smoking Mirror where re-released with more content and improvements.The director's cut of Broken Sword starts with Nicole Collard, not with George a day before the bombing of the caffe and is essentially a prologue setting up the main story.The new content is some levels with Nico where we find more about her past.As the main game starts the first problem appears:the sound quality,the new recordings really stand out against the old ones from the main game,and also some of the character designs look worse than the main game which is weird one good example is when the character visits a hotel in Paris and there is one character reading a newspaper in a armchair, for some reason his outline was removed he looks like a black mass of animation.Also, they changed the interface and added dialogue pics at the top corner of the screen with the faces of the characters with which you hold a conversation.

rating for the director's cut: 8/10 the new content is good, but the technical problems really drag down the score, they could have remastered it better, luckily they remastered the second game perfectly and the problems here are not present.
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13 of 15 people (87%) found this review helpful
9.8 hrs on record
Posted: December 29, 2010
If you never played Broken Sword, might as well start with this one. Couple of new puzzles and hint system welcomes new players but doesn't really add much to 1996 masterpiece.
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14 of 18 people (78%) found this review helpful
13.4 hrs on record
Posted: November 15, 2014
The first Broken Sword game will always have a special place in my gamer heart, seeing how it was one of the first adventure games I played.
The game has everything; a good story that gives you the feeling that the creators did quite some research as they wrote the script. It has reasonably challangeing puzzles, humor and wit, as well as loveable characters and beautiful sceneries. And now, with the additions made in the Director's Cut, the game gets even better!

If you haven't already, you should really add this classic to your list of games played.
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17 of 24 people (71%) found this review helpful
20.3 hrs on record
Posted: January 26, 2014
A valiant attempt at updating a classic, but sadly problematic. I loved this game back in the mid-90s, and couldn't wait to play the new, updated version. But, while they flesh out the character of Nico and expand on her background and personal stake in the investigation (an unnecessary change, but fun), they also seem to have...er...forgotten scenes from the original game. Important scenes. Scenes that move the plot along, explain details of the narrative, etc. Were they omitted? Cut for time? Bugged?

EG: In the original, George steps into a hidden alcove in Ireland, and discovers an important clue -- a portrait with an image and a name. But in the Director's Cut George steps into the alcove and then it suddenly cuts back to Nico in Paris; she engages in her own new bit of investigation for a while (completely tangential to the main narrative), and George reappears in Paris not 5 minutes later with only a note in his journal about what he found in the alcove. Why was this changed? What is the purpose of it? They removed a scene CRUCIAL to the main narrative just so they could shoehorn in a mildly interesting superfluous side-story. That could have made a certain narrative sense, it's true, but they didn't alter anything George says or thinks after the scene was cut; he then refers to what he apparently saw as though the player/audience should already have seen it for themselves. Problems like this abound, as do audio hiccoughs -- like when one character is supposed to be speaking, but for no reason the voice-actor of the person they're speaking to is reading their dialogue, complete with the wrong accent and gender! It's bizarre! Did I get some sort of April Fool's Day edition of the game?!?

In fact, the more I look at the art and advertising for this updated version, you'd think George was the shoehorned in side-character! All the focus is on Nico, she begins the game, her personal side-narrative takes precedence over the main investigation, and George just comes across as a bumblin' sidekick. It's surreal -- like an alternate universe version of the game I loved. Why not release a separate game or expansion featuring all this new Nico-centric material? It would have saved them the effort of cutting out the old scenes and bugging the audio and video of the game...

In any event, i cannot in good conscience recommend the Director's Cut. The Nico side-stories help pad out the game, but come at too high a cost.

PS: This game also perpetuates the myth that the Templars were idol-worshipping pagans devoted to Baphomet, a legend which (like "Baphomet") was created during the waves of persecution & torture instituted by the French with papal approval in the 14th century C.E. / A.D. This detail will drive historians and even casual enthusiasts crazy, and miseducate those ignorant of the Templars' history and the Crusades, but it doesn't ruin the game itself. Just be forewarned!
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12 of 15 people (80%) found this review helpful
22.5 hrs on record
Posted: March 8, 2014
The original Broken Sword will probably always be my favorite point and click adventure game due to the fact that it was the first point and click game i ever played and the fact that the story is so strong and the characters are so likable, i really can't see any other point and click game beating it as far as i'm concerned.

As for the Directors Cut i have to say that it is still a really enjoyable experience but nothing compared to the original. Some things i don't like about the Directors Cut are the fact that they removed alot of interactions with characters and other random objects in the game, this may seem like a small thing to criticize but alot of the funny interactions that i grew up hearing when i played the original game on the PS1 have been removed.

But apart from this i still highly recommend this game if you like Point and Click Adventure games
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11 of 14 people (79%) found this review helpful
9.9 hrs on record
Posted: November 3, 2013
This game is gem among point and click adventures game. After 10 years I´ve played again, still love story, characters and atmosphere. If you want try adventure game and never met this kind of game, start with Broken Sword.
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11 of 14 people (79%) found this review helpful
8.3 hrs on record
Posted: November 28, 2013
This game sits in a special place in my childhood along with Myst and Lands of Lore. Amazing classic point-and-click game with a wonderful story and amusing characters. There are characters in this game that have stuck with me for years and years after the last time I played. Recommended for anyone who enjoys a laid back game with puzzles of mild difficulty and witty dialogue.
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10 of 13 people (77%) found this review helpful
4.2 hrs on record
Posted: November 25, 2013
A Classic Game From my Childhood, Oh and it is soo much fun, the Nostalgic Feeling is awsome and once it wore off i was left with an intricate game that tested my wits.
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6 of 7 people (86%) found this review helpful
9.3 hrs on record
Posted: July 25, 2014
Simply said, this is one of the most engaging, exciting and just downright fun point and click adventure games that I have ever played. You play as both George Stobbart and Nico Collard, a tourist and journalist that end up interwined in a thick plot of conspiracy and adventure dealing with the rebirth of the Knights' Templar. The quest for the Broken Sword of Baphomet takes you from the calm and romantic Parisian streets to the most perilous of Syrian deserts as you trek the globe in search of clues and answers to the game's many innovative and ingenius puzzles. Each and every one of these locations are brilliantly animated, resulting in what's simply one of the most beautiful adventure games of recent memory. Broken Sword: Shadow Of the Templars is not to be missed by anyone, whether you are a veteran point and click gamer, or just looking for a thrilling experience with a great plot, fantastic graphics and a somewhat 'Indiana Jones' feel that you won't soon forget!
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6 of 7 people (86%) found this review helpful
1 person found this review funny
11.5 hrs on record
Posted: July 29, 2014
ENGLISH and Italian Review
Recensione Inglese ed ITALIANA


English:

Just the game's name it's an assurance. We're talking about Broken Sword, a classic, a masterpiece, one of the best point and click of all time. AND, we're talking about the "Director's Cut" version, so, revised from the creators years later and then improved with new contents. The story is fascinating, the puzzles are original and sometimes definetly hard. Anyway, BS made history. If you're a videogames passionate, this game is a must play, and a must have. (Sorry for my bad english.)

Italiano:

Già solo il nome del gioco è una garanzia. Stiamo parlando di Broken Sword, un classico, un capolavoro, uno dei migliori punta e clicca di sempre, forse il primo fatto come dio comanda. E non solo, parliamo della versione "Director's Cut" che è dunque stata revisionata dagli ideatori anni dopo con il senno di poi, e dunque migliorata e infarcita di qualche nuovo contenuto. La storia è avvincente, gli enigmi e i rompicapi originali e a volte decisamente difficili. E poi BS ha fatto la storia. Se sei un appassionato di videogames, questo gioco è un must. L'unica pecca, è il doppiaggio italiano. Quello fa veramente pena.
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10 of 15 people (67%) found this review helpful
23.3 hrs on record
Posted: March 17, 2014
Great game to play when you have time, i love the Broken Sword series.
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4 of 4 people (100%) found this review helpful
12.9 hrs on record
Posted: June 17, 2014
A great point and click adventure worthy of being called a classic. Well thought out storyline, interesting characters, and a fair balanced combination between simple puzzles and complex solutions. This game is sure to please the die hard point-and-click adventure fan, as well as be fun and entertaining to new players. Totally worth it.
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4 of 4 people (100%) found this review helpful
9.4 hrs on record
Posted: February 19, 2011
Pre-Release Review
Great adventure, poor remake. Why? Missed some animations, changed intro, was deleted some alternate ways. for example - you can't just go out from hotel with manuscript because George think (!) it's unwise. In original, he can do it, but with some not quite good consequences.
Better to find original Broken Sword and just enjoy one of the best adventure ever. It's as cool as The Longest Journey or Monkey Island series.
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5 of 6 people (83%) found this review helpful
34.1 hrs on record
Posted: May 18, 2014
Pre-Release Review
This game is a masterwork of how to make an adventure game and one of the very few adventure games that can live up to any classic Lucasarts titles. Top-notch voice acting doing justice to a script filled with laughs, sly wit, and over the top spoofs and in its own way is every bit as good of a narrative as the Dreamfall series.

Once you move away from the story elements Broken Sword shows itself in every way to be a superior game. The inventory system is better, the graphics have been updated, the puzzles mesh with the story, and the in-game hint system both manages to keep immersion intact while allowing the player to set their own level of difficulty, in saying that, it’s still the original content that steals the show.

It's impossible to objectively criticize the first instalment of the Broken Sword series without nit-picking. Perhaps the only fair criticism is that the puzzles are not super demanding even without the hints. However, the sad truth is the most of the challenge to the puzzles in other games comes from bad design, not intellectual sophistication. When all and said and done Broken Sword: TDC is the best adventure game because everything in it just works synergistically to keep the player to keep on playing.
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5 of 6 people (83%) found this review helpful
12.4 hrs on record
Posted: December 10, 2014
I haven't played many point and click adventure games, but I can tell you that this is a good one, so much charm. It is of course old now, but it was still a very gripping adventure for me, and I look forward to playing the later entries in the series. In short: Pleasant artwork, wonderful music, interesting story, great voice acting, several humorous moments, and lots of puzzles. Some simple, some more challenging, which would usually be offputting to me, but the game also has a brilliant hint system for when you are really stuck. It is actually hard to fault the game at all, but there are sometimes cases where you know what you need to do, but the game decides that's not how it will be done -- so you need to find a specific person to talk to or whatever first. A small gripe, and a very common one for this type of game, although it feels like the game should have been longer as well... So I rate it: 9/10.
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6 of 8 people (75%) found this review helpful
10.0 hrs on record
Posted: July 11, 2014
Broken Sword is an adventure game on the must play list. The story is one of the most intriguing I've ever played. It combines with good puzzles to keep you thinking. If you get the game, be aware that the director's cut has this annoying circle that appears on objects that you can interact with and they have changed some of the scenes. This might not be so bad for people getting into adventure games or someone that has never played this game, but returning gamers beware.

Check out my other point and click adventure reviews on my page!
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