Set in the zombie apocalypse, Left 4 Dead 2 (L4D2) is the highly anticipated sequel to the award-winning Left 4 Dead, the #1 co-op game of 2008. This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns.
User reviews:
Overwhelmingly Positive (129,314 reviews) - 97% of the 129,314 user reviews for this game are positive.
Release Date: Nov 16, 2009

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Recommended By Curators

"A 4 Player Co-Op Zombie Survival game, don't leave the group or a hunter or charger might get you. This game also has Steam Workshop and mods. Get it."

About This Game

Set in the zombie apocalypse, Left 4 Dead 2 (L4D2) is the highly anticipated sequel to the award-winning Left 4 Dead, the #1 co-op game of 2008.
This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns.
You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes and even the deadly frying pan.
You'll be putting these weapons to the test against (or playing as in Versus) three horrific and formidable new Special Infected. You'll also encounter five new “uncommon” common infected, including the terrifying Mudmen.
Helping to take L4D's frantic, action-packed gameplay to the next level is AI Director 2.0. This improved Director has the ability to procedurally change the weather you'll fight through and the pathways you'll take, in addition to tailoring the enemy population, effects, and sounds to match your performance. L4D2 promises a satisfying and uniquely challenging experience every time the game is played, custom-fitted to your style of play.
  • Next generation co-op action gaming from the makers of Half-Life, Portal, Team Fortress and Counter-Strike.
  • Over 20 new weapons & items headlined by over 10 melee weapons – axe, chainsaw, frying pan, baseball bat – allow you to get up close with the zombies
  • New survivors. New Story. New dialogue.
  • Five expansive campaigns for co-operative, Versus and Survival game modes.
  • An all new multiplayer mode.
  • Uncommon common infected. Each of the five new campaigns contains at least one new “uncommon common” zombies which are exclusive to that campaign.
  • AI Director 2.0: Advanced technology dubbed “The AI Director” drove L4D's unique gameplay – customizing enemy population, effects, and music, based upon the players’ performance. L4D 2 features “The AI Director 2.0” which expands the Director’s ability to customize level layout, world objects, weather, and lighting to reflect different times of day.
  • Stats, rankings, and awards system drives collaborative play

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP
    • Processor: Pentium 4 3.0GHz
    • Memory: 2 GB RAM
    • Graphics: Video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
    • DirectX: Version 9.0c
    • Storage: 13 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP
    • Processor: Intel core 2 duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: Video Card Shader model 3.0. NVidia 7600, ATI X1600 or better
    • DirectX: Version 9.0c
    • Storage: 13 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • OS: MacOS X 10.6.4 or higher (Snow Leopard Graphics Update required)
    • Processor: Dual core Intel processor, 2GHz or better
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 13 GB available space
    • Additional Notes: Not supported: OS X 10.5.x, ATI X1600 or X1900 graphics, NVIDIA GeForce 7 graphics or Intel graphics less than Intel HD 3000.
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Storage: 13 GB available space
    • Sound Card: OpenAL Compatible Sound Card
Helpful customer reviews
1,004 of 1,088 people (92%) found this review helpful
1,193 people found this review funny
30.7 hrs on record
Posted: November 22, 2015
The game is 4 people high as f**k on pills thinking that the zombie apocalypse is real as they shoot every person near them and fly away.
Was this review helpful? Yes No Funny
188 of 193 people (97%) found this review helpful
17 people found this review funny
268.9 hrs on record
Posted: February 10
Yes, this game is good. It's worth buying. Yes, even after almost 7 years after the release people still play it even despite the fact it didn't really receive any new content. Why? Well, let me explain.

Is it good because of graphics? Totally not. Even for early 2010's graphics weren't anything that impressive. It's still almost the same Source engine which powered Half-Life 2 and episodes. Yes, it was constantly updated but it didn't really progress. I mean we still have the same concept from early 90's: a game server hosts a map and up to 16 or 32 (or even 64 in some modifications) players can join and move around the map. You can reach certain points of the map and it will load another map. And that's all about it. But it's not open-world in any sense. It's something that reminds me of Doom and Quake games. In fact Source was partially based on Quake engine after all.

But don't think graphics are bad. No, they are pretty enjoyable. I just don't recall technological advancement being a major selling point for this game. The game can impress you sometimes. Some textures look really dated. But overall it's just there. The game graphics won't make you scream in excitement, nor it will disappoint you even in 2016. A lot of stuff is destructible. I saw hours spent on zombie animations: infected puke, beat eachother, walk around, die spectacularly if killed. It's nice to see actual damage done to their zombies' bodies: some severe dismemberment and burning. But some may say graphics are kinda old. (Please don't think I'm one of these guys who only cares about polygons and realism, I'm just getting started.)

So maybe the story is the main element here? Nope, you can complete the entire game without even learning anything about the characters or what's actually going on. You and 3 other people are given a selection of weaponry, medical supplies, some other stuff. You have a very simple goal: get to your destination or do something. Just get out of there alive.

So why anything from 10 to 20 thousand people are playing this game right now? Why so many people played it for two or three thousand hours? Because of gameplay.

Words cannot describe how many different situations there are. There are only 10 or so types of enemies, 3 basic types of main weapons, a few different secondary weapons, grenades and other items. And that's it. I know it may sound a lot at first but very quickly you acquire a taste for a favorite combination of weapons and items.

Left 4 Dead series somehow manage to make people spend thousands of hours of their time playing the same set of maps. And it's a corridor shooter which means there is only one way to achieve your destination. How it's done then? Well, every time different items get generated in different places, you get zombies from different spawn points. You can play the same maps over and over, again and again. And people actually do.

Speaking of people, it's a multiplayer. Yes, there is single-player mode where you can complete campaign with bots. But the most fun is playing with people. I find PvE aspect extremely interesting. Keep in mind your enjoyment really depends on people you play with. This game is about cooperation, you will never be able to complete it alone. So you have to find a server with good players, maybe you should play with friends, maybe you should make friends with people who play properly. Playing with bunch of griefers will suck. Playing with someone who actually wants to play is the best thing since sliced bread. Holy crap, you have to help eachother. Someone shares a medkit with you. His medkit. A medkit is being spent to restore your health you wasted because you made bunch of mistakes. But someone helps you for some reason. And you help them back, sharing resources with them. Oh, and keep in mind there is no reward system for helping others.

There is PvP where you play as a bunch of zombies against a team of survivors controlled by other players. But I don't think it's as good as regular campaign. If someone thinks you are bad for the team, they just kick you out. Call me a weirdo, but I play it because of sense of fellowship or at least some basic positive human interaction. I don't really like the idea that someone may feel bad because I outsmarted them.

I think I finally cracked Valve's logic. The main thing about a videogame is gameplay. This is exactly why we have these debates “%gamename% isn't a real videogame!!11” and other stuff. It's gameplay first. Yes, you need amazing visuals to make a masterpiece but it isn't the main thing you should focus on. I heard about Crysis as a game with great graphics many years ago, finally I decided to give it a try. I was utterly bored after a couple of hours — its gameplay was dull. Yes, you need story and great sound effects. But they still are only an excuse for gameplay.

Left 4 Dead 2 doesn't fail to illustrate this concept. You can play it right away, you don't have to read wiki for 2 hours to craft a pickaxe or to build a basic rocket to orbit Kerbin. It takes minutes to learn basic concepts. “Easy to learn, difficult to master” — yes, we have it. But after a couple of hours I began to care about the story. You play as one of 4 characters, who are they? Turns out they are almost real people with some depth to them. Not too much, just enough to understand how they feel about each other. The whole story of zombie virus is told through surroundings. You see countless writings on the walls, a lot of documents are scattered around. The story told not using some boring and forced cutscenes but using details. You may skip story elements if you don't care about it. Or you may spend hours reading L4D wiki like I did.

Valve remembers that this is a game. If you look through L4D concept art, you will see that survivors were supposed to look a lot more different. They wore a lot more utilitarian gear. In the final game they are wearing casual clothing which helps to establish who they were before the outbreak. I mean look at Rochelle's ear rings. I know what zombies would tear away first. It's unrealistic, and is it bad? Nope, it's fine, it's a videogame, not a reflection of reality.

There is a lot of stuff in Left 4 Dead series which have never been done before. Developers added commentaries in game how they ended up creating everything, it's really interesting to check out. And I think I finally understand Valve's logic: they create games with some new elements. They create a game, it succeeds. Then they make a sequel which feels much better, they implement everything they need to make a great videogame experience. This is exactly what happened to Portal and Portal 2, Left 4 Dead and Left 4 Dead 2. This is exactly why Half-Life 3 may never happen: what exactly new can you say about first person shooter genre? It was told so many times, it's really hard to come up with something new. And this is exactly why they keep working on Left 4 Dead 3. At least it seems they are working on it. After all Left 4 Dead 2 appears to be incomplete to me. I feel like you can add more stuff in this concept.

But right now it's totally worth spending money on Left 4 Dead 2. It's a very addictive game, and most importantly people are still playing it. If you get bored, there are tons of content in Steam Workshop you can b-a-s-t-a-r-d-ize the game with (if in you are in that kind of stuff).
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213 of 241 people (88%) found this review helpful
239 people found this review funny
298.0 hrs on record
Posted: December 22, 2015
surprisingly enough, in an event of a zombie apocalypse, everyday people have better aiming and weapon control vs highly trained elite counter-terrorism operatives and their religious extremist brethren

i guess they were too busy jerking each other off over stickers and candy colored guns
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627 of 811 people (77%) found this review helpful
1,140 people found this review funny
19.1 hrs on record
Posted: November 17, 2015
Before I played:
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
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 ( (ヽ
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 | 丿 \ ⌒)
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`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)  ) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
Was this review helpful? Yes No Funny
96 of 111 people (86%) found this review helpful
31 people found this review funny
97.3 hrs on record
Posted: January 13
The most fun game you can play without using money
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