Rogue Islands is a fast-paced, first-person shooter with magic & monsters set in a procedural fantasy wilderness. Explore forests, deserts, caves and mountains. Gain in power as you eradicate a demonic horde and inch closer to the Lords of Torment.
User reviews:
Positive (10 reviews) - 100% of the 10 user reviews for this game are positive.
Release Date: May 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for assistance in two primary areas: gameplay balance and content direction.

We want a player base that will help us balance the gameplay and provide feedback on our current direction.

There are so many elements in Rogue Islands that need to work together; enemies, loot drop rates, loot spawn rates, treasure spawning, enemies hit points, enemy speeds, enemy damage, spell damage, player speed, progression and on and on.

It has become very difficult for us to determine what fits, what is working and what needs balancing. We think we have a game that is decently balanced, and very fun. But we won't know until we get the game into the hands of a decent number of players.

We play the game all day every day which makes it very hard for us to see the experience with fresh eyes. We have an extremely rapid pace of development which makes it easy for us to incorporate player feedback and tune the gameplay.”

Approximately how long will this game be in Early Access?

“We're planning no longer than 3 months but essentially however long it takes for us to be reasonable assured that the game will be well received by the broader gaming community.”

How is the full version planned to differ from the Early Access version?

“Throughout the Early Access phase we will be adding new content and balancing.

We will be concentrating on three primary pillars for the duration of the Early Access:
  • gameplay balance (loot, attacks, spells, enemies, movement etc)
  • additional enemies and natural hazards
  • bosses (2 of the 5 finished)

What is the current state of the Early Access version?

“The current build is very playable, with a steady framerate and all main features completed.

You can view our entire roadmap on our website:

All of the environments are finished, the spell attacks are in place (minus upgrades). There are enough enemies to keep things interesting and 2 of the 5 planned boss fights (the first and last) are in the game.

The roadmap includes the details of exactly what state all of the features are in, as well as some indication of where we would like to take Rogue Islands post-launch in the form of "Stretch Goals".”

Will the game be priced differently during and after Early Access?

“The build is in great shape at this point and all future updates will be free.

We want players who are willing to supply us with helpful feedback; people who want this type of game, know how they want it to play, and enjoy the development process and seeing their feedback turned into tangible improvements.

So for that reason we have no plans to raise the price after Early Access.”

How are you planning on involving the Community in your development process?

“We will be doing weekly updates on our development blog and store page. We have a team member dedicated to engaging with the Steam community, collecting feedback, finding the patterns in the feedback and communicating it to the developers.

We will highlight the community members who provided very constructive and useful feedback by calling them out in our release notes as well as in the final game's credits.

We will push updates to Steam rapidly; either weekly or bi-weekly. To allow for tight iteration with the community.”
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Recent updates View all (19)

May 26

v.52 Hotfix for Player Bug

Today's update broke the character controller causing you to get stuck trying to walk up steps. A last second regression that slipped past us.

We are moving very rapidly, and when you do that, sometimes stuff breaks.

Anyway, it's fixed. Thanks to Steam user Sef for reporting it straight away!

  • Fixed bug character controller "sticky" instead of moving smoothly

0 comments Read more

May 26

v.51 Bug, Balance and Optimization

View Distance & Low-End Machines

We've gone to great lengths to make Rogue Islands perform well. But sometimes you just want to play it on a low or mid-range PC and don't care too much if you all the bells and whistles are on. So now you can drop the view distance down with has a major impact on both the GPU and the CPU. So should help a lot on low-end machines.

Conversely, you can now crank the view distance up on high-end machines and see clear across the entire island...if you can afford it. Choice is yours.

  • Thistles optimized significantly
  • View distance slider in graphics settings
  • Vsync moved from "settings" to "graphics" menu
  • Diamonds / Emeralds / Rubies cost progressively more to imbue
  • Halved adamant/flamestone amount per block, longer progression
  • Fixed bug, Gurgleweed now cures trauma as stated in description
  • Drowning no longer causes trauma
  • Groundwork for new hazard type...

2 comments Read more
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About This Game

Rogue Islands is a fast-paced action shooter set in a procedural fantasy world. You control a nimble druid that can levitate and cast powerful magic spells. The action is fast and smooth, and the enemies are numerous and relentless.

Each island is a unique and complex 3d sculpture brimming with monsters, temples, forests, mountains, caves and bosses. Massive cliffs rise from the depths. Insane, twisted passages wind their way through valleys and under mountains. And no two islands are ever the same!

The islands are infested with a demonic horde. Spinefish lurk in the watery depths, skeletons march across the hillsides, vile shaman screech and fly overhead, vicious Hell-bats spit fireballs that erupt and ignite the canopy. Nowhere is safe, especially after dark when Ghastly apparitions descend from the stars and hunt you down.

If you're good enough to survive the horde, you'll make it to the five summoning circles where you can summon one of the five Lords of Torment; the game's bosses.

Use Spark Shot to mine blocks from the earth, or get up close and unleash a massive electric Zap; instantly reducing small foes to a smoking heap. If things get out of control, summon a Swarm of wasps to take the heat or protect yourself with a sentient Bolt that defends you against sneak attacks.

Later in the game, you can find the Charred Switch; an ancient and powerful wand that harnesses elemental fire.

The islands are rich with sparkling gems and powerful minerals. Learn which terrain strata houses the materials you need to power your spells. Imbue Diamonds, Rubies and Emeralds with the spirit of your fallen foes. Then use them to unlock and upgrade your spells.

And keep a look-out for food. A hungry wizard cannot regenerate his health!

With each play-through, you will accumulate the necessary experience to survive and defeat The Lords of Torment. No two islands are identical, but with each playthrough you will learn how to exploit each biome and survive.

If you persist, you will eventually make it to The Gasping Burrows and face down the game’s final boss, The Prime Torment…

System Requirements

    • OS: Windows 7
    • Processor: Quad Core, i3 @ 2.0GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Radeon 6000 series or GeForce 500 series
    • DirectX: Version 11
    • Storage: 400 MB available space
    • OS: Windows 10
    • Processor: Quad Core, i5 @ 3.2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Radeon 7000 series or GeForce 600 series
    • DirectX: Version 11
    • Storage: 400 MB available space
Customer reviews Learn More
Positive (10 reviews)
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