Deck Pack 2 maintenant disponible !
Évaluations des utilisateurs :
Globales :
très positives (676 évaluation(s)) - 90% des 676 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 15 juin 2011

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Packages qui comprennent ce jeu

Acheter Magic 2012 Gold Game Bundle

Comprend 5 article(s) : Magic: The Gathering - Duels of the Planeswalkers 2012, Magic: The Gathering 2012 - Expansion , Magic 2012 Deck Pack 1 , Magic 2012 Deck Pack 2, Magic 2012 Deck Pack 3

Contenu téléchargeable disponible pour ce jeu

Acheter Magic 2012 Gold Deck Bundle

Inclut tous les dévérouillages de cartes et conversions en carte premium pour Duels 2012


À propos de ce jeu

Totalement nouveau et repensé, Magic : The Gathering — Duels of the Planeswalkers 2012 transforme le hit de l'an passé en un jeu encore meilleur avec de nouveaux graphismes, plus de possibilités et de nouveaux défis.

Mesurez-vous face à l'IA, ou rassemblez vos amis dans un tout nouveau mode multijoueurs : Archenemy, où vous faites équipe pour abattre l'adversaire. Et si l'un de vos coéquipiers se retire, pas de problème, l'IA prendra sa place pour une action ininterrompue !

Avec 10 nouveaux decks, Duels of the Planeswalkers 2012 vous offre aussi la possibilité de personnaliser votre deck. Pendant que vous progressez dans le jeu, vous pouvez améliorer votre deck en permutant avec de nouvelles cartes débloquables !

Rassemblez vos alliés. Un nouveau défi vous attend.

Configuration requise

    • Système d'exploitation : Windows 7/Vista/XP
    • Processeur : Processeur 2 GHz (Pentium 4 ou équivalent)
    • Mémoire vive : 1 Go de RAM (2 Go de RAM pour Vista)
    • DirectX® : DirectX 9.0c ou ultérieure
    • Disque dur : 700 Mo d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
    • Carte graphique : Carte comportant 256 Mo de mémoire vidéo avec support Pixel Shader 3, ou meilleure
    • Additionnel : Le gameplay en Coop se joue exclusivement en ligne.
Évaluations des utilisateurs
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Globales :
très positives (676 évaluation(s))
Publiées récemment
Hatchet Hawk
( 96.9 heures en tout )
Posté le : 13 juillet
The best MTG card game in MHO.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
BeastKiller (On Vacation)
( 34.2 heures en tout )
Posté le : 10 juillet
very good card game its pretty challenging and fun
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Space Viking
( 52.8 heures en tout )
Posté le : 18 juin
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Space Ghost
( 76.3 heures en tout )
Posté le : 23 mai
A laid back intro to MTG for new players. Teaches you everything about gameplay and the variety of prebuilt decks feels fun and interestling. This version is quite buggy though so I'd suggest getting the latest version as this series of games are annual releases.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 19.5 heures en tout )
Posté le : 21 mai
Hey, this game rocks! A great sequel to the first 'Duels', and still one of the best in the series. I love the decks and game modes offered. This installment fine tunes the control and operation of the dueling environment from the first game, but removes the table and background customization (still looks better than 2014). I recommend the Gold version, the extra decks and expansion are awesome. The music is lacking; repetitve and sometimes annoying. Just a minor complaint. I say turn it off or down and throw on your own beats. Get it if you like the cardboard version, or the other 'Duels' games. Sadly, after 2013, the series drops off (in my opinion).
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 90.6 heures en tout )
Posté le : 17 mai
Very fun Magic game with some interesting decks.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 14.9 heures en tout )
Posté le : 15 avril
I've played magic for over 5 years and this game is helpful to understand the basics and i did enjoy it a little. But it is not helpful in understanding some of the more advanced tactics that it tries to teach. There are many steps and pauses in a turn of magic or responding to something your opponent is trying to concoct and it takes you through these steps horribly. i am a very experienced player and went back to complete this game and i knew exactly what i had to do to win, but the game makes you do it in such a wonky roundabout way that i couldnt figure out how to do what i knew i needed to do to win the match. get it if its on sale. even for $10 you shouldnt have to relearn how to play a game you already know how to play just because the programmer doesnt know how to make it playable.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 0.7 heures en tout )
Posté le : 1 avril
Thought it was cool owning Magic Trading Card games, turns out it wasn’t.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 48.9 heures en tout )
Posté le : 27 mars
Magic 2012 literally made me remember how much fun I had playing MtG as a kid.

This game comes packed with a number of varied decks, a solid campaign, cool challenge modes and good multiplayer options (versus both human and computer opponents). Don’t listen to people complaining that they can’t trade cards - this game was never meant to compete with Magic Online or the physical card game.

Anyone who played MtG, or just likes TCGs, should pick this game up!
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( 6.8 heures en tout )
Posté le : 20 mars
This got me into magic, so of course its gonna be on top of my food chain lol. fun tho! :)
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Évaluations les plus pertinentes  Globales
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
18.6 heures en tout
Évaluation avant sortie
Posté le : 16 juillet 2011
Jeu parfait pour apprendre à jouer a Magic, plein de nouveauté comparé au premier mais je trouve qu'il y a tjs autant de bug concernant le coté multi se qui est très déplaisant et gache le plaisir du jeu ! Si vous possédez déjà le premier n'achetez pas celui là !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
185.7 heures en tout
Posté le : 9 janvier 2012
pour le prix en solde ca valait vraiment le coup
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
59.9 heures en tout
Posté le : 13 février 2012
100 % mieu que le premier
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
0 personne(s) sur 5 (0%) ont trouvé cette évaluation utile
436.8 heures en tout
Posté le : 3 juillet 2011
Stratégie de mise, un jeu plutot court mais bien plaisant et prenant. entr 2 FPS rageux XD !!
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51 personne(s) sur 60 (85%) ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
28.6 heures en tout
Posté le : 4 août 2015
Better than Duels 2013, slightly.
Better than Magic 2014 by a fair amount.
Better than Magic 2015 by a mile.
Better than Magic Duels by a nautical mile.
Stick with this game.
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49 personne(s) sur 72 (68%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Non recommandé
32.2 heures en tout
Posté le : 27 août 2014
I've given MTG 2012 quite a few tries, but ultimately cant recommend it. I want to like it, and when it works properly its even kinda fun, but the amount of things wrong with this game are staggering. Poor UI design AND clunky interface, slow animations, automatically progressing turn timers, dumbing down of well understood mechanics, card logic bugs, autotapping/instacast, lack of proper deck building.. Ultimately some of those design choices can be overlooked. And some card logic issues can be forgiven. But the thing that comes back and kicks you in the face time and time again is the fact that the user interface for this game is just garbage.

1: The interface is HORRIBLE. From the main menu design, to the way that cards are displayed in the game. The cards in your hand are nearly too small to read and overlap eachother despite having plenty of room to display. You have to zoom in on nearly every card to read it. You often cant see whats in your hand or on the battlefield due to something obscuring your ability to look at it. Many situations will ask you to make a decision before you've had a chance to either consult your hand or battlefield to figure out how you wish to respond. No key customization either. Mouse controls are pretty terrible too, although its hard to explain why.. everything is just crammed together in such a way that it obscures everything else and makes clicking on things difficult.

2: Deck building: You cant. You start with 60 cards in a deck, and you unlock 20 more cards. These cards get AUTOMATICALLY added to your deck after every time you unlock a card.. meaning that for an optimal deck you have to go and remove them from your deck after each and every game. You also cannot select how many land to put in. the deck builder automatically does that for you. Also, scrolling left/right through the deck of cards to remove them is time consuming and tedious. Cant remember if its 2012 or 2013, but if you are zoomed in on a card while trying to build a deck and go to switch cards, it zooms out and then back in for each and every card rather than just instantly flipping.

3: The turn and phase timers. (this -mainly- applies to multiplayer but to some degree single player too.) The timer is terrible. Yes its important to make timely decisions, but the timer in this game is frustrating. The turns pass automatically unless you pause them, rather than prompting you to pass priority. When you do 'pass' the turn, then theres still a ~4 second countdown that allows your opponent to interact, even when playing with the AI in multiplayer which chooses not to interact. If you are an MTGO player and try to play MTG2012 you will want to scream at how poor the system feels. Its designed to be newbie friendly as best i can tell.. As someone who was once a newbie to the 2012 planeswalker game, i found it frustrating. As someone was has 30+ hours into it, it still is. Sometimes i find that i cant seem to pause the game at the right time, other times i dont realize that its been paused and sit there like an idiot waiting.

4: Interacting with cards at the right times is nearly impossible, its very easy to miss opportunities due to an automatic pass timer rather than a 'finished' prompt as might be found in MTGO. To this day i've never once been able to figure out the proper time to regenerate a creature in MTG 2012. Logically you would regenerate it after it takes damage, does MTGO bring up a prompt and ask you if you'd like to regenerate it during/after combat damage is being assigned? Nope.

5: Triggered effects: Many cards give your entire team triggered effects. Such as any time a creature enters the battlefield, gain one life. Each time this effect triggers, theres a 3-5 second animation that plays. Each time a creature lifelinks, 3-5 second animation. Having 2-3 creatures that get +1/+1 counters each time you gain life, and multiple creature with lifelink, 3-5 second disruption per creature, per lifelink. I've literally had turns against the AI where i walk away for a minute or two at a time while waiting for trigger animations to resolve. I can understand why this kind of system is in place, however this can make a game that should take 15-20 minutes, take well over an hour, sometimes two. Theres no such thing as a fast turn, especially not against the AI.

6: Cards on the field which have enchantments or equipment on it are near impossible to sort through or to target and require pixel perfect accuracy, especially those that are stacked with multiple enchantments. Double that difficulty for cards with flying that bounce up and down as you try to click on the 2-3 pixel wide card just barely sticking out from the side of your other. If you dont get the target right the first time you dont get a second chance when targeting.

7: Selecting the right card in your hand (or from your deck/graveyard when searching) with the mouse can be very tricky. Theres a very narrow window of where the center of the card is Its about 1/3 the card's width. Its incredibly easy to bump the mouse and cast the wrong spell. The deck builder has the same problems. Theres enough room at the bottom of the screen for the cards to be bigger, and to not overlap so significantly. Considering that a click means autocast, you better get it right the first time.

8: Tapping land is done automatically and the auto-tapper can and will screw you. This not being a toggled option for players baffles me. Considering all the issues with the interface though.. maybe this is actually some sort of blessing in disguise. Typically im going to say no, its not.

9: The time between when one game ends and when the next one begins can be fairly lengthy with unnecessarily long pauses and loading screens. When you win or lose a game you are stuck at the 'game over' screen for what seems like 10-15 seconds before it sends you back to the menu. When trying to do the puzzle challenges this was exceptionally infuriating, one accidental click that you cant take back and there goes 30-45 seconds of restarting ontop of all the time you wasted with unskippable animations and such. There is nothing at all in this game that is fluid, fast, or free flowing.

10: The AI. In multiplayer the AI is fairly bad. Playing two headed giant with a friend where the enemy had literal unblockable creatures during a semi-stalemated board, it only attacked with them once or twice. Apparently if you get enough creatures on the board the AI will just stop attacking entirely even when it has the advantage. Having many creatures with two unblockables that could continue to do damage turn after turn and who wouldnt be viable defenders; the AI just sits there turn after turn. Perhaps it simply does not understand unblockable, Or perhaps its incapable of functioning properly in a multiplayer experience or with so many units on the board. As far as i can recall it seemed to be a decent opponent in single player, mostly.

11: Bugs: Bugs that cause the host of a multiplayer game to get disconnected from his own game. Bugs that cause you to be unable to cast spells on your own turn, bugs that break the interface in some regard and cause you to be incapable of continuing your match, bugs that stop you from being able to swap out of and into the game.

Couple all the bugs with the relatively awful UI, the dumbed down 'user friendly' systems, and slow and general clunkiness of the game and honestly the experience feels pretty unsatisfying overall. The only redeeming quality of this game is that its one of only a few modern MTG games that has a single player component to it. And i -believe- its the only modern magic release (2012-2014) that has the arch nemesis game mode, which is actually quite fun.
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22 personne(s) sur 28 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
34.4 heures en tout
Posté le : 22 août 2013
DotP 2012 is a huge step up from the previous failure "Duel of the Planeswalkers" (2009) which was a terrible direct port from XBL. While much has been fixed from 2009's release, with improved graphics, UI, and controls, DotP 2012 still struggles to properly emulate the actual Magic: The Gathering card game. The devs are so bent on keeping the players from editing their own decks that they purposefully include simplistic and poorly designed decks. Many decks are binary with boring win conditions and are missing their color's most basic traits, with unlocks only adding bigger numbers and not wider options. However, compared to DotP 2013 and 2014, I think overall this has the best decks. Besides the boring deck design, the real problem with the decks is the unlock system: although you only have to unlock 20 cards total and multiple can be unlocked at once, they lock you out of all the best cards. As you get deeper into the campaign, you are basically forced to continue using one deck, backtrack (or play MP) to "grind" to unlock more, or pay to unlock a deck. This problem is most visible in the Revenge campaign, where your opponents have every card unlocked in every duel.

So what makes DotP 2012 worth picking up? It has the best game modes out of the three numbered releases; Archenemy is great fun because of the wildly powerful effects of the Archenemy's deck, even just with (or against!) AI. With all the expansion decks, 2012 also has the most decks available at 19 total. My favorite are Dark Heavens (B/W angels & tokens) and Ancient Depths (G/U mana ramp & eldrazi). Despite the multiplayer bugs and lag issues, I think this is the best DotP game available and is the best intro to MTG for new players.
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15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.4 heures en tout
Posté le : 18 janvier 2014
A much simpler remake of the older "Magic The Gathering: Online" game. There's not as much deck customizeability as there was in the first online version of the game, but there's also not any microtransactions or money sink either. So if you're looking for MTG without the headache of having to purchase & trade your way to an awesome deck (or ten) then this game's going to be everything you're looking for. If your favorite part was the deck building, then you might not like the way MTG went with this iteration.

If you've never played MTG (online or physical) then it's a card game that set the standard for card games. If you like strategic card games and simple math, then this game's perfect for you. It ramps up pretty quickly, but this iteration of MTG:O does a better version of showing you the ropes than previous versions and/or your buddy would.
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15 personne(s) sur 21 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
13.6 heures en tout
Posté le : 26 novembre 2013
While the single player is fun, the multiplayer leaves much to be desired. Filled with endless bugs, the creators seem more interested in making profit than releasing a good product.

If you are only interested in running the campaign, its definitely something I would recommend, however if you are interested in playing your friends stay far away from this version and upgrade to a newer version like 2014 which seems to have been vastly improved over its predecessors.

Randomly the game will simply crash without any explaination. When searching for a reason, you will find an error log full of problems even before the crash, all of which never seem to be addressed even to this day.

The game is slow, and by slow I mean, I felt my beard growing while waiting for the game to figure out what it was doing. During multiplayer games, it would simply freeze and take actions back, clearly having sync issues. You would repeat the process over and over to no avail, and do something else to find it would either work or the game would have to be quit in order to continue anything else.

My friends and I had to quit several games in the middle of combat because of these issues, this led to simply getting a newer version.

Because Magic the Gathering is meant to be played with other people, sadly I cannot recommend this game for the reasons I have previously outlined.
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
24.5 heures en tout
Posté le : 7 juillet 2011
This game is awesome! try it if you like MTG
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