DEAD IN VINLAND is a survival/management game with RPG and adventure elements. Exiled on an unknow island, lead Eirik and his family to their survival. Manage their physical and mental health, explore the island, organize your camp, deal with other human beings, discover esoteric mysteries...
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Release Date:
Q2 2018
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Available: Q2 2018

 

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December 13, 2017

Gameplay Trailer Reveal!



Hello survivors,

Today we reveal our brand new Gameplay Trailer!
Check it out to find out more about the overall gameplay of Dead in Vinland.

https://www.youtube.com/watch?v=m07unNZECGY

From now on, we’ll give you more info about the development of the game and gameplay features on this Steam page!! Don’t forget to wishlist Dead In Vinland!



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November 20, 2017

Some news about the development of Dead in Vinland + Newsletter!

Hello survivoooors! So, we’re getting really close to the release of Dead in Vinland (early 2018!). Hence, time to give you some news about the development, and we have an annoucement to make...



We now have a Newsletter!

That's right. Now, you can subsrcibe to our newsletter, and every month, you’ll get an e-mail to tell you all about the development of Dead in Vinland…




But that’’s not all! In those letters, you’ll have an extract from the characters’ journal, and you’ll understand more about the way they feel when they start to survive.



Here’s the link to subscribe to the newsletter (Kari will be happy... Or, at least, be less angry):
http://deadinvinland.com/newsletter/
If you want to know what those look like, you can read the last one here:
http://deadinvinland.com/2017/11/16/logbook-day-2/



Some news about the development!

Now, let’s make a quick recap of where we’re at regarding the development. Great news! We’ve pretty much finished:
  • Graphical aspects of the game
  • Most features are implemented and working
  • The combat system is up-and-running
  • The camp is almost finished

AND this week, after thousands of hours writing and designing and not sleeping… We’ve just finished the exploration entities! This is a huge deal, as it was a major feature in the game that took FOREVER to make.




There are still some things to finish though!

If you want to know more about the development, we made a full blogpost last week with all the details: http://deadinvinland.com/2017/11/09/development/




That’s it for today! As you see, development is going rather smoothly, but we can’t rest for now.
Fatigue + 20
Hunger + 50
Depression – 20 (as we’re super extra excited to release Dead in Vinland soon!)

Soo, if you haven't already, don't hesitate to wishlist the game and subscribe to the newsletter, that way you won't miss anything! (Like... The release date. Just sayin')

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About This Game



DEAD IN VINLAND is a survival/management game with RPG and adventure elements, and is the sequel of DEAD IN BERMUDA.

Exiled on a faraway, unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, if you want, and some will be less docile…
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.

KEY FEATURES


  • Deep survival management simulation: Manage the physical and mental health of your team, ration their food, choose their daily activities.
  • Challenging and turn based: Take your time to make the best decisions to adapt to the situation! Randomized elements make it that there is no perfect strategy, you must make the best of what is given to you.
  • Build your community of up to 14 playable characters. Meaningful choices will alter the relationships in your team and the story. Expect romances, hatred and betrayals!
  • Evolutive camp: craft more than 150 upgrades to help you settle on this cursed island.
  • Fight the elements: face terrible storms and droughts. Manage your potable water stocks wisely!
  • An island to explore: more than 150 map areas, discover the secrets of the island in a non-linear story. And maybe... Other survivors?
  • Full RPG system: usable objects, skills to upgrade, characters to level-up, character traits...
  • Tactical turn-based combat system
  • *************************** Secret Feature ****************************
  • *************************** Secret Feature ****************************

DEAD IN WHAT?


We started the big adventure with Dead In Bermuda. From the start, we wanted to build a world where all the games in the series would fit. If you played DiB, you may have noticed... Strange... Things. With no real explanations. More explanations will come in DiV, which is not a direct sequel but shares the same base gameplay and backstory.

Each game is totally independant, you won't miss a thing if you haven't played DiB, but in the end you'll learn in each game more about a common thread that ties everything together.

Gameplay-wise, while keeping the same basic original gameplay we developed in DiB, DiV is a major improvement in nearly all aspects: More characters, more stories, deeper survival mechanics, more crafts, more to explore, more replayability... And other surprises!

ABOUT US


CCCP is a small french development studio. For a dozen years, we've kept on surviving by making educational games, but now we want to focus on making games that we'd like to play ourselves, especially MANAGEMENT and RPG games, with NARRATIVE elements. We want to make CHALLENGING and MEANINGFUL SOLO, PREMIUM games, where the player has to THINK and DISCOVER by himself.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Storage: 700 MB available space
    • Additional Notes: 1280x720 minimal screen resolution
    Minimum:
    • OS: MacOS X 10.6
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Storage: 700 MB available space
    • Additional Notes: 1280x720 minimal screen resolution
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