Experience your music collection like never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music.
User reviews:
Very Positive (69 reviews) - 88% of the 69 user reviews in the last 30 days are positive.
Overwhelmingly Positive (5,192 reviews) - 95% of the 5,192 user reviews for this game are positive.
Release Date: Apr 15, 2010

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Buy Beat Hazard Mega Bundle

Includes 4 items: Beat Hazard, Beat Hazard - Shadow Operations Unit, Beat Hazard Ultra, Beat Hazard – iTunes & m4a file support


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About This Game

Workshop: Shadow Operations DLC is required create and access workshop content

Welcome to a new experience in gameplay mechanics: Beat Hazard Gameplay Powered by YOUR Music!

Experience your music collection like never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music.

Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups!

Beat Hazard seamlessly mixes the love of gaming and music. Together they become greater than the sum of their parts.

  • Unique music driven gameplay
  • Gameplay possibilities as vast as your music collection
  • Can you last a whole album in Survival Mode?
  • Go Head to Head in local 2 player mode
  • Or play local 2 player Co-op
  • 25 Steam achievements
  • Compete against friends on Steam leader boards
  • Get real time updates via the in game News System
  • Take on huge boss ships
  • Power up and unleash the deadly Beat Hazard weapon
  • Rank up to an Elite rated pilot and beyond (Can you survive Suicidal mode?)
  • Includes a kicking rock album to get you started
  • File types supported: mp3/wav/aiff/ogg/mwa/flac
  • iTunes, aac, mp4 and m4a support via a download for a small fee (to cover patented decoder licensing costs)
  • LastFM Scrobble support
  • Now also support Internet Radio in all modes, including online

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/Win 7
    • Processor: 2.0GHz processor
    • Memory: 512+MB of RAM
    • Hard Drive: 40+MB of free hard drive space
    • Graphics: 256MB of video memory
    • Sound: DirectX-compatible sound
    • DirectX®: 9 or later
    • OS: OS X Snow Leopard 10.6.3, or later.
    • Processor: Intel
    • Memory: 512 MB RAM
    • Hard Disk Space: 250mb HD space
    • OS: Ubuntu Linux 12.04 LTS or equivalent
    • Processor: x86 1.5 GHz
    • Memory: 512 MB RAM
    • Hard Disk Space: 250mb HD space
Customer reviews
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Very Positive (69 reviews)
Overwhelmingly Positive (5,192 reviews)
Recently Posted
( 3.6 hrs on record )
Posted: July 25
worst game i have ever played
Helpful? Yes No Funny
( 4.9 hrs on record )
Posted: July 18
bought audio surf years ago and loved it so went looking for more games that use your music when playing found beat hazard loved it just as much would recommend again 10/10
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: July 18
An unbelievable way to enjoy your music. A very fun game in it's own right, however this title combines the twin-stick shooter feel with intense particle effects pulsing to your favorite music - which in essence become the game's levels. I know I'll be playing this game for years to come, enjoying some "Dragula," and other Rock/Metal titles in a whole new light.
Helpful? Yes No Funny
Razor Bonez
( 13.9 hrs on record )
Posted: July 16
A tonne of fun!!

It was really easy learning the controls. It is good for low spec computers or laptops.
I like that you can even put or create your own ship to play with.
Helpful? Yes No Funny
( 2.8 hrs on record )
Posted: July 12
Classic arcade Asteroid-type shooter. Nothing special, you've seen it all after an hour or two playing. Gamepad recommended.
Helpful? Yes No Funny
( 11.1 hrs on record )
Posted: July 11
Twin stick shooter reminiscent of Geometry Wars & Asteroids, fueled by your own music library. Visuals bloom and excite :D
Also recommended by Psychonautic Gaming Collective
Helpful? Yes No Funny
Craossa (Sick)
( 45.9 hrs on record )
Posted: July 11
If You like something you can play Casually with the option of Challanging, this game is a winner for you.

This game is a Bullet-Hell, plain and simple, but unique in the aspect of Music being the determining factor of how fast your game will go. Mixed with the Seizure-Inducing Visuals (warning btw) that can be boosted all the way to 200%, this game is made to be more for the Rock/Techno fans.

You Control a Ship and play through songs pre-installed in the game's Album. As stated before, the Music is the Determining Factor on how fast the game will go and stop, as the music used will also Determine the Length of the level you need to survive in, if it's the Standard Mode. The Music controls just about everything, including your Ship's Gun Strength and Movement Speed, as well as Bullet Speed. The Faster and more Intense/Loud the Music is, the faster and stronger everything is.

Multiplayer is a Mixed Bag of good and Bad. If for Friends, then Multiplayer can be good. If for the Public Multiplayer, then it's not great. There are barely anybody wishing to play this game Public Multiplayer to begin with due to DLCs making some players better than others, in a bad way, but i'll get to those in the next section. as long as there is an Even Playing-Field for all players, then Multiplayer can be fun. However, that can Rarely happen, resulting in the lack of Public Multiplayer Games atm. This is more of a Singleplayer game to begin with regardless, so don't have Multiplayer be one of those re3asons for getting this game.

Now that the main, Overall General Game is taken care of, ONTO THE DLCS! This Section is PARAMOUNT to how much fun you want in your Beat Hazard Experience, so Read up! The best to least needed DLCs shall be listed in order from top to bottom.

First and Foremost, the $0.99 DLC of the Ability to Put your Songs into your Beat Hazard Game. TL;DR, For Single Player, and with the very low price of $1 to do it make it the most Highly Recommended DLC to get. Even With the Ultra DLC, the game only has 23 Songs, so if you really want to get maximum Enjoyment, The Ability to Stack on Loads and Loads of songs to play on will give Beat Hazard MUCH more Replayability. However, the only way you can play Multiplayer with your songs is if everyone else has A: The Same Song name, and B: The Same Song FILE Type (.mp3, .ogg, .wav, etc.) Unless it's for Friends, Multiplayer utilizing this is highly unlikaly. However, You'll usually want to stick to Friends-Only for Multiplayer, as from what i've experienced in Public Multiplayer, It's not the best.

Secondly, the Ultra DLC. This is the Pack you need if you are looking for all of that Challange you may/may not be yearning for. While it's $4.99, and for a small game like this, the Ultra DLC is quite Game-Changing. This unlocks the Perk System where, if you level up, you can now pick from a variety of Perks to unlock such as ones made to increase Score, obtaining new Weapons such as Micro Missiles and Reflect Shields, and even getting unlockable difficulty levels, which are all VERY useful if you do not plan on getting the Shadow Ops DLC, which will be later. This also gives New Enemies, Including More Bosses, and Boss Rush Mode. While Boss Rush Mode can, sorta, kinda, a LIIIIIITLE bit be abused to level up fast (which I do Not Condone, nor like, the use of doing,) The new Mode can be quite the experience, and can become Hell-on-Earth, or, in this Case, Hell-in-Space, VERY Fast if you cannot keep up, making it a good challange the longer you survive. This also adds in Co-oP, and Head-to-Head, which is Competitive for whoever can get the most points. While this IS second, it is nearly as needed of a DLC as the Custom Track DLC explained first, with the only 2 reasons of that being Price and Player Skill needed for Ultra.

Now comes the worst of them, and this time an Un-needed DLC that I Do Not Recommend if you get Ultra, and that is the Shadow Ops DLC. The Shadow Ops DLC is, in my theory, the main reason Public Multiplayer is Lacking. From what I have seen from Multiplayer, many of the ships are a Much more OP Version of the Standard Version of the Ship, with the downside of a Larger Hitbox the Majority of the time (exception is the Mosquito Ship). While it may give the game a sense of Completion, it gives Unnessessary Ships that would Kill the purpose of the Ultra DLC, and with a $5 Price tag as well, I cannot recommend this DLC over the Ultra DLC, for 2 main reasons; Bad Synergy, and Less Needed out of the 2. The Reason why the Shadow Ops DLC mixes bad w/ Ultra is that the Shadow Ops DLC makes the game more Easy, as it gives better firepower, killing many of the reasons to even GET Ultra in the first place. If you're good enough, you can, Like me, complete Tracks on Suicidal only needing the Standard Ship. Even if it DIDN'T make things easier, it sure as heck not making it harder for you. I've seen games where i see people using a few of the Shadow Ops Ships and other Custom ships from the Steam Workshop, and only Rolls with the Reflect Shield, because their ship is so good they don't even NEED the Micro Missiles or Ultra Beams the Ultra DLC Gives, which are two VERY Useful Weapon Perks. If it makes the game that much easier in the higher difficulties, you shouldn't be playing on the higher difficulties to begin with if you wanted a more Casual Play of Beat Hazard, even IF the missions of obtaining the Ships are very Tough, making this DLC not needed if you already have Ultra, which i Recommend Much Higher than this.

TL;DR: Great Game Casually and Challenging, but not in both worlds for DLC. Immedietly get the Custom Song Track DLC ASAP. Do not get Shadow Ops if you're wanting a more Challanging Feel to the Game.

Helpful? Yes No Funny
( 4.3 hrs on record )
Pre-Release Review
Posted: July 11
Good Game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 20 people (80%) found this review helpful
17 people found this review funny
9.5 hrs on record
Posted: June 26
this game + any lapfox song + 200% visual intensity = the best epilepsy i have had in a while
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11 of 11 people (100%) found this review helpful
5 people found this review funny
17.5 hrs on record
Posted: July 1
Just finished a "Survival" mode.

As a healthy 16 year old male, I can assure you that after a game of survival that is 51 minutes long, with loud dubstep and visual intensity at 100%, this game will make you feel like a 55 year old, overweight, brain dead, man with a Zweihander up his ♥♥♥.

Overall it's a really good game, Shadow Ops are highly recommended to keep the game interesting, although it is not necessary as long as you have some good music to listen to.


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2 of 2 people (100%) found this review helpful
13.8 hrs on record
Posted: June 25
Great fun :)

Best game just to waste time with, easy to just pick up and some progression without being restrictive.
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1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: June 29
playing this after watch macross with macross song..what a good experience
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1 of 1 people (100%) found this review helpful
21.1 hrs on record
Posted: July 3
you aint beatin' this game for its ♥♥♥♥ing awesomeness, never.
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2 of 3 people (67%) found this review helpful
4 people found this review funny
2.1 hrs on record
Posted: June 26
I can play this while listening to Rick astley, it's the best!!
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1 of 2 people (50%) found this review helpful
2.8 hrs on record
Posted: June 27
This game is one of those hidden indie diamonds in the rough, how so?

the game is overall straightfowards, you have a ship versus a near infinite amount of enemy ships in fast paced laser-gun combat at the beat of whatever background music is playing.

while the above sentence could easily apply on many other twin-stick shooters out there, it stands out on this game in particular due to it's core mechanic:

Gameplay powered by YOUR Music.

there are many twin-stick shooters out there, but all restrict the player on whatever powerups you may pick what levels you play and at most provide you with a few catchy tunes along the way,
this game however manages to go the extra mile and provide support for your music and even better base it's entire core mechanic around it, how so?

the strength, intensity, speed and visuals of nearly all elements on the screen while you play are directly affected by the intensity of your music.
if your music library consists of heavy beats, then the game will crank enemy spawns and spazz-inducing visual effects like there's no tomorrow, the downside to this however is that having a mellow music library does the opposite, reduces enemy spawns, light intensity and overall speed of the game.
(which by itself, isn't so bad if you're looking for a break in the action or cannot handle strobing lights)

The fact that this game uses your very own music library is also it's best point, as if you're one of those guys that cannot help but have more than 20 GB of music stored on their hard drive, then you've basically given yourself hours and hours of free DLC, in the end, it's up to the player to decide how active or dull their experience with this game is.

moving on to the ships,

as of the last update (shadow operations DLC) the player can now change between different ships, now to be honest, this is merely just an extra for those who wish to give the default ship a break, these newer ships provide either greater mobility or firepower and sometimes even auto-fire or auto-pickup for items. all in all the extra ships are made for people who are either having a tough time on the regular game or want a self-imposed challenge by selecting (or creating) a weak. slow. ship. You're not missing out on much should you play with the regular ship.

which brings me to the next point. Ship Crafting.

If you're one of the players who just doesn't want to customize the music, but the ship as well, you now can with the previously mentioned DLC. you are given a set of "points" that you can use to spend on designing your ship.
you can go for heavy and strong or light and nimble. you're pretty much given a good set of options on how to build a ship, the kicker is, PNG support, what makes your ships unique is that you can in a way draw your own ship, customize it, THEN play with it, all in all, a pretty cool feature if you have the patience for it.

FINAL VERDICT: If you're into shoot-em-ups, and love music-based gameplay, this game is for you.

AS A BONUS: This is one of those games that actively benefits from soundtrack bought from other steam games such as TF2 or Half Life. if you by any chance have any game albums downloaded, give them a go with this game you might be surprised how some tracks play out.
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1 of 2 people (50%) found this review helpful
15.5 hrs on record
Posted: July 2
Bullet-hell fireworks, but better, and synced to your music
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Most Helpful Reviews  Overall
316 of 362 people (87%) found this review helpful
265 people found this review funny
5.7 hrs on record
Posted: November 26, 2014
Was this review helpful? Yes No Funny
119 of 123 people (97%) found this review helpful
2 people found this review funny
33.7 hrs on record
Posted: March 23, 2014
Enjoy musical immersion like no other as your favorite artists attempt to murder you.

Beat Hazard is one of the better bullet hell space shooters I've played, with fluid controls that really need no explanation. Jumping right in, you'll probably die horribly right out of the gate, but the game has a perk and progression feature that allows you to enhance your abilities as you go along.

There are also in-game power-ups, which enhance the ever-important score multiplier, upgrade your weapons, and give you lovely bombs to destroy entire screens of swarming enemy ships. There's even a power-up that will increase the volume of the music you select.

And that, the music, is the real draw of games like this, that depends on your personal investment with your music library to add an additional level of investment on the part of the player. While this may feel somewhat emotionally manipulative at times, I'm not going to knock the game for tricking me into enjoying it.

Levels seem to match up to the music you're playing if you squint a bit. There's also a photosensitive seizure warning included at the start of the game, and with all the bright flashing colors and neon streaks of light firing everywhere, that's an appropriate warning. The visuals themselves may not be to your personal taste, though they're executed well, with a decent variety of different enemy types to shoot down.

Ultimately, Beat Hazard fulfills a need I didn't even know I had; the need to murder waves of enemies while Sara Bareilles croons at me to say I'm sorry for what I've done. I'm sorry, okay? I'm so sorry. Please stop sending these giant worm monsters after me.
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