*** PLEASE READ BEFORE PURCHASE *** DoN is currently in very early stages; if you're looking for a complete game, this version is not for you. Purchase this only if you wish to participate in DoN's EA journey with your feedback/suggestions for the game's long-term growth.
User reviews:
Overall:
Positive (20 reviews) - 95% of the 20 user reviews for this game are positive.
Release Date: Nov 16, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

*** PLEASE READ BEFORE PURCHASE *** DoN is currently in very early stages; if you're looking for a complete game, this version is not for you. Purchase this only if you wish to participate in DoN's EA journey with your feedback/suggestions for the game's long-term growth.

However, if you're someone who wants to influence DoN's journey by providing suggestions on gameplay/content, voting for your favorite species, by reporting bugs, etc, then this a great time to get the game. By purchasing the game now you will also be supporting the development of what is potentially the first full-fledged nature game ever made.”

Approximately how long will this game be in Early Access?

“Q2-Q3 2018 is the expected timeframe.”

How is the full version planned to differ from the Early Access version?

“Animal lifecycles including growth, metamorphosis, mating & reproduction for the game's existing species (invertebrates) will be the main focus of DoN's EA journey. Multiplayer/Co-op support is also planned.

Inclusion of new content such as more species of animals/plants/biomes/scenario-editor may happen, but is by no means considered a core part of the EA development cycle itself, but a process that may extend well beyond EA and into the full release.”

What is the current state of the Early Access version?

“The current game is fully playable with multiple game modes and species for players to explore along with procedurally generated levels, sandbox mode, etc. However, replay value of the current version will vary from player to player as not all features have been built yet, so please keep that in mind before purchase.

Major features not yet built:
1) The main game mode ("The Life Of Animals") is currently a simplified version of the game's vision, current gameplay is simple. After lifecycles for all existing creatures has been built, gameplay for this mode will be enhanced further.
2) Save/Load functionality is not yet available.”

Will the game be priced differently during and after Early Access?

“Eventually as more content is added to the game the price is expected to be adjusted accordingly.”

How are you planning on involving the Community in your development process?

“DoN's genre (the natural world) has seldom been explored in gaming before meaning we're practically building a new genre together while defining the standards for gameplay in this genre. Community feedback will be crucial in ensuring that natural world phenomena depicted in the game translates into gameplay that is both sensible and fun at the same time.

The community is also welcome to suggest their favorite species of animals and plants for inclusion in the game although this will be a long-term process because of the enormous amount of time taken to fully realize a species and not every species will make it into the game.”
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Recent updates View all (29)

July 16

In-Game Feedback dashboard added in Build v2.8!

As an Early Access game, Drunk On Nectar needs your feedback to grow and improve every day.

To make this easier, an in-game feedback dashboard has now been added! You can now voice your thoughts without using the forums or any other external channel.

1) Feedback Dashboard
Press TAB any time while playing to open the feedback dashboard (or use the new left panel while on the main menu).

If you have any feedback you want to quickly send before you forget or if you just don't feel like posting it in the forums, you can now simply use the feedback tool to make sure you're heard!

Feedback about the feedback tool sent using the feedback tool is also welcome ;)



~~~

This large patch also carries a number of improvements to the game. With these improvements now in place, development will finally switch gears from polishing the existing product to creating new content again :)

Graphics Improved for High, Epic presets (see section 5)



Chemical Vision now in full color (see section 4)




Here's an overview:

2) Climbing Mechanics Improved
* Creatures can now intuitively climb above/under any surface just by walking up to it!
* The previous "Alt to Flip Over" mechanic is now totally removed. Alt key is now used to switch between Simulation/Player mode in Sandbox.
* Major bugfix for walking creatures. Walking on complex foliage (eg: Fern Fronds) is now smooth and glitch-free!

3) Camera Improvements
* On vertical stalks and other steep surfaces, camera no longer tries to change your view while you're turning in-place.
* Auto-spider-cam: Camera is now pinned directly behind player while walking downwards along a stalk. Much easier to see where you're going.
* Spider-Cam can now be activated at any time by holding the right-mouse button (for walking creatures).

4) Chemical Vision Reworked
* Chemical Vision no longer desaturates the entire screen; chemical trails are now shown alongisde the colors of the actual world.
* This makes it easier (on the eyes) to spend longer time in chemical vision, it is much more closely aligned with the game's regular color scheme.

5) Graphics Upgrade
* The recent performance work has provided some leeway for graphical quality improvements, which have been leveraged in this patch:
* Shadow quality improved on High, Epic presets
* View distance tweaked for all flora to achieve a better compromise between good visuals and performance (in favor of visuals).

6) Gamepaly & Balancing Changes
* Increased Grappling Reflex of A.I. in Easy mode to make it a bit more challenging.
* Perception radius reduced for all creatures in Easy mode to add a bit more empahsis on exploration....
* Ant v/s Beetle - Sound effect added for when Ants sting you.
* Ant v/s Beetle - Input hints added to encourage players to fly away with the ants instead of grappling with them.

7) Misc
* Sandbox now displays a "Press <Alt> to go back to Sandbox mode" hint.
* Sandbox difficulty dropdown disabled for now as it doesn't make much sense in the current scheme of things.
* Added EARLY ACCESS watermark to the game and menus to emphasize to players (and onlookers!) that DoN is still in early stages. Feedback is encouraged as the game continues to add new gameplay and content.


That's it for this update!

~~~ Do try out the new feedback dashboard and send your thoughts across! :D ~~~

With ❤,
Venugopalan Sreedharan
34 comments Read more

July 7

Build v2.7.3 - Tons of bugfixes,Gameplay rebalancing & Water splashing antics!


Flying creatures now splash water while skimming its surface!

If you haven't completed the "Curious Triad" creature quest yet, give it a try again because this patch contains rebalancing and bugfixes that make your Beetle-life quicker and easier.

The ongoing focus on improving the existing product first before moving on to new features continues with this build. Here's an overview!

Improvements & Bugfixes:
  • Multithreading support added for flying creatures' pathfinding. It is now possible to spawn many more flying creatures and have them respond to the world almost instantly!
  • Population levels of all creatures increased! thanks to the recent performance and multithreading work. The world looks so alive now! :D
  • Critical bugfix for walking creatures' pathfinding. Ants can now find their way up to any target much better. Beetles beware!
  • Creature consumption visuals vastly improved.
  • Flower perch locations fixed for walking creatures. They now no longer glitch/intersect while resting on flowers.
  • Honeydew particle fx fixed. Now you can see the ants farming mealybugs properly :)
  • Sandbox spawn camera angle reworked so you always see flowers around.
  • Sandbox brush tool now highlights the fauna you're placing separately so you know it's a brush preview (and not an actual creature in the world!)
  • Sandbox brush tool spawn height improvements - you now get a nice random spread while placing creatures
  • Fixed random spinning of flying creatures in certain situations
  • Dragonfly no longer takes off upon seizing an already fallen prey
  • Prey subdual bar now hides itself after an aerial grapple is complete
  • Imperata Cylindrica (grass) visual glitch fix
  • Water splash effect fixed for tutorial map while restarting to a prior checkpoint
  • New: Water gliding effects added for flying creatures skimming across any water surface! :D
  • Camera Zoom feature now prevents zooming in beyond the creature being controlled. Zoom settings are now carefully tuned for every creature in the game.
  • Spacebar can now be used to toggle fly/walk for flying creatures (in addition to the existing ctrl).
  • Short-jumps for flying creatures is now removed.
  • Fixed end-game messages to show up properly upon exhaustion/starvation/ant-stings/etc

Gameplay/Species rebalancing
  • Increased Ladybug walk speed
  • Increased Ladybug pre-flight hop height. This makes it easier to start flying without bumping into obstacles/etc.
  • * Increased short-flight duration for Ladybug, lowered stamina cost
  • * Decreased Mealybug consumption duration
  • Creatures that escape a grapple clutch no longer fall, but are instead rooted to a nearby floor. In the future this may be limited to Easy difficulty
  • (per above) Mealybugs dropped by Ladybugs now fall right onto the stalk and carry on where they left off (instead of heading for bottom of the stalk). This makes it easier to catch them again after you've chased away the ants!
  • Dragonfly is now permitted to hover in mid-air (spacebar key) and still snatch prey while hovering (previously you needed to attain a minimum flight speed)
  • Dragonfly is now permitted to hunt while groudned (results in auto-take off post snatch)
  • Dragonfly can no longer teleport across flowers to snatch prey. This makes hiding under flowers viable again! Esp relevant for PvP (not in the game yet, but still!)
  • Reduced Mealybug grappling strength to allow larger creatures to easily overcome them.
  • Intro text changed for Curious Triad Creature Quest.
  • Hint messages on dealing with ants improved to encourage players to use the Beetle's flying skills to carry opponents away as a viable strategy for winning the quest.

"What's New?" feature added to main menu
Now you can catch up on the latest DoN updates straight from the main menu using the new "What's New" button near the version number. Not all patches are announced here in the community hub, so this is a great way to keep up with new features released in minor patches that keep trickling frequently.

That's it for this humongous bugfix patch!

~~~

In-Game tutorials for all creatures are still being worked on and will arrive soon.
After that.... Lifecycles for all creatures! :D

Hope you enjoy this vastly improved version of Drunk On Nectar :)

With ❤,
Venugopalan Sreedharan
23 comments Read more
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About This Game

*** PLEASE READ BEFORE PURCHASE *** DoN is currently in very early stages; if you're looking for a complete game, this version is not for you. Purchase this only if you wish to participate in DoN's EA journey with your feedback/suggestions for the game's long-term growth.

Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.

DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.

The current release features eight invertebrate species: The Monarch Butterfly (will full lifecycle from Caterpillar to adult!), Jumping Spider (Phidippus Regius), The Ladybug Beetle, Dragonfly (Common Hawker), Ants & Mealybugs (mutualism), Butterfly (Viceroy), and a Bee (Solitary). Plants are first-class citizens in DoN and expected to play an increasingly important role over time.

Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: 64-bit Windows 7 SP1, Windows 8.1, Windows 10
    • Processor: 3 Ghz Dual-Core 64-bit CPU
    • Memory: 8000 MB RAM
    • Graphics: Dedicated Graphics Card with 2 GB VRAM, min DirectX10 necessary.
    • DirectX: Version 10
    • Storage: 10000 MB available space
    Minimum:
    • OS: Ubuntu or equivalent distro
    • Processor: 3 Ghz Dual-Core 64-bit CPU
    • Memory: 8000 MB RAM
    • Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
    • Storage: 10000 GB available space

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Overall:
Positive (20 reviews)
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