Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre.
User reviews:
Recent:
Very Positive (56 reviews) - 83% of the 56 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,104 reviews) - 87% of the 1,104 user reviews for this game are positive.
Release Date: Sep 2, 2016

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Recent updates View all (10)

June 9

Redout Patch 1.3.0

A total of 77 changes from version 1.2.1 to version 1.3.0

Redout TheSecondDLC™ Edition: V.E.R.T.E.X. DLC, new Europa song, change lobby options, more fixes.

V.E.R.T.E.X. PACK
V.E.R.T.E.X. is our second DLC (TheSecondDLC™) that adds a new (virtual) environment to your Redout Experience™. The Virtual Environment for Redout Training EXperience will give you access to 5 new tracks, a boss race, two new songs and two liveries for each ship (including Buran, if you own ThePreviousDLC™). Hope you enjoy the new tracks, specifically crafted to be simple to navigate initially, but incredibly hard to master and top the leaderboards.

Grab it here:

http://store.steampowered.com/app/627430/Redout__VERTEX_Pack/

OFFICIAL DISCORD COMMUNITY
Our Discord community just reached 500+ active users! If you haven't, you should definitely check it out: https://discord.me/redout!

WALLPAPERS PAGE
Long due, we know! But in case you are interested in having a fancy desktop wallpaper, grab the new Redout ones here: http://34bigthings.com/redoutwallpapers/

NEW FEATURES
  • Added a new Europa song, Conamara! Legit named after a region of the Europa moon, which is named after a region in Ireland. Look it up.
  • Soundtrack and Artbook updated to reflect the additions.
  • Multiplayer: the host can change laps number and game mode without having to quit and re-host a new lobby. (yay!)
  • Added controller vibration on ship explosion, we thought it would be a nice touch.

TITLE STABILITY
  • Fixed all residual frame dependencies: life regen and speed bonus still were.
  • Fixed a memory leak that would potentially slow down your system after a few consecutive races.
  • Fixed a bug that could be exploited in Speed mode: it was possible to accumulate bonus time before crossing the starting line for the first time, carrying such bonus through to lap 1.

BUGFIXING
  • Fixed bug for which the accelerator button would become unresponsive if kept pressed during game pause or tutorial message screen.
  • Fixed a bug for which options would not be persistent in split screen after the first race was over.
  • Checkpoints value were cut when above 100. We honestly never thought somebody could do that, damn you uberpros.
  • Lobby chat fixed for AZERTY keyboards: pressing A would quit the chat. Sorry again, dear French friends, we never meant to silence you. Especially after the elections.
  • Fixed a bug for which the position indicator would go nuts if you died during a jump (long due, we know).
  • Fixed a bug that would respawn you in the phantom zone if you died very close to a portal gate.
  • Fixed a problem that would display the wrong upgrades in multiplayer lobby if changing ship multiple times.

TRACKS AND VISUALS
  • Fixed some lightning issues related to shadow cascade, dynamic shadows and static lightmaps. Yadda yadda technical jargon. English for: you just got better shadows in most places.
  • Neptune: some moving arms of the space station would compenetrate with the track, potentially causing serious incidents. The SRRL would like to apologize and inform the pilots that a new Neptune operative director has been appointed, as the old one was always drunk.
  • Neptune: fixed some killing volumes around asteroids, that were actually larger than the asteroid itself. Again, the SRRL would like to apologize. All the over-aggressive asteroids have been replaced with more quiet and less aggressive ones. They got scolded.
  • Fixed jumps in Europa Shallow Water, Volcano Fingertips and Abruzzo Unmanned where some AI ships would constantly die. Arena Race career events on those tracks have also been changed to other event types, because nobody likes free gold medals, right?
  • No bunnies added to the game at this time.

26 comments Read more

May 17

Redout Patch 1.2.1

A total of "WHOCARES, IT'S A HOTFIX" changes from 1.2.0 to 1.2.1

Redout TheHotfix™ Edition: input.ini fixed, less crashes, more 7s.

TITLE STABILITY
  • Fixed infamous Input.ini issue that would set a null deadzone, no more ships turning/strafing on their own.
  • Fixed the weirdest crash determined by having special characters in the Windows username, lol!
  • Fixed a crash frequently happening entering a race. For some reason, it was related to cinematics.
  • Fixed a crash when entering in the option menu. For some users.
  • Fixed crash on multiplayer game invite.
  • Fixed a bug that would randomly refuse to keep your ship upgrades after rebooting the game.

VISUALS
  • Menu coloring rework, restored to its former glory. Less batcave edition now.
  • Sparks when grinding the floor should be vsisible again. We don't know. Cannot reproduce.
  • Energy bar stopped blinking when full in positional HUD, fixed.

BALANCING
  • EmpBlast worked differently against online players and AIs. Fixed and recalibrated. Looking at you, Blu.

MINOR BUGS
  • Navigating the leaderboards just after a race was not working. Don't ask how we fixed it.
  • In splitscreen, EMP blast icon on the ship HUD was not visible. Fixed.
  • The Online menu would not always open in VR, fixed.
  • Some contracts proposed DLC locked tracks. Bit of a shady marketing technique, but you should buy it anyway.
  • Trails disappeared if you restarted a race while respawning, fixed.
  • "Speed bias" label was not updated correctly in quick race when changing ship class, fixed.
  • New drops of liveries should have the correct naming convention and therefore being easily recognizable. Especially in the market.
  • Fixed a blank welcome popup on opening the game for the first time (none of you have seen this, anyway).

34 comments Read more

Reviews

“Redout delivers excitement I haven’t felt since Nintendo released the last great F-Zero title over a decade ago. I don’t know if it’s the best racer I’ve ever played, but it’s almost certainly the most exhilarating, and earns its place among the very games it takes inspiration from.”
9.5 / 10 – Game Critics

“Fast, hard and really impressive, Redout is a perfect heir to the greatest arcade racing games. A delightful challenge that will test your skills and it will cause to overflow your adrenaline.”
9 / 10 – Meristation

“We are looking at an AG Racer which quality level is outstanding”
8.9 / 10 – Everyeye

About This Game

NEXT GENERATION AG RACING IS HERE!
Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre. The floating system and driving models are based on physics: each turn, slope, hard braking, acceleration, each turn and twist of the track will apply a unique force to the ship. A sharp low-polygon style blends meshes and terrains with the latest state-of-the-art shading and lighting effects provided by the Unreal Engine 4, creating beautiful and instantly recognisable aesthetics. Breezy coastlines, eerie frozen landscapes, vast desert plains: the melancholic, dystopian atmosphere of a semi abandoned Earth is the background for the most high-speed, tense and beautiful futuristic racing clashes.

Features

  • Online multiplayer - match against 12 players around the world for a real challenge
  • Optional VR Support - Oculus Rift, HTC Vive or OSVR. With a new shiny cockpit view!
  • Career mode - 100+ events to race, experience, level up and upgrade your ship
  • A Diverse World - 25 tracks scattered around 5 locations on a post-apocalyptic Earth, plus boss circuits
  • Never bored - 11 event types, from classic Race to innovative Arena Race and Score-Based Endurance
  • Create your story - 6 racing teams, each requiring a different driving approach, and 4 increasingly fast racing classes
  • Powerup - 10+ racing-focused, upgradable powerups: additional turbo, shields, self-repair drone, advanced grip system, slipstream enhancers, and more
  • Music for your ears - full 5.1 support and a dynamic soundtrack that will drop sicker and sicker beats the faster you go!

Speed

Redout is the fastest game ever made. If you can handle it. It's not about the numbers you see on screen, it's about the vibrations, the landscape and buildings flying by, the high-speed collisions, the effects, the sounds, the immersion: everything is meant to feel like you're going FAST.

Online Multiplayer

Challenge up to 12 players from all over the world and find out who's the best Redout pilot in history! Do you think you have got what it takes? Prove it. True glory is a flame lighted at the skies.

Dynamic Soundtrack

Prepare your ears for one of the most intense dynamic soundtracks you have ever heard. Redout enhances your experience and transcends visuals, immersing yourself in a mixture of sounds and music that adapts to your playstyle and your performance on the track.

Immersive VR

We have been working hard to give you the best VR game yet. Get inside your HMD to experience 3D and distances like never before, you'll know exactly where the apex is and feel a whole new level of control. VR support is optional.

Handling

Control is the most important feeling when you are racing at 800km/h. Redout features believable physics derived from quad-copters controllers and real magnetic forces. We came up with the next generation in AG handling. There's always a way to face a corner without braking, but you have to prepare for it and use everything you've got. Steer, strafe and turbo out of a corner are the basics: upgrades and powerups will grant you even more control on your ship's behaviour. You'll need to dominate your ship before you face the advanced tracks.

Thriving Discord Community

Whatever you are in for a casual multiplayer match or just for some chitchatting during a break, the official Discord server is there for you: https://discord.me/redout! Join our community and get to know some of the people who helped shaping Redout's lore and ecosystem, on top of getting exclusive information about development and previews on what's happening inside the Redout Universe.

A Rich Context

AD 2560.
Earth stripped of its natural resources. Global warming caused the melting of the northern polar ice cap, tropical storms ravage all areas that didn’t suffer from desertification.
Pockets of humans are crawling their lives away in a few slums, descendants of those who were left behind or refused to leave. Others created huge conurbations, based upon some of the most populous cities once on Earth. Most of humanity, though, has moved on the Moon, Mars, Titan, and other Jupiter’s moons. Earth is often used as a location for entertainment events like hi-speed races, futuristic amusement parks and zoo parks, which allows local communities to work and profit in a harsh environment.
One of the most popular sports is the SRRL, or Solar Redout Racing League: the fastest racing league ever created, where humanity's best pilots drive high speed anti-gravity ships on magnetic tracks, risking their lives at each and every corner, in exchange for neverending glory.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: i3 2.6Ghz
    • Memory: 4 GB RAM
    • Graphics: GTX 560 or equivalent
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: i5 2.6Ghz
    • Memory: 8 GB RAM
    • Graphics: GTX 960 or equivalent
    • DirectX: Version 11
    • Storage: 6 GB available space
Customer reviews Learn More
Recent:
Very Positive (56 reviews)
Overall:
Very Positive (1,104 reviews)
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