Construct and manage your own space station either by yourself in singleplayer or with friends online! Fully functioning atmospherics, science, power, engineering, medical, and agricultural systems. Explore to find asteroids and construct elaborate factories to harvest your resources!
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2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stationeers is an exceptionally complex game. By releasing the game to the community we're able to test our assumptions so far and ensure the focus of the game and our design decisions are in the right direction. This allows us to gain perspective on the game directly from our players, and factor this in as we develop new features, systems, and content.”

Approximately how long will this game be in Early Access?

“The game has been a very long time coming, developed after attempts at other games of a roughly similar nature. Basically - we're not in a rush! We have prepared a detailed roadmap of what we have planned so far but after feedback (and a dose of reality!) from our community we will announce a second phase roadmap. This means we're talking at least a year of development in Early Access. If a year seems long, consider that the longer the game is in live development, the bigger the scope of the game can grow, and the more input the community can have.”

How is the full version planned to differ from the Early Access version?

“During development of Stationeers so far we have deliberately kept the scope quite limited, both in general features, design features, content, and usability. Working with the community we expect to extend both how you play the game (such as dedicated servers, rather than directly hosting), the way you play the game (control revisions, new mechanics and features) and why you play the game (new game loops and content).”

What is the current state of the Early Access version?

“We've had a great deal of fun at the studio in the development of Stationeers. It's fully playable, and quite well optimized, for you in singleplayer or with a small group of friends in multiplayer. We consider what has been done so far as an entirely complete game loop and experience, and our work from here is about giving the game more depth. Significant work has already been done making the game robust, so even when there are bugs the game should recover reasonably gracefully.”

Will the game be priced differently during and after Early Access?

“Our current plan is to increase the price, probably substantially, when the game is fully released. However no firm decisions have been made on pricing, and none will be made without publicly discussing with the community. If you have thoughts on pricing, please get involved here or on social media!”

How are you planning on involving the Community in your development process?

“The community engagement is an integral component of our development. We only want you to buy the game if you're prepared to roll up your sleeves and give us your feedback! We are experimenting with live development through twitch live-streams. You can watch previous broadcasts on the Rocketwerkz Youtube Channel. If you want to discuss the games development directly you can join our Official Discord. Use all these methods to give suggestions, watch the game grow, and find out how we're making the game even better!”
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Available: 2017

 

Recent updates View all (2)

September 21

Devblog #2: What’s New

It’s been a month since our last Devblog and we’re really excited to show you the latest developments in Stationeers!

First things first;

When will the game launch?

The short answer is: not yet. The long answer remains: once we are confident the basic game loop is complete, stable and, of course, fun! We’ve made sizeable development decisions and have detailed these below to give you an idea of the progress we are making towards this goal. This work won’t be completed within September but does support our clear path towards Early Access.

Motherships

As mentioned in the previous Devblog we were exploring the idea of introducing motherships (or ‘space stations that can fly’) for Away Missions. Motherships allow space exploration, resource gathering and introduce their own element of risk to the player. The examination of this idea has been very positive and we are now in the process of implementing it. The introduction of Motherships to the game has involved refactoring and this takes time.

Why build a Station if you can build a Mothership?

Exploration via Mothership is more risky than short jaunts from the Station as the Mothership is exposed to additional dangerous environments and antagonists, however it does provide more reward for players. By maintaining a static Station (or two, or more!) and travelling for Away Missions using a Mothership, players can manage this risk. Limitations will be placed on Motherships (such as size restrictions) making Stations more suitable for living and large-scale manufacturing purposes.

Environments

There has been a lot of development work towards improving the look and feel of environments in the game. Terrain generation performance has been greatly improved, allowing players to explore much larger areas on the surface of planets. The placeholder water visualizer is soon to be replaced with one that better represents more realistic liquid behaviour both on planets and in stations.



Character Customization

There is now an even wider range of options for players to customize their Stationeer. This includes several faces and skin tones, with a wide range of facial animations that can be blended together to help players and NPCs alike react to the world around them.



NPCs

We are ready to show our first antagonists! These insects (see below) are a danger in both space and on planet surfaces. NPCs, insect and otherwise, are being worked on over the coming weeks.



Bug Fixing & Optimizations

Work in this area isn’t easy to show in gifs however it is an important step in the road to Early Access. Bug fixing is ongoing, especially following complex development like that of Motherships and terrain generation. Optimizations increase the stability of the game constantly and we’ve very pleased with how this is going - terrain generation, for example, is 70% faster than it was last week.

No dev steam this week

As Dean is recovering from being unwell there will be no dev stream this week. You can view some of the development mentioned above in this YouTube video.

- Steph
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August 17

Devblog #1: The Road to Release

For quite a while now we've been showing off the game in devstreams on twitch, later uploaded to youtube. Now we're starting the final road to the Early Access Launch we decided to get more focus by producing Devblogs here on the steam page.

When will the game launch?

Good question. Internally we are pushing for the end of September, but we won't hesitate to delay the launch until we are satisfied the basic game loop is complete; and it's stable with good performance. Basically it will take as long as it needs to. We'll give plenty of feedback here about how we're going, and you get to see how design decisions get made (and changed!) here in our development blogs.

New UI implementation

We've got a whole new UI look coming in and it looks amazing! I think this is now the 34th variant that Shaun has done, but it's well worth it. Not only does it look great, but it's easy to read and use. Look out for it in the next devstreams!





Dynamite!



Kevin added dynamite. We're working on how weapons, explosions, and the general damage model affects the world, and items in it. More to come.

Shuttle Refactoring

One of our core issues with the game has been completing the game loop. That means, giving you a nice "loop" in the game that gives you a repeating sense of fun. Things like building, exploring, crafting, fighting, and so on. One of our big obstacles to this has been "how do we provide lots of events and things to do, and how do you get around to them".

We came up with the concepts of shuttles, where you use them to go on away missions. These were going to be custom made parts that clip together, like vessels in Kerbal Space Program. The problem is: that is a lot of design, programming, and content work - not to mention it is a whole new system that needs to be taught and explained to players.

So... we have decided to try taking all the existing mechanics for construction and allowing them to apply to building "motherships". A mothership will be a station that flies. This means we can make new features once, and have them able to be used both for static stations, and then used in the same way for your moving mothership.

The static stations will be much "safer" than the motherships. We anticipate your mothership will get damaged, a lot, during away missions. Maybe even destroyed. So it allows players to manage their risk.

I should say here: the mothership concept is an idea currently, we're going to try implement it, and if it works, we won't do shuttles as we were. If it doesn't work, we'll keep going with the old shuttle idea.

No devstream on twitch this week!

Due to the above, we're not going to be streaming this week so I can have a play and keep focus. Normally we stream 1PM Saturdays NZ time, but not this week!
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About This Game

Inspired by the beloved Space Station 13, Stationeers puts you in control of the construction and management of a space station either by yourself in singleplayer, or online with your friends. Complex systems around atmospherics, power generation, medical, agriculture, food, and gravity require your thought and management at all times.

Features

  • Various dangerous environments to explore and develop including exotic planets and asteroid belts.
  • Detailed construction system including architecture, power, and networking.
  • Science-based atmospherics system including temperature, pressure, combustion, gas mixtures, water, and fire.
  • Gravity simulation. Lose structural integrity in a room and the room loses gravity.
  • Full physics on dynamic items in the world, including atmospheric effects such as explosive decompression.
  • Farm livestock and grow plants for food in space! Independent and immersive AI implementation for animals.
  • Construct complex factories in space using machines, conveyors, and computers.
  • Perform surgeries, cure diseases, and other medical aliments faced by other Stationeers.
  • Complex systems noted above are multithreaded for better performance.
  • Detailed mining system with fully deformable voxel terrain on worlds and asteroids.

This is not a casual game


Easy to start but hard to master. Well, kind of easy. Maybe not really. This game has been designed for the hardcore players who want games that are very systems oriented. This is a game about complex systems and how you optimize them. The game presents a variety of science-based survival problems that you have to solve yourself, and then try and optimize your solutions over time. For those not seeking a very intensive and hardcore experience, this game is not for you.

Make science your ally


Space is empty and the planets are unforgiving to human life. You and your friends will need engineer your way around how to meet your needs basic sustenance, and then longer term in managing power, excess heat, and thermal radiation. Utilize machines and computers to develop automated systems, improving them to build the most efficient systems you can.

Manage every aspect of your Station


Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building and running your station. Use a wide range of tools to construct the ultimate station to harvest nearby resources. Everything that your station requires will need to be built and managed by you and your friends.

Construct elaborate Factories


What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! Lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, and more.

System Requirements

    Minimum:
    • OS: 64-bit Windows 7+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0
    • Storage: 1 GB available space
    • Additional Notes: Voice control requires Windows 10
    Recommended:
    • OS: 64-bit Windows 8 or 10
    • Processor: Intel i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 980
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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