Experience the life of creatures in a 0.1 mm scale world. Endless gameplay possibilities inspired by natural phenomena: Lifecycles, Anatomy based combat, Quest narration and more. Massive updates are coming for 2017-18!
All Reviews:
Positive (26) - 80% of the 26 user reviews for this game are positive.
Release Date:
Nov 16, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The enormous scope of a Nature Sandbox game and the sheer number of gameplay systems involved makes Early Access a vital tool in allowing Drunk On Nectar to attain its full potential. By purchasing the game early, you will also be supporting the development of what is potentially the first full-fledged nature game ever made. Your feedback is highly valued and will be used in shaping the course of your nature game.”

Approximately how long will this game be in Early Access?

“Q4-2018 is the expected timeframe.”

How is the full version planned to differ from the Early Access version?

“Creature lifecycles including growth, metamorphosis, mating & reproduction for the game's existing species (invertebrates) will be the main focus of DoN's EA journey. Multiplayer/Co-op support is also planned.

Inclusion of new content such as more species of animals/plants/biomes/scenario-editor may happen, but is by no means considered a core part of the EA development cycle itself, but a process that may extend well beyond EA and into the full release.”

What is the current state of the Early Access version?

“The current game is fully playable with multiple game modes and species for players to explore along with procedurally generated levels, sandbox mode, etc. However, replay value of the current version will vary from player to player as not all features have been built yet, so please keep that in mind before purchase.

Major features not yet built:
1) The main game mode ("The Life Of Animals") is currently a simplified version of the game's vision, current gameplay is simple. After lifecycles for all existing creatures has been built, gameplay for this mode will be enhanced further.
2) Save/Load functionality is not yet available.”

Will the game be priced differently during and after Early Access?

“Eventually as more content is added to the game the price is expected to be adjusted accordingly.”

How are you planning on involving the Community in your development process?

“DoN's genre (the natural world) has seldom been explored in gaming before meaning we're practically building a new genre together while defining the standards for gameplay in this genre. Community feedback will be crucial in ensuring that natural world phenomena depicted in the game translates into gameplay that is both sensible and fun at the same time.

The community is also welcome to suggest their favorite species of animals and plants for inclusion in the game although this will be a long-term process because of the enormous amount of time taken to fully realize a species and not every species will make it into the game.”
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Recent updates View all (31)

November 21

Anniversary Release - Lifecycle of a Jumping Spider, Act 1

To celebrate Drunk On Nectar's first anniversary on Steam EA, DoN's milestone "Lifecycles" update was released last week on 16th November 2017.

Lifecycle of a Jumping Spider
Built at an unprecedented 0.1 mm scale and buoyed by several new gameplay systems, DoN's lifecycles journey is officially in full swing. The first update depicts the Jumping Spider's birth from an egg and growth up to the third instar.



Act 1 - The Silken Egg Sac
Here's a quick video overview!

https://youtu.be/2rgBjTuOLlI

New Features Roundup
Several new systems were added to the game to support DoN's Lifecycles journey, here's a quick roundup of some of them:

Body Anatomy & Combat System
Major body parts of creatures have been mapped to limbs that players can interact with and learn about in various gameplay situations.

In combat, strikes to vital parts like the Cephalo Thorax or Abdomen earns you a critical hit. This new combat system will eventually supersede the existing Hunting/grappling system.



The anatomy system is also used for grooming - a simple mini-game where players learn about various limbs while improving their relationship meter with a creature (more on that below!).



Bonding & Relationship System
Every creature now has a unique "Creature Glyph" - a 2D hologram-like image that is procecdurally generated to be unique for every creature.

By bonding with a creature you unlock its Glyph (think of it like a name) and gain access to various bonding options.



Come With Me allows you to form a party of creatures that will follow you (and in future updates, assist you in combat, quests, etc). The better your relationship with a creature or your Clan Reputation, the longer they will follow you.

Play-Fight: Animals often learn the tools of their trade by playfighting with siblings. In a unique take on this concept, you can now playfight with creatures of your species. This fills an important gameplay vacuum for early instars too (one of the main motivations behind the bonding system as well).

Groom: Boost your relationship level with a creature and earn some Xp while you're at it in a simple grooming mini-game.

Give Item: Carrying an item on you, bond with a creature and offer it to them! In return, they will follow you around for longer (and generally approve of you).

Teach Skill / Learn Skill: Once DoN's multi-generation lifecycles update is out, you will acquire unique skills across multiple generations and that knowledge can be shared / acquired from peers through the Bonding screen. The idea is to make every creature unique in some respect (some will be better at combat, others will acquire special ways to use silk, build better shelter, woo a mate more easily, etc).

Experience System
Bodyfat is no longer the sole criteria for progress. To offer players a broader gameplay experience than would otherwise be possible, creatures need to saturate both their bodyfat and their Xp levels to moult/pupate/etc.

Quests & Narratives
A quest and narration system has been built from ground-up to guide new players with specific objectives and goals pertaining to a creature's life. The narrative adds another dimension to the game for those players expecting a broader context or storyline.



Procedural Cinematics system
Each time you start a new Jumping Spider lifecycles game, a completely new cinematic is generated as you're air-lifted through the green glades of DoN's procedurally generated world. Combined with random-map generation, this makes every cinematic and playthrough different from the other.

There's a virtually inexhaustible number of scenes that you can generate and enjoy watching simply by restarting the game over and over!

Diurnal / Nocturnal sleep system
Diurnal creatures (active by day) like the Jumping Spider are now coaxed into retiring at night via stamina and over-exertion penalties. Sleeping for the night triggers a timelapse which lasts till morning. Your health and stamina are fully restored when you wake up.

Creature Mounting Ability
Tiny creatures can now climb larger creatures (like their mother!) with limb accuracy and animation support. The larger creature can move a very tiny limb (like a pedipalp) and the tiny mounted creature will cling on snugly as the limb animates. Great news for creatures who carry their brood on their back!





And many more...
Many other changes and improvements including the HUD, menus, smarter flora generator, etc have been made. As this post is getting super-long already I will conclude here and get to the roadmap :)

Roadmap
The release video offers a colorful rendition of the roadmap, but if you prefer plain text here's a quick rundown:

December 2017
Jumping Lifecycle Act 2 - "The Great Outdoors"
- Hunting, Survival, Building shelter

2018 Q1 - 1
Jumping Spider Lifecycle Act 3 - "The Nuptial Dance"
- Mating, Reproduction, Parenting

2018 Q1 - 2
Monarch Butterfly Lifecycle wrap up (using all the new systems)

2018 Q1 - 3
Multi-Generation gameplay
- Character Progression across generations: Skills, Traits, Seasons, etc

Other items on the card include Carpenter Bee lifecycle, Ladybug lifecycle and the Dragonfly's lifecycle. After this marathon lifecycles march is complete, Multiplayer support (with lifecycles!) will finally be added to the game.

Bugs/Issues/Feedback
With so many new gameplay systems and experimental concepts, it was inevitable that bugs and issues crept in to the release build. Several patches were released over the past week to address these, though there's still some work to be done here. Please do report any issue you run into, that's the best way to ensure that your nature game lives up to your expectations.

Videos / Steam Reviews requested
If you have a youtube channel please upload videos of your Drunk On Nectar gameplay! This will not only help spread the word about the game, but also provides immensely valuable data for understanding how players approach the game and is also the primary source of feedback used to shape future updates of the game.

If you haven't written a Steam review for the game yet, please do consider writing one as well to help fuel the game's growth on Steam!

Finally, you have indeed reached the end of this super-long announcement. Thank you for reading! :)

With ❤,
Venugopalan Sreedharan

~~

PS: Time for a new DoN poem!

A Circle of Life unfolds,
Carrying in its bosom,
A story of creatures untold,
Hid among shimmering blossoms.

The Life of Animals, of Plants & Trees,
Nature's shapes and forms in view,
Come, experience the grand sum of these,
Drunk On the Nectar of Life anew.

Lifecycles! Here we come! :)

~~~
28 comments Read more

September 7

Lifecycle of a Jumping Spider [Video Preview]

Lifecycles - Drunk On Nectar's biggest and most ambitious update is being meticulously crafted around the clock. This is a complete gameplay rewrite of the current game with lifecycles, character progression and other genre-crossing mechanics headed your way.

Video Preview

Check out the first Lifecycles video!

https://www.youtube.com/watch?v=8pUJuxwk65o

Release Estimate
This update is scheduled for Q4-2017. Anywhere between 8-12 weeks more is needed to do justice to such vast topics as Mating & Reproduction, Parenting, Character Progression, Skills, Seasons and more.



Lifecycles Itinerary
Starting with the Lifecycle of a Jumping Spider, DoN will wrap up the Monarch Butterfly's mating and reproduction (they've been waiting for this for a long time now!), then followed by the Carpenter Bee's fantastic nesting & lifecycle (wood tunnels!), then followed by the Ladybug's inimitable metamorphosis from a curious looking larva to the familiar bright-red elytra sporting adult.

This all will culminate in the mighty Dragonfly's fabled Aquatic lifecycle thus finally ushering DoN's arrival into freshwater ecosystems, a vast topic by themselves.

~~~

All that is a lot of stuff to build, so appreciate your patience as this humongous journey of Lifecycles development is being fulfilled. Everything that can be done to expedite this release is being done, however this is a very important update for DoN to fulfill its EA goals, so where necessary more time will have to be taken to ensure that the those goals are fully met, exceeded and comprehensively won over.

For more Lifecycles news subscribe to DoN's Youtube channel or Twitter or Steam community hub.

Stay tuned for more! :D

WIth ❤,
Venugopalan Sreedharan
(Developer of Drunk On Nectar)
194 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to play as a creatures, simulate ecosystems or challenge yourself on quests maps with leaderboards.

Multiplayer support is planned for 2018.

DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a 0.1 mm accurate micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.

The current release features eight invertebrate species:
  • The Monarch Butterfly (will full lifecycle from Caterpillar to adult!)
  • Jumping Spider (Phidippus Regius, with Lifecycle upto Third Instar)
  • The Ladybug Beetle
  • Dragonfly (Common Hawker)
  • Ants & Mealybugs (mutualism)
  • Butterfly (Viceroy)
  • Bee (Solitary).

Plants are first-class citizens in DoN and expected to play an increasingly important role over time.

Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: 64-bit Windows 7 SP1, Windows 8.1, Windows 10
    • Processor: 3 Ghz Dual-Core 64-bit CPU
    • Memory: 8000 MB RAM
    • Graphics: Dedicated Graphics Card with 2 GB VRAM, min DirectX10 necessary.
    • DirectX: Version 10
    • Storage: 10000 MB available space
    Minimum:
    • OS: Ubuntu or equivalent distro
    • Processor: 3 Ghz Dual-Core 64-bit CPU
    • Memory: 8000 MB RAM
    • Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
    • Storage: 10000 GB available space

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