Lobotomy Corporation | Monster Management Simulation
Monster Management Rogue-Lite Simulation game inspired by the monsters from game and movies such as SCP Foundation, Cabin in the woods and Warehouse 13. One disaster will cause another, and it will lead everything into chaos. Manage and Survive.
Recent Reviews:
Very Positive (387) - 91% of the 387 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,499) - 88% of the 1,499 user reviews for this game are positive.
Release Date:
Dec 16, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make Lobotomy Corporation to complete.
We want to show the complete world of Lobotomy Corporation from the beginning, but we still need more time and money.
Lobotomy Corporation needs your help and we want to build it up together.”

Approximately how long will this game be in Early Access?

“It is difficult to predict when the full version will be available.
Our goal is developing a full version of the quality within a year, but it may be faster or slower depending on the quality standards
No matter how long it takes, we will try to complete Lobotomy Corporation.”

How is the full version planned to differ from the Early Access version?

“In full version, you can manage 100 kind of Abnormalities.
10 departments, customization and various interactions of employees.
Lobotomy Corp will have more of the core elements than now.
Lobotomy Corp will become a living dungeon-like facility that is more dangerous than now.”

What is the current state of the Early Access version?

“Currently 4 departments and 16 Abnormalities available.
If you enjoy the prepared story, Day 20, we can provide at least 2 hours of play time.”

Will the game be priced differently during and after Early Access?

“We can’t say for sure. But at least we will not let the price go down rather than early access.”

How are you planning on involving the Community in your development process?

“We will keep you informed about the development process and future updates.
In addition, discussions through the forums will also develop games for users.”
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Recent updates View all (113)

February 14

Translation Update

  • New translations of employee dialogues of Japanese have been added.
  • Some translation of Simplified Chinese has been fixed.
  • The translation of the changed management method of the Traditional Chinese has been added. Some translations have also been fixed.
  • New translations in Russian have been added. Some translations have also been fixed.
30 comments Read more

February 11

Notice of Future Roadmap


Today, we would like to tell you about future developments and updates.

1. Financial Situation

Since players from not only Korea but also from various countries around the world bought Lobotomy Corporation, our financial situation has become much better than three months ago.

Thanks to the Japanese, Simplified Chinese and Russian translation teams, the number of new game buyers has increased.

Once again, thanks to the Japanese, Simplified Chinese, Russian, and Traditional Chinese Translation Teams.

2. Development Plan

Lobotomy Corporation's story from the 46th to the ending will be updated at the official launch.

The official release is expected from the middle of March to the end of March.

Until the official launch, we will focus on story and content development from the 46th to the ending internally.
At the same time, we will optimize the game, make a tutorial, support the steam cloud system, improve convenience, and adjust balance.
Tutorials, convenience enhancements, and balance adjustments will be updated as soon as they are fully developed before release.
(We are planning to take a break during the Lunar New Year holidays.)

On the other hand, in the case of a Steam workshop that gives a lot of inquiries, there is no formal support plan.

The biggest reason is the technical problem.

In the case of a MOD tool that allows players to create own Abnormality, it should have been considered from the initial design of the game.

If we are going to create a game that utilizes the Steam workshop in future, we will try to proceed the game design using Steam workshop from the initial stage.

3. After official release of Lobotomy Corporation

  • Sound Track Sales
  • Additional Abnormality charged DLC
  • Successor development

Due to the much improved financial situation, Project Moon has been able to maintain.
After the official release, bug fixes and maintenance of Lobotomy Corporation will proceed.

After that, we will develop and sell soundtracks and additional Abnormality DLCs.

In the case of an Abnormality DLC, it will be Abnormalities made with the ideas of Tumblbug supporters.
After that, considering the situation of the game and the reaction of the DLC, we will decide whether to develop and sell the additional contents DLC (Abnormality, Ordeals, challenge mode).

4. Successor

The platform and genre have not yet been defined for new works.

We take into account all platform possibilities, including PCs, mobile, and consoles.
Genres also have many possibilities. Simulations, actions, and platforms have yet to be decided.

What we can say for sure is that we will be covering the story after Lobotomy Corporation and what is happening in the world.

Project Moon's goal is to create games and contents that will have the unstopped stories of the world around Lobotomy Corporation and characters and keep providing interesting experiences.

However, in the case of DLC and sequel development, the number of manpower is lower than the existing number, so the existing speed may not come out.
For the stable operation of Project Moon, some of the existing team members left the team after the official launch.
(They did not leave the team through a dispute.)

Lobotomy Corporation was the first experience to create the proper game for everyone on Project Moon.

So there were a lot of inexperiences from design to maintenance, which made it impossible to create the ideal work we thought.

Nevertheless, we are always thankful to the players who enjoyed Lobotomy Corporation.

In the next work, we will try to make better game through design, skill and visual lessons learned from Lobotomy Corporation.

Thank you.

<Notice of difficulty survey>

Lobotomy Corporation's Difficulty Survey is in progress.
we would appreciate it if you would like to take the survey while considering the difficulty you felt while playing the game.

You can conduct the survey from the link below.

136 comments Read more
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About This Game

Administrator and monsters, you cannot possibly imagine.

Lobotomy Corp is a Monster Management Rogue-Lite Simulation game.

Our game was inspired by the monsters from game and movies such as SCP series, Cabin in the woods and Warehouse 13. Furthermore, it was developed from the thought of “What if those monsters were real and your job is to manage them”.

You will be playing as an administrator of the company which is in the management of such creatures. These monsters generate a new energy source, and your job is to collect them through giving out to your subordinates. Through this process, you can open new departments that facility allows and encounter various monsters. In the game, the player will have to go through the company’s fear and tension filled the atmosphere.

“Our new technology will bring salvation to the human race.”

Lobotomy corporation is a newly established energy company that extracts an infinite amount of entropy through the isolation of abnormality with our self-developed technology. This is only an impression that the public has regarding our company. You will see its reality after you have joined us.

Our facility is formed of many departments just like any other companies. You will have access to various departments as you gather more energy. The more you have access to various departments, the much easier the management of abnormality will become.

Furthermore, an AI ‘Angela’ and ‘Sephira’ will be by your side to support your needs for the smooth process of work.

An existence you constantly have to examine and observe.

We have decided to call the monsters in Lobotomy as ‘Abnormality’.

You will have to try your best to keep your employees out of danger while keeping the energy extraction level at its maximum.

At first, you won’t have any information on Abnormality. You will only have your eyes and the manual to guide you. Speculate which process will be most suitable for each Abnormality. After that, just pick and place your employee who is best suited for the job and wait for results. Also, you will have to gather information through giving out orders to your employees to ‘examine’ the creature. You get the power to obtain information in the process of managing Abnormality.

Abnormality’s energy generation level depends on their conditions

This game is NOT a tycoon.

As mentioned before, Abnormality is a creature that should be handled with an extreme alert. Some of them might don’t like the idea of humans keeping them locked up in chambers. They will try to escape when they have a chance and when they do, they will destroy everything. Be it our employees or the facility.

Furthermore, certain Abnormality can brainwash and corrupt our employees into their pawn. These ‘pawns’ can have a bad effect on other employees and might randomly attack the people around them. Also, they also bring down the other employees’ mentality level which might result in disobedience. You could get rid them of course, but you should consider the fact that all the information and data regarding that employee will be deleted as well.

One disaster will cause another, and it will lead everything into chaos.

If you do not stop them instantly, the situation will get out of hand and fall into chaos. When this situation does occur, you will have to decide whether you will gather employees to recapture the Abnormality, or destroy some part of the facility with explosives to secure the company’s safety.

“Do you have any wishes, administrator?”

Lobotomy corporation is divided into work procedure and the story mode. In work procedure, you will be doing your job as the company’s administrator managing the Abnormality and the energy generation level. A game’s story will follow right afterward.

In Story mode, there is a dialogue with Sephira, including AI Angela, which will also appear in the work part. Through the mission they give, you will come closer to the truth hidden in the company. Furthermore, the player will be placed in a situation where they must answer or ask questions. You can also discover secrets surrounding the company and the player.

System Requirements

    • OS: Windows 8.1 or later
    • Processor: Intel(R) Core(TM) i5-3570
    • Memory: 8 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 6 GB available space
    • Sound Card: DirectX 9.0c compatible
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