Dark Ages is a turn-based strategy game set in the violent world of an alternate Middle Ages. Vikings against war elephants, musketeers against the Mongol cavalry, ancient phalanx legions against crusaders; the deadliest armies in history clashing in bloody war.
User reviews:
Overall:
Mixed (19 reviews) - 47% of the 19 user reviews for this game are positive.
Release Date: Dec 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We'd like to maximize the feedback we receive from players so we don't end up with another dry, economy-centered strategy game (after all these games are about as much fun to play as an Excel spreadsheet), but rather with a complex and above all interesting game that will definitely be enjoyable to fans of the genre. Dark Ages is a turn-based strategy in the classical sense. As we were creating it, we drew inspiration from the best examples of the strategy genre, including both everyone's favorite series – Heroes of Might & Magic and Total War – as well as ultra-hardcore titles like Dominions 4. The game's universe is a gritty, realistic medieval world in the tradition of Glen Cook's Black Company series, George R. R. Martin's Game of Thrones, and Joe Abercrombie's fantasy novels. At this point, our game already has a lot of complexity and variation, which makes it very important for us to start talking to our players at the earliest stage possible; the conversation we have with our player base, the exchange of opinions, will be a defining influence on the game's continued development. We promise to listen to the advice we receive during early access.”

Approximately how long will this game be in Early Access?

“Our team is working hard to finish the game as soon as possible. As of right now, nearly all of the graphics are done and most of the gameplay functionality has been implemented. From here on out, how the game develops will depend on the feedback we receive. One thing we can definitely promise is that we'll keep working on the game and perfecting it until we have the ideal product, a true dream TBS game. But will we stop there? The hell we will! :)”

How is the full version planned to differ from the Early Access version?

“Two thirds of the game is finished, and we've implemented most of the features we have planned. You can already check out the basic gameplay and our amazing graphics!”

What is the current state of the Early Access version?

“6 factions with unique generals and squads: the nimble nomads of the Horde, the well-armored and disciplined Imperial soldiers, the mad Sea Barbarians clad in furs, the Union’s guilds wielding gunpowder, the proud knights of the North, and the exotic cults of the Twin Rivers.
4 mercenary squads: the crazed killers of the Black Company, the bold Red Slashers, the heavy cavalry of the Seventh Sons, and the ruthless professionals known as the Widowmakers;
Over 50 types of units, most of them based on real historical prototypes. A squad's number of upgrades depends on its rarity level. As a squad survives battles, it gains experience and improves its abilities. Veterans are immensely more effective on the battlefield than rookies.
4 in-game regions: the dreary North, the fertile lands of the Seven Kingdoms, the Union Archipelago, and the white-hot sands of the Twin Rivers;
Several historical generals, each with his own backstory and abilities, can be found at the Pantheon of Generals. Go there to hire famous leaders inspiring fear or reverence, from Genghis Khan to Joan of Arc.
You also have countless other generals to choose from, thanks to a special procedural generation system. Each general is a unique character generated from scratch in each new game. This includes appearance, stats, personality, and special abilities. You never know who you'll get next time: a brave but narrow-minded knight? A talented but greedy tactical genius? Or maybe a bloodthirsty swashbuckler who instills fear in friend and foe alike?
Several scenarios offering all kinds of different objectives: winning a civil war, fighting off a nomad incursion, dealing with pirates raiding the coastline, saving a kingdom ravaged by plague, or crushing a peasant uprising;
Terrain and weather: even the perfect army may lose in unfavorable conditions. Lure enemy cavalry into a swamp right under the arrows of your archers, but remember: rain and fog can eliminate any advantage they may have.
A forge where your troops' weapons and armor can be improved between scenarios.
Battle formations: pre-combat positioning will be a key factor in deciding a battle's outcome. Tactical ruses, subterfuge, and ambushes: win your battles with skill, not numbers.
Diplomacy: abandon alliances and declare wars.
Supported operating systems: PC.”

Will the game be priced differently during and after Early Access?

“Our early access price will be about a third of the price of the finished game: we're aware that the player is taking a certain risk by purchasing a game that's yet to be completed. Reactions from individual players matter a good deal to us, as does the overall response from the gaming community. All of the money we raise in early access will go towards improving the game – not on magic powder for the developers or a new staff of might for the producer.”

How are you planning on involving the Community in your development process?

“We'll keep our players posted on the progress of the game's development as we go. We'll be sure to keep all of the game's information resources up to date and, naturally, update the Steam version as often as we can while new functionality is being added. And, of course, don't forget our forum: http://www.herocraft.com/forum/index.php?/forum/42”
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Recent updates View all (6)

March 17

Call to arms!


Full size pic:
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27103775/fad1a6d60b88d446549515661b6efd8043431aa3.jpg


Princes and mercenaries!

The first step of our plan is complete! We’ve added a display for the previous turn. The post-turn situation is now more readable: flaming swords show the locations of battles, while arrows indicate squad movements and retreats. We’ll be waiting for your requests; write to tell us which other events from a previous turn you’d like to see.

Landscape and weather influence has become easier to plan for: weather conditions are now the same throughout the map, and their changes are more predictable. We’ve also given each sector of the map its own landscape, removing the randomness.

We’ve made general and troop abilities more organized: many of them are now used before, rather than during, a battle. This has made combat faster and more intuitive. We’re not going to stop there: this is just the beginning of our path towards perfect combat.



We’ve addressed crash issues, making the game even more stable. Write us if the game is now behaving itself better (or not).

In upcoming patches, we’d like to revamp the statistics and diplomacy screens. Please write us whether you use diplomacy and statistics often, and for what purposes.

We’re also going to tackle the troop formation screen. The army needs our reforms, and it doesn’t have long to wait. Follow the news, stay with us, share your comments and requests.

It’s time for a great war; it’s raiding time!

2 comments Read more

February 17

Roadmap and fresh update!


Full size pic: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27103775/571ed3a59842251886cf832103a4558ff0897e10.jpg
Princes and mercenaries!

While a detailed plan is being prepared for future revisions and alterations of the game, you can try some exciting new scenarios.

Join the Barbarian march to the Union’s capital. The name of this scenario is “Kill and Plunder”. Achieve fame as a military commander and become a great chief to the northern peoples. “A Great War,” the array of Union-supported baronies opposing the Leopard Principality, awaits you. Crush the resistance and destroy the seeds of evil.

We have also worked on the game’s stability and tried to remove crashes. Figure inaccuracies and text typos have been fixed in some places.

It’s time for great war, time for plunder!

P.S. As before, we are looking forward to your feedback. Tell us what changes you would like to see most, and we will try to take all your opinions into consideration. The next bit of news will contain our plan for further work, and your comments have a chance to be included. Thank you for your patience and opinions.

6 comments Read more
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About This Game

Dark Ages is a turn-based strategy game set in the violent world of an alternate Middle Ages. Vikings against war elephants, musketeers against the Mongol cavalry, ancient phalanx legions against crusaders; the deadliest armies in history clashing in bloody war.
An army without leadership is merely a mob. In Dark Ages, troops follow the lead of their commanders: unique leaders with their own virtues, vices, talents, and weaknesses.
Take the throne of a small kingdom being torn apart by feuds and threatened by militant neighbors, and try to survive the Dark Ages.

Features

  • 6 factions with unique generals and squads: the nimble nomads of the Horde, the well-armored and disciplined Imperial soldiers, the mad Sea Barbarians clad in furs, the Union’s guilds wielding gunpowder, the proud knights of the North, and the exotic cults of the Twin Rivers.
  • Over 50 types of squads based on real historical troops. No armored bikinis or spiked pauldrons here!
  • By surviving battles, your squads gain experience and develop their skills. Fresh recruits have nothing on a seasoned veteran.
  • Generals are the linchpin of a squad, and their skills and abilities can drastically change the outcome of a battle. Each general has a unique personality generated at the beginning of each game. Each has their own appearance, character traits, and abilities. It's impossible to predict who will appear the next go ‘round: a brave but simple knight, a talented but greedy tactical genius, or a bloodthirsty barbarian who instills fear in friend and foe alike.
  • A pantheon of chosen generals: put your greatest leaders here to re-use them from campaign to campaign, or hire legendary figures feared and revered throughout history, such as Joan of Arc and Genghis Khan.
  • The numerous scenarios offer a huge variety of different challenges: win a civil war, fight off nomads, deal with pirates raiding the coast, save a kingdom ravaged by plague, or crush a peasant uprising.
  • Battle formations: effective positioning of your troops is half the battle. Tactical tricks, feints, and ambushes are at your disposal. Win your battles through quality, not quantity.
  • Terrain and weather: even the perfect army may lose in unfavorable conditions. It’s generally a good idea to lure enemy cavalry into a bog, under your arrows – but remember that rain and fog make your archers useless.
  • Upgrade your soldiers’ weapons and armor at the royal forge.
  • Study and upgrade artifacts that affect your whole kingdom. You can choose to turn your subjects into fearless fanatics, learn to conjure money out of thin air, or make your enemies flee in terror at the sound of your name.
  • The random events system simulates the life of a realistic medieval state. Each turn may bring good fortune or grim tidings.

System Requirements

    Minimum:
    • OS: Windows 7
    • Memory: 3 GB RAM
    • Storage: 1500 MB available space
Customer reviews Learn More
Overall:
Mixed (19 reviews)
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