Boasting beautiful, hand-drawn animations and a re-orchestrated soundtrack, the cult classic returns with a unique blend of exploration, action, and adventure!
Recent Reviews:
Very Positive (15) - 93% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (309) - 96% of the 309 user reviews for this game are positive.
Release Date:
Jun 8, 2017
Developer:
Publisher:

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Buy Wonder Boy: The Dragon's Trap

Buy Wonder Boy: The Dragon’s Trap + OST bundle BUNDLE (?)

Includes 2 items: Wonder Boy: The Dragon's Trap, Wonder Boy: The Dragon's Trap - Soundtrack

 

Recent updates View all (3)

July 12

Soundtrack now available w/ bonus disc + game on Mac/Linux July 18th!

Hello all :)



Mac/Linux out on July 18th!

The game will be available as native Mac and Linux apps on July 18th!

Ported by Ethan Lee (flibitijibibo.com), who brought plenty of games to those systems (FEZ, Flinthook, Bastion, Transistor, Shenzen I/O or Super Hexagon…), the game will be available next week for both Mac and Linux! You can wishlist the game on Steam, and if you already bought it for Windows it will work on your other computer platforms.

Soundtrack now available… with an hour long Bonus Disc!

The long awaited and much requested Soundtrack arrives today on Steam and Bandcamp (and soon on PlayStation 4)! Mr Nishizawa helped us sort out the rights for a standalone release :)

And because we are mad and we love you, we made it a two hours long, voluptous 89-tracks album, and it is only $4.99! If you buy or already bought the Steam version it is $3.99. On Bandcamp it is €5 + pay what you want.

OST on Bandcamp >
https://dotemu.bandcamp.com/album/wonder-boy-the-dragons-trap

OST on Steam >
http://store.steampowered.com/app/649330/Wonder_Boy_The_Dragons_Trap__Original_Soundtrack/

Both are DRM free (on Steam you get both MP3 and FLAC, on Bandcamp you can choose from a variety of formats). The Steam MP3+FLAC package is about 1 Gigabyte, so if you only want MP3 you can download it, copy the files out of the Steam folder and then disable the DLC.

The 33 main tracks total over an hour of the game’s music, featuring live musicians performing with a wide variety of styles and instruments. The 56 bonus tracks comprise an exclusive extra hour of alternate versions, sketches, unused and/or rejected material, offering insight into the maddening creative process that has hit the team during development.

TRACK LISTING



DISC 1
Wonder Boy: The Dragon's Trap - Original Soundtrack from the Video Game
Length: 01:04:26


01 - Title
02 - Intro
03 - The Last Dungeon
04 - Vs. Dragon Meka
05 - And now...
06 - Monster-Town
07 - It's a Treasure Box
08 - Shop
09 - Hospital
10 - Mind of Hero - Beach
11 - Desert Zone
12 - The Monster's Lair - Pyramid
13 - Vs. Dragon Mummy
14 - Adventure Zone
15 - The Monster's Lair - Tower
16 - Monsterland
17 - Vs. Dragon Zombie
18 - The Monster's Lair - Sunken Ship
19 - Vs. Dragon Captain
20 - Daimyo Garden
21 - The Monster's Lair - Daimyo Temple
22 - Vs. Dragon Daimyo
23 - The Last Dungeon - Encore
24 - The Monster's Lair - Palace Part 1
25 - The Monster's Lair - Palace Part 2
26 - Vs. Dragon Vampire
27 - Endless War
28 - The Dragon's Trap - Staff Roll
29 - Get Item
30 - The Unknown
31 - Game Over
32 - Gallery
33 - Reveal Trailer



DISC 2
Wonder Boy: The Dragon's Trap Bonus Disc - The good, the bad and the unused
Length: 01:01:06


34 - Bonus - Adventure Zone (16-bit FM) [2015-08]
35 - Bonus - Adventure Zone (Underground) [2017-01]
36 - Bonus - And Now... (Electro) [2015-11]
37 - Bonus - And Now... (Piano) [2014-11]
38 - Bonus - Desert Zone (Arrasta P‚) [2015-12]
39 - Bonus - Desert Zone (Baritone) [2015-12]
40 - Bonus - Desert Zone (Fanfare) [2015-08]
41 - Bonus - Desert Zone (Hard) [2014-11]
42 - Bonus - Desert Zone (Hell) [2015-08]
43 - Bonus - Desert Zone (Jazz) [2015-09]
44 - Bonus - Endless War (Nanana) [2016-06]
45 - Bonus - Endless War (Piano) [2014-11]
46 - Bonus - Endless War (Rhodes, Accordion) [2015-11]
47 - Bonus - Game Over (Piano) [2014-11]
48 - Bonus - It's a Treasure Box (Piano) [2014-11]
49 - Bonus - Mind of Hero - Beach (1st of April) [2017-04]
50 - Bonus - Mind of Hero - Beach (Baiao) [2015-01]
51 - Bonus - Mind of Hero - Beach (Forro) [2015-11]
52 - Bonus - Mind of Hero - Beach (Lounge) [2015-11]
53 - Bonus - Mind of Hero - Beach (Salsa) [2016-04]
54 - Bonus - Mind of Hero - Beach (Samba) [2015-12]
55 - Bonus - Mind of Hero - Beach (Ukulele) (by Romain Gauthier) [2016-12]
56 - Bonus - Monster-Town (Accordion) [2014-11]
57 - Bonus - Monster-Town (Afternoon TV show) [2015-11]
58 - Bonus - Monster-Town (Celtic) [2016-04]
59 - Bonus - Monster-Town (Jazz) [2015-11]
60 - Bonus - Monster-Town (Marching band) [2015-09]
61 - Bonus - Monster-Town (Musette) [2016-02]
62 - Bonus - Monster-Town (N'goni Kora Base) [2015-10]
63 - Bonus - Monster-Town (N'goni Kora Moog) [2015-12]
64 - Bonus - Monster-Town (Piano) [2014-11]
65 - Bonus - Monster-Town (Recorder) (by Romain Gauthier) [2015-01]
66 - Bonus - Monster-Town (Toy) [2015-12]
67 - Bonus - Monster-Town (Violin) [2015-11]
68 - Bonus - Monsterland (Piano) [2016-04]
69 - Bonus - Shop (909) [2016-04]
70 - Bonus - Shop (Electro) [2015-12]
71 - Bonus - Shop (Elevator) [2016-02]
72 - Bonus - Shop (Funky) [2015-10]
73 - Bonus - Shop (Mystical password) [2016-12]
74 - Bonus - Shop (Pork Shop Suey) [2015-12]
75 - Bonus - Shop (Raduga) [2015-12]
76 - Bonus - Shop (Tinkerer) [2015-02]
77 - Bonus - The Last Dungeon (Hard Electro) [2015-08]
78 - Bonus - The Last Dungeon (Outsider) [2016-08]
79 - Bonus - The Monster's Lair (Fugue) [2015-12]
80 - Bonus - The Monster's Lair (Japan 1) [2015-03]
81 - Bonus - The Monster's Lair (Japan 2 Don Don) [2015-03]
82 - Bonus - The Monster's Lair (Piano) [2014-11]
83 - Bonus - The Monster's Lair (Pyramid Alt) [2015-03]
84 - Bonus - The Monster's Lair (Pyramid Yalili) [2016-08]
85 - Bonus - The Monster's Lair (Synth Pop) [2015-12]
86 - Bonus - Title (Alt) [2016-11]
87 - Bonus - Vs. Dragon (Latin Jazz) [2016-04]
88 - Bonus - Vs. Dragon (Prog Rock) (by Kenneth C M Young) [2016-04]
89 - Bonus - Vs. Dragon (Square) [2014-11]

CREDITS

Music by: Michael Geyre
Based on original work by: Shinichi Sakamoto
Additional Arrangements by: Romain Gauthier

Direction, Arrangements, Programming, Accordion, Piano, Synthesizers: Michael Geyre
Alto: Marie-Laure Prioleau
Bandoneon: Patrick Brugalières
Bansuri Flute: Émilie Calmé
Cello: Emmanuelle Faure
Clarinet: Eric Moncoucout
Double Bass: Mathieu Sternat
Drums: Ersoj Kazimov
Guitar: Loïc le Guillanton
Mandolin, Violin: Camille Raibaud
Oboe: Eric Cassen
Oud: Ziad Ben Youssef
Tenor Sax: Ernest W Hillard
Trumpet, Cornet, Trombone: Michael W Hillard
Violin: Yann Brébia, Jean-Christophe Morel
Whistle: Arnaud Bibone
Additional Arrangements, Programming: Romain Gauthier
Additional Drums: Gaétan Diaz
Additional Violin: Adèle Docherty
Recording: Pierre Delmas, Olivier Grall
Mixing, Mastering: Olivier Grall
Bonus Track 88 by: Kenneth C M Young

Recorded at Studio Patrick Brugalières, France.
18 comments Read more

June 18

June 13-18 patches: Trumpets! (Also hard mode..)



Michael W Hillard and his dad Ernest were kind enough to provide their talent and record trumpets, tenor sax, trombone in their studio to replace our sampled ones in two tracks of the game ("Staff Roll" and the second variation of "The Last Dungeon" that plays when you return to the castle with Hawk-Man). Michael, between two concerts, went back and integrated the new recordings and remastered the tracks.

We also started rebalancing the Hard mode. I think it is better balanced now it will be a little easier in early stages and harder in later stages. Your feedback is appreciated!

Here's a summary of what happened:

- Music: Updated "Staff Roll" and "The Last Dungeon - Encore" tracks with real recordings for Trumpet, Cornet, Trombone (Michael W Hillard) and Tenor Sax (Ernest W Hillard).
- Audio: Better overall audio balance for retro PSG/FM sfx and music. Lowered retro sfx volumes relative to respective retro music volumes. Upped retro music volumes by 10% to match modern music volumes.
- Gameplay: Hard mode balancing: Timer turns every 30 seconds (instead of 25).
- Gameplay: Hard mode balancing: Timer resets when entering Dragon Room.
- Gameplay: Hard mode balancing: Timer removes health proportionally to current health amount (typically easier in early stage, harder in later stages of the game, vs old code didn't do much in later stages).
- Gameplay: Hard mode balancing: Various minor tweaks in Sky Palace.
- Gameplay: Hard mode balancing: Made the Yellow Shadow have little less Attack Points in Hard mode.
- Achievements: Now it doesn't grant "Hard-Earned" achievement on Hard Clear if the slot was started from a password.
- Graphics: Added floor reflections in the magical room prior to the Sky Palace.
- UI: Added Sky Palace location banner.
- UI: Fixed Ending Credits play time being rightfully included in the saveslot timer when returning to title screen, but not actually saved to disk, so quitting immediately would remove a few minutes on the timer.
- UI: Fixed in-game door & mouse rotate popup timers from triggering when Pause is active.
- UI/Retro: Fixed the Hourglass rotation in Retro UI from being painfully slow.
- Audio: Fixed playing the "Landing" sound effect when appearing in the Last Dungeon after the Intro.
- Credits: Added Seaven's Pascal & Olivier young faces.
- Graphics: Enable the option to change the fullscreen resolution.
- Graphics: Frame Limiter back on by default.
- Graphics: Double default windowed mode size on 4K screens.
- Inputs: Fixed legacy non-xinput controller remapping referring to xinput buttons names ("A") instead of actions ("Jump").
- Inputs: Disabled UP/DOWN analog threshold added on Build 1884005 which makes Mouse-Man harder to play.

You can follow day to day patches (pushed to the BETAS branch of the MAIN branch) at http://steamcommunity.com/app/543260/discussions/0/1354868867711830598/

Thanks for reading!
7 comments Read more

Reviews

“Everything is beautifully, fluidly animated, yet manages to be absolutely faithful to the source material.”
Destructoid

“Wonder Boy: The Dragon's Trap is a must-own for fans of the series and old-school gamers in general.”
Eurogamer

“Wonder Boy: The Dragon's Trap Is Everything a Remake Should Be.”
Waypoint / Vice

About This Game

Boasting beautiful, hand-drawn animations and a re-orchestrated soundtrack, the cult classic returns with a unique blend of exploration, action, and adventure!

Cursed into a half-human, half-lizard monstrosity by the Meka-Dragon, you are in search for a cure! The only way you can return to human form is to find the Salamander Cross, a magical item with the power to remove curses...

With each dragon slain, the curse intensifies, transforming you into different animals! Explore large, interconnected locations populated with grumpy monsters and exotic dragons!

Play as the game’s classic character, Hu-Man, or as his brand-new, long-awaited co-star Hu-Girl. You can also inhabit Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man, and Hawk-Man, and use their unique abilities to uncover the land’s deepest secrets.
Enjoy 3 difficulty levels catering to players of all types, and switch from modern graphics and sound to 8-bit graphics/audio at any time - even during gameplay!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Any
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000-5000 series (game in 720p)
    • DirectX: Version 10
    • Storage: 1100 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: Any
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760
    • DirectX: Version 11
    • Storage: 1100 MB available space
    Minimum:
    • OS: OS X 10.10.5
    • Processor: Any
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2 Core Profile support, Intel HD 4000-5000 series (Intel HD 3000 series unsupported)
    • Storage: 1100 MB available space
    • Additional Notes: SDL_GameController devices fully supported.
    Recommended:
    • OS: OS X Latest Recommended
    • Processor: Any
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760
    • Storage: 1100 MB available space
    • Additional Notes: SDL_GameController devices fully supported.
    Minimum:
    • OS: glibc 2.17+, 32/64-bit
    • Processor: Any
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2 Core Profile support, Intel HD 4000-5000 series (Intel HD 3000 series unsupported)
    • Storage: 1100 MB available space
    • Additional Notes: SDL_GameController devices fully supported.
    Recommended:
    • OS: glibc 2.17+, 32/64-bit
    • Processor: Any
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760
    • Storage: 1100 MB available space
    • Additional Notes: SDL_GameController devices fully supported.
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