Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre.
User reviews:
Very Positive (57 reviews) - 84% of the 57 user reviews in the last 30 days are positive.
Very Positive (1,050 reviews) - 87% of the 1,050 user reviews for this game are positive.
Release Date: Sep 2, 2016

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Recent updates View all (9)

May 17

Redout Patch 1.2.1

A total of "WHOCARES, IT'S A HOTFIX" changes from 1.2.0 to 1.2.1

Redout TheHotfix™ Edition: input.ini fixed, less crashes, more 7s.

  • Fixed infamous Input.ini issue that would set a null deadzone, no more ships turning/strafing on their own.
  • Fixed the weirdest crash determined by having special characters in the Windows username, lol!
  • Fixed a crash frequently happening entering a race. For some reason, it was related to cinematics.
  • Fixed a crash when entering in the option menu. For some users.
  • Fixed crash on multiplayer game invite.
  • Fixed a bug that would randomly refuse to keep your ship upgrades after rebooting the game.

  • Menu coloring rework, restored to its former glory. Less batcave edition now.
  • Sparks when grinding the floor should be vsisible again. We don't know. Cannot reproduce.
  • Energy bar stopped blinking when full in positional HUD, fixed.

  • EmpBlast worked differently against online players and AIs. Fixed and recalibrated. Looking at you, Blu.

  • Navigating the leaderboards just after a race was not working. Don't ask how we fixed it.
  • In splitscreen, EMP blast icon on the ship HUD was not visible. Fixed.
  • The Online menu would not always open in VR, fixed.
  • Some contracts proposed DLC locked tracks. Bit of a shady marketing technique, but you should buy it anyway.
  • Trails disappeared if you restarted a race while respawning, fixed.
  • "Speed bias" label was not updated correctly in quick race when changing ship class, fixed.
  • New drops of liveries should have the correct naming convention and therefore being easily recognizable. Especially in the market.
  • Fixed a blank welcome popup on opening the game for the first time (none of you have seen this, anyway).

31 comments Read more

May 12

Redout Patch 1.2.0

908 changes from 1.1.0 to 1.2.0

Redout ThePatch™ Edition: Neptune DLC, performance improvements, new tonemapper, gigantic update!!!

NEPTUNE (TheDLC™) is our first DLC, adding a complete new environment to the Redout Universe. As usual, that translates into 5 new tracks and a boss track. We are also adding a new team: BURAN! Named after the first Soviet programme for reusable spacecrafts, Buran ships feature sharp edges, a tough build, and especially, a knack for ludicrous speeds. Plus, we've heard you like unlocked liveries, therefore we added a bunch of them. Brand new and shiny, enjoy! The soundtrack and the artbook DLCs have been updated with the new content.

As promised, Redout now supports two players split-screen local multiplayer! Finally you can look your friend in the eyes as you mercilessly leave him/her in a trail of dust, laughing maniacally. Just as you asked, you sadistic bastards.

Some of you know we have been working on the lighting of the game a lot, changing and iterating on something that must be visually interesting but also fundamental to the visibility of the tracks. The lighting for this release has been completely reworked from the ground up, thanks to the Unreal Engine 4.15 update which introduced the new filmic tonemapper (if you are into this, check it out:

Long story short: hope you like the new dress, in the meantime, check out some quick previews:

Unreal Engine is amazing, but sometimes we are just too comfortable with some of its features and we overuse them. Blueprints are amazing, but also slower than native C++ code. We rewrote *A LOT* of code to make everything run much faster, also optimizing about 60% of our codebase.

  • Added LOD4 to track pieces.
  • Audio was slightly compressed, now it uses 70% less memory.
  • Optimised HUD code and rendering, powerup spawning system and the audio implementation has been moved to C++.
  • Tuned culling curves for all actors. This means we are drawing less invisible stuff.
  • Sandstorm and Snowstorms highly optimised!
  • Alaska had some weird fps drop after a portal inside a cave. Fixed.

More colors. We love colors. It's more about a broader dynamic range, but who cares? More colors.

Yeah, we screwed up the timer. Apparently relativity works really well in computer science and the faster your gaming rig was, the faster you could run in Redout. Well, that's pay-per-win to a complete new level! We fixed it. You rich people are done screwing the poorer folks.

That also means we had to reset the global leaderboards and your local quick race records, you now have a fair chance and can try to beat us. Let the best SRRL pilot prevail!

  • AI difficulty level selector.
  • Fixed many exploits, especially in Europa and Abruzzo.
  • Abruzzo got a couple of smoother turns. And we cleaned a bit the tracks from weird objects. Same for Cairo Ghibli.
  • Sponsorship contract fixed.
  • Golden Chance contract fixed.
  • Volcano Deep Dive had a ghost guard rail.
  • Audio Surround 5.1 didn't work in Europa. Fixed.
  • Fixed a bug that prevented music to be played correctly. Sometimes. But just sometimes. Very rare. It's true. Sad.
  • Fixed a bug that prevented some small audio effects to be played correctly (sandstorm and stuff).

  • Powerups Overhaul. Enhanced Protection now grants a small speed boost, and makes it harder to spin you around. Magnetic Grip speed bonus fixed. Energy Drainer speed bonus granted. Slipstream Enhancer speed bonus slightly nerfed.
  • Great Small Rebalancing Act. Increased boost power Asera (+5), ESA (+5), Koeniggswerth (+15), Lunare (+30), Conqueror (+35). Those numbers may not make any sense from your perspective, but they're actual in-game values.
  • Rear-of-the-pack speed balancing bump: Lunare, increased max acceleration curve value (+2pts). Conqueror, increased max acceleration curve value (+2pts).
  • All ships spin a little less on collision, especially Conqueror (which for some reason behaved like a BeyBlade™) and Koeniggswerth (which is now freakin' unsinkable).

  • You can now see how many players are currently playing online and how many lobbies are there. You will feel less alone.
  • We said you could play online with 11 friends. We lied. It was just 10 friends. Now it's back to 11, for a total of 12 concurrent gamers in a lobby.
  • Lobby countdown sometimes restarted if the system was close to the lobby minimum life timeout.
  • If you alt+tabbed from the chat lobby and then alt+tabbed back again, you were stuck there. Fixed.
  • This is a funny one, bear with us. If in a Online lobby with an opponent, unstoppable timer has started, and then the opponent left the lobby, the game would start a race and would place a AI as your opponent in place of the missing online opponent. Best workaround to missing AI bots in online play ever. Weird and funny.
  • Upgrading a powerup from the lobby wasn't updating the label for everyone else. How could you brag about it, otherwise? Fixed.
  • When opening the global position leaderboard, you would land on the wrong page. Fixed.

  • AZERTY control scheme added. Sorry french people. We added this back after the elections :)
  • Settings are now properly saved and loaded. No more changing options everytime you open the game (v2™). This time for real.
  • Unreal Engine updated to 4.15.something. Whatever. Updated! It's better now.
  • Fixed a bug that freezed the game in Cairo Khamsin during a career race. Maybe. We hope so.
  • Fixed a bug that prevented the first ship to be selected if you had already paid for it.
  • Apparently TXAA wasn't working in the second, third and fourth event of any tournaments. And you guys didn't notice. Lucky us!
  • Sometimes the Lunare GT10 was wearing a very weird Batman-ish dress. Fixed, it's naked now.
  • Sometimes the lobby was 50% smaller than the expected size, but only for the host.
  • Wrong color in Alaska and Volcano for all black-ish liveries, fixed. But more in general the new lighting and tone mapper gives you a more realistic rendering of all colors in the game, especially about your ship.
  • We referred to Khamsin sometimes as Khamsim, lol.
  • Race completion percentage is more precise now and maybe meaningful. But less meaningful than life itself, we promise.
  • Pure Contract was failing even if you selected a passive power up, which was wrong. The description clearly says not to equip an active one.
  • Survival game mode had a pseudo-random description. Now it's accurate.
  • The italian translation for some contracts was pretty bad, we fixed it. Shame on us, we are italians, mamma mia.
  • More localization fixes all around the game (no more "strafing" as "unleashing machinegun fire", dear French friends).
  • Sometimes the class symbol for the last event was broken and ugly.
  • In Career, in a survival event, the time extension message looked a bit weird (4.000000 instead of 4 seconds or something more straightforward).
  • Launching the game in windowed mode sometimes prevented it to get input focus.
  • Random crash after photosensibility screen. Fixed.
  • VR, change maxfps resulted in a game freeze.
  • No ship hud on VR.
  • Removed "Tusso17" cheater from global leaderboards. Bad guy. Sad.

SPECIAL THANKS to our amazing players, the folks organizing weekly Saturday events, the Steam and Discord community, and especially these fine folks:
Blu', The G-Meister, Brionac, Cow++, Zeph, Dekaid, Majora, HunterKurza, E-Dragon, Kashtano, Makobeats, Wylie28, S2riker, Zesty Aardvarks.

109 comments Read more


“Redout delivers excitement I haven’t felt since Nintendo released the last great F-Zero title over a decade ago. I don’t know if it’s the best racer I’ve ever played, but it’s almost certainly the most exhilarating, and earns its place among the very games it takes inspiration from.”
9.5 / 10 – Game Critics

“Fast, hard and really impressive, Redout is a perfect heir to the greatest arcade racing games. A delightful challenge that will test your skills and it will cause to overflow your adrenaline.”
9 / 10 – Meristation

“We are looking at an AG Racer which quality level is outstanding”
8.9 / 10 – Everyeye

About This Game

Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre. The floating system and driving models are based on physics: each turn, slope, hard braking, acceleration, each turn and twist of the track will apply a unique force to the ship. A sharp low-polygon style blends meshes and terrains with the latest state-of-the-art shading and lighting effects provided by the Unreal Engine 4, creating beautiful and instantly recognisable aesthetics. Breezy coastlines, eerie frozen landscapes, vast desert plains: the melancholic, dystopian atmosphere of a semi abandoned Earth is the background for the most high-speed, tense and beautiful futuristic racing clashes.


  • Online multiplayer - match against 12 players around the world for a real challenge
  • Optional VR Support - Oculus Rift, HTC Vive or OSVR. With a new shiny cockpit view!
  • Career mode - 100+ events to race, experience, level up and upgrade your ship
  • A Diverse World - 25 tracks scattered around 5 locations on a post-apocalyptic Earth, plus boss circuits
  • Never bored - 11 event types, from classic Race to innovative Arena Race and Score-Based Endurance
  • Create your story - 6 racing teams, each requiring a different driving approach, and 4 increasingly fast racing classes
  • Powerup - 10+ racing-focused, upgradable powerups: additional turbo, shields, self-repair drone, advanced grip system, slipstream enhancers, and more
  • Music for your ears - full 5.1 support and a dynamic soundtrack that will drop sicker and sicker beats the faster you go!


Redout is the fastest game ever made. If you can handle it. It's not about the numbers you see on screen, it's about the vibrations, the landscape and buildings flying by, the high-speed collisions, the effects, the sounds, the immersion: everything is meant to feel like you're going FAST.

Online Multiplayer

Challenge up to 12 players from all over the world and find out who's the best Redout pilot in history! Do you think you have got what it takes? Prove it. True glory is a flame lighted at the skies.

Immersive VR

We have been working hard to give you the best VR game yet. Get inside your HMD to experience 3D and distances like never before, you'll know exactly where the apex is and feel a whole new level of control. VR support is optional.


Control is the most important feeling when you are racing at 800km/h. Redout features believable physics derived from quad-copters controllers and real magnetic forces. We came up with the next generation in AG handling. There's always a way to face a corner without braking, but you have to prepare for it and use everything you've got. Steer, strafe and turbo out of a corner are the basics: upgrades and powerups will grant you even more control on your ship's behaviour. You'll need to dominate your ship before you face the advanced tracks.

A Rich Context

AD 2560.
Earth stripped of its natural resources. Global warming caused the melting of the northern polar ice cap, tropical storms ravage all areas that didn’t suffer from desertification.
Pockets of humans are crawling their lives away in a few slums, descendants of those who were left behind or refused to leave. Others created huge conurbations, based upon some of the most populous cities once on Earth. Most of humanity, though, has moved on the Moon, Mars, Titan, and other Jupiter’s moons. Earth is often used as a location for entertainment events like hi-speed races, futuristic amusement parks and zoo parks, which allows local communities to work and profit in a harsh environment.
One of the most popular sports is the SRRL, or Solar Redout Racing League: the fastest racing league ever created, where humanity's best pilots drive high speed anti-gravity ships on magnetic tracks, risking their lives at each and every corner, in exchange for neverending glory.

System Requirements

    • OS: Windows 7
    • Processor: i3 2.6Ghz
    • Memory: 4 GB RAM
    • Graphics: GTX 560 or equivalent
    • DirectX: Version 11
    • Storage: 6 GB available space
    • OS: Windows 10
    • Processor: i5 2.6Ghz
    • Memory: 8 GB RAM
    • Graphics: GTX 960 or equivalent
    • DirectX: Version 11
    • Storage: 6 GB available space
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Very Positive (57 reviews)
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