Panoptic is an asymmetrical local multiplayer VR game, between an HTC Vive player and a regular PC player. The Vive player controls the powerful Overseer, while the PC player controls the Challenger, a tiny citizen rebelling against the Overseer's oppressive reign.
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Release Date: 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Panoptic is still very much in development. As with many VR projects, we are experimenting with what the game could offer. We are thus very keen to involve the community in our development process, to gather feedback and suggestions!”

Approximately how long will this game be in Early Access?

“Panoptic will be in early access through 2017. We have no way of saying yet how long the full development of the game will take, it will also depend on the feedback we receive.”

How is the full version planned to differ from the Early Access version?

“The list of planned feature is subject to change, but here are some of the things we are planning:
  • More maps
  • New gameplay mode
  • A story mode
  • New mechanics

The list is quite vague, but we will update it as the final scope of the game gets better defined.”

What is the current state of the Early Access version?

“We are now in "Pre-Early Access" mode, and offer rather a free demo that represents the state of the game. This demo will be updated while we continue improving the game. Once we find that we have a better understanding of where to take the game to, we will enter a proper early access phase.
Until then, enjoy the free preview of the game!”

Will the game be priced differently during and after Early Access?

“The game is expected to go up in price 2 times : once we start offering a proper early access version, and once more when we reach the full release.”

How are you planning on involving the Community in your development process?

“We will primarily interact through the Steam discussions, as well as Reddit and social media. We plan to update the game frequently, and base our priorities on what we perceive the community wants most. We really want to strive and be as accessible as possible, we will read everything we can and answer as much as possible. VR is an exciting field, and nothing will get us to a great game like open discussion with players!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Available: 2017


Recent updates View all (2)

December 11, 2016

Panoptic Demo 0.11.4 has been released!

Here comes a new update for the Panoptic demo! We have been listening to your feedback, and have been working on some often-requested features. This should hopefully kickstart a more timely update release schedule, too. Without further ado, here is what you can expect with this update:

Game Modifiers!

We have implemented several optional modifiers that can be toggled from the Vive's main menu screen. This is a first step towards letting you customize the difficulty level, and the first three options are:
  • Setting a limit to the number of "innocent" NPCs the Overseer can shoot and kill before losing the game. Make sure you know who you are aiming at!
  • Setting the reload time between consecutive shots. This can be made less than, or more than the default value.
  • Choosing whether NPCs should respawn when killed. This avoids just killing all NPC’s in specific areas; which made it way too easy to spot the PC player.


In order to let us gather as much feedback as possible, we have implemented some analytics reporting. In the interest of transparency, here is the (anonymous!) data the game will report :

  • The values of the various game modifiers selected
  • The number of games during each play session
  • The duration of each game
  • The winner (Overseer or Challenger)
  • The number of shots and kills made by the Overseer

We plan to use these data points to balance the game as best as we can. Again, we stress that the data is completely anonymous, and we will do our utmost to communicate appropriately if we need to add more data to the reporting. We know data collection is a sensitive issue, and we take it seriously, but the game will benefit a lot from it!

Other balance tweaks

Since game balance is something we really need to improve, we have included a number of smaller, but important changes:

  • The vision of the Overseer is blocked when peeking into buildings.
  • The walking speed and patterns of the NPCs have been tweaked to match the Challenger speed more closely, making it a bit easier to blend in.
  • NPCs will be a bit smarter and try to avoid the Challenger, making moving around easier.
  • There is now a roof on the starting elevator.

Controller support

Controllers are now fully supported. While you cannot yet reassign buttons, the setup is fairly standard:

  • Right stick for looking
  • Left stick for moving around
  • Any face button (A/B/X/Y or equivalent) to jump
  • Any shoulder button to sprint

This means the underlying input code has been completely overhauled, and should hopefully solve the problem with constant rotation certain users were encountering.

And there is more!

We also have some other tweaks and fixes for you all:

  • Pressing ESC (or Start on a controller) will no longer dump you back in the main menu. Rather, it will bring up an in-game menu on the Challenger's screen with options to resume, go to the menu, restart, or quit the game. Be warned: the game is not paused, so you are still vulnerable!
  • Some navmesh bugs have been solved, removing some "jumps" from the NPCs.

That is all for this update. Hope you will all enjoy these new features, and do not forget you can reach us through these forums, or through Twitter or Facebook! Talk to you all soon!

-The Panoptic development team

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About This Game

Panoptic is an asymmetrical local multiplayer VR game, between an HTC Vive player, and a regular PC player.
The Vive player controls the powerful Overseer, while the PC player controls the Challenger, a citizen rebelling against the Overseer's oppressive reign. The Challenger must try to avoid the Overseer's scorching gaze, and to do so, they must often hide in plain sight among the other citizens.


We are still in the early stages of development, but plan to release the game in Early Access once it's core features have been more fully fleshed out.
Until then, please enjoy the demo of the game!

The demo currently only supports local multiplayer, so a Vive headset is required to play. However, we plan to add networked multiplayer in the near future, at which point, even people who don't own a Vive can play (albeit only as the Challenger).

System Requirements

    • OS: Windows 7 SP1 or newer
    • Processor: Intel Core i5 4590 or AMD FX 8350 or greater
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better
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