8-Bit Invaders! is a fast-paced, retro Real-Time Strategy game for the PC. Control the military might of the Galactic Marine Corps or Invade with the devastating power of the Cranioids! Mine, Build, and Fight your way to victory! Conquering the Multiverse was never so easy.
User reviews:
Very Positive (97 reviews) - 89% of the 97 user reviews for this game are positive.
Release Date: Dec 16, 2016

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Recent updates View all (16)

March 24

8-Bit Invaders Game Update #11 - 03/24/17

Hi everyone!

We have quite a few tweaks for today's patch - plus some improvements to make the game more accessible to our players in other parts of the world.

Our update today includes support for 6 new languages - Spanish, Italian, Dutch, Turkish, Arabic, and Romanian. These are being released as BETA and we know there's a little more to do yet. Please send us a screenshot of any text issues you might find if you're running one of these new languages.

In addition to languages, we're also making a good number of balance changes per your ongoing feedback. Let us know what you think!

As always, thanks for your support!


  • The Wyvern and Gremlin units were using incorrect armor types (Heavy and Light respectively). They now are using the Air armor type as intended.
  • The Wraith and Gremlin unit tooltips showed a light attack when they in fact have no damaging attack - this has been fixed.
  • Map Circular Logic: Three resource positions moved; the resource points near the bottom of the start position ramps are now all on the same side of the ramp.
  • All infantry have had their stealth detection radius increased by 20%
  • All turrets have had their stealth detection radius increased by 30%
  • Rocket Copter: Range reduced to 700 (was 800)
  • Artillery (Renegades): Move speed reduced to 180 (was 200)
  • Sniper Infantry: Basedamage increased to 18 (was 15)
  • AA Drone: Build cost increased to 80 (was 60), Build time increased to 8 (was 6)
  • Arbalist: Build time reduced to 12 seconds (was 15)
  • Dragon: Base damage for Anti-Air attack increased to 12 (was 8)
  • Rogue: Weapon cooldown increased to 1.5 (was 1.2)
  • Pikeman: Health increased to 95 (was 80), Build cost reduced to 60 (was 80)
  • Aggressor: Range reduced to 700 (was 800)
  • Mothership: Weapon cooldown increased to 1.0 (was 0.7)


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March 3

8-Bit Invaders Game Update #10 - 03/03/17 @ 13:45 (PST)

Hey guys and gals - we've got more balance tweaks today as well as a highly requested feature we're getting in for your weekend today.

After all the big updates for February (Replays, Observer Mode, Metaverse, and Arena release), we've been very focused on balance. The good news is that we're getting a nearly universal thumbs-up on the changes we've made (with your help!) We have a few more for you today and we'll keep looking at it moving forward - as usual.

We're also making quickmatching more fair by supporting cross-spawning. This will prevent players from appearing directly adjacent to one another. Please let us know what you think of this new feature. Along with this change are a mixup in multiplayer quickmatch maps to keep things fresh.

As always, thanks for your support!



  • Fixed issue preventing the Dragon from using its new anti-air attack at the intended max range.
  • FIDO units should now behave correctly with Attack-Move commands.
  • The resource fields have been adjusted on the Shipyards map. A new resource node has been added to each base start location in the back (within easy reach of the first refinery). Two resource nodes have been removed from the center area.
  • On the River Town map, two resource points added per side; one in the farm area, and one near the ramp by the opposite raised area.
  • Players will now cross-spawn in quickmatch games, which means that they will spawn in at the farthest points away from each other when starting the game.
  • Ogre - Health / Shields reduced to 200/100 (was 300/100)
  • Gorgon - Health / Shields increased to 230/170 (was 150/170), Build cost reduced to 360 (was 370)
  • Tripod - Health increased to 280 (was 200), Build cost reduced to 230 (was 260)

4 comments Read more

About This Game

The Invasion Has Begun!

8-Bit Invaders! is a fast-paced, retro Real-Time Strategy game for the PC. Control the military might of the GALACTIC MARINE CORPS or invade with the devastating power of the alien CRANIOIDS! No matter which side you choose, everything in 8-Bit Invaders! is easy to understand for beginners and hardcore gamers alike. Collect resources, build your army, and then crush your opponent!

Conquering the Multiverse was never so easy.

A 24 mission single-player campaign comes with achievements and technology that grow your destructive power with every victory. Fight alone or find a buddy and take on the enemy together in 10 additional co-op missions. Or, test your skills against the AI in a variety of 2, 4, 6 or 8-player maps in skirmish battles.

8-Bit Invaders! includes all of this, and more…

  • 24 offline campaign missions.
  • New 'Conquer The Multiverse' real-time strategic metagame scenarios providing for opportunities to invade new worlds
  • Classic Base-Building mechanics let you construct the ultimate HQ from which to launch attacks against your foes.
  • Easy to understand advanced military and alien units and structures lets RTS beginners jump right in.
  • 10 co-op missions to play with your friends.
  • Destructible environments on maps ranging from small to very large.
  • 2-8 player battles against Human and AI opponents of varying skill levels.
  • A rocking soundtrack from composer Frank Klepacki.
  • Full cross-play with 8-Bit Armies and 8-Bit Hordes for those epic MEGA BATTLES between factions across games, and the Multiverse!
  • From the same team that brought you RTS classics such as Star Wars: Empire at War, Universe at War, and Grey Goo.

System Requirements

    • OS: Windows Vista SP2
    • Processor: 2.6 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTS 250 or ATI Radeon HD 3870
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: Windows 7 or newer
    • Processor: 2.6 GHz+ Quad Core Processor
    • Memory: 6 GB RAM
    • Graphics: Nvidia GeForce 550 Ti or AMD Radeon HD 6800 Series
    • DirectX: Version 11
    • Storage: 2 GB available space
Customer reviews Learn More
Very Positive (97 reviews)
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