Construct and manage your own space station and ships either by yourself in singleplayer or with friends online! Fully functioning atmospherics, science, power, engineering, medical, and agricultural systems. Explore to find asteroids and construct elaborate factories to harvest your resources!
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Release Date:
Dec 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stationeers is an exceptionally complex game. By releasing the game to the community we're able to test our assumptions so far and ensure the focus of the game and our design decisions are in the right direction. This allows us to gain perspective on the game directly from our players, and factor this in as we develop new features, systems, and content.”

Approximately how long will this game be in Early Access?

“The game has been a very long time coming, developed after attempts at other games of a roughly similar nature. Basically - we're not in a rush! We have prepared a detailed roadmap of what we have planned so far but after feedback (and a dose of reality!) from our community we will announce a second phase roadmap. This means we're talking at least a year of development in Early Access. If a year seems long, consider that the longer the game is in live development, the bigger the scope of the game can grow, and the more input the community can have.”

How is the full version planned to differ from the Early Access version?

“During development of Stationeers so far we have deliberately kept the scope quite limited, both in general features, design features, content, and usability. Working with the community we expect to extend both how you play the game (such as dedicated servers, rather than directly hosting), the way you play the game (control revisions, new mechanics and features) and why you play the game (new game loops and content).”

What is the current state of the Early Access version?

“We've had a great deal of fun at the studio in the development of Stationeers. It's fully playable, and quite well optimized, for you in singleplayer or with a small group of friends in multiplayer. We consider what has been done so far as an entirely complete game loop and experience, and our work from here is about giving the game more depth. Significant work has already been done making the game robust, so even when there are bugs the game should recover reasonably gracefully.”

Will the game be priced differently during and after Early Access?

“Our current plan is to increase the price, probably substantially, when the game is fully released. However no firm decisions have been made on pricing, and none will be made without publicly discussing with the community. If you have thoughts on pricing, please get involved here or on social media!”

How are you planning on involving the Community in your development process?

“The community engagement is an integral component of our development. We only want you to buy the game if you're prepared to roll up your sleeves and give us your feedback! We are experimenting with live development through twitch live-streams. You can watch previous broadcasts on the Rocketwerkz Youtube Channel. If you want to discuss the games development directly you can join our Official Discord. Use all these methods to give suggestions, watch the game grow, and find out how we're making the game even better!”
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Available: December 12

This game will unlock in approximately 2 hours


Recent updates View all (5)

November 22

Devblog #4: Systems and More Systems

Been another very busy month for us. We now have a "real" release date of 12 December. If you visit the store page, it will show the actual date for your territory. We're pretty confident about this date but we won't hesistate to delay this if we aren't happy with the quality.

Optimization and Bugfixing

The major theme for the month has been resolving longstanding bugs and improving optimization. We made major changes to our core systems and noticed huge improvements in framerate on servers and clients. There is still a way to go, but we're now seeing great results. Threading the games various systems has helped a great deal.

This has allowed for some really fun gameplay during our development tests, as you can see above!

Torpedo Launcher

Closing out our core game loop involves operating a small mothership with your team, exploring your sector, and using your find to increase your station. So you need weapons. We have implemented torpedos to help do this. You can check out more on the Rocketwerkz Youtube channel devstreams.

Power System Development

Putting too much power through a cable now causes failure. Heavy cables allow a great deal more power to be put through them. You can also burn cables directly with a welder to achieve this effect. More on this will be in this weeks development stream at my twitch channel (follow me on twitter for more details).

Power generation got some improvements as well, we now have a Solid Fuel power generator, running for example on coal. We are also planning more generator types, such as fixed gas generators and ultimately complex nuclear power setups.

Where to now?

We're developing the "monster" you will face in the sector, we've setup language support to localize the game, and more and more bugfixing!

See you all for the launch!

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October 31

Devblog #3: Rocket Engines and Motherships

Last week we headed off to PAX Australia and showed off our basic progress on Motherships. Things had, really, only just come together that week. So we were pretty relieved to be able to show anything off.
Motherships represented the culmination of three months worth of refactoring and the game is substantially better for it.


As you move your motherships around you will need to defend it. We have our first combat turrets making an appearance in the game. These are manually moved by the players, so you need to hop in one and shoot. They are lasers, so they use quite a bit of power.

Rocket Engines

Now that we can have motherships we need reliable ways to move them around. Rocket engines come in large and small sizes, and when combusting gas they provide thrust. You mix your fuel (in the case below, different ratios of oxygen and propane) and they produce thrust. How much thrust changes based on the pressure setting of the thruster (what pressure it fills the chamber at).

Rocket Engine with clean burning fuel mix:

Rocket Engine with non-clean burning fuel mix:

Current work

Our current focus is completing a basic game loop with the mothership. This means you start the game with a prebuilt mothership, and travel around with your friends doing small away missions, gathering resources, and making your mothership better.

Progress to Release

Motherships was a major milestone. It gives us a very clear, if basic, game loop that is fun, enjoyable, and stable. This is our key focus for Early Access and allows us to then grow the game based on what makes the most sense, using community feedback.

We're now pretty confident that December 2017 is a realistic release date.
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About This Game

Inspired by the beloved Space Station 13, Stationeers puts you in control of the construction and management of a space station either by yourself in singleplayer, or online with your friends. Complex systems around atmospherics, power generation, medical, agriculture, food, and gravity require your thought and management at all times.


  • Various dangerous environments to explore and develop including exotic planets and asteroid belts.
  • Detailed construction system including architecture, power, and networking.
  • Science-based atmospherics system including temperature, pressure, combustion, gas mixtures, water, and fire.
  • Gravity simulation. Lose structural integrity in a room and the room loses gravity.
  • Full physics on dynamic items in the world, including atmospheric effects such as explosive decompression.
  • Farm livestock and grow plants for food in space! Independent and immersive AI implementation for animals.
  • Construct complex factories in space using machines, conveyors, and computers.
  • Perform surgeries, cure diseases, and other medical ailments faced by other Stationeers.
  • Complex systems noted above are multithreaded for better performance.
  • Detailed mining system with fully deformable voxel terrain on worlds and asteroids.
  • Build giant movable motherships to assist your exploration and resource gathering efforts.

Easy to start but hard to master. Well, kind of easy. Maybe not really. This game has been designed for the hardcore players who want games that are very systems oriented. This is a game about complex systems and how you optimize them. The game presents a variety of science-based survival problems that you have to solve yourself, and then try and optimize your solutions over time. For those not seeking a very intensive and hardcore experience, this game is not for you.

Space is empty and the planets are unforgiving to human life. You and your friends will need to engineer your way around how to meet your needs (basic sustenance), and then longer term in managing power, excess heat, and thermal radiation. Utilize machines and computers to develop automated systems, improving them to build the most efficient systems you can.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building and running your station or mothership. Use a wide range of tools to construct the ultimate station to harvest nearby resources. Everything that your station requires will need to be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! Lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, and more.

Stations represent the safest locations, but you can construct giant motherships as a movable station. These are excellent platforms for your exploration and resource gathering efforts. They are constructed in the same way as stations, but require complex machinery to manage their engines, life support, and combat systems.

System Requirements

    • OS: 64-bit Windows 7+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0
    • Storage: 1 GB available space
    • Additional Notes: Voice control requires Windows 10
    • OS: 64-bit Windows 8 or 10
    • Processor: Intel i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 980
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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