Construct and manage your own space station and ships either by yourself in singleplayer or with friends online! Fully functioning atmospherics, science, power, engineering, medical, and agricultural systems. Explore to find asteroids and construct elaborate factories to harvest your resources!
Recent Reviews:
Very Positive (158) - 84% of the 158 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (810) - 86% of the 810 user reviews for this game are positive.
Release Date:
Dec 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stationeers is an exceptionally complex game. By releasing the game to the community we're able to test our assumptions so far and ensure the focus of the game and our design decisions are in the right direction. This allows us to gain perspective on the game directly from our players, and factor this in as we develop new features, systems, and content.”

Approximately how long will this game be in Early Access?

“The game has been a very long time coming, developed after attempts at other games of a roughly similar nature. Basically - we're not in a rush! We have prepared a detailed roadmap of what we have planned so far but after feedback (and a dose of reality!) from our community we will announce a second phase roadmap. This means we're talking at least a year of development in Early Access. If a year seems long, consider that the longer the game is in live development, the bigger the scope of the game can grow, and the more input the community can have.”

How is the full version planned to differ from the Early Access version?

“During development of Stationeers so far we have deliberately kept the scope quite limited, both in general features, design features, content, and usability. Working with the community we expect to extend both how you play the game (such as dedicated servers, rather than directly hosting), the way you play the game (control revisions, new mechanics and features) and why you play the game (new game loops and content).”

What is the current state of the Early Access version?

“We've had a great deal of fun at the studio in the development of Stationeers. It's fully playable, and quite well optimized, for you in singleplayer or with a small group of friends in multiplayer. We consider what has been done so far as an entirely complete game loop and experience, and our work from here is about giving the game more depth. Significant work has already been done making the game robust, so even when there are bugs the game should recover reasonably gracefully.”

Will the game be priced differently during and after Early Access?

“Our current plan is to increase the price, probably substantially, when the game is fully released. However no firm decisions have been made on pricing, and none will be made without publicly discussing with the community. If you have thoughts on pricing, please get involved here or on social media!”

How are you planning on involving the Community in your development process?

“The community engagement is an integral component of our development. We only want you to buy the game if you're prepared to roll up your sleeves and give us your feedback! We are experimenting with live development through twitch live-streams. You can watch previous broadcasts on the Rocketwerkz Youtube Channel. If you want to discuss the games development directly you can join our Official Discord. Use all these methods to give suggestions, watch the game grow, and find out how we're making the game even better!”
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Recent updates View all (20)

February 1

Hotfix Patch Notes v0.1.1143.5721

A quick hotfix to address some major bugfixes. Our team worked closely with community reports to identify and solve a major atmospheric issue. Atmospheres were "disappearing" still, due to a threading issue. This has been fixed! Additionally, improvements were made to terrain generation and water visualization.

We're still working on the content update, which some great new stuff coming! But we wanted to get these important fixes into your hands as soon as possible.

A big thank you to everyone in the community, without your support in the forums and on discord it would have been much harder for us to catch and solve this major atmospheric issue!

Version 0.1.1143.5721
  • Significantly improved terrain generation by splitting terrain features in to regions. Each voxel now only samples from close regions.
  • Fixed NullReferenceException in updating grid information.
  • Removed some unused calculations from the water shader
  • Fixed the water connectivity calculations for the water VisualizerExtents
  • Fixed water not dissipating in vacuum
  • Improved connecting time and added sync data progress. You might miss to progress it because small size of network messages are combined up to 100 messages.
  • Fixed Steam AuthTicket Exception. When it happens, game will proceed to join. You'd better to restart game. It already lost steam connection.
  • Updated New World menu thumbnails
  • Upgraded Gas Display Circuitboard to connect to Gas Tank Storage. Gas Display now shows temperature and pressure of gas canisters stored in Gas Tank Storage.
  • Added logic support to GasTankStorage. GasTankStorage now exposes it's held gas tank's atmosphere data (pressure, temperature etc) on the logic network.
  • Updated German, Spanish and Traditional Chinese localization files.
  • Fixed wall heaters not drawing enough power. Wall heaters now draw 1005w of power when working.
  • Fixed gas display displaying wrong values when it exceeded 999. Now updates the unity under the value to be correct.
  • Fixed Atmos leaking bug
  • Added support for localizing unmined mineral names.
51 comments Read more

January 25

Consolidated Patch Notes v0.1.1130.5676

Coming soon: Ore Scanner

Not enabled in this update but coming soon on Beta branch we have to show you it! A lot of feedback has highlighted the grind/boredom of mining. It's a challenging issue to solve as we don't want to unbalance the game. The approach we are trying now is to give players more options that they can gain to find different ores. The provided gif is "real" ingame view of how the ore scanner is working. It shows different ores as different colors, using some cool shader magic.

Fixed Beacon

A very common request in Discord, and on the Steam forums, has been a fixed beacon. This is a beacon that is buildable on the grid, as opposed to the existing dynamic beacon that is battery powered and in your inventory. We now have a working fixed beacon! While adding this, we also fixed up a number of bugs associated with tablets as well.

Gas Tank Storage

A very old model for gas tank storage has, thankfully, finally been replaced. It takes exactly the same amount of space as the previous model so it shouldn't cause issues for existing saves. It does, however, now contain a data port which will allow reading and writing of values to allow its control a bit easier using logic components.


We now have 12 languages in total supported in the game! This is almost entirely due to the really great community support in localizing these. As of this update, we now support simplified Chinese and Korean - using special fonts. A huge thank you to the diligent community who have really done a tremendous amount of work to make this happen.

Version 0.1.1130.5676
  • Fixed IndexOutOfRangeException when you create Moon and then create Space. One of necessary variable wasn't initialized when switch world.
  • Added Fixed Beacon. This is a placeable structure that requires 300W of power, but broadcasts its location. This can be accessed via the Tracker Cartridge, just like normal beacons. It can be built using the Electrical Printer.
  • Replaced Gas Tank Storage model. Same dimensions. Also has a data port, so you can read values from it using the logic system.
  • Fixed issue where Air Conditioner operation was flawed. Community provided new coded solution. Credit to Illiux who did math for heat-pump, Zaneo for providing advice and direction, and Dimitri for the actual code. Heat-pump calculates per tick power cost of energy transfer when heating and cooling. Additionally energy from pump work is added to waste or output, because of this heating cost a bit less then cooling. Cost of energy transfer and amount of additional energy added is calculated using Coefficient of Performance.
  • Fixed tablets not working when loading with them in player inventory. They were not being correctly initialized on player locality change. Now they will correctly reinitialize when a player takes control of a entity.
  • Fixed connection problem when there are hundreds of linked devices including Logic reader/writer, filter, Circuitboard, LogicMotherboard. It didn't check message buffers size when sending sync data. It usually stuck in applying chunks data 90%-100%. You can join server that it was fixed.
  • Added support for kick and ban messages for servers hosted via dedicated server or full client.
  • Improved player ragdoll behaviour. Bodies should move less erratically while unconscious or dead.
  • Fixed battery charger distributing power to charged batteries. Now the charger only adds charge to batteries that aren't full.
  • Fixed Join World button is disabled when player returns join menu from game.
  • Fixed Inactive ServerListItem Animators being called when disabled. causing lag on player load.
  • Fixed Eyes should now correctly close when you die.
  • Fixed Writing decimals to logic memory unit from logic computers.
  • Fixed Log spam issue that occured when infinite floating numbers were set for rotations in IK Solver.
  • Fixed Skeletons can no longer be set on fire.
  • Fixed issue with persistent player corpses on dedicated servers.
  • Fixed missing EntryTools for Chair, Turret and engines.
  • Fixed truncate chatting text when it's full. It will scroll properly.
  • Fixed items being invisible when viewing your own dead body after re-spawning
  • Fixed error when disabling shadows on re-spawn
  • Added skeleton despawning after 60 seconds.
  • Fixed re-spawn while in decayed State(wasn't working at all)
  • Fixed some dropped items being invisible(because they were still on the wrong layer)
  • Fixed bug where dead and despawned players would still cast shadows.
  • Avoided possible divide by zero in cell charger.
  • Fixed ores not appearing on load for non-dedicated hosts.
  • Fixed NRE in CameraCollisionHandler. It failed to join server on a certain pc configurations because of the time taken to initialize the camera.
  • Disabled water shader for OpenGL and DirectX 9 that was preventing compatability.
  • Added Simplified Chinese localization.
  • Added Traditional Chinese localization.
  • Added Korean localization.
  • Added support for Japanese localization.
  • Updated localization files for German, Russian, Spanish and French
  • Fixed dialog boxes showing squares in some languages.
  • Fixed unreadable tips on loading screen when using a CJK font.
  • Added more missing strings for localization including the Change Appearance screen.
51 comments Read more
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About This Game

Stationeers puts you in control of the construction and management of a space station either by yourself in single player, or online multiplayer with your friends. Inspired by the beloved Space Station 13, complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times.


  • Detailed construction system rewards well-designed architectural, atmospheric, and electrical plans.
  • Atmospherics system includes: temperature, pressure, combustion, gas mixtures, water, and fire.
  • Full physics on dynamic items in the world, including atmospheric effects such as wall fatigue, and explosive decompression.
  • Various dangerous environments to explore and develop including exotic planets, and asteroid belts.
  • Fully deformable voxel terrain on worlds and asteroids enhances mining and exploration.
  • Build flyable motherships to assist your exploration and resource gathering efforts.
  • Farm livestock and grow plants, not only for food, but also as a integral part of the station’s atmospherics.
  • Construct complex factories in space using machines, conveyors, and computers.
  • Use the medical system to cure ailments faced by other Stationeers.
  • Designed from the ground up for multithreading to ensure great multiplayer performance and scalability.

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station or mothership. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Stations are generally safe locations, but motherships are flyable stations which allow you to leave that safety behind. These are excellent platforms for your exploration and resource gathering efforts. They are constructed in the same way as stations, but require complex machinery to manage their engines, life support, and combat systems.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0
    • Storage: 1 GB available space
    • Additional Notes: Voice control requires Windows 10
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 8 or 10
    • Processor: Intel i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 980
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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