Lobotomy Corporation | Monster Management Simulation
Monster Management Rogue-Lite Simulation game inspired by the monsters from game and movies such as SCP Foundation, Cabin in the woods and Warehouse 13. One disaster will cause another, and it will lead everything into chaos. Manage and Survive.
Recent Reviews:
Mostly Positive (66) - 71% of the 66 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (540) - 82% of the 540 user reviews for this game are positive.
Release Date:
Dec 16, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make Lobotomy Corporation to complete.
We want to show the complete world of Lobotomy Corporation from the beginning, but we still need more time and money.
Lobotomy Corporation needs your help and we want to build it up together.”

Approximately how long will this game be in Early Access?

“It is difficult to predict when the full version will be available.
Our goal is developing a full version of the quality within a year, but it may be faster or slower depending on the quality standards
No matter how long it takes, we will try to complete Lobotomy Corporation.”

How is the full version planned to differ from the Early Access version?

“In full version, you can manage 100 kind of Abnormalities.
10 departments, customization and various interactions of employees.
Lobotomy Corp will have more of the core elements than now.
Lobotomy Corp will become a living dungeon-like facility that is more dangerous than now.”

What is the current state of the Early Access version?

“Currently 4 departments and 16 Abnormalities available.
If you enjoy the prepared story, Day 20, we can provide at least 2 hours of play time.”

Will the game be priced differently during and after Early Access?

“We can’t say for sure. But at least we will not let the price go down rather than early access.”

How are you planning on involving the Community in your development process?

“We will keep you informed about the development process and future updates.
In addition, discussions through the forums will also develop games for users.”
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Buy Lobotomy Corporation | Monster Management Simulation


Recent updates View all (63)

September 20

Patch Notes ver

2017.09.21 ver Additional bug fixes
  • Damage font is not displayed correctly when attacking Red attribute
  • Attack response and damage numerical value are overprinted
  • Old Lady's weapon attribute was applied as Red attribute
  • Adjusting the transparency of the work command UI
  • Some UI does not output words when changing language XML

Bug fix list
  • In the UI some armor images were shown with the employee's head image
  • The placement of the training team and the safety team in the placement part changed
  • The EGO equipment that an employee has in the inventory looks abnormally
  • Duplicate Abnormality came out on the Abnormality selection screen
  • EGO GIFT does not look right in the inventory UI
  • Fixed some errors in Korean language when editing XML language
  • The message that the Ordeal of dusk are detected appears

25 comments Read more

September 19

Notice of October update contents, language translation and TGS

1. Large-scale update scheduled for late October
  • Added more than 10 new Abnormalities
  • Add tool Abnormality
  • Add three central departments(Briah)
  • Main Story Add up to Day 35
  • Add a new department research

2. Notice about language XML modification
The English version is being translated into English by professional translation companies.

However, for languages other than English, there is a financial difficulty in translating at the early access stage.

There is a real difficulty in supporting the official translation of other languages, but we decided to make it public so that you can modify all of the language files used in the game.

We apologize for the inability to support translations in multiple languages.

You can edit the language file by referring to the guide below.

<Language xml modification guide>

1. Change text

You can change the text inside the game by modifying the XML files in the path below.

  • AgentName.xml: Name information of an employee.
  • (lang)\AgentLyrics_(lang).xml: An employee's script.
  • (lang)\AngelaDesc_(lang).xml: Angela's script in the management part.
  • (lang)\Skills_(lang).xml: The name of the work
  • (lang)\creature\ *. XML: Text used for Abnormality.
  • Localize \ (lang) \ Story \ *. XML: Story text.
  • Other XML is the text used for the UI.
※ Precautions
  • Korean comments in XML are used during development. Therefore, there is no relation to the current XML structure.
  • There is dummy text that is not used in the actual game.
  • If you change any data other than text, the game may not work.

2. Changing the font

You can change the font in the Font.xml file in the path below.


There are four fonts for each language, and you can change the font by entering the font name.

If the value is empty, use the default font of Lobotomy.

The names of the fonts that can be input can be confirmed by clicking on the upper right corner of the title screen.

Supported fonts may vary depending on the language.

3. TGS Exhibition Information

Lobotomy Corporation will be participating in the Tokyo Game Show held in Chiba, Japan from September 23 to 2017.9.24.

Booth Location: Hall 9 (Indie game area) 9-A08, Project Moon

- Products
  • Game play: Clear file

  • Game clear Within 10 minutes Benefits: canvas bag

21 comments Read more
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About This Game

Administrator and monsters, you cannot possibly imagine.

Lobotomy Corp is a Monster Management Rogue-Lite Simulation game.

Our game was inspired by the monsters from game and movies such as SCP series, Cabin in the woods and Warehouse 13. Furthermore, it was developed from the thought of “What if those monsters were real and your job is to manage them”.

You will be playing as an administrator of the company which is in management of such creatures. These monsters generates a new energy source, and your job is to collect them through giving out to your subordinates. Through this process, you can open up new departments that facility allows and encounter various monsters. In the game, the player will have to go through the company’s fear and tension filled atmosphere.

“Our new technology will bring salvation to the human race.”

Lobotomy corporation is a newly established energy company that extracts infinite amount of entropy through the isolation of abnormality with our self developed technology. This is only an impression that the public has regarding our company. You will see its reality after you have joined us.

Our facility is formed of many departments just like any other companies. You will have access to various departments as you gather more energy. The more you have access to various departments, the more easier the management of abnormality will become.

Furthermore, an AI named Angela will be by your side to support your needs for the smooth process of work.

An existence you constantly have to examine and observe.

We have decided to call the monsters in Lobotomy as ‘Abnormality’.

You will have to try your best to keep your employees out of danger while keeping the energy extraction level at its maximum.

At first, you won’t have any information on Abnormality. You will only have your eyes and the manual to guide you. Speculate which process will be most suitable for each Abnormality. After that, just pick and place your employee who is best suited for the job and wait for results. Also, you will have to gather information through giving out orders to your employees to ‘examine’ the creature. Proceed to the end of the observation to complete the Abnormality’s encyclopedia.

Abnormality’s energy generation level depends on their conditions

This game is NOT a tycoon.

As mentioned before, Abnormality is a creature that should be handled with extreme alert. Some of them might doesn’t like the idea of humans keeping them locked up in chambers. They will try to escape when they have a chance and when they do, they will destroy everything. Be it our employees or the facility.

Furthermore, certain Abnormality can brainwash and corrupt our employees into their pawn. These ‘pawns’ can have a bad effect on other employees and might randomly attack the people around them. Also, they also bring down the other employees mentality level which might result in disobedience. You could get rid the them of course, but you should consider the fact that all the information and data regarding that employee will be deleted as well.

One disaster will cause another, and it will lead everything into chaos.

If you do not stop them instantly, the situation will get out of hand and fall int chaos. When this situation does occur, you will have to decide whether you will gather employees to recapture the Abnormality, or destroy some part of the facility with explosives to secure the company’s safety.

“Do you have any wishes, administrator?”

Lobotomy corporation is divided into work procedure and the story mode. In work procedure, you will be doing your job as the company’s administrator managing the Abnormality and the energy generation level. A game’s story will follow right afterwards. You will have short conversation with many people such as Angela the AI and other employees. Furthermore, the player will be placed in a situation where they have to answer or ask questions. You can also discover secrets surrounding the company and the player.

What you will discover in the story solely depends on the choices you make throughout the game. (There is also an infinite work procedure mode for the players who wants to concentrate only on the energy production.)

System Requirements

    • OS: Windows 7 or later
    • Processor: 2Ghz or better
    • Memory: 4 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible

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